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02/24/09, 11:59 AM
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#1426
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Von Kaiser
Blood Elf Death Knight
Zul'Jin
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To me, it looks like Plague Strike got a nice buff, and will hit pretty hard, especially glyphed, but it doesn't seem like it's going to scale as well as SS ultimately.
Looking at:
Plague Strike now deals 50% weapon damage plus 189 and infects the target with Blood Plague, a disease dealing Shadow damage over time. (No longer removes a HoT)
vs.
Scourge Strike (Tier 9) now deals 55% of weapon damage as Shadow damage plus 185.63, increased 9% per each of your diseases on the target. (Previously dealt 60% of weapon damage as Shadow damage plus 81, and an additional 40.5 bonus damage per disease.)
It just seems that once we get geared into Ulduar and whatnot, Scourge Strike will have far outstripped it. Am I missing something? PS will scale with weapons and stuff, but SS will scale exactly as well + the 9% per disease rather than the +40 damage per disease as before, whereas PS doesn't get any scaling from diseases.
To me the PS buff looks more like a buff to a spec that is offspecing into Unholy, such as 0/51/20, rather than a serious buff to Deep Unholy.
edit- Hmm, looking at it closer, perhaps that glyph would actually provide more scaling for PS than SS receives from diseases. I'm confused now, lol...
edit #2- just realized that PS is mitigated by armor, so more than likely will never scale quite like SS does ultimately.
Last edited by Bullshifter : 02/24/09 at 12:47 PM.
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02/24/09, 12:52 PM
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#1427
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Piston Honda
Human Death Knight
Frostmane
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Originally Posted by Bullshifter
To me, it looks like Plague Strike got a nice buff, and will hit pretty hard, especially glyphed, but it doesn't seem like it's going to scale as well as SS ultimately.
Looking at:
Plague Strike now deals 50% weapon damage plus 189 and infects the target with Blood Plague, a disease dealing Shadow damage over time. (No longer removes a HoT)
vs.
Scourge Strike (Tier 9) now deals 55% of weapon damage as Shadow damage plus 185.63, increased 9% per each of your diseases on the target. (Previously dealt 60% of weapon damage as Shadow damage plus 81, and an additional 40.5 bonus damage per disease.)
....snip....
I'm confused now, lol...
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Fine... Here's my math:
2200 wpndmg
45% crit
Mitigation after new Sunders/FF = ~60-61% damage goes through on bosses
PS
(0.5 * WPNDMG + 189)*(1+Critchance*Vicious Strikes)*Outbreak*Rage of rivendare*PS Glyph*Mitigation =
(0.5*2200+189)*(1+(.45+.06)*1.3)*1.45*1.1*1.6*.6 = 3282.29 avg PS damage
SS (Assuming a humble Arthritic Binding Sigil)
(0.55* WPNDMG + 185 +(Sigil damage 203)+(0.09*Disease Count*WPNDMG))*(1+Critchance*Vicious Strikes)*Outbreak*RoR*EbonP =
(0.55*2200+185+203+(0.09*3*2200))*(1+(.45+.06)*1.3)*1.3*1.1*1.13 = 5890.43 avg SS damage
If you see any errors let me know. Edit: I didn't include the 5% crit gained from 2p T7.
Aside from double Death rune situations SS is still the king with current gear (even more so with Sigil of Awareness)
Last edited by methods : 02/24/09 at 1:10 PM.
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02/24/09, 12:57 PM
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#1428
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Don Flamenco
Blood Elf Death Knight
Moonglade (EU)
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Originally Posted by Mulgero
Doesn't really matter it will not break rotation since you will use blood tap before frenzy and you're set. Bit like how frosties use BT before UA.
I know I'm beating dead horse with unholy presence until some other changes but haste from UP is direct buff also for ghoul, gargoyle and maybe even for army (can't remember did they get benefit from haste or not). I really hope that they make UP worth while for unholy...
Well there it is in the above post 32rp DC's. Still leaves propably 1 GCD short at least but damage haste for pets should make both presence quite even I would guess (I hope).
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Originally Posted by h4rr0d
What about BS->BT->GF? (could even be macro'd since BT doesn't cause GCD iirc)
Anyway, I'm realy wondering how's new unholy rotation going to look...
