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01/21/09, 4:17 PM
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#1101
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Glass Joe
Orc Death Knight
Archimonde (EU)
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Originally Posted by Stoical
(edit because there are contradictions / misinforming posts on this page): As far as I know, Orothar is correct a few posts up. When one of you procs EP, it will overwrite the other's EP. So if you reapply PS or IT, your EP will overwrite his. Then, if his SS glyph procs, he'll overwrite yours. To avoid this, if you're willing to respec on the spot, one of you should drop CF/EP when the other is in the raid.
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Thanks, so i have to convince him to gimp himself, that's really numb :/
My gear is way better than him, but he will never admit (and i can't prove him wrong) that what he loses on dps by going blood, or UH without CF/EP is less than the DPS he take away from me by speccing into it.
We're really the only spec in the game with a matter like this, this should have been 1st in blizz todo list :/
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01/21/09, 4:35 PM
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#1102
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Piston Honda
Orc Death Knight
Tichondrius
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One huge thing I've noticed in this patch just by beating on dummies, rune ability cooldowns update properly now.
Anyone who's played a DK extensively has probably noticed it. When you use up all your runes, or get death runes, et cetera, the cooldown for your spells on actionbars and in your spellbook can get very messed up. It makes using cooldown mods very frustrating.
It could often take several seconds for the 15 second cooldown of Death and Decay with morbidity to be reporting that it's actually on cooldown, like when there's only 5 seconds left.
That's a pretty poor explanation, but I think you know what I mean.
With this new patch, Death and Decay shows a 15 second cooldown instantly when I use it. Other abilities like Scourge Strike instantly light up when two death runes come up, instead of it getting confused and being greyed out with no actual cooldown displayed, but usuable.
I always assumed to be the root of the problem with Morbidity causing excessive lag, and with it fixed I would think it'll help some people's lock up/frame rate issues. Mind you, there could easily be other issues too.
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01/21/09, 4:53 PM
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#1103
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King Hippo
Orc Death Knight
Jaedenar (EU)
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Seriously people should stop going crazy with EP bug - it is NOT that bad as everyone thinks and it was posted few times here already.
BCB:
with EP - 30% * (25+[12.5*3]) = 30% * 62.5 = 18.75%
w/o EP -30% * (25+[12.5*2]) = 30% * 50 = 15%
Result: 3% white damage loss, given its 20% of our total damage we get 0.6% total dps loss. With 4.5k that would be 27 dps.
SS:
(158*3)/20 * 150% (crit) = ~36 dps (+ talents)
So we are talking here about 50-100dps loss which is like 1-2% given 5k dps. Now if you assume that debuff often "bounce" betweens DK's we are talking about like 1% damage loss. There is no point of that "OMG NO MOAR THAN ONE UNHOLY" paranoia at all - for example "unlucky" Ghoul/Garg/AotD can affect your damage much more than EP bug. Actually not specing EP lowers your damage more (3% crit loss).
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01/21/09, 4:58 PM
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#1104
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Glass Joe
Undead Death Knight
Argent Dawn
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Seems to me, that the Necrosis change is fairly nice. My average was just a tad over 1000 in Naxx 25 the other evening.
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01/21/09, 5:02 PM
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#1105
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Piston Honda
Human Death Knight
Kargath (EU)
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Originally Posted by estarius
Hello guys, yesterday I've got Cryptfiend's Bite and I switched my Titantsteel Destroyer. So far, I've got a buff in DPS... Probably due to the fact that the weapon damage of the polearm are quite big [3.6speed] and the crit rating increase from the agi and the crit on it are quite good too.
But now I was wondering, since the polearm only gives AP and not STR, which means it doesn't get a buff from rune of the fallen crusader, would it be better to try to get a weapon like Death's bite or Armageddon ?
Thanks
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Yes, Deaths Bite would provide a dps increase. Don't forget that +STR on your weapon alos buffs your ghoul and scales with BoK and your +STR talents
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01/21/09, 5:11 PM
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#1106
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Von Kaiser
Orc Death Knight
Boulderfist
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Originally Posted by Fugazor
Seriously people should stop going crazy with EP bug - it is NOT that bad as everyone thinks and it was posted few times here already.
BCB:
with EP - 30% * (25+[12.5*3]) = 30% * 62.5 = 18.75%
w/o EP -30% * (25+[12.5*2]) = 30% * 50 = 15%
Result: 3% white damage loss, given its 20% of our total damage we get 0.6% total dps loss. With 4.5k that would be 27 dps.
SS:
(158*3)/20 * 150% (crit) = ~36 dps (+ talents)
So we are talking here about 50-100dps loss which is like 1-2% given 5k dps. Now if you assume that debuff often "bounce" betweens DK's we are talking about like 1% damage loss. There is no point of that "OMG NO MOAR THAN ONE UNHOLY" paranoia at all - for example "unlucky" Ghoul/Garg/AotD can affect your damage much more than EP bug. Actually not specing EP lowers your damage more (3% crit loss).
