Elitist Jerks
Register
Blogs
Urban Rivals
Forums
New Posts


Go Back   Elitist Jerks > Public Discussion > Class Mechanics > Death Knights
Elitist Jerks Login

gamerDNA Login

Welcome to Elitist Jerks
We're testing some new features on the site regarding OpenID registration and coordination with gamerDNA. If you experience any issues with registering an account, please take the time to fill out a report and send it to this e-mail address. We would appreciate any assistance you could provide in making sure everything is functioning as intended. Thanks!

If this is your first visit, please be sure to check out the FAQ and the forum rules. Users must register to post and new registrations are subject to a one day "mute" period to get acquainted with the community.

Closed Thread
 
LinkBack (843) Thread Tools
Old 12/07/08, 7:20 PM   #451
everwatch
Piston Honda
 
everwatch's Avatar
 
Night Elf Death Knight
 
Bronzebeard
Originally Posted by Mooncrow View Post
Out of curiosity, what fights do you find having a 10 sec duration an advantage over an additional 15 sec cooldown? Because my own experience gives me the exact opposite impression; AMS gives us a great advantage over magic-style "cleaves", ie. short burst aoe damage like the flame waves on (non 3 drake) Saph, and on any longer duration effects, the tank will be moving the target out of the fire anyway, or it lasts long enough that we have to run out regardless. I can't think of a fight where extending it to 10 secs would mean the difference between staying in range and running out. Am I missing something?
Flame Waves can bounce you around some. I have personally had a really bad luck day where I got bounced like twice and kept getting hit by the damn wave. That was a fluke, but it happened. This caused me to be taking hits for more than 5 seconds. Sapphiron's Whirly thingamob lasts for 10 seconds. Grobbulus total f'ups have meant that I needed to stand in poison bombs for more than 5 seconds to make sure I didn't contribute to the problem. Etc... There are plenty of scenarios where the Glyph proves highly useful.

It's a glyph that is a personal choice for playstyle. It's not necessarily the best choice by any means. I mainly took it for PvP tbh. I wanted to see how it would play out versus Frost mages, Locks, etc... 10 seconds of no magic effects and reduced dmg sounded hot. Then I kept it on in some raids...and found I loved it in raids. Without actually trying it...I'm not sure if you will actually see how useful it can be. And even then, some will never like it.

 
User is offline.
Old 12/07/08, 7:50 PM   #452
level12wizard
Von Kaiser
 
Orc Death Knight
 
Tichondrius
Some notes on this BDFFUU bug:

If you use the rune before Blood Tap is finished (the 20 sec buff), the bug doesn't happen. You can click the buff off (or macro to /cancelaura).

If you use Blood Tap while it's "stuck", then Blood Tap will always activate the other Blood rune. This means you can basically have a guaranteed two death runes (assuming the bugged one isn't on cooldown) at will every time it's up.

The bugged rune will actually revert back to a Blood rune if you leave combat for awhile, however, converting it with Reaping will make it stuck again.

It's nice for those odd 1 rune abilities you might use (Bone Shield, Chains of Ice, AMZ) or if you stumble upon some weird botched rotation. A small DPS increase as well if you make constant use of Blood Tap (most people don't seem to yet), but I imagine it'll be fixed rather soon.


I generally save any trinkets/Blood Fury for Gargoyle, although that might not be the best practice. I'm wasting a minute's worth of them in between Gargoyle cooldowns.
 
User is offline.
Old 12/07/08, 10:52 PM   #453
Wreckis
Glass Joe
 
Blood Elf Death Knight
 
Whisperwind
Is the extract as good for Unholy as it seems to be? I don't want to take it over a caster if it isn't that good.
 
User is offline.
Old 12/07/08, 11:02 PM   #454
Alandriel
Von Kaiser
 
Human Death Knight
 
Blackhand
Well, it's only .5% of my dps on Sartharion with 3 drakes up attempts (WWS to be edited in later), but normally it's 2% of my dps + the crit rating.

EDIT : WWS I promised - Wow Web Stats

Last edited by Alandriel : 12/08/08 at 12:48 AM.
 