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Originally Posted by Fugazor
GF cooldown - 30 sec, BT cooldown - 60 sec. Not to mention BT is still needed to refresh Bone Shield on many fights. Hopefully GF cost will be changed to RP or Blood Rune before release.
You could also use Bone Shield/PS + GF with 2 death runes and then 30 sec later use BT on next CE.
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As Fugazor said, GF is twice as often as BT, so this isnt the best option. And I personally indeed use BT to refresh BS when needed.
Originally Posted by Mulgero
- Glyph of Plague Strike -- Your Plague Strike does 60% additional damage.
- Plague Strike now deals 50% weapon damage plus 189 and infects the target with Blood Plague, a disease dealing Shadow damage over time.
- 1 rune
- Outbreak gives 45% damage to plaguestrike
vs.
- Scourge Strike (Tier 9) now deals 55% of weapon damage as Shadow damage plus 185.63, increased 9% per each of your diseases on the target.
- Outbreak gives 30% damage to SS
- 2 runes
By looking those stats single PS will do same damage than SS or am I missing something? If this is true more or less then also epidemic is totally worthless and so will be SS glyph. Maybe not bad thing but feels kinda weird if you ask me. Also I wouldn't count on 4p T7 since T8 is coming and new sigils... who knows...
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Hmm. At first I hadn't seen the insane PS glyph yet. I'm very skeptic that will actually make it to live. But lets get some things straight.
PS modifiers:
50% weapon damage + 189 dmg
45% dmg increase from Outbreak
60% dmg increase from glyph
----------------------------------- Total
116% weapon dmg + 438.48 dmg // For 1 unholy rune
SS modifiers:
55% weapon dmg + 185.63
27% dmg increase with 3 diseases up
30% dmg increase from outbreak
13% dmg increase from Ebon Plaguebringer
------------------------------------------ Total
112.61% weapon dmg + 346.32 // For 1 Unholy + 1 Frost rune
Now its important to note that SS is ignoring armor. However for the cost of an extra rune thats a heavy price.
This worries me a bit, and I hope they kept this in mind, this seems like a pretty dodgy situation for deep unholy.
As for the glyphs. The new ones will make it very hard.
IMO the ghoul and Deathcoil ones are must haves.
Besides that it gets a lot harder.
- Scourge Strike: I still love this glyph if only for the fact it gives dynamic to an otherwise static rotation.
- Unholy Blight: Basically instead of doing 3 UBs per minute we do 2 per minute. So you get 1 extra DC per minute. Which is around 50 dps or so.
- Plague Strike: This is an extremely strong glyph in its current incarnation. And it might just turn out that we will be using this one for deep unholy, together with desecration.
As for the pestilence glyph, to be honest it sounds a bit like its a minor glyph. That aside, I doubt its a real option for unholy as PT doesnt turn blood glyphs into death glyphs.
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02/24/09, 1:13 PM
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#1429
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Von Kaiser
Blood Elf Death Knight
Zul'Jin
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Thanks Methods for putting the math on it for me 
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02/24/09, 1:14 PM
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#1430
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Glass Joe
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I don't think the plague strike glyph is meant for unholy builds per say. Its just more of an incentive for frost and blood dks to actually use it and not do single disease or diseaseless specs. Unholy DKs were the only ones using blood plague regularly, and we have the benefit of the SS glyph to compensate. Also it'll be nice to have a 3rd glyph option that will actually see a more tangible dps increase. SS glyph, and glyph of the ghoul are already kinda consensus choices. Now we have DC and UB glyphs as well. I'm more partial too the UB glyph personally, and I'm a bit lazy now to do the math to figure out which one will net a greater dps increase.
I mean at least on paper looks like Unholy 2H got buffed overall, especially with the new outbreak talent and the new disease scaling system. I think personally I get 26 to 29% of overall dmg from SS, which means an 8 to 9% increase in dps for 3 talent points. Also the 9% bonus on SS damage should also be an overall increase as well. With Betrayer + Awareness unbuffed the new math would indicate I get 170ish bonus dmg per disease, which is almost twice the benefit listed currently. All that will scale with raid buffs. Looking forward to 10k scourge strikes on a regular basis once 3.1 hits hehe
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02/24/09, 1:40 PM
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#1431
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Don Flamenco
Blood Elf Death Knight
Deathwing
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Are the stat weights in the OP still the best ones for unholy?
