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12/12/08, 12:44 PM
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#551
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Observation: I am awesome
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Originally Posted by Zurm
One other thing I learned looking at this site was just how spikey our DPS can be. I figured it was spikey, but if you look at the real-time DPS chart it generates, my DPS fluctuates from 4.8k to as high as 11k. I'm definitely going to spend a bit of time using the break-downs this site provides.
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Looking at that graph, you can see the troughs are generally around 20 seconds apart (one rune cycle). I'm pretty sure the high points are when you are doing a string of scourge strikes and death coils, and the low parts are when you have spare GCDs. The higher DPS early in the fight is clearly from Bloodlust and Gargoyle, of course. If the graph were normalized over 20 second intervals, I bet it would look much smoother.
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12/12/08, 1:00 PM
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#552
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Don Flamenco
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Originally Posted by Althir
I compared several other bosses, and the difference was there too, so I doubt very much that I'm getting that many more glyph procs.
Insights, Zurm or anyone?
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Are you spamming SS while waiting for runes to pop? Maybe the other guy is waiting for his UI to show him the runes before he SS?
If the rune pop is tracked server side, I could see how there would be some lag between when you actually could SS and when your UI displays the runes. Might be a virtual one deep action queue much like spell casting?
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12/12/08, 1:27 PM
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#553
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Piston Honda
Human Death Knight
Frostmane
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Originally Posted by Stein
Are you spamming SS while waiting for runes to pop? Maybe the other guy is waiting for his UI to show him the runes before he SS?
If the rune pop is tracked server side, I could see how there would be some lag between when you actually could SS and when your UI displays the runes. Might be a virtual one deep action queue much like spell casting?
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Wouldn't the small window of grace for rune cooldowns pretty much negate this from being the cause?
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12/12/08, 1:39 PM
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#555
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The Ultimate in /facepalm Technology
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Originally Posted by Althir
You did 31 SS in 2:38, or 1 per ~5.1 seconds.
I did 58 SS in 3:58, or 1 per ~4.1 seconds.
% Heroism uptime can't be responsible, since it doesn't make runes cool down any faster.
I compared several other bosses, and the difference was there too, so I doubt very much that I'm getting that many more glyph procs.
Insights, Zurm or anyone?
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I personally like to play it safe with disease ticks... possibly at a loss of DPS. If I see only 3-4 seconds remaining on diseases, I will make sure the next U/F rune combo will go to PS+IT, even if I can SS again in 2 seconds. I think my paranoia is probably the reason why.
A large reason I do this is because our moonkin specced out of the 13% magic damage talent (or at least, usually does for raids). If I let diseases drop, I could be screwing casters on DPS. Basically, what you found on this fight is that I'm still basically using the old, unglyphed 4x SS rotation (which was about 20 seconds long), where as you are getting glyph procs almost perfectly. Also, probably another reason, is that I will delay the next SS if it will push me over 100 RP, and drop a DC/UB. Since I got 4pc T7, this happens a lot more often. This may also be a personal DPS loss.
Again, though, that's not to say I'm right and you're wrong. No doubt I'm being paranoid about it, and probably at a loss in DPS. Given my recent sigil and weapon upgrade, I'm probably going to switch to a higher priority on SS.
Originally Posted by Vis
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While the guild rankings on this site are up-to-date, the player rankings are not. A few members of my guild had higher DPS than the listed #1's on a few fights, and yet aren't on the top-10 list, even for just US. I personally had higher DPS than the guy in first on patchwerk, if you look at the individual parse.
Last edited by Zurm : 12/12/08 at 1:45 PM.
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Formally Xyrm/Zurm, the Ret Pally. Now playing my rogue, Zyrm, more casually with RL friends.
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12/12/08, 2:09 PM
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#556
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Glass Joe
Orc Death Knight
Stormreaver
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Originally Posted by Ten
Bandit's Insignia procs slightly less than Extract, but it does more dps. Crits for around 3500, hits for a little over 2200 (avg). ~2% of my dps.
Protip: Haste > Agility for cloak enchant.
Wow Web Stats Spider/Abom wing of Naxx10 from tonight. Crushed on pretty much all of the fights, but you can't tell because my ghoul never got counted.
