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Old 12/03/08, 9:51 AM   #326
Morthis
Von Kaiser
 
Goblin Priest
 
Area 52
WWS Log from 25 Sanctum and 3 Naxx wings. My armory should show what I was wearing minus the bp, which I got after we were done.

Others have said this before, but Ghouls do not show up right. I've went through a stack of corpse dust, yet I only have 3 ghouls tied to me.

Some notes regarding my damage:

* On boss encounters, my ghoul typically didn't register on WWS. On recount I was usually top 3, or at least top 5.
* We usually pulled a bunch of trash packs at a time and aoe'd them, which is what put me at the highest damage for the night. If there's enough mobs present, and they're packed together nicely, an unholy dk is probably the best aoe class in the game. I would not be surprised if this got nerfed.
* We had another unholy dk in there (fresh level 80 in questing gear), which means I missed out on ebon plague sometimes.
* My glyph's weren't optimized, I have Death Strike, Scourge Strike, Bone Shield, I've been meaning to get ghoul and IT

Some things that probably show in the logs that I know I need to improve on:

* Disease uptime. If SS Glyph is proccing a lot, more than once did I forget to keep track of them and not refresh them in time.
* Gargoyle mistakes, not popping it early enough, and overflowing with RP during the 10 free seconds, or overspending because of that overflow in RP causing the gargoyle to leave early.
* Bone Shield. I never remember this spell. About the only time I remember I even have it is if I see someone else with the swirly bones. I never used it leveling because it faded too quick, and now I'm not in the habit of using it.

I think the main thing I need to fix is condensing all the information together on my UI. My timers, health, boss health, RP, rune cooldowns, etc are too spread out, meaning I start losing track of some of them and end up making a bunch of mistakes.

Right now, it's hard to judge how it'll all pan out, but DK damage feels very high. Granted I was probably one of the better geared dps in the raid.

I've been meaning to give blood another go, but right now I'm having a hard time finding a reason to. Unholy's ability to aoe is clearly far more powerful than blood's, and it's single target dps is very competitive, even with hunters. I'm having a hard time justifying going blood, when the ability to do massive aoe damage is so useful on a lot of trash pulls and in 5 mans.

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Old 12/03/08, 10:22 AM   #327
 Zurm
The Ultimate in /facepalm Technology
 
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Worgen Rogue
 
Bonechewer
Originally Posted by Morthis View Post
* Disease uptime. If SS Glyph is proccing a lot, more than once did I forget to keep track of them and not refresh them in time.
* Gargoyle mistakes, not popping it early enough, and overflowing with RP during the 10 free seconds, or overspending because of that overflow in RP causing the gargoyle to leave early.
* Bone Shield. I never remember this spell. About the only time I remember I even have it is if I see someone else with the swirly bones. I never used it leveling because it faded too quick, and now I'm not in the habit of using it.
These are probably the three main things you need to practice to be good at unholy. I have started to make it a practice to save up RP at the beginning of a fight after I use 1 UB, then drop a Gargoyle when I max out RP. Gargoyle really should have preference over all other RP abilities... if timed right you can easily see 3k+ gargoyle strikes. And I have a similar problem refreshing boneshield mid-fight. On boss fights with AOE damage and some downtime, I'll often forget to refresh Bone Shield even when I have plenty of time. It's a solid 2% damage, not something to throw away.

Regarding Unholy vs Blood, I've not respecced Frost for raids (even though it was my favorite spec on beta) simply because, at least IMO, you absolutely NEED an unholy DK in raids. While it's true that other classes can provide a 13% magic debuff, they can't spread it as easily over multiple targets. In addition, we are the ONLY class, at least as far as I know, that can prove a 15% runspeed aura (which is a massive dps boost to all the melee on movement fights) and 30% more disease damage, which is crucial for second DKs in the raid.

I was hoping to have another WWS this week for the number crunchers. Unfortunately, I was unable to log on due to ISP trouble, so I can't see how I would have done with my upgrades and two-piece T7.

Formally Xyrm/Zurm, the Ret Pally. Now playing my rogue, Zyrm, more casually with RL friends.

