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Old 12/05/08, 4:21 PM   #426
Wreckis
Glass Joe
 
Blood Elf Death Knight
 
Whisperwind
Originally Posted by bosox2k1 View Post
262 hit
Thats probably why. Misses screw up rotations more than anything.. they waste rune cooldown time, eat death runes, cause your diseases to drop before you can land that last strike (that missed x.x).
 
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Old 12/05/08, 4:26 PM   #427
 Zurm
The Ultimate in /facepalm Technology
 
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Draenei Paladin
 
Lightbringer
Originally Posted by Wreckis View Post
Thats probably why. Misses screw up rotations more than anything.. they waste rune cooldown time, eat death runes, cause your diseases to drop before you can land that last strike (that missed x.x).
Actually, assuming what the rogues and hunters are saying on these boards are right, the new hit cap is 8%... which is like JUST over 262 rating (262.3 if my math is right). Meaning if he did actually MISS, he was extraordinarily unlucky.

 
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Old 12/05/08, 4:34 PM   #428
bosox2k1
Glass Joe
 
Orc Death Knight
 
Blackwater Raiders
But what about my question regarding the rotation? Are we to use two BS when our 2 death runes are active until we get the sigil from Heigan, or are we to use those death runes by using one SS? I have seen posts that say both are the way to do it. Is there not a clearcut rotation yet?


edit- edited for spelling "are" to "our"
 
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Old 12/05/08, 4:43 PM   #429
Herrm
Von Kaiser
 
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Gnome Death Knight
 
Sen'jin
Originally Posted by bosox2k1 View Post
But what about my question regarding the rotation? Are we to use two BS when our 2 death runes are active until we get the sigil from Heigan, or are we to use those death runes by using one SS? I have seen posts that say both are the way to do it. Is there not a clearcut rotation yet?


edit- edited for spelling "are" to "our"
PS, IT, BS, BS, SS, UB (BS's to make the Death Runes)
SS, SS, SS, RPD (2nd to last SS from the Death Runes you just made)

Edit: Wording fix!
 
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Old 12/05/08, 4:43 PM   #430
 Zurm
The Ultimate in /facepalm Technology
 
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Draenei Paladin
 
Lightbringer
Originally Posted by bosox2k1 View Post
But what about my question regarding the rotation? Are we to use two BS when our 2 death runes are active until we get the sigil from Heigan, or are we to use those death runes by using one SS? I have seen posts that say both are the way to do it. Is there not a clearcut rotation yet?

edit- edited for spelling "are" to "our"
As unholy, you ALWAYS use your death runes for scourge strikes. The exception being bosses that go out of range a lot (like malygos)... in those cases using them for IT is fine.

Edit: beat to the punch!

Edit2: To correct the above poster, it is actually the second to last SS that comes from the death runes. The last SS comes from the SS in the first half of the cycle.

 
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Old 12/05/08, 5:00 PM   #431
bosox2k1
Glass Joe
 
Orc Death Knight
 
Blackwater Raiders
Originally Posted by Zurm View Post
As unholy, you ALWAYS use your death runes for scourge strikes. The exception being bosses that go out of range a lot (like malygos)... in those cases using them for IT is fine.

Edit: beat to the punch!

Edit2: To correct the above poster, it is actually the second to last SS that comes from the death runes. The last SS comes from the SS in the first half of the cycle.

OK, thanks for the response. How about my glyph selection? I chose the ghoul, SS and IT glyphs. I have been reading the back and forth on the SS glyph and have failed to come to my own conclusion. Are those the glyphs I should be looking at?

Let's assume you say yes (if not, just say so), when I do one full skill rotation and the diseases refresh themselves on one of the SS, would I then substitute an SS at the beginning of the next rotation in place of a IT and PS?
 
