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Old 03/06/09, 11:56 PM   #1576
Aram
Glass Joe
 
Worgen Death Knight
 
Aerie Peak
One thing he forget to mention is that the Runemaster puts down runes that increase damage by 50% while you stand in them. That type of buff can skew any DPS data.

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Old 03/07/09, 1:28 AM   #1577
aldy
Von Kaiser
 
Human Death Knight
 
Fenris
No offense to you, but I think PS spam is stupid for a deep unholy build and I hope blizzard ensures SS is better than 2xPS before it goes live.

Also, the official patchnotes have an important clarification, Rune of FC has been changed to 15% but its proc chance has doubled. Still a nerf but not as bad.

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Old 03/07/09, 6:41 AM   #1578
Marloc
Banned
 
Human Death Knight
 
Shattered Hand (EU)
SS should already be better, as long as they remove the 20% bug - or update the tooltip so we can bench SS for a few patches - it's fine :>

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Old 03/07/09, 7:09 AM   #1579
Bloodmourne
Glass Joe
 
Bloodmourne's Avatar
 
Human Death Knight
 
Cenarius
undocumented change off mmo champion:
Ghoul Frenzy cooldown has been removed.

imo still not worth it being that it costs an unholy rune. Would like to see or do some experiments with this though

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Old 03/07/09, 7:36 AM   #1580
Foxx2405
Don Flamenco
 
Foxx2405's Avatar
 
Blood Elf Death Knight
 
Moonglade (EU)
Originally Posted by Netherwind View Post
Okay, so BCB is back to being useful...how useful is the death coil glyph now that it's 15% damage instead of 8 runic power?

A no-cooldown Ghoul Frenzy really doesn't make up for the loss of dps from that Unholy rune still, I don't have the numbers for it right now, but I figured SS was more damage than a perma-hasted pet?

Has anyone tested SS now to see if that was just a tooltip nerf and that it's the same damage? Because that might account for the damage loss we've been noticing, I can't get on the ptr right now to check out the damage though .
Useful is a big word.

Its still only 2% dps for 3 points, one of the weaker talents we have. I probably still wont invest points in it, unless i really have the points to spare.
Although maybe Dark Conviction is worse.

[e]:
Just to add, i think the change to glyph of deathcoil is awesome. Yes it IS dps wise a loss. But it will keep unholy in a more controlled rotation.

Also, this change just head shotted Improved Unholy Aura (Although the movement speed is still decent), for 2H unholy.

Last edited by Foxx2405 : 03/07/09 at 8:16 AM.

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Old 03/07/09, 7:42 AM   #1581
Foxx2405
Don Flamenco
 
Foxx2405's Avatar
 
Blood Elf Death Knight
 
Moonglade (EU)
Originally Posted by Treytreyex View Post


<Exodus> Ysondre, Downs Iron Council Hard Mode.
I figured since a lot of people are only getting to test on dummies that people might be interested in dps in an actual encounter.

Basically specced 17/0/54 with the rotation:
IT, PS, BS, BS, SS, UB, DC
IT, PS, PS, PS, SS, DC, DC
repeat

If you couldn't tell my dps ended up around 6600 on a fight with A LOT of movement.

Send me a PM for any questions
Thats nice dps, but still i'm fairly sure that doing a full SS rotation is higher dps.

Assuming your rotation was perfect recount seems to agree as 2x SS is better than 4x PS. Thus 1x SS > 2x PS.

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Old 03/07/09, 4:52 PM   #1582
Devnex
Von Kaiser
 
Human Death Knight
 
Stormreaver
This is probably the build I'm going to be going with if the 3.1 ptr goes live as is. I really wish they'd just switch back Virulence and Morbidity. Blood caked blade is just too little of my dps to invest the points in it when I need so many everywhere else.

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Old 03/07/09, 8:05 PM   #1583
Foxx2405
Don Flamenco
 
Foxx2405's Avatar
 
Blood Elf Death Knight
 
Moonglade (EU)
On another note...

Is anyone a bit disappointed with the loot that so far seems to drop in Ulduar. From what ive seen 90% of the plate dps items contains armor penetration.
With only about 25-30% of our damage coming from attacks that are affected by armor, i fear we will be looking at a slim selection of gear.