Anyone feel like guessing how much impact 3.1 will have on stat weights?
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02/24/09, 2:03 PM
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#1432
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Piston Honda
Troll Death Knight
Lightning's Blade
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With what I'm seeing in the patch, I might be looking at a PS Spam build, something like this 17/0/54 in Unholy Presence with a Rotation as follows:
PS(15) > IT(35) > DC(3) > PS(18) > IT(38) > DC(6) > Blood Tap(16)[No GCD] > PS(31) > BS(41) > UB(1)
PS(16) > IT(36) > DC(4) > PS(19) > IT(39) > DC(7) > BS(17) > PS(32) > DC(0)
I would have the IT, PS, and DC Glyphs and it is a 9 piece rotation which I think fits fairly well. Points can be taken out of BCB to put into Impurity.
I see a lot of people saying BCB isn't too good now but that's only assuming your weapon speed is below 3.00 (Though in Unholy Presence, That would be true).
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02/24/09, 2:42 PM
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#1433
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Von Kaiser
Blood Elf Death Knight
Azshara (EU)
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Originally Posted by Kyruski
With what I'm seeing in the patch, I might be looking at a PS Spam build, something like this 17/0/54 in Unholy Presence with a Rotation as follows:
PS(15) > IT(35) > DC(3) > PS(18) > IT(38) > DC(6) > Blood Tap(16)[No GCD] > PS(31) > BS(41) > UB(1)
PS(16) > IT(36) > DC(4) > PS(19) > IT(39) > DC(7) > BS(17) > PS(32) > DC(0)
I would have the IT, PS, and DC Glyphs and it is a 9 piece rotation which I think fits fairly well. Points can be taken out of BCB to put into Impurity.
I see a lot of people saying BCB isn't too good now but that's only assuming your weapon speed is below 3.00 (Though in Unholy Presence, That would be true).
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An Unholy rotation that ignores SS in favor of PS is bound to fail like the disease-less rotations Blood uses currently. It violates the design philisophy. There is no way that the PS Glyph will survive the PTR in its current form.
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02/24/09, 2:45 PM
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#1434
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Piston Honda
Troll Death Knight
Lightning's Blade
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Originally Posted by Nerub
An Unholy rotation that ignores SS in favor of PS is bound to fail like the disease-less rotations Blood uses currently. It violates the design philisophy. There is no way that the PS Glyph will survive the PTR in its current form.
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But for the time being, whether or not the PS glyph succeeds, does this build look somewhat alright? Because it seems like it will have a more solid rotation and more overall DPS than using SS from what I can see.
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02/24/09, 2:46 PM
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#1435
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Don Flamenco
Orc Death Knight
Jaedenar (EU)
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Quick numbers from Silvermoon heroic dummy on PTR with 17/0/54 and Sigil of Awarness:
(skill - avg. hit / avg. crit)
SS - 3300 / 7850
PS - 1350 / 3300
IT - 950 / 2100
It seems that PS glyph works only on additional damage not weapon damage. Tooltip says "72 to 73% plus 395" with 3/3 Outbreak and PS glyph and above numbers seems to confirm that. Question is: intended or bugged?
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02/24/09, 3:00 PM
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#1436
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Von Kaiser
Blood Elf Death Knight
Zul'Jin
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Originally Posted by Fugazor
Quick numbers from Silvermoon heroic dummy on PTR with 17/0/54 and Sigil of Awarness:
(skill - avg. hit / avg. crit)
SS - 3300 / 7850
PS - 1350 / 3300
IT - 950 / 2100
It seems that PS glyph works only on additional damage not weapon damage. Tooltip says "72 to 73% plus 395" with 3/3 Outbreak and PS glyph and above numbers seems to confirm that. Question is: intended or bugged?
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My money would be on intended. It would completely boggle my mind if they designed our new tree to exclude the talented strike in any form or fashion, which making the PS glyph work on weapon damage as well would appear in danger of doing.
