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Old 12/29/08, 4:28 PM   #801
pewpew03
Glass Joe
 
Gnome Death Knight
 
Llane
It seems there's a lot of arguing on what the best rotation is.

Is there a set one? I'm going with PS->IT->BS->BS->SS->RPD(UB or DC)->SS->SS->SS - Then if my SS are up I continue with a solid BS->BS->SS->RPD->SS->SS->SS until my glyph doesn't proc and I need to restart from the beginning rotation.

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Old 12/29/08, 4:31 PM   #802
 Zurm
The Ultimate in /facepalm Technology
 
Zurm's Avatar
 
Worgen Rogue
 
Bonechewer
Originally Posted by pewpew03 View Post
It seems there's a lot of arguing on what the best rotation is.

Is there a set one? I'm going with PS->IT->BS->BS->SS->RPD(UB or DC)->SS->SS->SS - Then if my SS are up I continue with a solid BS->BS->SS->RPD->SS->SS->SS until my glyph doesn't proc and I need to restart from the beginning rotation.
You don't have to restart the whole rotation, you simply replace the next SS with a PS/IT. And no, as unholy you can't have a "set rotation" due to the RNG of the Scourge Strike glyph.

Formally Xyrm/Zurm, the Ret Pally. Now playing my rogue, Zyrm, more casually with RL friends.

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Old 12/29/08, 4:53 PM   #803
kronosa2
Glass Joe
 
Human Death Knight
 
Doomhammer
I'd like to continue the gear discussion from a few pages back (Page 29 if I recall correctly) if I may. In regards to optimal gearing, someone (Zurm perhaps?) commented that it was unsatisfactory to continue this odd gear juggling we're doing in lieu of a proper optimization from Rawr, etc. While I completely agree, while waiting on the Rawr updates that are coming in the next week or so, I made a quick and dirty spreadsheet that utilizes the most recent weights from Method's posts.
That gearset is what I've been working with on my DK as ideal. It's a little bit short of expertise cap for a human but that could be remedied by 1 expertise gem or take care of the slight hit/expertise gap with an accurate monarch topaz. Can see in my armory that I'm fairly close, pieces that I'm missing either haven't dropped or haven't dropped much. I do however believe that it may be the best all-around gearing to shoot for if you assume method's numbers for ghoul weightings are workable (100% ghoul uptime). Incidentally when you look at my armory I'm aware that I'm currently over the dodge expertise cap because I'm using [The Jawbone], but it pushes itself over [Cryptfiend's Bite] by a tiny bit even with the wasted expertise because of the % strength increase talents giving it a little extra strength advantage. Would be a non-issue with the desired gearset.

Last edited by kronosa2 : 12/29/08 at 4:58 PM.

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Old 12/29/08, 7:31 PM   #804
Archetype
Banned
 
Orc Death Knight
 
Kirin Tor
Originally Posted by Zurm View Post
You don't have to restart the whole rotation, you simply replace the next SS with a PS/IT. And no, as unholy you can't have a "set rotation" due to the RNG of the Scourge Strike glyph.

Just had a few questions that I'm sorry if are redundant (didn't find in the previous threads), about the rotation and the gargoyle. First off... im guessing it's better to not use UB as the RP dump if it's a single target fight and use DC instead? About the gargoyle.... is it best to use when at 100 RP or use when u have the 50 RP?

gg

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Old 12/29/08, 7:40 PM   #805
shed
Don Flamenco
 
shed's Avatar
 
Human Death Knight
 
Scilla
Originally Posted by Alistra View Post
The Dk Tank has only just specced Unholy, we currently have 2 unholy DK's one blood, and the Tank who was frost. This was perfect, with me and one other unholy DK taking it in turns in raids. Now both DPS unholy DK's might need a respec, and a glyph change.

Isn't frost better after the BA nerf anyway?
It doesn't matter what will be better, Unholy will still be one of the best trees next patch, just not as good as it is now. What matters now is Unholy is by far the best tank spec and they were pretty silly to be anything but Unholy until now. Figure out who will be getting Ebon Plague, you'll do quite a bit more DPS with Crypt Fever up also.

