
Originally Posted by NeuroMedivh
First pass at an Unholy build. Keeping the traditional 17/0/54 format. http://talent.mmo-champion.com/?deat...0&version=9614
Current thoughts:
1) How useful is Dirge? Would these two points be better served elsewhere?
2) I skipped Imp Unholy Presence until we can do some testing on whether the faster rune cd (and 15% haste) is better than the 15% total dmg of Blood Presence. The quick in-head math tells me no, as this would be 10% increase in rune-based DPS, +15% dps of white dmg, which is always going to be less than a straight 15% across the board, especially with things like the 3sec cooldown of BCB which penalize haste. Note: If Unholy Presence has a base reduction of rune cooldown, this would change the situation obviously.
3) Only took 1 point in Epidemic due to the increase in base disease duration. The flipping of morbidity and virulence means I can no longer steal a point from Virulence. Sadface.
4) Ghoul Frenzy looks like garbage, so there's one point saved.
5) Outbreak has gone from a "well, if you have a few extra points, take it" ability to a "Don't be a moron, take this talent" one.
6) The change to PS makes me wonder a few things, namely, is 2xPS better than 1xSS, and if so, how do we best capitalize on this?
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You linked the wrong build.
1) I think dirge is still very useful. Since Unholy generally has "enough" GCD you can really utilise every bit of extra RP you can get.
Per rotation we use 5 abilities in the Dirge list so thats 25RP extra, raid buffed my death coils hit for about 3000 average, so 25/40 * 3000 = 1875 damage extra per 20 seconds. That is 94 dps.
I think thats worth it
2) This is gonna be very very interesting. At first i waved it off, since BP still gives 15% extra damage. But lets get some stuff straight here.
Unholy presence will provide:
10% extra dps from faster rune refresh
15% more white damage // Mine hangs around 20-25% in raids so that would be 3-3.75% extra dps
15% more necrosis damage // Well Necrosis is 20% of white damage, so this would add 3% on top of the white damage, which is a very small amount that is somewhere close to 1%
However with just this we're talking about ~14-15% extra dps already, which trivals blood.
So this is some great food for thought.
3) Yea the flipping is pretty sweet for other specs, but for unholy its a pain since Virulence was a great filler talent in exactly the right spot.
I'm kind of wondering how worthwhile those extra points in epidemic are. They provide extra buffer for SS refresh, so you can push out way more SS, since the change to refresh diseases rises fast the moment you have a bigger buffer.
However if that turns out to not be really needed, the extra points are wasted since they are refreshed so quickly.
4) Ghoul Frenzy seems interesting on certain fights. However I dont think anyone will take that unless they remove the channeled part. Who in gods name is gonna channel his pet for extra dps. There is only 1 spot i can think of this working... And that is on Sapphiron when I'm hiding behind an iceblock
The healing on it is nice, but imo this should be a fire and forget ability.
If they want to make that talent decent they increase the cooldown up to 1 minute, Make it a free ability (no more 1 unholy, im getting tired of these stupid 1 rune abilities that break up rotations) that does exactly what it says it does now. So every minute your ghoul heals for 30% and gets 25% haste for 15 seconds.
5) Outbreak is awesome now, must have. Unfortunately this puts more strain on the first tiers of unholy, however. I already decided that I'm gonna drop BCB
I have been checking my WWS reports lately and BCB for me only adds 2% dps. For 3 talent points I find that to be pretty subpar. And with the new internal CD it wouldnt suprise me if this number drops lower.
Just doing some quick thinking / napkin math. But raid buffed my weapon has a swing speed of around 2-2.5 seconds. That means that instead of having a 30% chance to proc it every 2-2.5 seconds i have a chance (due to the 3 sec ICD) of 30% to proc it every 4-5 seconds instead.
Thats a small nerf already.
My math is probably way off, but 30% proc chance atm means 3 procs per 10 swings on average. With the new ICD thats means you get an extra 3 swings that cant proc it, so you'll proc it 3 times per 13 swings instead, which is a 23% procrate instead of 30%
I know the nerf was aimed at dual wield, but when you toss in a 3 second ICD with 2H weapons swinging just below that 3 second mark, its a nerf to 2H as well.
Dropping BCB should make the upper part of the tree a lot more flexible. However I can not really say how valuable BCB is compared to other talents.
6) Yea the new PS needs some thinking.
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Scourge Strike (Tier 9) now deals 55% of weapon damage as Shadow damage plus 185.63, increased 9% per each of your diseases on the target. (Previously dealt 60% of weapon damage as Shadow damage plus 81, and an additional 40.5 bonus damage per disease.)
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This is the new SS. Now the thing that I'm wondering. The 9% increase is that just for the bonus damage, or for the whole strike's damage?
If its for the whole strike, that means that SS will do 82% weapon damage + 235.75; with 3 diseases up. That sounds quite interesting. (Ow and another 30% from outbreak)
If that is true, and figuring in the armor ignore. I think SS will still be our best attack.
However if the 9% applies just to the bonus damage. I'm not so sure if PS+IT<SS anymore, SS will probably remain the best however, and if not they'll surely tweak it.
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http://talent.mmo-champion.com/?deat...0&version=9614
Would probably be the build I'm thinking of right now.