User is offline.
Old 12/08/08, 1:51 AM   #455
Nethris
Piston Honda
 
Night Elf Druid
 
Scilla
Originally Posted by level12wizard View Post
I generally save any trinkets/Blood Fury for Gargoyle, although that might not be the best practice. I'm wasting a minute's worth of them in between Gargoyle cooldowns.
If you happen to have 2 strong AP on-use trinkets (with 2 min CDs), you could use the first for Gargoyle, use the second for a UB just as Gargoyle ends, or for a mid Gargoyle ERW UB, and then use the first one as soon as it comes up again, and have the second be ready for your next Gargoyle use - using the first one when it comes up again will even have it come up when Gargoyle would be coming up again if you were in a 7 minute fight for some reason. However, with just one AP trinket, or one much stronger AP trinket, being able to get a full 60 seconds of buffed Gargoyle use may actually make delaying trinket use the best option - though I personally suspect that Gargoyle AP scaling may be "fixed" at some point to update to your current AP occasionally, as while it's not permanent for the entire fight, the current behavior seems pretty similar to the old BM hunter trick of starting a scorpid poison stack with a bunch of CDs going and then keeping that benefit till the stack fell off, and could be a bit unbalanced in arenas to the point I suspect people will start killing Gargoyles on sight, though depriving the DK of targets to generate RP on would be a decent counter.
 
User is offline.
Old 12/08/08, 2:19 AM   #456
faight
Von Kaiser
 
Orc Death Knight
 
Blackrock
Originally Posted by crunchyblack View Post
So, do you guys macro your trinkets to SS or maybe another ability? Or do you just manually pop them? How does manually popping your trinkets affect your rotation?

Also, in regards to gargoyle, do you try to pop him as early as possible to have a chance at being able to pop him more than once a fight? Or do you save him till mid fight?

How does BT fit into your guys' rotations? I'm not exactly sure how to use this ability yet.

Sorry for the abundance of questions, but after reading the thread I thought it would benefit all the readers (including myself) to get some clarification on these issues.
For trinkets I prefer to macro them in to a disease starter. Since I normally open with PS -> IT, I macro the first one in to PS. Given that the majority of trinkets are 20 second buffs now they'll be up for a full rotation, or two sets of rune refreshes.

Assuming SS glyph (and never having to PS/IT again) and Dirge:

PS (trinket) -> IT -> BS -> BS -> SS -> UB (trinket still up, everything gets boosted)
SS -> SS -> SS (trinket fades)
BS (trinket #2, blood fury since I'm an Orc) -> BS -> Garg (should be around 45 RP after Garg) -> SS -> SS -> DCx1

You should be between 75 to 90 RP (depending on gains from Butchery/etc) right before the last DC, then SSx3 will give you another 60 RP, so you should have no problem keeping the garg up.

The only thing having my PS trinketed would mess up is if SS puts on brand new diseases with the trinket rather than refreshing the ones you have up, in that case I guess it really wouldn't matter and you should always save one trinket for Garg and just macro the other one in willy-nilly. And obviously if you pick up proc trinkets (mirror of truth) then this goes out the window.

edit: left out some stuff I meant to.

Last edited by faight : 12/08/08 at 2:31 AM.
 
User is offline.
Old 12/08/08, 7:35 AM   #457
wow
Von Kaiser
 
Blood Elf Paladin
 
Mal'Ganis
It might sound like something stupid to complain about, but does anyone know if players ressed as Ghouls are meant to be unable to autoattack?

I've been speccing into night of the dead lately and today on 10 man KT a DPS warrior died to frost tombs pretty early on the in fight. I pretty much kept him ressed as a ghoul for the entirity of the rest of the fight, thanks to NOTD. When I looked at recount, he only did 66,000 dmg as a ghoul total, and all from claw. I tested this myself later and found that ressurected ghouls cannot autoattack like shadow of death ghouls can.

I honestly think raise dead would be extremely useful if they could, as a shadow of death ghoul does put out some decent DPS (with autoattack on and claw spam I do about 1500-2000).

 
User is offline.
Old 12/08/08, 10:03 AM   #458
 Zurm
The Ultimate in /facepalm Technology
 
Zurm's Avatar
 
Draenei Paladin
 
Lightbringer
Originally Posted by wow View Post
It might sound like something stupid to complain about, but does anyone know if players ressed as Ghouls are meant to be unable to autoattack?.
I've heard similar complaints, though I have no recount or WWS to back it up. Perhaps it's a mechanic like with the Razuvious adds? Where you have to actually right click to start the auto-attack, and just using claw won't trigger it.

As a side note, I completed my Nobles deck last night. I think it will be interesting to see how the strength version of [Darkmoon Card: Greatness] performs, I'm expecting it to be one of our best trinkets by a decent margin. I'll try to post detailed info (proc rate, ICD, etc) once I get to test it a bit later today.