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Old 12/29/08, 7:46 PM   #806
Randyll
Don Flamenco
 
Randyll's Avatar
 
Orc Shaman
 
Vashj (EU)
Originally Posted by Archetype View Post
Just had a few questions that I'm sorry if are redundant (didn't find in the previous threads), about the rotation and the gargoyle. First off... im guessing it's better to not use UB as the RP dump if it's a single target fight and use DC instead? About the gargoyle.... is it best to use when at 100 RP or use when u have the 50 RP?

gg
Keep UB ticking, use DC when it's UB is on. Otherwise, keep UB up. (This is on the front page, too.) UB does more damage, even with the higher RP cost, hence it's a good idea to keep it up whenever possible. The difference is gone in the next patch though - with UB costing 40 RP. The Gargoyle is best used at 100 RP because as it starts draining RP you'll want to have loads of it left so that it doesn't end too early.

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Old 12/30/08, 2:11 AM   #807
Glac
Glass Joe
 
Human Death Knight
 
Daggerspine
back to the rotation question, and I think this is what im not understanding, when its time to BS and SS then keep SS'ing do you simply white swing while you wait for global, cuss I mash the next attack thats not on cooldown. Should I just be white swinging while I wait and follow the rotation more closely?

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Old 12/30/08, 2:18 AM   #808
Malcophant
Piston Honda
 
Goblin Mage
 
<TG>
Arthas
Originally Posted by Glac View Post
back to the rotation question, and I think this is what im not understanding, when its time to BS and SS then keep SS'ing do you simply white swing while you wait for global, cuss I mash the next attack thats not on cooldown. Should I just be white swinging while I wait and follow the rotation more closely?
If you are getting glyph of SS procs, the only attacks you want to be doing are runic power dumps, SS, and BS if you need to get death runes. Keep UB up, death coil off excess runic power, and do a 5x SS, 2x BS rotation for as long as you get lucky.

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Old 12/30/08, 2:44 AM   #809
Faithplusone
Glass Joe
 
Orc Death Knight
 
Zuluhed (EU)
Been getting alot of new gear lately but my dps has not gone up one bit. Actually, I think it's going down.

I tried hitting a level 80 training dummy and got about 2800 dps (with 17/0/54). That was about the average after 5x 3 minutes dpsing.

Then I tried the exact same thing, but I switched my Inevitable Defeat for my old Claymore of Ancient Power and removed these items: Ruthlessness, Legplates of Double Strikes, Hammerhead Sharkskin Cloak and Jorach's Crocolisk skin belt. And after the same amount of testing, I got an average of about 2700 dps. Note that I was always both hit & expertise-capped and did not use the Gargoyle or any other long cd-skill (except for the ghoul ofc)

So I thought Unholy probably scales badly with gear so I tried Blood. After the same amount of testing, I only made an average of 2500 dps with my best gear.

Not quite sure what's going on, but it is frustrating.

I did 3900 dps last time I tried Patchwerk.

My stats are:

Hit: Capped
Expertise: Capped
AP: 3600
Crit: 31% (completely unbuffed)
Armor Penetration: 78
Haste: 70

Should I be doing more damage with this gear?

Edit: I also use the Sigil of Awareness, of course.

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Old 12/30/08, 2:57 AM   #810
Glac
Glass Joe
 
Human Death Knight
 
Daggerspine
right on thanks, it feels like im not doing anything waiting for SS cooldown, but this is my first melee class so its all new to me.

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Old 12/30/08, 8:50 AM   #811
heiny
Glass Joe
 
Human Warlock
 
Kil'Jaeden
Hey, i found an issue when dpsing and i would like some help
Does anyone ever get their Runes to look like BD UU FF , and the B and D runes just keep switching back and forth, so it looks like this -> BD UU FF , DB UU FF, BD UU FF ..... forever
The "Normal" rune rotation looks like this -> BB UU FF , DD UU FF, BB UU FF..... forever
Yes i use the PS - IT - SS - BS - BS - SS - SS - SS etc. rotation
Ive tried using blood tap when it messes up like this to convert both into D runes. , but it still stays the same for some reason.
For Example. Runes look like -> BD UU FF . I blood tap. Runes go to -> DD UU FF. i hit SS when only DD are up.
Runes end up like -> BD UU FF. WHY dont they end up -> BB UU FF ?????
Does anyone else have this issue happen to them.
If so, how do you fix it so it goes back to the normal rotation?
Thanks~

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Old 12/30/08, 9:29 AM   #812
Tafsis
Glass Joe
 
Human Death Knight
 
Kazzak (EU)
Originally Posted by heiny View Post
For Example. Runes look like -> BD UU FF . I blood tap. Runes go to -> DD UU FF. i hit SS when only DD are up.
Runes end up like -> BD UU FF. WHY dont they end up -> BB UU FF ?????
Does anyone else have this issue happen to them.
If so, how do you fix it so it goes back to the normal rotation?
Thanks~
This is because Blood Tap lasts for 20 seconds, meaning that the rune will stay a death rune for two, possibly three uses.