It seems all gear either has haste or armor penetration. Although the former might be worth more now that it got buffed, we still don't get any solid benefit from it.

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Old 03/07/09, 8:09 PM   #1584
Tenaka
Glass Joe
 
Orc Death Knight
 
Feathermoon
Originally Posted by Foxx2405 View Post
On another note...

Is anyone a bit disappointed with the loot that so far seems to drop in Ulduar. From what ive seen 90% of the plate dps items contains armor penetration.
With only about 25-30% of our damage coming from attacks that are affected by armor, i fear we will be looking at a slim selection of gear.

It seems all gear either has haste or armor penetration. Although the former might be worth more now that it got buffed, we still don't get any solid benefit from it.
Yes, very disappointed Same with the new badge gear also

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Old 03/07/09, 9:26 PM   #1585
Marloc
Banned
 
Human Death Knight
 
Shattered Hand (EU)
Well, the new blade is absolutely fantastic :P

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Old 03/08/09, 3:34 AM   #1586
aldy
Von Kaiser
 
Human Death Knight
 
Fenris
Most of the new gear has been terrible; overloaded on stamina, a minimal increase in strength, and a lot of armor pen. They seem to be pushing ArP heavily to correct the low opinions of it formed during this tier of raiding.
The new bracers from kologarn are actually inferior to the ones in Naxx from gothik.

Also, "absolutely fantastic" seems a bit strong for the sword. I'd like hit instead of the ArP, and 3.6 or slower, but hey strength instead AP is great, and two sockets is great so that you can stack 2 str gems and not get the ibudget penalty for it.

Last edited by aldy : 03/08/09 at 4:25 AM.

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Old 03/08/09, 7:02 AM   #1587
Foxx2405
Don Flamenco
 
Foxx2405's Avatar
 
Blood Elf Death Knight
 
Moonglade (EU)
Originally Posted by Marloc View Post
Well, the new blade is absolutely fantastic :P
It still has armor penetration, useless for 75%+ of our attacks.

I'll probably take it because it guess its one of the best weapons dropping in ulduar, but the blade is far from absolutely fantastic. Unless you're blood that is, then it is.

Death's Bite was an absolutely fantastic weapon for its ilevel. If only the armor penetration was hit, than this sword would be worshiped.
I know my guild mate who's retri is also rather disappointed with all the armor penetration.

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Old 03/08/09, 8:13 PM   #1588
Marloc
Banned
 
Human Death Knight
 
Shattered Hand (EU)
its 2x gems, dont disregard 32stength on-top.

Yes, ArP is a bit blergh but hey - they push toward making it good, in the end it probably will be alongside with haste.

All in all, I am dissapointed with the ArP on gear, but as I stated above, they wont force feed us ArP and keep it absolute shit

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Old 03/08/09, 10:14 PM   #1589
Lujaar
King Hippo
 
Lujaar's Avatar
 
Orc Death Knight
 
Mal'Ganis
Originally Posted by aldy View Post
No offense to you, but I think PS spam is stupid for a deep unholy build and I hope blizzard ensures SS is better than 2xPS before it goes live.
Look at Treytreyex's numbers again. Assuming his PS and SS average hits held up over a larger sample size, he actually lost DPS on those deathrune PS's. His scourge strikes are hitting for slightly more damage than two plague strikes. The advantage of PSx2 is that PS's put down desecration, and with no epidemic he wouldn't have needed to do that anyway.

His spec looks like an experimental PS-spam build, and the experiment seems to show that SS > PSx2 even in a spec that favors PS as much as possible. Given that, he'd probably also gain DPS by shifting some talent points a little closer to traditional unholy. His spec skips Epidemic and Dirge to take Morbidity and full Desecration.

Fake edit: I'm playing around with this spec a bit, and some of the choices in the new unholy tree are really harsh. PS being better has the side effect of making Desecration worthwhile. Even if PSx2 is slightly worse than SS, throwing PSx2 to keep up desecration is still a net DPS gain. If we can't comfortably ignore desecration anymore, those points have to come out of somewhere, which means NotD and unholy aura. Between that and trying to justify 3/3 Morbidity for AoE and offtanking, the new max-DPS unholy will likely give up a lot of utility. I'm especially not happy about maybe giving up NotD, which was designed on the assumption that every unholy build would take it without a second thought.