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Whats your rotation on trash? My dps was higher on patchwork, but you dominate me by about 600dps on the trash... What gives?
I may have figured it out... Do you drop D&D right off the bat after a Thunder Clap or whatever? I've been doing PS>IT>Pest>D&D>UB>pick up single target rotation...
Last edited by sthompson : 12/12/08 at 2:50 PM.
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12/12/08, 4:14 PM
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#557
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Glass Joe
Human Death Knight
Garona
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Originally Posted by Buanna
When there are no tanks alive. You shouldn't use it otherwise.
All of the ghouls taunt. Don't be the guy that starts spinning and moving the raid boss around for no reason when the fight is in hand.
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When learning Anub'Rekhan, I used this ability as an offtank on the third Crypt Guard spawn (the first set is always easily burned down and I pop gargoyle to help burn the second). It kept the poison off of myself. It also gave the healers a break and more flexibility to pay attention to the MT if something is going wrong with the kiting. The offtanking is far enough away from the MT that there is no concern of taunting Anub'Rekhan by mistake.
I've never personally used them as a means to boost my dps numbers, but more as a tool in a given situation.
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12/12/08, 4:16 PM
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#558
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Don Flamenco
Undead Priest
Talnivarr (EU)
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Do you have any problems getting expertise capped with t7? Not a single piece of it has expertise, as only secondary stat they have haste.
Would like the warrior stats more. At the moment i am using a blue chest which gives me over 8 expertise.
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12/12/08, 4:37 PM
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#559
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Bald Bull
Orc Death Knight
Whisperwind
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Originally Posted by outlivinglife
I was working on my respec and ended up looking at one of three talents to drop for Reaping, and when it came down to it, the three I was looking at were Necrosis, BCB, and Impurity. I noticed in my DamageMeter, Necrosis ended up doing more damage than BCB, so then my choices were narrowed down to BCB and Impurity. I can't tell how much damage I get from Impurity because it doesn't have it's own seperate damage counter, so I had to use my basic math to figure out how much it did. But then came the question, what all does Impurity affect? What all is considered to be magic damage? I'm sure Death Coil is magic, but what about abilities like Icy Touch (based off Frost Damage) and Scourge Strike (based off Shadow Damage)? Can anyone list all the things that Impurity could affect so I can calculate the damage properly?
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Impurity comes out to about a 1.1% damage increase per point for a full Unholy build. It affects any damage that we personally deal (ie, not pets) that is NOT based on weapon damage in some fashion (ie, everything but our Strikes). That also includes the ticks on our diseases, for the record. A complete list:
Icy Touch
Frost Fever
Blood Plague
Blood Boil
Pestilence
Death and Decay
Death Coil
Unholy Blight
Howling Blast
Strangulate
Corpse Explosion
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12/12/08, 4:37 PM
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#560
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Von Kaiser
Tauren Druid
Blackwater Raiders
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I may be wrong, but it was my understanding that expertise is much less valuable to us than it was previously to other classes. I currently am not close to cap, and don't plan to be anytime soon.
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12/12/08, 4:41 PM
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#561
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Bald Bull
Orc Death Knight
Whisperwind
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Originally Posted by Shadowalker
I may be wrong, but it was my understanding that expertise is much less valuable to us than it was previously to other classes. I currently am not close to cap, and don't plan to be anytime soon.
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You're definitely wrong. Missing (including dodges and parries) attacks screws up our rotations, and we're affected by that far more than any warrior, rogue, paladin, or feral druid. Now, it's less of a concern for DPS than for tanks simply due to the lower amount of expertise needed, but it's still up there with hit rating for the most valuable pre-capped stat.
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12/12/08, 5:29 PM
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#562
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Von Kaiser
Gnome Death Knight
Deathwing
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It is less valuable in the sense that if you are attacking from behind the mob (which you should be) then the only thing that expertise should affect is how often the boss dodges.
But Zurai is correct in how much overall effect it can have on our dps in terms of messing up rotations if you do get dodged.
I believe the DK dps thread lists the importance of stats you should obtain.
DPS Compendium
Section 6 is on stat's and how they affect us.