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but you have to consider it's 6 points for 3% crit since disease damage for DW is almost non-exist and the spell damage buff is provided by moonkins as well
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01/21/09, 6:16 PM
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#1107
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Von Kaiser
Human Death Knight
Fenris
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Check your ghouls to make sure they have on auto-claw rather than auto-gnaw.
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01/21/09, 7:54 PM
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#1108
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Glass Joe
Human Death Knight
Illidan
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Originally Posted by Ashur25
Yes, Deaths Bite would provide a dps increase. Don't forget that +STR on your weapon alos buffs your ghoul and scales with BoK and your +STR talents
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Considering this fact, would it mean that Death's Bite would be more efficient DPS-wise than Betrayer of humanity?
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01/21/09, 7:56 PM
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#1109
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Von Kaiser
Draenei Death Knight
Executus (EU)
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Hm, something weird is happening to me. I am currently over the 8% hit cap for 2handers, however WWS reports some misses from 1 to 2% from my attacks. The strange part is that WMO reports do not show these same misses. Am I just being over-paranoid, or I'm missing something obvious?
On the other side, today for 7 hours my [Glyph of Raise Dead] was working, and suddenly I can't summon my ghoul anymore even after relogging. I get "missing Corpse Dust" message, and even after I bought 1x corpse dust just to try it, I still get that message.
Overall however I enjoy the patch, especially the buffed ghoul (when it works *shrug*). On fights that it was impossible for me to keep the ghoul up (Grobbulus & Heigan for example), the pet survived for a considerable amount of time and died only once on Heigan due to a lag spike. The result was that on these 2 fights I was much higher on DPS than usually.
Edit: The Betrayer is better than Death's Bite, regardless of the fact it lacks STR and has AP instead. The DPS increase it offers just from the weapon is substantial, and this alone makes it better than Death's Bite.
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Remember everything, forget nothing!
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01/21/09, 8:40 PM
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#1110
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Piston Honda
Human Death Knight
Kargath (EU)
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Originally Posted by estarius
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I think the higher weapon damage and higher dps outweigh the worse stats. It's not a big upgrade though.
Hm, something weird is happening to me. I am currently over the 8% hit cap for 2handers, however WWS reports some misses from 1 to 2% from my attacks. The strange part is that WMO reports do not show these same misses. Am I just being over-paranoid, or I'm missing something obvious?
On the other side, today for 7 hours my [Glyph of Raise Dead] was working, and suddenly I can't summon my ghoul anymore even after relogging. I get "missing Corpse Dust" message, and even after I bought 1x corpse dust just to try it, I still get that message.
Overall however I enjoy the patch, especially the buffed ghoul (when it works *shrug*). On fights that it was impossible for me to keep the ghoul up (Grobbulus & Heigan for example), the pet survived for a considerable amount of time and died only once on Heigan due to a lag spike. The result was that on these 2 fights I was much higher on DPS than usually.
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Did you split your misses up in WWS? WWS lists parry and dodges as misses too.
Regarding Glyph: known bug, already reported in the unholy thread. No fix known though
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01/21/09, 8:52 PM
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#1111
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King Hippo
Orc Death Knight
Jaedenar (EU)
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Originally Posted by estarius
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No, stat value (NOT including weapon dps) for 2h Unholy are:
[item/before melee cap/after melee cap]
Death's Bite/1853.6/1757.7
Betrayer of Humanity/1874.3/1874.3
I used stats for Ghoul (increased STR and haste values).
Originally Posted by Qrio
Hm, something weird is happening to me. I am currently over the 8% hit cap for 2handers, however WWS reports some misses from 1 to 2% from my attacks.
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Remember that WWS shows dodge and parry as "miss".
Originally Posted by Qrio
On the other side, today for 7 hours my [Glyph of Raise Dead] was working, and suddenly I can't summon my ghoul anymore even after relogging.
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Yet Another 3.0.8 Bug - you are not alone.
Originally Posted by Qrio
Overall however I enjoy the patch, especially the buffed ghoul (when it works *shrug*). On fights that it was impossible for me to keep the ghoul up (Grobbulus & Heigan for example), the pet survived for a considerable amount of time and died only once on Heigan due to a lag spike. The result was that on these 2 fights I was much higher on DPS than usually.
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That and other reports of Ghoul surviving whole Naxx makes me happy. I wonder if it can survive Sarth3D lava waves too.
Last edited by Fugazor : 01/21/09 at 8:57 PM.
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01/21/09, 9:12 PM
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#1112
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Von Kaiser
Orc Death Knight
Argent Dawn
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I found that I was able to cast Raise Dead only after having successfully cast Raise Ally.
Oddly, my new pet ghoul came from the ally's corpse.