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Old 12/03/08, 11:18 AM   #328
tedv
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Goblin Priest
 
Mal'Ganis
I dug into the combat log and confirmed our suspicion of the Scourge Strike Glyph. Each proc will reset the tick timer, possibly delaying future ticks. So it does NOT work like the priest talent "Pain and Suffering". Here's a combat log that proves it:

Wow Web Stats

As you can see, in the sections before and after Blood Plague and Frost Fever are synchronized, there's a delay of between 4 and 5.5 seconds of disease ticks. So ironically this means that if the glyph had a higher proc chance, it could decrease our DPS. I'm not sure how much damage loss this actually accounts for. It's probably pretty minimal (as in the glyph is still worth using), but it's worth noting.

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Old 12/03/08, 11:35 AM   #329
Melchior
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Orc Death Knight
 
Skywall
Originally Posted by Zurm View Post
These are probably the three main things you need to practice to be good at unholy. I have started to make it a practice to save up RP at the beginning of a fight after I use 1 UB, then drop a Gargoyle when I max out RP. Gargoyle really should have preference over all other RP abilities... if timed right you can easily see 3k+ gargoyle strikes. And I have a similar problem refreshing boneshield mid-fight. On boss fights with AOE damage and some downtime, I'll often forget to refresh Bone Shield even when I have plenty of time. It's a solid 2% damage, not something to throw away.
I had a similar issue at first with remembering Bone Shield, especially if it was a fight like Patchwerk and I had not properly recast it before the pull to ensure the duration would last through the encounter.

Blood Tap is actually pretty useful to refresh Bone Shield without interrupting your rotation if you hit it right after you burn both your Blood runes on a strike.

Originally Posted by everwatch
I think you've got a solid point about how it allows you to fire off Death Coils more easily at ranged combat, however how much damage is that in the long run? Realistically does it even account for 2% of your total dmg done (aka the Bone Shield bonus, which yes I understand that 1 extra charge does not neccesarily equal a flat 2% bonus)? Probably not even 1%. And, while that added ranged dps is nice for those few fights where you can't be in melee range. From a survivor's perspective I'd rather have Anti-Magic or Bone Shield glyphs.
I think both the AMS and BS glyphs are good choices, but the IT glyph isn't only useful when you are stuck out of melee range. The 10 RP bonus is still useful to throw a "free" DC per 4 ITs, or to prop Gargoyle slightly easier if you think you are going to be tight on letting it drop. Now, at some point you can really only get so much bonus RP before you simply don't have the time to spend it without bumping into rune cooldowns, so I think the 4pc T7 bonus is probably going to be a bit overkill with the IT glyph, but until then I think the IT glyph is a decent DPS bonus. The BS glyph has no effect on some encounters (as non-targeted AoE effects that may hit you do not remove any charges), whereas the IT glyph is of some value on any encounter.

Last edited by Melchior : 12/03/08 at 11:42 AM.

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Old 12/03/08, 11:47 AM   #330
everwatch
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Night Elf Death Knight
 
Bronzebeard
Originally Posted by faight View Post
Does NotD only affect 10 PS/SS after you summon a ghoul, or does every PS/SS affect it? I'm confused by the tooltip.
NotD reduces the cooldown of those abilities for that set amount of time, up to 10 times maximum.

If you fired off 5 SS then the CD's would be reduced by 150 seconds and 300 seconds.
If you fired off 10 SS then the CD's would be reduced by 300 seconds and 600 seconds.
If you fired off 15 SS then the CD's would be reduced by 300 seconds and 600 seconds.

This is no way affects the actual true CD of these abilities. So Army of the Dead, a 20 min CD ability, will still be unusable in Arenas even though you can bring the CD down to 10 minutes. Raise Dead can be brought down to 0 CD, so your only limitor is the amount of time it takes for your ghoul to die after it is summoned.

Assuming worst case scenario, a new rotation with no Death Runes up right after a summon. Between 33 to 38 seconds from the point of summoning (depending on variables) you can summon a new ghoul. *Assuming 2/2 NotD*

Edit: To Melchior
Your stipulation of a free DC assume no SS Glyph I assume? While even with the Glyph, you will fire off several IT's in a boss fight, the use of the SS Glyph dramatically reduces the value of IT Glyph. Enough to the point where alternatives that offer other resources become much more desirable. The IT Glyph is *very* good. But not in conjunction with SS. It's counterproductive to buff something you're attempting to use less.