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02/24/09, 3:15 PM
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#1437
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Piston Honda
Human Death Knight
Frostmane
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Originally Posted by Bullshifter
My money would be on intended. It would completely boggle my mind if they designed our new tree to exclude the talented strike in any form or fashion, which making the PS glyph work on weapon damage as well would appear in danger of doing.
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The talent itself says increase damage which would mean all damage and not the base multiplier. So for example:
PS = (.5*WPNDMG+base)*(1+outbreak%)*(1+ps glyph%)
At least that's how most of the modifiers have worked in the past when labeled the same way.
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02/24/09, 3:15 PM
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#1438
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Piston Honda
Troll Death Knight
Lightning's Blade
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Originally Posted by Fugazor
Quick numbers from Silvermoon heroic dummy on PTR with 17/0/54 and Sigil of Awarness:
(skill - avg. hit / avg. crit)
SS - 3300 / 7850
PS - 1350 / 3300
IT - 950 / 2100
It seems that PS glyph works only on additional damage not weapon damage. Tooltip says "72 to 73% plus 395" with 3/3 Outbreak and PS glyph and above numbers seems to confirm that. Question is: intended or bugged?
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This would completely change my intended build. I think most of us were assuming it would add an additional 60% weapon damage. I could see blizz doing something like this. I'm tempted to say it's intended, and if so, ignore my previous post on the possible PS build.
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02/24/09, 3:17 PM
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#1439
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Von Kaiser
Blood Elf Death Knight
Azshara (EU)
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Originally Posted by Fugazor
Quick numbers from Silvermoon heroic dummy on PTR with 17/0/54 and Sigil of Awarness:
(skill - avg. hit / avg. crit)
SS - 3300 / 7850
PS - 1350 / 3300
IT - 950 / 2100
It seems that PS glyph works only on additional damage not weapon damage. Tooltip says "72 to 73% plus 395" with 3/3 Outbreak and PS glyph and above numbers seems to confirm that. Question is: intended or bugged?
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So it is 0,50*1,45=0,725 for Outbreak. The PS Glyph only affecting bonus damage instantly turns it craptastic again.
Last edited by Nerub : 02/24/09 at 3:22 PM.
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02/24/09, 3:19 PM
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#1440
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Don Flamenco
Blood Elf Death Knight
Moonglade (EU)
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Originally Posted by Fugazor
Quick numbers from Silvermoon heroic dummy on PTR with 17/0/54 and Sigil of Awarness:
(skill - avg. hit / avg. crit)
SS - 3300 / 7850
PS - 1350 / 3300
IT - 950 / 2100
It seems that PS glyph works only on additional damage not weapon damage. Tooltip says "72 to 73% plus 395" with 3/3 Outbreak and PS glyph and above numbers seems to confirm that. Question is: intended or bugged?
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Awesome, that got me worried
This seems intended, and fortunately this means we wont get any funky PS based rotations going.
Also makes PS glyph somewhat useless, but I guess with all the new glyphs thats something we don't really mind.
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Ghoul Frenzy is nice idea but with same error as previous version of CE. It needs either to cost FU, B or RP, otherwise it will feel wrong.
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Your quote from the 3.1 topic. Totally agreed, I'm really disappointed that blizzard doesn't yet realize that anything non-FU/B/RP is totally worthless unless we can have something worthwile to spend single F / U runes on, which we dont really. Icy Touch and Plague Strike are (the latter after this change) options, but i very much dislike using those attacks as a filler.
I hope blizzard changes their mind and either make it a FU ability (maybe slightly stronger) or an RP ability. (I don't really favor blood since that also would mess up our rotations)
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02/24/09, 3:26 PM
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#1441
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Von Kaiser
Human Death Knight
Fenris
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SS Live vs. PTR:
Live: common 17/0/54 build
PTR: this 17/0/54 build
format: LIVE; PTR
count: 100; 100
#hit: 59; 63
avg hit: 2657; 3348
#crit: 39; 35
avg crit: 6500; 7725
Incidentally, unbuffed dps went from 2950 to 3150; no gargoyle.
Last edited by aldy : 02/24/09 at 6:22 PM.