If you happen to end up in situation where you have DB, the easiest way to revert to a normal situation is simply to use BS for both of the runes, causing them to become death runes.

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Old 12/30/08, 11:36 AM   #813
Alistra
Glass Joe
 
Alistra's Avatar
 
Blood Elf Death Knight
 
Dragonmaw (EU)
Originally Posted by shed View Post
It doesn't matter what will be better, Unholy will still be one of the best trees next patch, just not as good as it is now. What matters now is Unholy is by far the best tank spec and they were pretty silly to be anything but Unholy until now. Figure out who will be getting Ebon Plague, you'll do quite a bit more DPS with Crypt Fever up also.
so the tank could just spec out of ebon, as there will always be another unholy DK in raid?

Last edited by Alistra : 12/30/08 at 11:42 AM.

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Old 12/30/08, 11:54 AM   #814
Mara
Glass Joe
 
Night Elf Druid
 
Cenarion Circle
No, that would be unwise. If the dps unholy take Ebon Plague, and dies, the raid loses the buff. Obviously, if the tank dies, losing a buff isn't an issue because then its a wipe.

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Old 12/30/08, 12:14 PM   #815
shed
Don Flamenco
 
shed's Avatar
 
Human Death Knight
 
Scilla
Originally Posted by Alistra View Post
so the tank could just spec out of ebon, as there will always be another unholy DK in raid?
It depends, is he the MT or one of the MTs/OTs? The decision should be based on who is in a raid more often.

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Old 12/30/08, 12:14 PM   #816
Solithaira
Von Kaiser
 
Draenei Death Knight
 
Gilneas
Alistra, I feel that a more important consideration at this point would be raid DPS. It sounds as if you lost your frost specced DK, and if your group consists of several melee (and no enhancement shaman) you might want to consider speccing into frost.

If you do not have a lot of melee, or a shaman is already present, you could drop Ebon Plague from your own spec (stop at crypt fever) and boost disease damage.

I do however agree with other posters in that the Tank should be responsible for spreading ebon plague. Also while BS was nerfed in the upcoming patch, Frost Presence was boosted. My understanding is that overall mitigation should remain the same, but incoming damage won't be as spiky. As such, there is no real indication that Unholy will be a bad tanking spec post patch.

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Old 12/30/08, 12:23 PM   #817
Alistra
Glass Joe
 
Alistra's Avatar
 
Blood Elf Death Knight
 
Dragonmaw (EU)
Originally Posted by shed View Post
It depends, is he the MT or one of the MTs/OTs? The decision should be based on who is in a raid more often.
The raid make up always consists of 2 DK's one tank one DPS - there is also backup for unholy DPS, but no backup for DK tank.

So if the tanks Ebon is more important, then i should respec- where could i make this loss is critical strike chance up. Desecration is generally considered poor so what the better option?

Last edited by Alistra : 12/30/08 at 12:31 PM.

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Old 12/30/08, 1:44 PM   #818
Solithaira
Von Kaiser
 
Draenei Death Knight
 
Gilneas
I personally would lean towards Virulence (depending on your current +hit), Outbreak (not as useful after the patch) and Magic Suppression. You could even put the points into On a Pale Horse if you wanted...a lot of these choices are based on personal bias.

On a side...for the reasons listed above it would probably be better for your tank to take unholy aura as well. So you have 5 spare points compared to the standard Unholy Build.

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Old 12/30/08, 1:50 PM   #819
Neckface
Piston Honda
 
Undead Rogue
 
Bonechewer
Originally Posted by Alistra View Post
Isn't frost better after the BA nerf anyway?
Sorry if I'm being clueless, but what is the BA nerf?