As to the Gargoyle...while things can go wrong, I would hope that someone would only use an IT Glyph for the learning curve to keep up their Gargoyle. After 2 weeks of raiding, I've already become accustomed to the fights where Gargoyles are problematic and learned the tricks of keeping them up for the full duration, or as long as possible when that can't be done. Once you've learned that, especially if you have T7 4pc, I would think that would no longer be a draw. Well timed Rune usage combined with Rune Tap, Bone Shield, DnD, and Empowered Rune Weapon already give you a few outs when in RP trouble.

Again - the IT Glyph is a *very* good glyph. Just not for Unholy.

Last edited by everwatch : 12/03/08 at 11:54 AM.


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Old 12/03/08, 11:55 AM   #331
Miracleknight
Von Kaiser
 
Troll Warrior
 
Shattered Hand
So this is a WWS from a raid I did yesterday with my guild: Wow Web Stats My DPS over the full raid is significantly lower than I think it should be, I'm pretty happy about my gear (though I haven't gemmed or enchanted some pieces). I got the hit/expertise chest which puts me capped easilly and almost expertise capped. And while my DPS is in line with my raids I really think I should have been doing more; Part of it may be whether or not it's including my ghoul which looking at like the Grand Widow kill I don't see my ghoul included at all which is odd.

Looking at my WWS I definitely don't use Death and Decay enough, I think I'm really underestimating it's damage for AOE pulls I think. Right now I'm comparing My Grand Widow vs Xrym's Grand Widow earlier. I don't think I'm gearing too far behind him, so I'm looking at the differences in % of our damage:

Both of us have our Swing / Scourge Strike damage pretty close to even on damage.
Since Gargoyle is a 3 minute cooldown I don't think the length of the fight matters quite as much (I'm at 3'30 and his fight was 2 minutes long, that's a pretty big disparity).
Unholy Blight is 10% of my damage, 1% of his damage, while Death Coil is roughly the same (Perhaps I was using UB too much during my Gargoyle and lost it early?)

But other than that there isn't much disparity that I can see, so my question is kind of: is it the length of fight that is causing me to suffer (his Gargoyle would be up most the fight whereas it'd be up more than half the time) or is there something I'm not seeing in the WWS that would help identify why my DPS is lacking so significantly.

I don't know whether this post is too personally oriented, but I just feel like I'm doing significantly lower DPS, maybe due to the length of the fights due to the lower DPS of my raid or if I'm doing something majorly wrong. I'm not always the best at analyzing a WWS, but with my gear I don't feel that I am 800+ DPS behind Xyrm, but perhaps this data is too little to analyze due to the differences in guild performance.

I really wish if you lost your gargoyle due to not having runic power the debuff would go away so I could be more knowing if I screwed up, or if the gargoyle go tkilled.

As you can see, in the sections before and after Blood Plague and Frost Fever are synchronized, there's a delay of between 4 and 5.5 seconds of disease ticks. So ironically this means that if the glyph had a higher proc chance, it could decrease our DPS. I'm not sure how much damage loss this actually accounts for. It's probably pretty minimal (as in the glyph is still worth using), but it's worth noting.
Thank you, I had asked this question originally when we started talking about the SS Glyph, I was afraid this was how it worked.

Edit: I just noticed.... why is WWS not showing The Spider wing boss?

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Old 12/03/08, 12:07 PM   #332
Melchior
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Orc Death Knight
 
Skywall
Originally Posted by everwatch View Post
Your stipulation of a free DC assume no SS Glyph I assume? While even with the Glyph, you will fire off several IT's in a boss fight, the use of the SS Glyph dramatically reduces the value of IT Glyph. Enough to the point where alternatives that offer other resources become much more desirable. The IT Glyph is *very* good. But not in conjunction with SS. It's counterproductive to buff something you're attempting to use less.
No, I assume every Unholy DPSer is using the SS glyph. I would hope so, anyway.