 
User is offline.
Old 12/08/08, 10:25 AM   #459
tedv
Bald Bull
 
tedv's Avatar
 
Undead Priest
 
Mal'Ganis
Originally Posted by faight View Post
The only thing having my PS trinketed would mess up is if SS puts on brand new diseases with the trinket rather than refreshing the ones you have up, in that case I guess it really wouldn't matter and you should always save one trinket for Garg and just macro the other one in willy-nilly. And obviously if you pick up proc trinkets (mirror of truth) then this goes out the window.
Scourge Strike is a reapplication, not a refresh, so the new diseases have damage scaled with your attack power at the time of the scourge strike proc.
 
User is offline.
Old 12/08/08, 11:43 AM   #460
wildcat
Glass Joe
 
Murloc Priest
 
Alleria
Background: been rading these forums for a few months and also looking over and referncing the DPS Compendium many times. I also have a 80 DK and been to all of the Endgame content so far.

I guess nagging question I have if you have the PS Glyph or even the SS Glyph why start with PS? Most of time you never start next to the mob. I usually open with a IT > PS. Now I can understand it if you are already next to the mob and in rotation 2 or am I missing some kind of assumtion using the PS > IT first?
 
User is offline.
Old 12/08/08, 12:01 PM   #461
 Zurm
The Ultimate in /facepalm Technology
 
Zurm's Avatar
 
Draenei Paladin
 
Lightbringer
Originally Posted by wildcat View Post
I guess nagging question I have if you have the PS Glyph or even the SS Glyph why start with PS? Most of time you never start next to the mob. I usually open with a IT > PS. Now I can understand it if you are already next to the mob and in rotation 2 or am I missing some kind of assumtion using the PS > IT first?
As unholy, if you don't open with PS, then your IT (and consequently your frost fever) will lose 10% damage from Rage of Rivendare, and 13% damage from Ebon Plague. Opening with IT is fine while leveling or trying to tag mobs, but it is a DPS loss.

Also, the PS glyph is pretty terrible in my opinion. PS hits too weak for that glyph to be worth it.

 
User is offline.
Old 12/08/08, 12:19 PM   #462
Zurai
Bald Bull
 
Orc Death Knight
 
Whisperwind
Originally Posted by everwatch View Post
Flame Waves can bounce you around some. I have personally had a really bad luck day where I got bounced like twice and kept getting hit by the damn wave. That was a fluke, but it happened. This caused me to be taking hits for more than 5 seconds. Sapphiron's Whirly thingamob lasts for 10 seconds. Grobbulus total f'ups have meant that I needed to stand in poison bombs for more than 5 seconds to make sure I didn't contribute to the problem. Etc... There are plenty of scenarios where the Glyph proves highly useful.

It's a glyph that is a personal choice for playstyle. It's not necessarily the best choice by any means. I mainly took it for PvP tbh. I wanted to see how it would play out versus Frost mages, Locks, etc... 10 seconds of no magic effects and reduced dmg sounded hot. Then I kept it on in some raids...and found I loved it in raids. Without actually trying it...I'm not sure if you will actually see how useful it can be. And even then, some will never like it.
Another thing to add about it that a lot of people seemingly forget about: You gain RP for all the damage absorbed by the shield. I would throw it up for Malygos's Vortex last night and I had enough RP from just those small hits to Death Coil every GCD for the entire Vortex, and I started it at 20 RP.
 
User is offline.
Old 12/08/08, 12:35 PM   #463
sthompson
Glass Joe
 
Orc Death Knight
 
Stormreaver
I don't know if this is exactly the spot for this or not but I'm seeing other WWS go up so what the heck... I'm pretty undergeared except for a few items (still wearing 7 or so pre-level 80 items) and I'd like some input as to areas I could improve to get better from some of the more progressed, better attuned DKs out there who are more familiar w/ WWS analization... Here is part of a Naxx 10 run. Please look over it and if there is anything that would spur conversation, anywhere I could improve, things I could change I'm all ears... Trying to stay on top of my game... There is a patchwork in there I believe...

Am I getting the appropriate amounts of dmgs from my abilities or am I using something too much / not enough? How much of my ghoul's damage ISN'T included on the WWS report? These are just a few of the questions I have... Thanks in advance.

