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Old 02/16/09, 9:10 PM   #1326
Bloody_sorcerer
Piston Honda
 
Blood Elf Death Knight
 
Malfurion
Originally Posted by Cabal View Post
First your post would belong on the Rawr thread Rawr Discussion , and if you so much as skim that very same thread, you will quickly find out that Rawr for DKs is largely a work in progress, and no where near finished. Use it to "build gear sets" at your own risk.
As of 2.1.9.3 I consider rawr to provide relatively valid gear weights, at least insofar as gear setup comparisons within the context of one spec. The only significant change between release and SVN currently is a unholy presence functionality. There may be a few quirks left in buffs, but within a working set, relative gear values should be accurate. Also, 2T7 is currently modeled, but we have no intention of implementing 4T7; for an accurate modeling of 4T7, step through the smallest basic block of rotation (probably 20 seconds worth) and determine the exact number of abilities used (decimals work just fine - you can use 3.25 death coils per rotation in rawr). Additionally, scourge strike glyph is not modeled (or selectable, for that matter).

In any case, we should be having this conversation in the rawr thread.
 
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Old 02/16/09, 11:05 PM   #1327
Milaz_
Glass Joe
 
Orc Death Knight
 
Lothar
Originally Posted by NeuroMedivh View Post
Got a question about itemization and the Rawr addon.

I did some gear modeling, and I ended up with two nearly-optimal gear sets. One is based around Obsidian Greathelm and the T7 Chest, the other is based around T7 Helm and the Undiminished BP, with most of the gear the same, just a few minor enchant and gem choices moved around. I worked on the assumption that I had to keep the 4 piece tier bonus, but I haven't really been able to model how much dps that is worth.
I think the answer to your question is pretty clear : Obsidian Helm if you are hit cap and the BP if you are not (You can calculate it with Methods numbers, which are the best we have at the moment imo).

Last edited by Milaz_ : 02/17/09 at 8:34 AM.
 
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Old 02/17/09, 1:10 AM   #1328
Goetterdaemmerung
Piston Honda
 
Blood Elf Death Knight
 
Mal'Ganis
Originally Posted by Milaz_ View Post
I agree with you those are the best two possibilities but have you checked the drop rates? According to WoWhead they are 3% and 8% respectively on Sarth 2D and Maexxna...

You could be raiding for years those boss' without ever seing these drops.
Sarth2 drops one 226 item. There are 5 226 items. There is a 20% chance Sarth2 will drop the helm. (and incidentally, if the 3% number is accurate, it implies that 85% of the data points given to wowhead were from Sarth0/Sarth1 kills)

Last edited by Goetterdaemmerung : 02/17/09 at 1:15 AM.
 
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Old 02/17/09, 1:43 AM   #1329
level12wizard
Von Kaiser
 
Orc Death Knight
 
Tichondrius
Originally Posted by Milaz_ View Post
I agree with you those are the best two possibilities but have you checked the drop rates? According to WoWhead they are 3% and 8% respectively on Sarth 2D and Maexxna...

You could be raiding for years those boss' without ever seing these drops.

Anyway, if there is someone on this earth lucky enough to get to choose between those and have the 5 T7 piece, I think the answer to your question is pretty clear : Obsidian Helm if you are hit cap and the BP if you are not (You can calculate it with Methods numbers, which are the best we have at the moment imo).
Speaking on behalf of the Undiminished Battleplate (or just about any item droprate you view through the item's page), that's an 8% drop chance when combining normal and heroic modes. Going to the boss' page and filtering by heroic mode drops shows an appropriate drop rate of 18%.
 
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Old 02/17/09, 2:42 AM   #1330
Tooya
Glass Joe
 
Orc Death Knight
 
Tichondrius
I just had a quick question really fast. To obtain maximum DPS during the unholy rotation, do i continue the rotation all over again once the 20sec is up, OR if SS(with SS Glyph) refreshes diseases do i just use BS's and SS's and dumping RP until the disease timers run out then start rotation all over again? Really confused so far I've just been using the standard unholy rotation of PS-IS-BS-BS-SS-UB-SS-SS-SS-DC-DC regardless if the SS refreshed the diseases....so yea this would really be helpful to figure out. Thank you ^^
 
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Old 02/17/09, 3:17 AM   #1331
Shimerra
Von Kaiser
 
Shimerra's Avatar
 
Tauren Death Knight
 
Mal'Ganis
That's a question for the simple Q&A thread cleverly hidden at the top of the forum that I'm amazed you had to ask. What is the point of glyphs for SS if you're going to ignore its procs and reapply diseases anyway when they don't need to be? Yes you intelligently continue to BS/SS and reapply diseases when needed.
 
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Old 02/17/09, 8:33 AM   #1332
Milaz_
Glass Joe
 
Orc Death Knight
 
Lothar
Tx to both of you. My bad. I'll erase the part on drops.