I don't believe it is counter-productive to buff ITs RP because regardless of whether you want to use it less or not, you're going to use it with some relative consistency in every single encounter, and getting more of a return from the times I have to burn a rune on it instead of SS makes it less painful. I will not be refreshing Bone Shield with the same regularity, because there's a decent number of fights where I don't lose charges from the damage that may be a threat, and in those cases the only way Bone Shield is going down is if it runs the full duration. Now, there are fights that have damage threats which will pull charges off Bone Shield, and in those fights the additional 10-30 seconds of Bone Shield uptime is probably worth more than the RP from the IT glyph, I just don't think it's enough to offset the more consistent RP bonus. Again though, with the 4pc bonus you'll be generating an extra 40 RP per 2 rune cooldown sets, and at that point you're going to have a harder time finding windows to dump even more bonus RP so the value of the IT glyph would be pretty diminished.

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Old 12/03/08, 12:11 PM   #333
level12wizard
Piston Honda
 
Orc Death Knight
 
Tichondrius
I joined a new guild and went to DPS as Unholy in Naxx25 as this spec. I haven't been Unholy since I leveled, but I was pleased with the damage I did, assuming the Ghoul wasn't being screwed. I'm assuming that on fights like Thaddius and Loatheb your pet does not receive increased damage. I certainly went down several ranks on Recount.

Doing everything up to 4H after three wings, I found the only fight where my ghoul was absolutely boned was Heigan. Grand Widow I didn't really have a problem - we just raped the adds and healed through Frenzy, moving out of Rain of Fire. Grobbulus was fine too, although it helps to put your pet on stay during your Mutating Injection. Part of the credit goes to good healers, but I never asked them to do anything special, and used very little pet micro.

WWS is kind of annoying. It doesn't always get your named Ghoul, and I don't think it credits Risen Allies either (although that signifies a bad situation, it still should). I want to see how the Ghoul did on Loatheb, but I can't because it isn't logged at all. I know he doesn't get a buff from Thaddius, but I'd like to know if he gets the 50% crit (doubtful) and if the damage actually killed him along the line, or if he lived from Judgement of Light. Gah.

On the note of Risen Allies, I found something odd on Razuvious when several people died to unpracticed MC rotations. I forgot to summon my Ghoul before the fight so I just hit Raise Dead without thinking, and ended up rezzing a few people. With Night of the Dead, it -seemed- like I could get 2+ Risen Allies up at a time, assuming they didn't die. I can't fully confirm that though.

I had my Gargoyle instantly die at times, though I'm not sure if that was AoE or through my own stupidity in dumping RP. Hopefully Blizzard addresses Gargoyle along with Ghoul during their big upcoming Death Knight polish GC posted about.

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Old 12/03/08, 12:20 PM   #334
Melchior
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Orc Death Knight
 
Skywall
Originally Posted by level12wizard View Post
On the note of Risen Allies, I found something odd on Razuvious when several people died to unpracticed MC rotations. I forgot to summon my Ghoul before the fight so I just hit Raise Dead without thinking, and ended up rezzing a few people. With Night of the Dead, it -seemed- like I could get 2+ Risen Allies up at a time, assuming they didn't die. I can't fully confirm that though.
I tested this the other night - it is possible to have both your pet ghoul and as many player-controlled ghouls as you can put out at the same time. Bringing back a player via Raise Dead does not dismiss your pet ghoul.

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Old 12/03/08, 1:16 PM   #335
Bsiddiq
Von Kaiser
 
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Orc Death Knight
 
Cho'gall
Originally Posted by Morthis View Post
* On boss encounters, my ghoul typically didn't register on WWS.
* My glyph's weren't optimized, I have Death Strike, Scourge Strike, Bone Shield, I've been meaning to get ghoul and IT
Is the ghoul not registering on WWS a common problem? I have the same issue.