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Old 03/09/09, 5:54 AM   #1590
Foxx2405
Don Flamenco
 
Foxx2405's Avatar
 
Blood Elf Death Knight
 
Moonglade (EU)
Originally Posted by Marloc View Post
its 2x gems, dont disregard 32stength on-top.

Yes, ArP is a bit blergh but hey - they push toward making it good, in the end it probably will be alongside with haste.

All in all, I am dissapointed with the ArP on gear, but as I stated above, they wont force feed us ArP and keep it absolute shit
Yea unfortunately the only thing that does is make classes/specs which benefitted from it benefit more from it and specs that dont benefit from it are unchanged.

Warriors Rogues (combat) and blood DK benefit a lot from it with a high portion of their damage being physical. Rogues (assassination) / Shamans and Retridins benefit less from it with poison / magic and holy damage. Unholy probably benefits the least from armor penetration.

Not saying the sword isnt good, because it is.

But it's once again having to coop with a weapon that doesnt seem optimal at first glance ( yes BoH im looking at you !). Who knows though, there might be a weapon a la Death's Bite in there somewhere.
If not I'll gladly settle with such a sword, i just feel like part of it is so wasted

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Old 03/09/09, 8:54 AM   #1591
Carra
Von Kaiser
 
Gnome Death Knight
 
Stormrage (EU)
Originally Posted by Foxx2405 View Post
Yea unfortunately the only thing that does is make classes/specs which benefitted from it benefit more from it and specs that dont benefit from it are unchanged.

But it's once again having to coop with a weapon that doesnt seem optimal at first glance ( yes BoH im looking at you !). Who knows though, there might be a weapon a la Death's Bite in there somewhere.
Yes, seeing how 70% of our damage comes from spells, I just can't see apr being worth taking.

And BoH is a mixed bag. Sure, it's the best in slot weapon but all those wasted stats. If only that haste was hit. And that agility strength And... But that's the case with rings, necklaces and cloaks too.

I would be happy if they add some properly itemized gear for plate DPS this time. +Strength DPS rings, cloaks, necklaces, one hand weapons for dw. Any word on these? Or will we end up with a 1h tank axe being the best dw weapon again?

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Old 03/09/09, 9:37 AM   #1592
Nerub
Von Kaiser
 
Nerub's Avatar
 
Orc Death Knight
 
Azshara (EU)
Originally Posted by Carra View Post
Yes, seeing how 70% of our damage comes from spells, I just can't see apr being worth taking.

And BoH is a mixed bag. Sure, it's the best in slot weapon but all those wasted stats. If only that haste was hit. And that agility strength And... But that's the case with rings, necklaces and cloaks too.

I would be happy if they add some properly itemized gear for plate DPS this time. +Strength DPS rings, cloaks, necklaces, one hand weapons for dw. Any word on these? Or will we end up with a 1h tank axe being the best dw weapon again?
Read through the last posts over at MMO Champion, there are several new rings/amulets with tons of strength on them.

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Old 03/09/09, 9:47 AM   #1593
methods
Piston Honda
 
methods's Avatar
 
Human Death Knight
 
Frostmane
Originally Posted by Marloc View Post
its 2x gems, dont disregard 32stength on-top.

Yes, ArP is a bit blergh but hey - they push toward making it good, in the end it probably will be alongside with haste.

All in all, I am dissapointed with the ArP on gear, but as I stated above, they wont force feed us ArP and keep it absolute shit
Not going to happen. The last I heard it was a 30% buff coming to ArP. In order for ArP to be good for Unholy they would have to buff it so much that Blood and other Melee DPS classes would get way too much out of it. We just don't have a good enough physical to magic ratio to make it even remotely viable.

I'd expect some changes to some of those items before 3.1 is complete just due to the carbon copy nature of some of them. Here's hoping it's not JUST axes this time (<3 Orcs but Humans need love too...)