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Old 12/05/08, 5:06 PM   #432
 Zurm
The Ultimate in /facepalm Technology
 
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Draenei Paladin
 
Lightbringer
Originally Posted by bosox2k1 View Post
OK, thanks for the response. How about my glyph selection? I chose the ghoul, SS and IT glyphs. I have been reading the back and forth on the SS glyph and have failed to come to my own conclusion. Are those the glyphs I should be looking at?

Let's assume you say yes (if not, just say so), when I do one full skill rotation and the diseases refresh themselves on one of the SS, would I then substitute an SS at the beginning of the next rotation in place of a IT and PS?
Yes, your glyphs are fine. Some people on these boards argue IT may be less than ideal because SS refreshes make it less than useful in some situations, but I personally am still a huge fan. The way I approach the rotation is I simply think of SS and PS/IT as the same "slot". If I only have 3 seconds or less left on diseases, then next U/F rune combo will go to PS+IT instead of SS.

For the record, usually these kinds of posts belong as questions in PMs; I'm fairly sure we've answered this a few times, and this post is small enough that you really should be able to read all of it before posting.

 
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Old 12/05/08, 5:10 PM   #433
bosox2k1
Glass Joe
 
Orc Death Knight
 
Blackwater Raiders
Originally Posted by Zurm View Post
Yes, your glyphs are fine. Some people on these boards argue IT may be less than ideal because SS refreshes make it less than useful in some situations, but I personally am still a huge fan. The way I approach the rotation is I simply think of SS and PS/IT as the same "slot". If I only have 3 seconds or less left on diseases, then next U/F rune combo will go to PS+IT instead of SS.

For the record, usually these kinds of posts belong as questions in PMs; I'm fairly sure we've answered this a few times, and this post is small enough that you really should be able to read all of it before posting.

Fair enough, appreciate the response (PM=private message?). I was reading the post, but it seems like there was a lot of back and forth going on, so I felt I needed clarification. Based on your responses I think I just need a little more practice getting the rotations down. As I become somewhat scatterbrained during some boss fights and I can't rely on being a 2 button player anymore as I was during my time as a rogue.
 
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Old 12/05/08, 6:03 PM   #434
Williedabull
Glass Joe
 
Tauren Death Knight
 
Area 52
Assuming that the new hit cap is 8% (about 263 ish) would putting 3 points into virulance lower it to 5%. if so i would moving these points into outbreak make for a better use?
 
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Old 12/05/08, 6:10 PM   #435
Malcophant
Von Kaiser
 
Blood Elf Death Knight
 
Korgath
Originally Posted by Williedabull View Post
Assuming that the new hit cap is 8% (about 263 ish) would putting 3 points into virulance lower it to 5%. if so i would moving these points into outbreak make for a better use?
The 8% hit cap only applies to melee, and Virulence only applies to spells, so said hit cap really has no affect on whether or not to put points in Virulence.
 
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Old 12/05/08, 6:43 PM   #436
Physics
Glass Joe
 
Gnome Death Knight
 
Ner'zhul
zurm, i was wanting to know if by chance you have tested a duel weild unholy build yet and if so what kind of rotation would you think would work best. On beta duel weild unholy was pretty freeking good but with all the nerfs that unholy got im not sure how duel weild will end up working.

I also look forward to more epic WG battles Disbanded vs Fuse hehe
 
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Old 12/05/08, 11:13 PM   #437
Alandriel
Von Kaiser
 
Human Death Knight
 
Blackhand
Originally Posted by Wreckis View Post
Does Unholy Blight count as a disease for the purpose for Wandering Plague? That would add to its damage by quite a bit... or at least cause it to scale as well as Deathcoil.

Also, if you had [Extract of Necromantic Power]. Unholy Blight would be better by virtue of the trinket's proc.
Unholy Blight and Death and Decay will not proc Extract, only Blood Plague/ Frost Fever (either that, or I am very very unlucky in my testing).
 