I'll keep the answer to his question though.
 
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Old 02/17/09, 8:51 AM   #1333
aroarian0
Von Kaiser
 
Blood Elf Death Knight
 
Smolderthorn
I have my rotation down pretty good but there is two things i find hard to keep track of still. I know there is a UI post but id rather get it from the Unholy DKs. Im curious if anyone has any suggestions for mods to track my boneshield and Unholy blight. I believe i tried needtoknow...but i guess im bad with mods because i couldn't figure it out for the life of me.

So does anyone have any suggestions?

Thanks.
 
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Old 02/17/09, 9:01 AM   #1334
lichdawg
Von Kaiser
 
Undead Death Knight
 
Archimonde (EU)
Originally Posted by aroarian0 View Post
I have my rotation down pretty good but there is two things i find hard to keep track of still. I know there is a UI post but id rather get it from the Unholy DKs. Im curious if anyone has any suggestions for mods to track my boneshield and Unholy blight. I believe i tried needtoknow...but i guess im bad with mods because i couldn't figure it out for the life of me.

So does anyone have any suggestions?

Thanks.
ellispis mod does the trick Ellipsis (Multi-Target DoT Timers) : WoWInterface Downloads : Buff/Debuff/Spell Mods

but people will tell you to use the simple ask/answer thread instead ;-)
 
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Old 02/17/09, 11:59 AM   #1335
Foxx2405
Don Flamenco
 
Foxx2405's Avatar
 
Blood Elf Death Knight
 
Moonglade (EU)
I was using TellMeWhen for a lot of my timers, but i switched to a secondary system for the important ones like Bone Shield, Unholy Blight and procs (to ensure that they are always up and i always utilize the procs in time)

Which is Power Auras Classic, basically it displays a big symbol anywhere on your screen, so when i miss bone shield for example i have a big green circle that flashes right in the middle, it cant be missed and is somewhat annoying practically forcing me to reapply BS to remove it. Works really well for procs like Sudden Doom / Killing Machine, but just as well for 100% uptime abilities like Unholy Blight and Bone shield.
 
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Old 02/17/09, 12:57 PM   #1336
Stein
Don Flamenco
 
Blood Elf Death Knight
 
Deathwing
I also like Power Auras Classic; I use it combined with debuff filter.
 
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Old 02/17/09, 4:15 PM   #1337
Thiris
Piston Honda
 
Thiris's Avatar
 
Blood Elf Paladin
 
Nordrassil
I ended up building my timers for Horn of Winter and Bone Shield into classtimer bars above my unit frame.



I keep my debuffs on the target frame and self buffs (filtered down) above my player frame. They never get above my rune mod, so I'm quite happy about it. Keeps most everything I "need" in the center of my screen, though I do use Power Auras to visually track things like Mirror / FC / Etc procs visually over my character and I feel like it works well.

 
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Old 02/17/09, 4:35 PM   #1338
Derivel
Von Kaiser
 
Blood Elf Death Knight
 
Lightbringer
Originally Posted by Foxx2405 View Post
I was using TellMeWhen for a lot of my timers, but i switched to a secondary system for the important ones like Bone Shield, Unholy Blight and procs (to ensure that they are always up and i always utilize the procs in time)
Yes, I currently use TellMeWhen for everything except disease timers.

You can set it to track a buff, show when it is active, and how much time is remaining (which is done in the style of OmniCC). The problem is that it seems to get confused on UB a lot when I refresh it before it runs out. May have to switch to something else as well.
 
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Old 02/17/09, 6:43 PM   #1339
thevidon
Great Tiger
 
Troll Death Knight
 
Mal'Ganis
Has anyone gotten a GM response on the Raise Dead bug? Not being able to summon a ghoul is pretty crippling......
 
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Old 02/17/09, 8:13 PM   #1340
level12wizard
Von Kaiser
 
Orc Death Knight
 
Tichondrius
There's been a few blue posts, this one on the EU forums being the most prominent: ghoul bug

I haven't been affected by the bug (been blood for PvP), but I also wasn't hit by it last time this happened right after 3.0.8. when I was actually Unholy (with NotD), still boggled as to what really triggers it. It's really amazing that they broke it again, and saying it will take a patch to fix it is hopefully false. In PvE, not having the ghoul around is a loss of roughly 15% DPS, not to mention the obvious Arena implications.

From what I understand though, you can still raise it from a humanoid corpse. There's humanoid trash in the Death Knight wing, and you might be able to use a dead (suicidal?) party member's corpse too. Not to mention killing any humanoid outside of a raid and zoning back in. Those -might- be usable workarounds for PvE, the only fights I find the ghoul really dying on anymore (when properly managed) is Heigan, Sapphiron, and sometimes Sartharion. If that's too much trouble and you're not concerned about the raid buffs, it might be a good day to try out blood or something.
 
