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Old 01/20/09, 8:51 PM   #1076
Reverie
Chief
 
Reverie's Avatar
 
Blood Elf Priest
 
Twisting Nether
Originally Posted by estarius View Post
I dont use the build proposed by this thread because imo there are some talents really useless for DPS like unholy presence... Maybe you could take a look at all our talents and see if you can get some more benefits
If you mean Unholy Aura and you're implying that it's useless for DPS, you are extremely wrong (except in cases like Patchwerk where no movement is ever required). Add in the fact it's a non-replaceable raid buff and you're a fool if you don't take it (if you're the only Unholy DK in the raid).


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Old 01/20/09, 8:57 PM   #1077
Zergote
Glass Joe
 
Dwarf Death Knight
 
Azshara
ok now another question for debate, since the mechanics of horn of winter have changed, making it give runic power instead of costing, but with a cooldown, its safe to say that you can use it whenever its up and out of runic power, for a miner RP boost, so the glyph is kinda useless now, since you will be using it more than once every 3 mins, so what minor glyph would you choose in its place?

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Old 01/20/09, 9:03 PM   #1078
Tojara
Piston Honda
 
Orc Death Knight
 
Bonechewer
Nothing.

I don't think there is a better combo (for raiding) then pestilence, ghoul and horn of winter for minor glyphs. I mean, I don't think it really matters, as the other minor glyphs are pretty insignificant (although the corpse explosion one might have use). While ideally you should be trying to squeeze in a horn of winter every chance you can get, I don't see this happening all of the time and during some encounters (or future ones) it's probably the last thing you want to worry about.

Additionally if there are any heavily movement based fights where strength of earth is highly ineffective and it splits up your raid, there could be the possibility of some people not having the buff. While this scenario is highly unlikely I would still use the glyph just out of shear convenience.

Last edited by Tojara : 01/20/09 at 9:12 PM.

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Old 01/20/09, 9:25 PM   #1079
Necropsy
Glass Joe
 
Human Death Knight
 
Kel'Thuzad
Can anyone confirm that the Extract of necromantic power actually works with DK dots? I haven't actually seen anything on recount or wwws to show it does.

If you could point it out to me, I would appreciate it. Thank you

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Old 01/20/09, 9:33 PM   #1080
Zergote
Glass Joe
 
Dwarf Death Knight
 
Azshara
yeah just checked the minor glyphs, your right tojara, nothing worthy to replace it heh

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Old 01/20/09, 9:38 PM   #1081
Tel
Don Flamenco
 
Draenei Shaman
 
Kazzak (EU)
Originally Posted by Necropsy View Post
Can anyone confirm that the Extract of necromantic power actually works with DK dots? I haven't actually seen anything on recount or wwws to show it does.

If you could point it out to me, I would appreciate it. Thank you
I have it, it works.

I don;t have a WWS unfortunately, as my guild are all casual these days so no one logs

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Old 01/20/09, 9:47 PM   #1082
Necropsy
Glass Joe
 
Human Death Knight
 
Kel'Thuzad
Originally Posted by Tel View Post
I have it, it works.

I don;t have a WWS unfortunately, as my guild are all casual these days so no one logs
Thank you for the fast response, just wanted to make sure before I screw over a Warlock

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Old 01/20/09, 10:18 PM   #1083
estarius
Glass Joe
 
Human Death Knight
 
Illidan
With the new cost of UB etc... Should it affect our rotation?

Last edited by estarius : 01/20/09 at 10:25 PM.

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Old 01/20/09, 10:43 PM   #1084
Ashur25
Piston Honda
 
Human Death Knight
 
Kargath (EU)
Originally Posted by estarius View Post
With the new cost of UB etc... Should it affect our rotation?
No, since UB even with 60 RP provided a better damage/RP ratio than death coil you should have had it up all the time even before the patch. In 3.0.8 it's even more true

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Old 01/21/09, 2:56 AM   #1085
TheGreySpectre
Glass Joe
 
Dwarf Paladin
 
Silver Hand
With the change to [Sigil of Haunted Dreams] is it now a worthwhile sigil? (The change is it now grants 173 Crit rating instead of haste rating, as of the time posting this the web tooltip has not updated.) It seems like the current ranking for sigils would be:

1. [Sigil of Awareness]
2.[Sigil of Haunted Dreams]
3. [Sigil of Arthritic Binding]

Has anyone tested the new [Sigil of Haunted Dreams] vs the [Sigil of Arthritic Binding]?

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Old 01/21/09, 4:15 AM   #1086
Qrio
Von Kaiser
 
Draenei Death Knight
 
Executus (EU)
Personally I would put [Sigil of Arthritic Binding] above [Sigil of Haunted Dreams] as in a normal rotation you use ~2 blood strikes in a row every ~20 seconds, and 4-5 Scourge Strikes. If it was 100% chance, the badge sigil might have been worth it, but "A chance on proc" still makes it useless. I would go for the venture coins one.