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Old 12/05/08, 11:41 PM   #438
dr_AllCOM3
Great Tiger
 
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Orc Death Knight
 
Blutkessel (EU)
Originally Posted by Alandriel View Post
Unholy Blight and Death and Decay will not proc Extract, only Blood Plague/ Frost Fever (either that, or I am very very unlucky in my testing).
UB and DnD don't count as periodic damage anyway.

 
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Old 12/06/08, 4:37 AM   #439
DateeForma
Glass Joe
 
Night Elf Hunter
 
Destromath
So i have a question that might end up being a dumb one. I havent heard it mentioned at all here in the thread but what are peoples practices with using your gargoyle. Besides just having 100 RP is there anything else people find that they are doing in preperation to max out and maintain gargoyle damage.

Typically i max out RP then hit my AP trinket then summon gargoyle, sometimes i hit empower run weapon if im a bit flustered on my rotation to get back on track and to max out RP for gargoyle. The only problem with this though is that i find all these cooldowns you have to use distract me from my rotation and sometimes result in a drop in dps.

For example: Im doing about 2500-2700 dps, heroism is used and i find it is a good time to pull out my gargoyle and use AP trinket.

Scenario #1: I use AP trink and pull gargoyle out and continue to dps and i see a huge dps boost now im at around 3500 and maintaining it. I just watch my rotation and my RP to make sure i dont over or under use.

Scenario #2: I use all my cooldowns and find that the time/global cd's if there even are any i used to blow these cooldowns has resulted in a slight loss in dps. So doing this was ineffective.

BTW when i mention gains and losses in dps. I use combatstats which shows me a real time dps calculation so i know if what im doing is lowering or increasing my damage on a constantly updated basis.

I apologize in advance for entirely too long of a post. : P
 
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Old 12/06/08, 10:16 AM   #440
Malcophant
Von Kaiser
 
Blood Elf Death Knight
 
Korgath
Originally Posted by DateeForma View Post
So i have a question that might end up being a dumb one. I havent heard it mentioned at all here in the thread but what are peoples practices with using your gargoyle. Besides just having 100 RP is there anything else people find that they are doing in preperation to max out and maintain gargoyle damage.

Typically i max out RP then hit my AP trinket then summon gargoyle, sometimes i hit empower run weapon if im a bit flustered on my rotation to get back on track and to max out RP for gargoyle. The only problem with this though is that i find all these cooldowns you have to use distract me from my rotation and sometimes result in a drop in dps.

For example: Im doing about 2500-2700 dps, heroism is used and i find it is a good time to pull out my gargoyle and use AP trinket.

Scenario #1: I use AP trink and pull gargoyle out and continue to dps and i see a huge dps boost now im at around 3500 and maintaining it. I just watch my rotation and my RP to make sure i dont over or under use.

Scenario #2: I use all my cooldowns and find that the time/global cd's if there even are any i used to blow these cooldowns has resulted in a slight loss in dps. So doing this was ineffective.

BTW when i mention gains and losses in dps. I use combatstats which shows me a real time dps calculation so i know if what im doing is lowering or increasing my damage on a constantly updated basis.

I apologize in advance for entirely too long of a post. : P
Typically what I do is get runic power up to 80+ with all runes on cooldown (death runes coming up). I then pop gargoyle, and immediately empower rune weapon and 3x scourge strike to get me back up to 100 runic power. If none of those were dodged, I will usually toss a death coil in, since I'm still in the free first 10 seconds of gargoyle, and I will arcane torrent after that.

After maximizing your AP etc before popping gargoyle, all you need to do is manage your runic power closer. Don't cap your runic power if you can help it, and don't let your runic power hit 0. I find where I screw up most is during the first 10 seconds of gargoyle, since it is not yet draining runic power, but I still try to keep it close to cap. I will usually run over the cap at this point, so I'm thinking of popping Unholy Blight during this period.
 