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Old 02/17/09, 8:36 PM   #1341
 Lanky
The Drones need you, They look up to you.
 
Lanky's Avatar
 
Blood Elf Death Knight
 
Mal'Ganis
Just use the damn glyph, I haven't had any problems raising ghouls.

[e] apparently this only affects certain people? Wow. Something in Naxx maybe, which makes absolutely no sense whatsoever.

Last edited by Lanky : 02/17/09 at 8:45 PM.
 
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Old 02/17/09, 8:46 PM   #1342
dr_AllCOM3
Great Tiger
 
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Orc Death Knight
 
Blutkessel (EU)
Originally Posted by Lanky View Post
Just use the damn glyph, I haven't had any problems raising ghouls.

[e] apparently this only affects certain people? Wow. Something in Naxx maybe, which makes absolutely no sense whatsoever.
You're Frost, this most likely happens to Unholy only. I have the bug, too.

 
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Old 02/18/09, 5:31 AM   #1343
parvindk
Glass Joe
 
parvindk's Avatar
 
Gnome Death Knight
 
Throk'Feroth (EU)
I had the bug yesterday so I switched to Frost DPS to raid.

This morning I tried to raise a ghoul and it worked, so I respec'd to unholy and it kept on working, I've summoned 3 ghouls or so before going to work.

I don't know if they hotfix'd it or something, but I don't think I did anything special except changing specs and major glyphs (not even touching the Raise Dead one...)

I Hope that it'll keep on working.

~
 
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Old 02/18/09, 7:46 AM   #1344
Verne
Von Kaiser
 
Verne's Avatar
 
Human Death Knight
 
Argent Dawn (EU)
I had the ghoul bug back when the patch first came out. It lasted for a day and had worked fine ever since but it returned two days ago during Sartharion raid. Eventually I got a GM to answer my ticket and he told me that its a know bug. After that he told me to keep my ticket open so someone else could hotfix it for me.
 
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Old 02/18/09, 9:59 AM   #1345
Bullshifter
Von Kaiser
 
Blood Elf Death Knight
 
Zul'Jin
Since we're on the subject of the bug- which I hear was hotfixed early this morning, though I haven't been on to verify, I have another question (would probably be good for the pet thread, but heck we're on the subject). I ran H-Gund last night, and I swear my ghoul died 4 times during the instance- it felt nowhere near as hardy as it has since the change to NotD in 3.08- almost like the talent was bugged in such a way that the pet wasn't getting the AoE reduction. Has anyone else experienced this? I wasn't doing anything different than normal, but it just kept taking damage where it hasn't been lately.
 
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Old 02/18/09, 10:29 AM   #1346
Gumibear
Piston Honda
 
Human Death Knight
 
Medivh
Every time the ghoul bug has happened to me, I was able to fix it by getting a warlock to hellfire to death between fights so I could use Raise Ally. Something about using Raise Ally unlocks a bugged Raise Dead.
 
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Old 02/18/09, 10:55 AM   #1347
Afabar
Don Flamenco
 
Night Elf Death Knight
 
Chants Eternels (EU)
Originally Posted by Gumibear View Post
Every time the ghoul bug has happened to me, I was able to fix it by getting a warlock to hellfire to death between fights so I could use Raise Ally. Something about using Raise Ally unlocks a bugged Raise Dead.
You can cast raise dead only because the game found a dead body to transform into a ghoul.
It should consume a corpse dust if no corpse is available ( or nothing with the minor glyph).
 
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Old 02/18/09, 10:58 AM   #1348
Gumibear
Piston Honda
 
Human Death Knight
 
Medivh
Originally Posted by Afabar View Post
You can cast raise dead only because the game found a dead body to transform into a ghoul.
It should consume a corpse dust if no corpse is available ( or nothing with the minor glyph).
I could not cast Raise Dead with a player corpse around until I used Raise Ally first.
 
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Old 02/18/09, 12:28 PM   #1349
Bullshifter
Von Kaiser
 
Blood Elf Death Knight
 
Zul'Jin
Originally Posted by Gumibear View Post
I could not cast Raise Dead with a player corpse around until I used Raise Ally first.

That's what the deal was for me when I first experienced the bug after 3.08 as well. I couldn't Raise Dead period, even on humanoid corpses. The "work around" was to cast Raise Ally on a dead party member, then you could use Raise Dead normally again, and that worked, and I haven't had any problems since. However, since the bug started popping back up again, this "workaround" doesn't seem to work very well any more. However, I have heard that it has been hot-fixed earlier this morning, but I haven't been able to log on and verify whether this is indeed the case or not.
 
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Old 02/18/09, 12:40 PM   #1350
dr_AllCOM3
Great Tiger
 
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Orc Death Knight
 
Blutkessel (EU)
Today it works. Maybe there was a hotfix.

 
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