WWS
 
User is offline.
Old 12/08/08, 2:22 PM   #464
tedv
Bald Bull
 
tedv's Avatar
 
Undead Priest
 
Mal'Ganis
Originally Posted by tedv View Post
I've been mulling over trinket choices lately and I don't think much theorycrafting has been done regarding them. It seems like there's a lot of "pretty good" choices but nothing that feels optimally itemized. Here's what I see as the list of potentials:

[Darkmoon Card: Greatness]: Totals +190 strength (Pretend it's the +90 strength version; wowhead is messed up)
[Bandit's Insignia]: Roughly one PPM, so the proc is around +30 DPS (not counting crit)
[Extract of Necromantic Power]: 15 second ICD and 10% proc chance. Proc worth around +35 DPS (not counting crit)
[Loatheb's Shadow]: 84 Crit is better than 55 hit from [Sphere of Red Dragon's Blood], although not by much. Average +111 AP from use.
I was thinking some more about trinket choices and I believe my math for [Extract of Necromantic Power] is off. Specifically, it's not fair to discount the crit, given that we have reasonable spell crit rating. I also forgot the value of Ebon Plague, giving an extra 13% damage. On the other hand, there's also our relatively bad spell miss rate. Assuming we have 8% hit rating from gear and 0% from talents (since they don't apply to the proc anyway), plus 3% from Misery, there's a 6% miss chance on the proc. It procs once every 30 seconds for us. (10% chance with one tick every 1.5 seconds means 15 seconds after ICD wears off before a proc.)

Our spell crit should be around 35% raid buffed. That's 20% from character sheet, 5% from Moonkin, 10% from Improved Scorch. And then there's 13% extra damage from Ebon Plague. So 94% of the time we hit for on average 113% * 135% = 153% of the tooltip damage. The tooltip damage is 1050 on average, so the expected damage per proc is 1050 * 0.94 * 1.13 * 1.35 = 1500 per proc. Given one proc every 30 seconds, this is a 50 DPS bonus.

There's also the value of 95 crit rating, which is worth roughly 150 attack power. Do we have a good estimate on the conversion rate between X attack power and 1 real DPS?

The next question I want to answer is... "For what value of X is [Extract of Necromantic Power] better than [Darkmoon Card: Greatness]?"

Assumptions:
1 crit = 1.6 attack power
1 strength = 2.4 attack power

[Darkmoon Card: Greatness]: 190 strength = 456 Attack Power
[Extract of Necromantic Power]: 95 crit + 50 DPS = 152 Attack Power + 50 DPS

When is 304 Attack Power better than 50 DPS? When 6.08 attack power provides more than 1 DPS.

We haven't actually crunched numbers on the real DPS gain from 1 attack power (although this is a good idea). But I actually think a 6:1 ratio is a pretty reasonable approximation. Remember that a lower ratio (like 5:1) favors attack power more, meaning nobles is better. And a higher ratio (eg. 7:1) favors DPS more, meaning extract is better.

TL;DR Summary:
[Darkmoon Card: Greatness] and [Extract of Necromantic Power] are competitive and it's not clear which is better. They are both superior to all other options.
 
User is offline.
Old 12/08/08, 2:50 PM   #465
 Zurm
The Ultimate in /facepalm Technology
 
Zurm's Avatar
 
Draenei Paladin
 
Lightbringer
We still don't know much about our stat weights, but after talking to a rogue friend I have to question your analysis of
20:11:44 called in wowhead_item::start:324 Item not found!
.

Lets use some rogue weights, obviously they won't match DK but we can still learn something from it:

Rogues are roughly 1 AP = 0.6 DPS so 50dps / 0.6 = 83.33 AP. Crit is like 1.5 AP for a rogue, so 142 AP + 83 AP = 225 AP, which is quite poor compared to the 300+ that all decent trinkets give. Darkmoon card's proc is 15 seconds long with a 45 sec ICD, so the uptime is something like 15 second every 46 sec (lets say uptime is 33% just to keep stuff even). As such, totally untalented and before raid buffs, the str [Darkmoon Card: Greatness] is ON AVERAGE 180AP + (600 * 33%)AP = 380 AP.

To me, they don't seem close at all. That's not to say that the extract isn't on par with trinkets like [Mirror of Truth] or the crit/AP on use that Loatheb drops in 10 mans. But it's no where near the Darkmoon card, even if you alter the stats weights any realistic amount.