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Old 12/06/08, 8:05 PM   #441
richard
Piston Honda
 
Human Death Knight
 
Kazzak (EU)
Wouldn't it be better to use the gargoyle before heroism is used? Or doesn't he get the effect?
 
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Old 12/06/08, 10:02 PM   #442
Keline
King Hippo
 
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Blood Elf Death Knight
 
Mazrigos (EU)
I think the Gargoyle has an energy bar with which it fires the bolts, so it wouldn't help.

I usually use my gargoyle whenever mirror of truth procs. With ERW you can maintain a whole minute even if you had just 50 RP and all runes on CD when you call it.
 
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Old 12/07/08, 12:36 AM   #443
c0nscript
Glass Joe
 
Blood Elf Death Knight
 
Turalyon
Originally Posted by Malcophant View Post
Typically what I do is get runic power up to 80+ with all runes on cooldown (death runes coming up). I then pop gargoyle, and immediately empower rune weapon and 3x scourge strike to get me back up to 100 runic power. If none of those were dodged, I will usually toss a death coil in, since I'm still in the free first 10 seconds of gargoyle, and I will arcane torrent after that.

After maximizing your AP etc before popping gargoyle, all you need to do is manage your runic power closer. Don't cap your runic power if you can help it, and don't let your runic power hit 0. I find where I screw up most is during the first 10 seconds of gargoyle, since it is not yet draining runic power, but I still try to keep it close to cap. I will usually run over the cap at this point, so I'm thinking of popping Unholy Blight during this period.
What I normally do when I summon Gargoyle is first I'll wait for my RP to hit 90-100 then I'll pop my trinket and summon Gargoyle.

Normally I wait until I have my Death Runes and another set off cooldown so immediately I can build RP, my rotation goes like this.

PS > IT > BS > BS > SS > SS > Trinket > Gargoyle > SS > SS > Unholy Blight > ERW > SS > SS

I use the Unholy Blight to dump my RP quick so when I start using my strikes again I'm not wasting RP away.
 
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Old 12/07/08, 1:01 AM   #444
Bloody_sorcerer
Piston Honda
 
Blood Elf Death Knight
 
Malfurion
Originally Posted by Bloody_sorcerer View Post
I've had many peculiar death rune situations thus far, such as blood strikes not actually resulting in death runes 100% of the time, and death runes not properly resetting to blood runes after being used on, say, a SS. The most drastic case of totally broken death runes happened to me last night in naxx - for the entire run, I had BDFFUU for runes, regardless of abilities used. Has anybody else encountered similar quirkiness regarding reaping or blood tap?

No, I don't have any combat logs as evidence, but I may have video footage of similar, but less extreme behavior.
After spending a few hours the other night on a target dummy, I've determined what causes this behavior, and I'm looking for confirmation. To get a permanent blood-as-death rune, here's what needs to happen:

have two death runes off cooldown. Use the first one on a blood strike to keep it as a death rune, but start its cooldown. Now, use the second rune for something else (ie, icy touch). Both runes should have their cooldowns running, with the first a D and the second a B. Now, hit blood tap. The first rune (D) will immediately finish its cooldown, and the B will turn into a D, and finish its cooldown in due time. For whatever reason, this sequence will trap the second blood rune as a death rune until you die, change zones, or log out.

Anybody care to verify this?
 
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Old 12/07/08, 3:57 AM   #445
Vis
Glass Joe
 
Night Elf Death Knight
 
Frostmourne
Originally Posted by Bloody_sorcerer View Post
After spending a few hours the other night on a target dummy, I've determined what causes this behavior, and I'm looking for confirmation. To get a permanent blood-as-death rune, here's what needs to happen:

have two death runes off cooldown. Use the first one on a blood strike to keep it as a death rune, but start its cooldown. Now, use the second rune for something else (ie, icy touch). Both runes should have their cooldowns running, with the first a D and the second a B. Now, hit blood tap. The first rune (D) will immediately finish its cooldown, and the B will turn into a D, and finish its cooldown in due time. For whatever reason, this sequence will trap the second blood rune as a death rune until you die, change zones, or log out.