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02/24/09, 3:28 PM
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#1442
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Von Kaiser
Night Elf Death Knight
Shadowsong (EU)
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Originally Posted by Fugazor
Quick numbers from Silvermoon heroic dummy on PTR with 17/0/54 and Sigil of Awarness:
(skill - avg. hit / avg. crit)
SS - 3300 / 7850
PS - 1350 / 3300
IT - 950 / 2100
It seems that PS glyph works only on additional damage not weapon damage. Tooltip says "72 to 73% plus 395" with 3/3 Outbreak and PS glyph and above numbers seems to confirm that. Question is: intended or bugged?
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Thanks for the info I'm kinda relieved. I don't really want odd PS screw things up. We don't know about future sigils but I'm not likely seeing Awareness ever unless I get really really lucky so PS/SS difference will be smaller but still looks that 1xSS will outperform 2xPS regardless of sigil.
Now they only need to make UP better or least par with BP and unholy looks set aside some tweaking here and there.
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02/24/09, 3:35 PM
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#1443
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Piston Honda
Human Death Knight
Frostmane
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Originally Posted by Mulgero
Thanks for the info I'm kinda relieved. I don't really want odd PS screw things up. We don't know about future sigils but I'm not likely seeing Awareness ever unless I get really really lucky so PS/SS difference will be smaller but still looks that 1xSS will outperform 2xPS regardless of sigil.
Now they only need to make UP better or least par with BP and unholy looks set aside some tweaking here and there.
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This is on a dummy.... Try adding about 20% more damage to PS's average due to armor debuffs not being present.
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02/24/09, 3:49 PM
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#1444
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Von Kaiser
Blood Elf Death Knight
Zul'Jin
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Originally Posted by methods
This is on a dummy.... Try adding about 20% more damage to PS's average due to armor debuffs not being present.
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Hmm, that muddies the picture a little, but it still looks like SS would come out slightly ahead...with the Sigil of Awareness =P
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02/24/09, 4:03 PM
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#1445
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Von Kaiser
Human Death Knight
Fenris
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I ran some tests to see if Black Ice has +10% shadow dmg like the patch notes say, but it doesn't atm (based on a comparison of 0/5/54 vs 0/10/54; 80 SS each, 50 DC each, 150 UB each).
Whether the patch notes or the talent calculator is correct is unknown.
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02/24/09, 5:01 PM
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#1446
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Von Kaiser
Human Death Knight
Executus (EU)
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Patch notes are not a reliable source of info, especially for an early build PTR.
I'd go with what is in the game atm, which is exactly what the talent calculator on mmo-champ is based on.
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Remember everything, forget nothing!
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02/24/09, 5:17 PM
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#1447
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Piston Honda
Human Death Knight
Frostmane
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Just did some math with the new 'Ghoul frenzy'.
If we somehow found a way to use it twice every minute without screwing up rotations it would be worth roughly 50dps for Unholy 17/0/54. Using it once every minute assuming BT its worth roughly 25dps.
So... SKIP! I wonder if they know this. Change it to RP and it would still be hard to justify... maybe equal to a 32rp deathcoil per use.
Last edited by methods : 02/24/09 at 6:00 PM.
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02/24/09, 5:19 PM
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#1448
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Von Kaiser
Orc Death Knight
Bonechewer
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Some quick and cheap empirical data: I beat on the target dummy using 17/0/54 and was doing around 2,500 (without using gargoyle or ghoul or other cooldowns), whereas just yesterday on Live I was doing some tests with diseaseless blood and could only get around 2,400 (again without DRW or ghoul or cooldowns). And this is without changing Glyphs. It remains to be seen how ghoul/drw stack up against ghoul/gargoyle, but at least based on this test I was very heartened because I loathe diseaseless blood.
More interestingly (and the real point of this post) I also respecced slightly to get Imp Unholy Presence to see how that would go, figuring that 9 second Rune Cooldowns would mean more specials and faster RP. DPS dropped by around 100, but I was so far under the GCD cap that I was doing a lot of standing around with nothing to do, including HoW and Rune Tap at every cooldown. "So," thought I, "if only I had more RP to spare to fill up those GCDs this might actually be viable."