Remember everything, forget nothing!

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Old 01/21/09, 5:29 AM   #1087
Foxx2405
Don Flamenco
 
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Blood Elf Death Knight
 
Moonglade (EU)
Yea I'm pretty sure that [Sigil of Arthritic Binding] is better than [Sigil of Haunted Dreams].

I've been using the latter for dual wield spec a while but the proc rate is really lackluster, if you want give it a shot, but assuming it had a 100% proc rate you'd only get the crit rating 50% of the time, due to the BSs being in the first part of the rotation.

Unfortunately the proc rate is a lot lower than 100%. As far as I know it's balanced with a blood rotation in mind, so expect a procrate of 10-20% which make it really lackluster for an unholy rotation.

You might want to test it out though.

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Old 01/21/09, 8:19 AM   #1088
liquidox
Glass Joe
 
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Human Death Knight
 
<MM>
Turalyon (EU)
Any news on Morbidity in 3.0.8? Is it still bugged and causing massive FPS lag for the entire raid?

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Old 01/21/09, 8:30 AM   #1089
Searix
Piston Honda
 
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Human Mage
 
Stormreaver
A few bug fixes that were undocumented:

Gargoyle now spawns at full health
Thrash is now a combo point based ability (~3k at 5/5)Only seems to work on raise allies, doesn't in shadow of death

Last edited by Searix : 01/21/09 at 8:46 AM.

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Old 01/21/09, 9:10 AM   #1090
Fugazor
King Hippo
 
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Orc Death Knight
 
Jaedenar (EU)
Originally Posted by Foxx2405 View Post
I've been using the latter for dual wield spec a while but the proc rate is really lackluster, if you want give it a shot, but assuming it had a 100% proc rate you'd only get the crit rating 50% of the time, due to the BSs being in the first part of the rotation.
It have 15% proc rate. Blue SS is better.

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Old 01/21/09, 10:48 AM   #1091
Skulli
Don Flamenco
 
Undead Priest
 
Talnivarr (EU)
When Ebon Plague is on the target and someone cast Crypt Fever, then Fever stays on the target.
Not sure if it still stacks.
As soon you recast Ebon, then Fever gets removed.

Also only one dk in raid can have Ebon on the target.
When A and B both have Ebon and A has debuff on the target, then a Ebon cast from B will refresh the duration of Ebon for A.

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Old 01/21/09, 10:54 AM   #1092
Orothar
Von Kaiser
 
Orothar's Avatar
 
Troll Death Knight
 
Hellscream (EU)
Originally Posted by Skulli View Post
When Ebon Plague is on the target and someone cast Crypt Fever, then Fever stays on the target.
Not sure if it still stacks.
As soon you recast Ebon, then Fever gets removed.

Also only one dk in raid can have Ebon on the target.
When A and B both have Ebon and A has debuff on the target, then a Ebon cast from B will refresh the duration of Ebon for A.
EP will always overwrite CF
Speccing into just CF is no longer an option.

Afaik a newly cast EP will overwrite any older appilcations of it, including who owns the debuff. I would advise to skip CF/EP completely if there is another DK present supplying EP. 3% crit for 6 talentpoints is very mediocre.
Blizz is aware of the EP not stacking problem and is trying to solve it. This however requires them to reprogram the way the debuff and the talent work. Especially reprogramming the debuff seems to cost a lot of time.

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Old 01/21/09, 11:06 AM   #1093
Yag
Glass Joe
 
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Draenei Death Knight
 
Terenas
Originally Posted by estarius View Post
Hi guys,
I'm looking at the changes and seriously... It scares me totally, I'm not even sure I want to connect my DK... My guild need a GOOD DPS, we're not in the top guild, just playing for fun but it has some inside stress for DPS in it since those at the top must always be a lot better than others to realize progression.

Pre-patch, I was running with around 2.1k DPS in Naxx 10 [we're now at Gluth]... So now I have to ask... Anyone could tell me which DPS would be the best for the guild between Retadin, Mage and 2h UH DK. (Or a list would be neat too, like UH DK 1st, Pally 2nd, Mage 2rd)

I know this might look weird in the UH DPS section, but I know that people here usually know what they are talking about so I think it was the best place to ask for.

Thanks
After the raid last night, I didn't see any real loss in DPS as 17/0/54. I still topped the meters in our Naxx25 run. Nothing to be afraid of.

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Old 01/21/09, 12:06 PM   #1094
Malcophant
Piston Honda
 
Goblin Mage
 
<TG>
Arthas
Originally Posted by liquidox View Post
Any news on Morbidity in 3.0.8? Is it still bugged and causing massive FPS lag for the entire raid?
It seems that morbidity was fixed, I never received the 5-10 second lockups that I got pre-3.0.8. My FPS is always pretty poor though, so other might have different experiences.