As for glyphs- I'm getting some conflicting opinions on the glyph of SS:

Originally Posted by DPS Compendium
Glyph of Scourge Strike: This glyph isn't necessarily bad, but most DKs from beta strongly caution the use. In a typical 4x SS rotation, diseases should ALWAYS be up, and this glyph brings absolutely nothing in terms of benefit in a raiding situation unless it's a boss fight with a lot of target switching or moving and it just happens to proc before you start running. Keep in mind that even with a 25% proc rate, there is a 32% chance in any given 4x SS rotation that you will get ZERO procs. Due to how unreliable and situational this glyph is, most Unholy DKs advise against its use in a raiding situation.
On the other hand, others, like Zurm say, that it's highly recommended. Also, if you get the glyph of SS...doesn't that decrease the value of the glyph of IT (i.e. the same argument Zurm used against PS)?

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Old 12/03/08, 1:32 PM   #336
Herrm
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Herrm
Orc Warlock
 
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Originally Posted by Bsiddiq View Post
Is the ghoul not registering on WWS a common problem? I have the same issue.
It definitely is.

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Old 12/03/08, 1:34 PM   #337
Miracleknight
Von Kaiser
 
Troll Warrior
 
Shattered Hand
Originally Posted by Bsiddiq View Post
Is the ghoul not registering on WWS a common problem? I have the same issue.

As for glyphs- I'm getting some conflicting opinions on the glyph of SS:



On the other hand, others, like Zurm say, that it's highly recommended. Also, if you get the glyph of SS...doesn't that decrease the value of the glyph of IT (i.e. the same argument Zurm used against PS)?
That opinion was made a while ago, but it is coming to light that it is wrong and that the SS glyph is actually amazing. The argument about the IT glyph is still up in the air, however your choices are the IT Glyph, or the Bone Shield Glyph for DPS, either way it's probably not a big deal, one gives you extra death coils, the other means you can take one more hit and keep bone shield up.

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Old 12/03/08, 2:12 PM   #338
Disargeria
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Human Death Knight
 
Boulderfist
Originally Posted by tedv View Post
I dug into the combat log and confirmed our suspicion of the Scourge Strike Glyph. Each proc will reset the tick timer, possibly delaying future ticks. So it does NOT work like the priest talent "Pain and Suffering". Here's a combat log that proves it:

Wow Web Stats

As you can see, in the sections before and after Blood Plague and Frost Fever are synchronized, there's a delay of between 4 and 5.5 seconds of disease ticks. So ironically this means that if the glyph had a higher proc chance, it could decrease our DPS. I'm not sure how much damage loss this actually accounts for. It's probably pretty minimal (as in the glyph is still worth using), but it's worth noting.
Interesting. It looks like it's only eating one tic of the diseases though. So let's see... One tic of each disease, plus the plague strike and icy touch (going from the averages in the WWS) is 649+661+1103+561 = 2947. The scourge strike averaged 2097, so that's an 850 loss each time it stops tics like that. That's not including crits, though, and I have no idea how often it eats them. I think the damage loss will shrink with higher gear levels and with the sigil, and any loss could very well be made up by the gain from a crit or non-eating hit.

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Old 12/03/08, 2:15 PM   #339
tedv
Observation: I am awesome
 
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Goblin Priest
 
Mal'Ganis
Originally Posted by Disargeria View Post
Interesting. It looks like it's only eating one tic of the diseases though. So let's see... One tic of each disease, plus the plague strike and icy touch (going from the averages in the WWS) is 649+661+1103+561 = 2947. The scourge strike averaged 2097, so that's an 850 loss each time it stops tics like that. That's not including crits, though, and I have no idea how often it eats them. I think the damage loss will shrink with higher gear levels and with the sigil, and any loss could very well be made up by the gain from a crit or non-eating hit.
It's eating both. It's just that one of the ticks appears to be synchronized because of how the GCDs intersect. If you look later in the log you'll see a situation where one disease is delayed by 3.5 seconds and another by 5 seconds. The 1.5 second difference is because plague strike was used right after icy touch (or before, depending on the situation), so the original disease ticks are staggered.

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Old 12/03/08, 2:33 PM   #340
Bloody_sorcerer
back in my day, we tanked uphill in the snow
 
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Blood Elf Death Knight
 
Malfurion
I've had many peculiar death rune situations thus far, such as blood strikes not actually resulting in death runes 100% of the time, and death runes not properly resetting to blood runes after being used on, say, a SS. The most drastic case of totally broken death runes happened to me last night in naxx - for the entire run, I had BDFFUU for runes, regardless of abilities used. Has anybody else encountered similar quirkiness regarding reaping or blood tap?