Lo and behold, new Glyphs are available: Glyph of Death Coil: reduces RP cost by 8
Glyph of Unholy Blight: increases duration by 10 seconds That's 20% more Death Coils from the DC Glyph, and a free DC once a minute from the UB savings. I'm not sure I could use all that extra RP in Blood Presence, but in Unholy Presence I could.
I'll try to get my hands on those glyphs tonight and report back some numbers. Dual spec rocks for this kind of A-B testing, by the way.
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02/24/09, 6:55 PM
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#1449
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Don Flamenco
Blood Elf Death Knight
Moonglade (EU)
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Originally Posted by Neckface
Some quick and cheap empirical data: I beat on the target dummy using 17/0/54 and was doing around 2,500 (without using gargoyle or ghoul or other cooldowns), whereas just yesterday on Live I was doing some tests with diseaseless blood and could only get around 2,400 (again without DRW or ghoul or cooldowns). And this is without changing Glyphs. It remains to be seen how ghoul/drw stack up against ghoul/gargoyle, but at least based on this test I was very heartened because I loathe diseaseless blood.
More interestingly (and the real point of this post) I also respecced slightly to get Imp Unholy Presence to see how that would go, figuring that 9 second Rune Cooldowns would mean more specials and faster RP. DPS dropped by around 100, but I was so far under the GCD cap that I was doing a lot of standing around with nothing to do, including HoW and Rune Tap at every cooldown. "So," thought I, "if only I had more RP to spare to fill up those GCDs this might actually be viable."
Lo and behold, new Glyphs are available: Glyph of Death Coil: reduces RP cost by 8
Glyph of Unholy Blight: increases duration by 10 seconds That's 20% more Death Coils from the DC Glyph, and a free DC once a minute from the UB savings. I'm not sure I could use all that extra RP in Blood Presence, but in Unholy Presence I could.
I'll try to get my hands on those glyphs tonight and report back some numbers. Dual spec rocks for this kind of A-B testing, by the way.
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With the 4xT7 and the DC glyph you need something like 13.10 GCDs to fit everything in, and in a 20 sec rotation you have 13. So unholy WILL change from a laid back, to a tight rotation.
With this in mind, i doubt its worth getting Glyph of Unholy Blight, seeing as the extra RP we'd gain with that seems to get wasted anyway.
Unholy Presence even with the change will never be a real option though.
My previous comparison was way incomplete. If we really state everything we get:
Blood Presence:
+ 15% damage on white dmg
+ 15% damage on strikes
+ 15% damage on other yellow damage (diseases / etc)
NOTE: Necrosis actually double dips in BP, since it gets a boost of both the white dmg and on itself
Unholy Presence:
+ 15% white damage
+ Pet damage (this is very unclear, pets dont get 100% haste, closer to something like 50%, but since Claw doesnt benefit from haste, i think we should assume about 5% dmg for the ghoul and 7.5% for the gargoyle)
+ 10% strike damage (in the best case scenario, which proven by a few post back is not true)
+ 10% RP ability dmg ( you generate RP faster, so you get more DCs )
NOTE: diseases / Wandering Plague none of those benefit from unholy presence
Ultimately that gives:
Blood: +5% strike damage / +15% other yellow damage (inc Necrosis) except for RP abilities
vs
Unholy: +5-7.5% pet damage
I think its pretty clear this isnt worth it.
I think that even if they would lower the rune cooldown to 8 seconds instead of 9, BP would still be better. The benefit of UP are just too limted, since haste doesnt affect yellow damage, and the lower rune CD only affects actual rune abilities.
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EDIT:
By the way, does anyone have any information about a possible gargoyle change yet ?
Gargoyle was suppose to get (re-)buffed closer to its original design since it is now a 51 pointer.
Last edited by Foxx2405 : 02/24/09 at 8:38 PM.
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02/24/09, 7:48 PM
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#1450
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Glass Joe
Orc Death Knight
Wrathbringer (EU)
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Originally Posted by Foxx2405
...
EDIT:
By the way, does anyone have any information about a possible gargoyle change yet ?
Gargoyle was suppose to get (re-)buffed closer to its original design since it is now a 51 pointer.
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From the PTR: Gargoyle still lasts 30 seconds and did in some tests on the Boss Target Dummy ~1480 DPS (summoned with at least 2/3 proccs active).
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