 
User is offline.
Old 12/08/08, 2:54 PM   #466
tedv
Bald Bull
 
tedv's Avatar
 
Undead Priest
 
Mal'Ganis
To settle this question we need to know the real DPS increase from 1 attack power (or inversely, how much attack power you need to get a real 1 DPS increase). This is taking into account all raid buffs, armor reductions, etc. Are there any simulators or spreadsheets we can trust well enough to plug in +10 attack power, +50, and +100 to see what results it gives? In this case we need more than just the relative values of one stat to another; we need the actual DPS increase with a relatively low margin of error.

If not, I guess there will be a massive theorycrafting post incoming.
 
User is offline.
Old 12/08/08, 3:01 PM   #467
 Zurm
The Ultimate in /facepalm Technology
 
Zurm's Avatar
 
Draenei Paladin
 
Lightbringer
Originally Posted by tedv View Post
To settle this question we need to know the real DPS increase from 1 attack power (or inversely, how much attack power you need to get a real 1 DPS increase). This is taking into account all raid buffs, armor reductions, etc. Are there any simulators or spreadsheets we can trust well enough to plug in +10 attack power, +50, and +100 to see what results it gives? In this case we need more than just the relative values of one stat to another; we need the actual DPS increase with a relatively low margin of error.

If not, I guess there will be a massive theorycrafting post incoming.
Give me two weeks or so to finish the Rawr module, and it should be able to spit out accurate stat weights for individual gear/talents/stats. The ability to calculate stats weights is already implemented (and is accurate), however, the model that those weights are based on is questionable to me currently. I need more time tweaking. Unfortunately, making an accurate model for three full talent trees and three full skill trees is proving to be quite a lot of work.

I agree entirely though. We don't know enough to make the kind of theorycrafting knowledge other classes are making. I don't want to come off as saying "YOU'RE WRONG", I just wanted to point out for another melee class it is VERY different, so much so that I don't think it can apply to DKs.

 
User is offline.
Old 12/08/08, 3:18 PM   #468
Malcophant
Von Kaiser
 
Blood Elf Death Knight
 
Korgath
Originally Posted by tedv View Post
Our spell crit should be around 35% raid buffed. That's 20% from character sheet, 5% from Moonkin, 10% from Improved Scorch. And then there's 13% extra damage from Ebon Plague. So 94% of the time we hit for on average 113% * 135% = 153% of the tooltip damage. The tooltip damage is 1050 on average, so the expected damage per proc is 1050 * 0.94 * 1.13 * 1.35 = 1500 per proc. Given one proc every 30 seconds, this is a 50 DPS bonus.
Spell crit is more like 40-45% raid buffed, at least from my own experience (I have 24.2% spell crit unbuffed). This doesn't change the numbers drastically, but it pushes them a bit in favor of the extract.
 
User is offline.
Old 12/08/08, 6:47 PM   #469
aldy
Von Kaiser
 
Human Death Knight
 
Fenris
[Darkmoon Card: Greatness]

I couldn't find a recently upgraded proc watcher, so I just used the Blizzard Stopwatch. Proc lasts 15 seconds and then there is an average 31 second downtime before the next proc (based on a sample of about 30). So 33% uptime is correct.

The proc itself is 300 str, but with the extra 5% from talents it goes up to 315 str. In a raid with kings that is going to be 345 str. Proc combines with Rune of the FC for 1.30(315+current), doesn't matter which one comes up first. Extra str does get transferred to the ghoul. Sidenote: summoning a ghoul when you have str buffs up does not effect the ghoul's resting str :-)

Procs on:
all damaging attacks (auto, IT, PS, BS, SS, DS, DC, BB, pest, strang)
Frost fever and blood plague DoT ticks

Does NOT proc it:
DnD, UB
pets (ghoul, gargoyle)
non-damaging (chains of ice, mind freeze)

Basically, it will proc within 1-2 seconds of it coming off ICD.
 
User is offline.
Old 12/08/08, 8:10 PM   #470
NeuroMedivh
Von Kaiser
 
NeuroMedivh's Avatar
 
Human Death Knight
 
Antonidas
Got one of these this morning, by far the best trinket for us right now.

Now the only question is which of the other trinkets is best for us. Right now I'm leaning toward's Bandit Insignia.
 
User is offline.
Old 12/08/08, 8:28 PM   #471
Tojara
Piston Honda
 
Orc Death Knight
 
Bonechewer
Are people forgetting about Fury of the Five flights? This trinket more or less is a constant 320 attack power and has very little chance to fall off given that we can use abilities on the run to keep it up.