No, I don't have any combat logs as evidence, but I may have video footage of similar, but less extreme behavior.

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Old 12/03/08, 2:45 PM   #341
 Zurm
The Ultimate in /facepalm Technology
 
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Worgen Rogue
 
Bonechewer
Originally Posted by Miracleknight View Post
Looking at my WWS I definitely don't use Death and Decay enough, I think I'm really underestimating it's damage for AOE pulls I think. Right now I'm comparing My Grand Widow vs Xrym's Grand Widow earlier. I don't think I'm gearing too far behind him, so I'm looking at the differences in % of our damage:

Both of us have our Swing / Scourge Strike damage pretty close to even on damage.
Since Gargoyle is a 3 minute cooldown I don't think the length of the fight matters quite as much (I'm at 3'30 and his fight was 2 minutes long, that's a pretty big disparity).
Unholy Blight is 10% of my damage, 1% of his damage, while Death Coil is roughly the same (Perhaps I was using UB too much during my Gargoyle and lost it early?)
My DPS on that fight is much higher than it should be, look at my Scourge Strike crit %. Also, I only use D&D on trash for DPS, never on bosses. For a boss where AOE damage is important, I prefer to simply Pestilence + Blood Boil instead of my two blood strikes (of course, then I can't use a Death Rune'd SS in the next rotation... which is fine, I simply use Pestilence + BB every 10 seconds). The only exception to this is Gothik, due to the nature of the fight (mobs that die fast, not enough time to PS+IT+Pestilence).

Regarding gargoyle, I *never* use an RP dumping ability while gargoyle is active... even if it means I waste some RP and get capped. Gargoyle's is so much higher, it's not worth the risk. When I manage to get 4pc T7, I'll probably be able to sqeeze in a UB or DC every now and then, however.

Formally Xyrm/Zurm, the Ret Pally. Now playing my rogue, Zyrm, more casually with RL friends.

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Old 12/03/08, 2:55 PM   #342
sthompson
Glass Joe
 
Orc Death Knight
 
Stormreaver
Originally Posted by Zurm View Post
My DPS on that fight is much higher than it should be, look at my Scourge Strike crit %. Also, I only use D&D on trash for DPS, never on bosses. For a boss where AOE damage is important, I prefer to simply Pestilence + Blood Boil instead of my two blood strikes (of course, then I can't use a Death Rune'd SS in the next rotation... which is fine, I simply use Pestilence + BB every 10 seconds). The only exception to this is Gothik, due to the nature of the fight (mobs that die fast, not enough time to PS+IT+Pestilence).

Regarding gargoyle, I *never* use an RP dumping ability while gargoyle is active... even if it means I waste some RP and get capped. Gargoyle's is so much higher, it's not worth the risk. When I manage to get 4pc T7, I'll probably be able to sqeeze in a UB or DC every now and then, however.
This has been my idea of how to maximize gargoyle usage as well, although I find it very difficult to maintain that. The best explanation I can offer to this is just that it "feels" like I'm doing less damage. My guild hasn't gotten into 10 or 25 man content and I am by no means a DK expert, but I am curious as to what you're rotation looks like when you do have garg activated... Assuming you have all PS and IT up do you just spam SS, and when both blood runes come off CD burn both of them, then go back on SS spammage? That rotation just feels so "slow" to me compared to the typical rotation and burning RP... Finally thanks for all the info you're providing on a class that is new and very exciting =)

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Old 12/03/08, 3:02 PM   #343
 Zurm
The Ultimate in /facepalm Technology
 