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12/12/08, 6:11 PM
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#563
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Von Kaiser
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In my opinion, the dps compendium undervalues expertise by a fair margin. Granted, it's not easy to mathematically model how much rdps is lost when your PS is dodged at the beginning of a cycle, or the difference between a SS + a gcd vs the BS x2 you'll have to do if you miss when your death runes are up. But neither is taken into account at all. Personally, with how much hit is on plate, I ended up gemming and enchanting for expertise until I hit the cap. That's probably more of a preference thing though. I have a hard enough time dumping runic power as it is; a dodge usually means I go over cap.
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12/12/08, 8:13 PM
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#564
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Glass Joe
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Hi guys, i was wondering if anyone has a dps value for agility.
Here, i am going to solve for the DPS value of AGI, relating to unholy.
The Dps compendium does not give a dps value for agility, tho it does have it for every other stat.
Also, i saw someone on here state that 22 agi on cloak is better than 23 haste to cloak. I can calculate the haste dps increase, but calculating the dps increase from agi is tough. Let's start.
1 Haste = 0.6214 DPS Therefore, 23 Haste back enchant = 23 x 0.6214 = 14.2922 DPS
Now im going to take a crack at Agi values here.
First, 1% CRIT = 45.91 crit rating.
1% CRIT from AGI = 62.5 AGI
From this we can infer that 45.91 / 62.5 = 0.73456, which means that for every 1 point of CRIT rating, 1 point of AGI is worth 0.73456 of it.
CRIT rating is worth 1.1240 DPS
So, 1.1240 x 0.73456 = 0.8256 OR in basic terms, 73% of 1.240 = 0.8256
OK, now lets check our math.
45.91 = 1% CRIT, and crit = 1.240 dps >>>> 45.91 x 1.1240 = 51.60284
62.5 AGI = 1% crit >>>>>> 62.5 x 0.8256 = 51.60
VOILA!
AGI DPS = 0.8256
NOW, i understand there are some flaws here with this number.
1.Agi crit bonus only effects melee white damage and strikes, it does not effect Death Coil or Icy Touch.
This Diminishes the value, though i dont believe it dimishes the value too significantly. IT is only used at the beginning and when it has to be used, it isnt part of the normal rotation and accounts for a very small percentage of your overall damage.
As far as DC goes, it is a significant percent of your damage, especially with 4 piece bonus. So as stated above, i am not sure how much this would lower the value of the the AGI dps rating.
2. 18 AGI = 1 AP because of bladed armor, and AP = 1.0 DPS. So for every 18 AGI, you are able to add another 1.0 DPS to the item.
These 2 points alter the value slightly, though not much
Ok, so now lets go back to the original quesetion, is 22 AGI on cloak better than 23 HASTE?
22 AGI x 0.8256 = 18.1632 DPS
23 HASTE x 0.6214 = 14.292 DPS
ALSO, 22 agi is another 1 AP b.c 18 AGI = 1 AP, 1 AP = 1.0 DPS
SO 22 agi = 18.1632 + 1.0 = 19.1632 DPS
23 haste = 14.292 DPS
So if you wanted it proven, there it is. 22 AGI > 23 HASTE.
AGAIN, AGI DOES NOT EFFECT DC AND IT CRITS, SO ITS VALUE IS ACTUALLY LOWER THAN THAT
By how much, i have no clue or idea how to solve for something like that. If you guys would like to try, go ahead lol.
So, main point of this post? 1 AGI = ~ 0.8256 DPS
`Heiny
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12/12/08, 10:05 PM
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#565
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Von Kaiser
Human Death Knight
Malygos
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Originally Posted by heiny
NOW, i understand there are some flaws here with this number.
1.Agi crit bonus only effects melee white damage and strikes, it does not effect Death Coil or Icy Touch.
This Diminishes the value, though i dont believe it dimishes the value too significantly. IT is only used at the beginning and when it has to be used, it isnt part of the normal rotation and accounts for a very small percentage of your overall damage.
As far as DC goes, it is a significant percent of your damage, especially with 4 piece bonus. So as stated above, i am not sure how much this would lower the value of the the AGI dps rating.
2. 18 AGI = 1 AP because of bladed armor, and AP = 1.0 DPS. So for every 18 AGI, you are able to add another 1.0 DPS to the item.
These 2 points alter the value slightly, though not much
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If you want a workable value, at least try to include real values for this information.