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Old 12/30/08, 1:50 PM   #820
riceaddictboy
Glass Joe
 
Human Death Knight
 
Korgath
isn't putting points in virulence a wasted talent if you are already hit capped?

Originally Posted by Neckface View Post
Sorry if I'm being clueless, but what is the BA nerf?
i believe he was referring towards the bone shield - "bone armor."

nerf from 40 to 20% dmg reduction

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Old 12/30/08, 2:17 PM   #821
Neckface
Piston Honda
 
Undead Rogue
 
Bonechewer
Originally Posted by riceaddictboy View Post
i believe he was referring towards the bone shield - "bone armor."

nerf from 40 to 20% dmg reduction
That's what I was guessing...but between the typo and the fact that this is the unholy _dps_ thread I had to wonder if I was just missing something.

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Old 12/30/08, 2:25 PM   #822
shed
Don Flamenco
 
shed's Avatar
 
Human Death Knight
 
Scilla
Originally Posted by riceaddictboy View Post
isn't putting points in virulence a wasted talent if you are already hit capped?
Not really since spell hit cap is 17% vs the mele 8%. I highly doubt DKs would cap spell hit and if they did then they could go and regem to some STR instead of the hit gems they used to reach that cap.

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Old 12/30/08, 2:50 PM   #823
c0nscript
Glass Joe
 
Blood Elf Death Knight
 
Turalyon
Originally Posted by riceaddictboy View Post
isn't putting points in virulence a wasted talent if you are already hit capped?
No, but there is better spots to place the points if you are hit capped already.

Talent Calculator - World of Warcraft

That is my variation I use for Unholy DPS.

You may ask "Why the point desecration I thought it wasn't that good of talent?" which is true but if you look DK DPS Comp. you can see that Desecration is more of a DPS increase per point than Virulence.

And my reason for taking Corpse Explosion is after reading the 3.0.8 patch notes I am excited to be able to use this ability to maximize my AoE capability since after you use Unholy Blight there isn't much to do except spam DC.

Also, its fun blowing up your raid members corpses

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Old 12/30/08, 3:26 PM   #824
 Zurm
The Ultimate in /facepalm Technology
 
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Worgen Rogue
 
Bonechewer
Originally Posted by c0nscript View Post
No, but there is better spots to place the points if you are hit capped already.

Talent Calculator - World of Warcraft

That is my variation I use for Unholy DPS.

You may ask "Why the point desecration I thought it wasn't that good of talent?" which is true but if you look DK DPS Comp. you can see that Desecration is more of a DPS increase per point than Virulence.

And my reason for taking Corpse Explosion is after reading the 3.0.8 patch notes I am excited to be able to use this ability to maximize my AoE capability since after you use Unholy Blight there isn't much to do except spam DC.

Also, its fun blowing up your raid members corpses
I really hope this post is some kind of twisted joke, because nothing in this post was correct. CE is a waste of points until next patch (and I'd even argue it will still be, as it is so situational). Desecration is NOT good for a 2H build... you really barely every use plague strike. And do not underestimate virulence, if you aren't capped (if you are without it, and use a 2H, what the hell are you thinking?) it's a pretty significant DPS boost.

If I was FORCED to move the 2 points out of virulence, I would likely put them in outbreak, for the AOE assistance.

Formally Xyrm/Zurm, the Ret Pally. Now playing my rogue, Zyrm, more casually with RL friends.

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Old 12/30/08, 3:30 PM   #825
Sixteenbit
Glass Joe
 
Tauren Shaman
 
Mal'Ganis
I always take Corpse Explosion too. I know it's terrible right now, it is my absolute favorite DK ability. I wish there was a glyph to remove the ground effect, I know it's a lot of DPS per point but I feel like such a jerk taking a talent that craps giant splotches of ground effect graphics that makes any fight where people have to pay attention to things on the ground THAT much more difficult.

We did Grobbulus last night with a DK specced in to Desecration with a bunch of new people who were already having a difficult time with poison clouds.

3.0.8 can't come soon enough for ghoul avoidance. I'm really trying to wrap my brain around why we don't have a good out of combat heal for our ghouls that isn't popping a bandage on them. The whole ghoul pet system seems so poorly thought out. Why don't they have cannibalize or something to regenerate health out of combat? Ugh.

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