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Worgen Rogue
 
Bonechewer
Originally Posted by sthompson View Post
This has been my idea of how to maximize gargoyle usage as well, although I find it very difficult to maintain that. The best explanation I can offer to this is just that it "feels" like I'm doing less damage. My guild hasn't gotten into 10 or 25 man content and I am by no means a DK expert, but I am curious as to what you're rotation looks like when you do have garg activated... Assuming you have all PS and IT up do you just spam SS, and when both blood runes come off CD burn both of them, then go back on SS spammage? That rotation just feels so "slow" to me compared to the typical rotation and burning RP... Finally thanks for all the info you're providing on a class that is new and very exciting =)
In my opinion, the unholy rotation with the SS glyph is quite "slow"... but that has its advantages. It gives you more breathing room on fights with a lot of movement where you may have to pull off the boss for a second every now and then, and also gives those with slower computers and conncetions more room for error. Blood, for example, is GCD starved, a problem you shouldn't be having with unholy. The best advice I can give is to suck it up, and just know in the end you are going to be showing a bunch of other DPS what's up.

Formally Xyrm/Zurm, the Ret Pally. Now playing my rogue, Zyrm, more casually with RL friends.

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Old 12/03/08, 3:02 PM   #344
Blinks
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Human Death Knight
 
Kilrogg
Originally Posted by Bloody_sorcerer View Post
I've had many peculiar death rune situations thus far, such as blood strikes not actually resulting in death runes 100% of the time, and death runes not properly resetting to blood runes after being used on, say, a SS. The most drastic case of totally broken death runes happened to me last night in naxx - for the entire run, I had BDFFUU for runes, regardless of abilities used. Has anybody else encountered similar quirkiness regarding reaping or blood tap?

No, I don't have any combat logs as evidence, but I may have video footage of similar, but less extreme behavior.
I've also noticed similar situations, although I don't even have anecdotal evidence. I could also be completely crazy, but because of this I tend to prioritize my abilities after the first rotation instead of sticking with a set cycle and it works relatively well. I could certainly stand to improve my deeps though, particular in regards to properly managing the Gargoyle and Ghoul survivability.

Here's a parse from my guild's Sarth/Naxx clear last night, I am Disknight.

25 Sarth / Naxx

Fire away comments and criticize if so inclined.

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Old 12/03/08, 3:17 PM   #345
keltzed
Glass Joe
 
Human Death Knight
 
Earthen Ring
People mentioned having trouble remembering to keep bone shield up. I've found PowerAuras (Power Auras Classic : WoWInterface Downloads : Buff/Debuff/Spell Mods) to be a big help in remembering to keep self-buffs up on both my shaman and my DK. I configure it so that each self-buff has a graphic that gets displayed in the center of the screen any time I'm in combat and the buff isn't up, which I find a lot better reminder to put the buff back up than the base buff icon or list. One feature I've found particularly useful on my DK is that you can configure the mod to display a graphic only when none of a list of buffs are up, which is great for "equivalent" buffs like Horn of Winter and Strength of Earth. If there's a shaman in my raid dropping Strength of Earth, I don't want it complaining that I'm not using Horn of Winter, and you can configure the mod to get that right.

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Old 12/03/08, 3:43 PM   #346
Miracleknight
Von Kaiser
 
Troll Warrior
 
Shattered Hand
Originally Posted by Zurm View Post
My DPS on that fight is much higher than it should be, look at my Scourge Strike crit %. Also, I only use D&D on trash for DPS, never on bosses. For a boss where AOE damage is important, I prefer to simply Pestilence + Blood Boil instead of my two blood strikes (of course, then I can't use a Death Rune'd SS in the next rotation... which is fine, I simply use Pestilence + BB every 10 seconds). The only exception to this is Gothik, due to the nature of the fight (mobs that die fast, not enough time to PS+IT+Pestilence).

Regarding gargoyle, I *never* use an RP dumping ability while gargoyle is active... even if it means I waste some RP and get capped. Gargoyle's is so much higher, it's not worth the risk. When I manage to get 4pc T7, I'll probably be able to sqeeze in a UB or DC every now and then, however.
This is true, one thing I was reminded of is that during this raid we would have random spouts of lag where skills wouldn't go through, which caused fights to drag on a bit longer than they should have. Also I'm going to try and stop squeezing in DC etc during gargoyle, Unless Empowered weapon is up, then let it drop.