1. Take a look at alot of DK patchwerk kills. Figure out what % of damage Deathcoil is responsible for. Figure out what % of damage Icy Touch, Unholy Blight, disease ticks, Wandering Plague, etc. Anything that melee crit will not help. Total these up. Multiply the remaining % of damage (that % affected by the agi's crit contribution). For example, if 30% of the damage is affected, then take the value of crit and multiply by 0.70. This will give you a least a decent estimate of the value of "melee-only crit".
2. If 18 AGI = 1 AP, then 1 AGI = .055 AP. 1 AP = 1 DPS, then 1 AGI = .055 DPS. Just add this to your value of agi from #1.
Doing a bunch of math, then totally ignoring two of the major reasons that the math is complicated in the first place, doesn't really help.
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12/13/08, 4:23 AM
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#566
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Glass Joe
Dwarf Death Knight
Shadowsong (EU)
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Originally Posted by Althir
If you want a workable value, at least try to include real values for this information.
1. Take a look at alot of DK patchwerk kills. Figure out what % of damage Deathcoil is responsible for. Figure out what % of damage Icy Touch, Unholy Blight, disease ticks, Wandering Plague, etc. Anything that melee crit will not help. Total these up. Multiply the remaining % of damage (that % affected by the agi's crit contribution). For example, if 30% of the damage is affected, then take the value of crit and multiply by 0.70. This will give you a least a decent estimate of the value of "melee-only crit".
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As far as I know Wandering Plague is affected by melee critical strike chance. Although there is an internal cooldown on this "critical strike" which makes it a bit harder to calculate. Either way, the damage done by disease ticks should probably be counted as affected by agility seeing it is affected by our melee critical strike chance.
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12/13/08, 4:27 AM
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#567
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Bugsby's Expressive Single Digit!
Issar
Orc Hunter
No WoW Account
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One of the new Sigils on the PTR from Venture Co. Coins adds 203 to Scourge Strike, and should be a good replacement for the Sigil of the Dark Rider for Unholy DKs.
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On occasion, English has pursued other languages down alleyways to beat them unconscious and rifle their pockets for new vocabulary. -- James Nicoll
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12/13/08, 10:09 AM
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#568
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Von Kaiser
Tauren Druid
Blackwater Raiders
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Originally Posted by Leperchaun
It is less valuable in the sense that if you are attacking from behind the mob (which you should be) then the only thing that expertise should affect is how often the boss dodges.
But Zurai is correct in how much overall effect it can have on our dps in terms of messing up rotations if you do get dodged.
I believe the DK dps thread lists the importance of stats you should obtain.
DPS Compendium
Section 6 is on stat's and how they affect us.
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The compendium is what I was looking at when I said that. Comparing it to hit, it's almost half as valuable. It's still our third most valuable stat, but it's not a "need to cap" stat like it was for rogues. In the case of a rogue, it was the highest DPS stat until they capped it, but for us it's just a nice stat to have.
That's how I view the numbers anyway, I may venture into using more at some point to see what effect it has on my rotation.
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12/13/08, 11:57 AM
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#569
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Glass Joe
Blood Elf Priest
Stormrage (EU)
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Originally Posted by Embar
One of the new Sigils on the PTR from Venture Co. Coins adds 203 to Scourge Strike, and should be a good replacement for the Sigil of the Dark Rider for Unholy DKs.
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Been able to gather any data wether the +203dmg SS sigil will be superior to the new badge one (+173 crit rating instead of haste)? I assume the extra crit rating may not be as good as a flat damage bonus, but would like to see some numbers!
Thanks
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12/13/08, 12:39 PM
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#570
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King Hippo
Orc Death Knight
Jaedenar (EU)
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Originally Posted by Nessaja
Been able to gather any data wether the +203dmg SS sigil will be superior to the new badge one (+173 crit rating instead of haste)? I assume the extra crit rating may not be as good as a flat damage bonus, but would like to see some numbers!
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- Two BS per 20 sec in Unholy rotation so we have 6 BS per minute. If proc chance is still 15% then we may assume 1 PPM. 3.76% crit for 10 sec every min gives ~0.6% crit overall. With 4000 DPS that would equal to 24 DPS.