Anybody care to verify this?
neat bug

I just recreated it on a target dummy.
 
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Old 12/07/08, 12:17 PM   #446
Twinbladez
Von Kaiser
 
Human Death Knight
 
Bloodhoof (EU)
Ive been pondering something,

If the new Hit Cap is 8% for melee, should we continue to raise it, simply so were spell hit capped (which Lise smack between 7 and 8%) or to drip that into other stats (For example with my gear I can swap spell hit on gloves for expertise, to help reach the cap)

Any thoughts?
 
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Old 12/07/08, 1:23 PM   #447
Fugazor
Don Flamenco
 
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Orc Death Knight
 
Jaedenar (EU)
Originally Posted by Twinbladez View Post
If the new Hit Cap is 8% for melee, should we continue to raise it, simply so were spell hit capped (which Lise smack between 7 and 8%) or to drip that into other stats
From quick look at some of my unholy DK WWS the only "spells" that would benefit (assuming you are not spell hit capped by some other raid buffs/talents) would be IT, DC, UB and Gargoyle. If I am not mistaken that is ~20-25% of damage done, therefore I think you should just grab hit value from compendium and divide it by 4 or 5 or whatever part of total damage IT, DC, UB and Gargoyle are and use that value until you reach spell hit cap - after that it gets to 0.

So in short for Unholy DK hit rating after melee hit cap and up to spell hit cap should be worth more or less as much as haste and ArP per point.
 
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Old 12/07/08, 1:52 PM   #448
crunchyblack
Von Kaiser
 
Orc Death Knight
 
Mug'thol
So, do you guys macro your trinkets to SS or maybe another ability? Or do you just manually pop them? How does manually popping your trinkets affect your rotation?

Also, in regards to gargoyle, do you try to pop him as early as possible to have a chance at being able to pop him more than once a fight? Or do you save him till mid fight?

How does BT fit into your guys' rotations? I'm not exactly sure how to use this ability yet.

Sorry for the abundance of questions, but after reading the thread I thought it would benefit all the readers (including myself) to get some clarification on these issues.
 
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Old 12/07/08, 2:05 PM   #449
Malcophant
Von Kaiser
 
Blood Elf Death Knight
 
Korgath
Originally Posted by crunchyblack View Post
How does BT fit into your guys' rotations? I'm not exactly sure how to use this ability yet.
Not sure about the other questions, but I think the best use of blood tap is to refresh bone shield without screwing up your rotation. Just make sure to use it when you have blood runes refreshing, otherwise you'll have a blood and a death rune up at the same time, which is a bit annoying.
 
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Old 12/07/08, 5:03 PM   #450
Bloody_sorcerer
Piston Honda
 
Blood Elf Death Knight
 
Malfurion
Originally Posted by crunchyblack View Post
So, do you guys macro your trinkets to SS or maybe another ability? Or do you just manually pop them? How does manually popping your trinkets affect your rotation?

Also, in regards to gargoyle, do you try to pop him as early as possible to have a chance at being able to pop him more than once a fight? Or do you save him till mid fight?

How does BT fit into your guys' rotations? I'm not exactly sure how to use this ability yet.

Sorry for the abundance of questions, but after reading the thread I thought it would benefit all the readers (including myself) to get some clarification on these issues.
If I had any on-use trinkets, I'd macro the highest AP one with gargoyle, and the other with unholy blight. As for gargoyle, I usually get a UB up and then pop him off ASAP, and if fight duration permits, every time the cooldown is up (provided the fight is in a phase where it's logical to use it).

I'm pretty bad at keeping an eye on blood tap, but at the moment I'm using it to get BDFFUU runes 100% of the time (see above), and for emergency RP during a gargoyle. Also, I use it to refresh bone shield as the above poster mentioned.
 
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