I wish my gear had updated instead of showing my old chest and fishing pole. Also on fights that don't last more than 20 seconds or at least short AOE that's spread out, I'll use pestillence + BB and then when the Death rune pops, pop blood tap, or if for some reason I screw up my rotation (It happens, I need to be a bit more attentive) so I've found that it's a really helpful skill. Just for a few examples of when I use it.

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Old 12/03/08, 3:53 PM   #347
Melchior
Piston Honda
 
Melchior's Avatar
 
Orc Death Knight
 
Skywall
Originally Posted by Bloody_sorcerer View Post
I've had many peculiar death rune situations thus far, such as blood strikes not actually resulting in death runes 100% of the time, and death runes not properly resetting to blood runes after being used on, say, a SS. The most drastic case of totally broken death runes happened to me last night in naxx - for the entire run, I had BDFFUU for runes, regardless of abilities used. Has anybody else encountered similar quirkiness regarding reaping or blood tap?

No, I don't have any combat logs as evidence, but I may have video footage of similar, but less extreme behavior.
I have noticed this as well. I thought it may be DKiRunes tripping up during lag spikes, as Naxxramas has seen some rough patches of latency on Skywall for the past week or so. I thought it was tied to Blood Tap somehow, as I would have runes that would always refresh on the UI as death runes, but were actually refreshing as blood runes, but I had an instance last night where U/F popped back up on the UI but were actually still on cooldown for another 3 seconds (and was receiving the UI error message about not having the appropriate runes to strike with).

Do any of you seeing this also use DKiRunes?

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Old 12/03/08, 4:00 PM   #348
Blinks
Hopeless Newb
 
Blinks's Avatar
 
Human Death Knight
 
Kilrogg
Originally Posted by Melchior View Post
I have noticed this as well. I thought it may be DKiRunes tripping up during lag spikes, as Naxxramas has seen some rough patches of latency on Skywall for the past week or so. I thought it was tied to Blood Tap somehow, as I would have runes that would always refresh on the UI as death runes, but were actually refreshing as blood runes, but I had an instance last night where U/F popped back up on the UI but were actually still on cooldown for another 3 seconds (and was receiving the UI error message about not having the appropriate runes to strike with).

Do any of you seeing this also use DKiRunes?
I use RuneWatch and honestly don't use Blood Tap as much as I likely should. I still encounter this scenario with Death Runes actually behaving as Blood Runes, so I think we can likely count out that specfic mod, and Blood Tap in particular as the culprits. Again though, I don't have a lot, if any, evidence to back up this assertion.

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Old 12/03/08, 4:11 PM   #349
xellos
Von Kaiser
 
Orc Death Knight
 
Ner'zhul
Originally Posted by Morthis View Post
I've been meaning to give blood another go, but right now I'm having a hard time finding a reason to. Unholy's ability to aoe is clearly far more powerful than blood's, and it's single target dps is very competitive, even with hunters. I'm having a hard time justifying going blood, when the ability to do massive aoe damage is so useful on a lot of trash pulls and in 5 mans.
There's a recent blue comment concerning Blood AOE.

"We're also working on Blood AE."

Slightly vague to say the least, but I can't imagine it being anything other than a good thing.

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Old 12/03/08, 4:15 PM   #350
level12wizard
Piston Honda
 
Orc Death Knight
 
Tichondrius
Looking more closely at WWS, it also attributes Risen Ally damage to whoever got rez'd. I thought it was completely ignoring it, but I guess not.


Something I've found helpful for pet micro:

/petfollow
/target PlayerName
/cast Leap
/targetlasttarget
Alongside a /petstay macro, and having two identical bars for your main attacks you can swap between (one with /petattack macroed in, on not), helps a lot. I find defensive can do some weird things I don't want it to. PlayerName can be you, or your friendly neighborhood caster, if you're looking to bring him out of immediate danger.


I'm having a hard time deciding what the ultimate best in slot pieces are for some things. 4pc T7 looks nice, but I'm not sure how it would compare to breaking the set for something like the helm off Sartharion with two drakes up. Obviously the T7 chest is pretty poorly budgeted compared to the chests off Maexxena or Sapphiron, but past that I just don't know. I guess 10 more RP off the ability you use more than any other is better than some extra crit/ap, but I'm still unsure.

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