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Old 01/21/09, 12:06 PM   #1095
dunsparrow
Glass Joe
 
Tauren Death Knight
 
Andorhal
Originally Posted by Yag View Post
After the raid last night, I didn't see any real loss in DPS as 17/0/54. I still topped the meters in our Naxx25 run. Nothing to be afraid of.
Topping meters does not matter. Especially in your gear. Says a lot more about your raid. Post a pre/post WWS or ->

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Old 01/21/09, 12:43 PM   #1096
Dwwimm
Glass Joe
 
Orc Death Knight
 
Archimonde (EU)
I'm not really sure about the CF/EP thing.

I was the only UH DK in our raid till last week, when one of the blood one wanted to try it and want to stick with it.

Fact is that we're not always 2 in the raid, thus we both need EP.

Now, i lost some dps with him speccing unholy...

Can you guys explain me the behavior for both of us ?

I mean, if i apply my plagues, he will refresh them and then, what happens ?

And for the raid, what is the best dps talent setup we can come with if both of us are in the raid ?

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Old 01/21/09, 2:17 PM   #1097
SpiralJacob
Glass Joe
 
Undead Death Knight
 
Khadgar (EU)
Something new I noticed with the patch while testing on the dummys today, death runes now stay death runes if the SS that used them is dodged or parried. Didn't have time to test if this is true for other death rune generating talents as raid is about to start, I'll add that my testing wasn't very extensive but I saw this happen on 3 occasions.

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Old 01/21/09, 3:10 PM   #1098
Stoical
Piston Honda
 
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Goblin Rogue
 
Black Dragonflight
Originally Posted by Dwwimm View Post
I'm not really sure about the CF/EP thing.

I was the only UH DK in our raid till last week, when one of the blood one wanted to try it and want to stick with it.

Fact is that we're not always 2 in the raid, thus we both need EP.

Now, i lost some dps with him speccing unholy...

Can you guys explain me the behavior for both of us ?

I mean, if i apply my plagues, he will refresh them and then, what happens ?

And for the raid, what is the best dps talent setup we can come with if both of us are in the raid ?
(edit because there are contradictions / misinforming posts on this page): As far as I know, Orothar is correct a few posts up. When one of you procs EP, it will overwrite the other's EP. So if you reapply PS or IT, your EP will overwrite his. Then, if his SS glyph procs, he'll overwrite yours. To avoid this, if you're willing to respec on the spot, one of you should drop CF/EP when the other is in the raid.

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Old 01/21/09, 3:30 PM   #1099
Zerchi
Von Kaiser
 
Zerchi's Avatar
 
Human Death Knight
 
Cenarius
Originally Posted by SpiralJacob View Post
Something new I noticed with the patch while testing on the dummys today, death runes now stay death runes if the SS that used them is dodged or parried. Didn't have time to test if this is true for other death rune generating talents as raid is about to start, I'll add that my testing wasn't very extensive but I saw this happen on 3 occasions.
I saw this too and this seems to apply to misses as well as dodge/parry (tried a dummy without any gear on to confirm) and it seems true for any ability, not just SS. A nice change.

While trying out the miss thing on the dummy though, I noticed a bug with Reaping (3/3) where button spamming blood strike with two blood runes up would convert the first blood rune to death but not the second one... if I left a short delay between mashing blood strikes (1-2 seconds or more) then the second rune converted fine. I think this may actually be an old bug (or maybe I'm just recalling the old Blood of the North bug) but it seemed pretty easy to reproduce. Then again, maybe it's always been like that as I don't normally spam mash buttons like I was while playing with the dummy.

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Old 01/21/09, 3:32 PM   #1100
estarius
Glass Joe
 
Human Death Knight
 
Illidan
Hello guys, yesterday I've got Cryptfiend's Bite and I switched my Titantsteel Destroyer. So far, I've got a buff in DPS... Probably due to the fact that the weapon damage of the polearm are quite big [3.6speed] and the crit rating increase from the agi and the crit on it are quite good too.

But now I was wondering, since the polearm only gives AP and not STR, which means it doesn't get a buff from rune of the fallen crusader, would it be better to try to get a weapon like Death's bite or Armageddon ?

Thanks

PS: As for unholy AURA, we had another unholy DK in our group every time until yesterday which had it, so it was a pure waste of points for me. As for the new sigil, I personally prefer the Arthtritic Bindig since it offers a constant buff in our DPS while the Haunted one was a simple chance. For my case, I get a better DPS buff from Arthritic too =)

Last edited by estarius : 01/21/09 at 4:02 PM.

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