Last edited by Tojara : 12/08/08 at 8:32 PM. Reason: wrong value!
 
User is offline.
Old 12/08/08, 9:46 PM   #472
Shadowalker
Von Kaiser
 
Orc Death Knight
 
Mannoroth
Originally Posted by Tojara View Post
Are people forgetting about Fury of the Five flights? This trinket more or less is a constant 320 attack power and has very little chance to fall off given that we can use abilities on the run to keep it up.
The problem is how long it takes to stack up, and the risk of it falling off while on the run. As far as I know, our spells such as death coil and icy touch do not refresh the stack, because it stacks only from melee and ranged attacks not spells.

Correct me if I'm wrong on that. However, Fury of the Five Flights is excellent on fights with little movement such as Patchwerk, if that's what you're worried about.
 
User is offline.
Old 12/08/08, 10:08 PM   #473
Alandriel
Von Kaiser
 
Human Death Knight
 
Blackhand
Wow Web Stats

25 man Sartharion, 2 drakes, haste Sigil (damn you, Heigan), Greatness, Extract, for all your proc counting needs.
 
User is offline.
Old 12/09/08, 10:00 AM   #474
 Zurm
The Ultimate in /facepalm Technology
 
Zurm's Avatar
 
Draenei Paladin
 
Lightbringer
Originally Posted by aldy View Post
[Darkmoon Card: Greatness]
Procs on:
all damaging attacks (auto, IT, PS, BS, SS, DS, DC, BB, pest, strang)
Frost fever and blood plague DoT ticks

Does NOT proc it:
DnD, UB
pets (ghoul, gargoyle)
non-damaging (chains of ice, mind freeze)

Basically, it will proc within 1-2 seconds of it coming off ICD.
Just to add to this, I've also had it proc on first aid ticks, and Fallen Crusader procs. It really is ANY heal or damage. As such, I expect it to proc often for unholy. While DPSing, each white attack should offer us the white hit, necrosis damage, and Blood Presence heal. Each strike or ability then has itself + Blood Presence heal to proc it. It had extremely high uptime in my tests, and is without a doubt (in my mind, at least) the best DPS DK trinket in the game by a wide margin.

Originally Posted by Tojara View Post
Are people forgetting about Fury of the Five flights? This trinket more or less is a constant 320 attack power and has very little chance to fall off given that we can use abilities on the run to keep it up.
Not forgetting, but it's far better for other classes than for us. First, we attack slowly. Charges will take a while to build up, because it will only work on melee swings (or ranged attacks which we don't have... it means bow shots, not spells: [Fury of the Five Flights]).

Also, 20 stacks means that if we drop it, we are screwed and have to rebuild it. Realistically, it could take as long as 30 seconds for a DK to fully build up those charges. While that doesn't matter for patchwerk (again, the EXCEPTION to the rule), it does matter for many other fights. MANY. It's best served in the hands of a rogue, hunter, or fury warrior who deal physical damage very quickly, and IMO you should be passing it until at least all those classes have one.

I'm personally rocking a [Darkmoon Card: Greatness] and a [Mirror of Truth]. I still have my doubts about the extract, so I'm hoping we can get some better data on it, because 50 dps + some crit doesn't mean much when you're already doing over 4k dps.

Last edited by Zurm : 12/09/08 at 10:13 AM.

 
User is offline.
Old 12/09/08, 10:11 AM   #475
tedv
Bald Bull
 
tedv's Avatar
 
Undead Priest
 
Mal'Ganis
Originally Posted by NeuroMedivh View Post
Now the only question is which of the other trinkets is best for us. Right now I'm leaning toward's Bandit Insignia.
I ran some quick napkin math on the proc of Bandit's Insignia and it's roughly the same DPS as the extract. Since 190 attack power > 95 crit, that makes Bandit Insignia the better choice by a small margin.
 
User is offline.
Closed Thread

Go Back   Elitist Jerks > Public Discussion > Class Mechanics > Death Knights

Thread Tools


Similar Threads
Thread Thread Starter Forum Replies Last Post
Blizzcast Discussion Zifna Public Discussion 161 03/12/08 3:03 PM
2.3 Discussion Lookit Public Discussion 875 11/14/07 9:46 AM
3v3 Discussion Maligne Player vs. Player 63 05/01/07 3:00 PM