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01/21/09, 9:24 PM
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#1113
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Von Kaiser
Draenei Death Knight
Executus (EU)
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Thank you, I was suspecting the "miss" is either a dodge or a parry, but I wasn't sure - sometimes WWS is indeed quite strange
If the ghoul can survive Sarth3D waves as well, i'll be quite pleased. Overall our DPS post-patch is not as bad as some have expected with the Gargoyle nerf.
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Remember everything, forget nothing!
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01/21/09, 9:40 PM
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#1114
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Glass Joe
Undead Death Knight
Smolderthorn
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whenever I cast raise dead it does not use a corpse dust. i keep opening my bag and checking and after multiple casts it doesn't use my dust. I guess im lucky then. I notice in pvp aswell when i am rezzed by a spirit healer my pet is rezzed aswell, maybe its a change?
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01/21/09, 9:50 PM
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#1115
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Piston Honda
Human Death Knight
Kargath (EU)
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Originally Posted by Bender222
whenever I cast raise dead it does not use a corpse dust. i keep opening my bag and checking and after multiple casts it doesn't use my dust. I guess im lucky then. I notice in pvp aswell when i am rezzed by a spirit healer my pet is rezzed aswell, maybe its a change?
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You not consuming Dust is due to Glyph of Raise Dead, which was changed to not require a reagent anymore.
Your second point seems like a change though.
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01/22/09, 2:44 AM
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#1116
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Piston Honda
Orc Death Knight
Executus
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Originally Posted by Varag
I found that I was able to cast Raise Dead only after having successfully cast Raise Ally.
Oddly, my new pet ghoul came from the ally's corpse.
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Speaking for myself, and I think for most of the people experiencing the bug, the presence of a corpse still lets raise dead work. So, with the corpse there... yeah, you could summon.
The issue is that we cant raise dead without a corpse, regardless of having any corpse dust and/or the raise dead glyph.
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01/22/09, 1:48 PM
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#1117
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Glass Joe
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Was just curious if the original 'cookie cutter' spec posted in this thread is still a competitor in 2H dps or switching to frost would be more appropriate?
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01/22/09, 2:31 PM
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#1118
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The Ultimate in /facepalm Technology
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Originally Posted by PepeTequila
Was just curious if the original 'cookie cutter' spec posted in this thread is still a competitor in 2H dps or switching to frost would be more appropriate?
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Very much so. While the gargoyle nerf certainly hurt, the necrosis buff and increased ghoul survivability are quite good for 2H unholy, as well as the reduction in RP cost to UB.
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Formally Xyrm/Zurm, the Ret Pally. Now playing my rogue, Zyrm, more casually with RL friends.
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01/22/09, 2:58 PM
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#1119
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Glass Joe
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along the same lines as pepe's post, do you recommend as my dk's gear increases to switch from unholy to blood or frost spec? i was reading that unholy was a little more forgiving in dps with worse gear and that blood requires ilvl200+ gear.
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01/22/09, 3:12 PM
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#1120
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Glass Joe
Undead Death Knight
Smolderthorn
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my ghouls strength is 1797. when i use horn of winter it goes to 2200. 403 increase. I have the glyph of the ghoul and maxxed ravenous dead but he should still only be getting h the str from my buff and the str from his buff not 100 more, i guess this is something to take advantage of.
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01/22/09, 3:20 PM
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#1121
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Piston Honda
Human Death Knight
Kargath (EU)
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Originally Posted by Bender222
my ghouls strength is 1797. when i use horn of winter it goes to 2200. 403 increase. I have the glyph of the ghoul and maxxed ravenous dead but he should still only be getting h the str from my buff and the str from his buff not 100 more, i guess this is something to take advantage of.
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Your Ghoul gets more than 100% of your Strength even without the glyph
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01/22/09, 3:34 PM
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#1122
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Glass Joe
Undead Death Knight
Smolderthorn
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so by default he gets some str? how much?
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01/22/09, 3:52 PM
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#1123
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Glass Joe
Orc Death Knight
Malfurion
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So, which three Glyphs would you recommend? Scourge Strike is an obvious choice, but I'm not quite sure about the other two.
In addition, what is now the optimal rotation for Unholy? Is UB worth keeping up, as well?
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01/22/09, 3:53 PM
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#1124
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Von Kaiser
Orc Death Knight
Azshara (EU)
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Originally Posted by Trath
So, which three Glyphs would you recommend? Scourge Strike is an obvious choice, but I'm not quite sure about the other two.
In addition, what is now the optimal rotation for Unholy? Is UB worth keeping up, as well?
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RTFfirstpost.
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01/22/09, 3:55 PM
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#1125
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Piston Honda
Human Death Knight
Kargath (EU)
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Originally Posted by Bender222
so by default he gets some str? how much?
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quoted from the pet discussion thread
# At level 80, the ghoul has a base AP of 1167 and a base Str of 331
# Ghoul Str = (DKStr * (.7 * RavDead)). If you have the [Glyph of the Ghoul] then add + (DKStr * .4) to the formula.
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Your Ghoul has a 70% Strength Conversion even without talents and glyph
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