- You do at least three SS per 20 sec and usually more thanks to glyph, lets assume 10 SS per minute and 40% crit. That will be 2030 * 0.6 + 4060 * 0.4 = 2 842 / 60 = ~47 DPS from coin sigil.
- The current "default" sigil is 540 * 0.5 + 1080 * 0.5 = 810 / 60 = ~14dps (BS have 50% crit chance).
- Our "NEED THAT" sigil for comparison: 4200 * 0.6 + 8400 * 0.4 = 5 880 / 60 = 98 DPS.
TLDR: Sigil values for typical 17/0/54 spec:
1) SS Naxx 25 - 98 DPS
2) SS coin - 47 DPS
3) BS badge - 24 DPS
4) BS "default" - 14 DPS
Last edited by Fugazor : 12/13/08 at 1:09 PM.
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12/14/08, 12:10 AM
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#571
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Piston Honda
Moghed
Orc Death Knight
No WoW Account
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When you're doing sigil values, don't forget that SS, and therefore the SS sigils are affected by Ebon Plaguebringer. This makes the numbers for the SS vigils 13% higher. SS also crits for 230%, not 200% further increasing the values listed unless the sigil adds on to the value after all other calculations are completed, but from what I've read from other posters, this is not the case. I'm unable to currently test this myself (screw you Heigan) but I believe that that would cause the Sigil of Awareness to come in ~130 dps instead of the listed 98.
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12/14/08, 12:36 AM
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#572
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- We Must Dissent -
Blood Elf Death Knight
Mal'Ganis
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For those of you using the sigil of awareness, how much average increased damage per scourge-strike are you seeing? and how much more on crits? I'd like to get a feel for the maximum self-buffed dummy crits we are going to see from SS, as SS scaling long term is currently troubling me.
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12/14/08, 5:04 AM
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#573
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Glass Joe
Orc Death Knight
Gorefiend
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Originally Posted by sthompson
Whats your rotation on trash? My dps was higher on patchwork, but you dominate me by about 600dps on the trash... What gives?
I may have figured it out... Do you drop D&D right off the bat after a Thunder Clap or whatever? I've been doing PS>IT>Pest>D&D>UB>pick up single target rotation...
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For trash I just go balls out. I drop DnD the instant the pull occurs, then PS+IT the mob with the most hp and pestilence. UB goes up in this time as well, and I keep beating on the mob with the most hp. When diseases are about to wear off, I swap to a nearby mob with a large amount of hp and hit pestilence again to refresh it on my original target (sometimes I'm lazy and just hit it early on my original mob though), then swap back and keep dpsing it.
Basically I always keep dnd down when it's off cd, UB up, and diseases spread. I always attack the mob with the highest hp to maximize my SS use, and I use BB over BS if there's >3 mobs. Not really sure what other tips I can give besides that, but I'm generally #1 when I try, not that it matters for trash
For new sigils keep in mind that +dmg on any attack scales with all modifiers, including Blood Presence and RoR. The actual value for the 203 SS one then should be ~280 base with EP/Blood/RoR, and then an additional 6.4 per %crit including Vicious Strikes if I've done my math right, which is only somewhat likely. This means for me, having a little over 50% SS crit on average when raid buffed, the 203 SS sigil is actually worth 600 damage per SS, or ~90-100dps depending on how the SS glyph procs.
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12/14/08, 5:05 AM
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#574
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Glass Joe
Human Death Knight
Frostmane
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Originally Posted by Vis
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Sorry to swerve a bit off topic, but I was always under the idea that Blood had the highest single-target and boss fight dps. Looking at these results, it seems the majority is actually Unholy, even on fights that pets should die on.
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12/14/08, 5:37 AM
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#575
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Piston Honda
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Originally Posted by amaii
Sorry to swerve a bit off topic, but I was always under the idea that Blood had the highest single-target and boss fight dps. Looking at these results, it seems the majority is actually Unholy, even on fights that pets should die on.
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Well, right now Unholy is gleaning a lot more from the gear that is in the game, especially the Sigil of Awareness and T7 set bonuses. The Gargoyle is probably a bit too powerful right now as well.
Strangely, with the changes on the PTR Unholy is going to get both more AoE power, as well as some single-target buffs from the Glyph of the Ghoul change as well as increased pet uptime and viability of relatively frequent CE ghoul bombs.
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