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Old 03/09/09, 10:04 AM   #1594
bathoz
Von Kaiser
 
Blood Elf Paladin
 
Whisperwind
Originally Posted by Lujaar View Post
Fake edit: I'm playing around with this spec a bit, and some of the choices in the new unholy tree are really harsh. PS being better has the side effect of making Desecration worthwhile. Even if PSx2 is slightly worse than SS, throwing PSx2 to keep up desecration is still a net DPS gain. If we can't comfortably ignore desecration anymore, those points have to come out of somewhere, which means NotD and unholy aura. Between that and trying to justify 3/3 Morbidity for AoE and offtanking, the new max-DPS unholy will likely give up a lot of utility. I'm especially not happy about maybe giving up NotD, which was designed on the assumption that every unholy build would take it without a second thought.
It might also require some half arsing. Like 1/2 Notd etc. Also tossing dark conviction on the curb.

I haven't been able to get on the PTR for bizarre reasons that I haven't seen anyone else have, so I'm going to have to ask someone else to give my rotation a go. I'd been quiet about it because the numbers hadn't seemed to back up doing it (especially with vaious nerfs), but those latest numbers seem to put it back on the table.

Specifically, the frostesque:

BT before the pull
PS, SS, SS, BS, Dump
PS, SS, BS, SS, Dump.

Spec

The glyph of SS does the work of keeping frost fever up.

If anyone could test it, I'd be much appreciated.

PS. Secondary point: would glyph of DC ever compare with Glyph of the ghoul?

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Old 03/09/09, 10:31 AM   #1595
Marloc
Banned
 
Human Death Knight
 
Shattered Hand (EU)
Why would you not use DC, Ghoul, SS?

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Old 03/09/09, 10:47 AM   #1596
egnor
Glass Joe
 
Draenei Death Knight
 
Doomhammer
Originally Posted by bathoz View Post
It might also require some half arsing. Like 1/2 Notd etc. Also tossing dark conviction on the curb.

I haven't been able to get on the PTR for bizarre reasons that I haven't seen anyone else have, so I'm going to have to ask someone else to give my rotation a go. I'd been quiet about it because the numbers hadn't seemed to back up doing it (especially with vaious nerfs), but those latest numbers seem to put it back on the table.

Specifically, the frostesque:

BT before the pull
PS, SS, SS, BS, Dump
PS, SS, BS, SS, Dump.

Spec

The glyph of SS does the work of keeping frost fever up.

If anyone could test it, I'd be much appreciated.

PS. Secondary point: would glyph of DC ever compare with Glyph of the ghoul?
Using a rotation like that, the best spec I could come up with is one that skips Epidemic, since Blood Plague is being refreshed every cycle anyway. That does have the problem of very RNG-dependent Frost Fever uptime, though. Alternatively, you could drop points out of Blood. Theorycrafters, any math on which of lower FF uptime, no 2h spec, or only 3/5 dark conviction is the least loss, and if it's worth it for the tradeoff to a Desecration-using rotation?

Another question is whether it'll be worth considering BCB again now that the ICD's been reverted.

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Old 03/09/09, 11:04 AM   #1597
bathoz
Von Kaiser
 
Blood Elf Paladin
 
Whisperwind
Originally Posted by Marloc View Post
Why would you not use DC, Ghoul, SS?
Because I was still thinking of the old "absurd" 60% extra damage PS glyph. In theory the new 15% DC glyph should out punch the new (old old) PS. I guess.

PS. The other advantage of this spec is that it keeps you to a solid 12 GCD rotation.

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Old 03/09/09, 11:50 AM   #1598
methods
Piston Honda
 
methods's Avatar
 
Human Death Knight
 
Frostmane
Originally Posted by egnor View Post
Using a rotation like that, the best spec I could come up with is one that skips Epidemic, since Blood Plague is being refreshed every cycle anyway. That does have the problem of very RNG-dependent Frost Fever uptime, though. Alternatively, you could drop points out of Blood. Theorycrafters, any math on which of lower FF uptime, no 2h spec, or only 3/5 dark conviction is the least loss, and if it's worth it for the tradeoff to a Desecration-using rotation?

Another question is whether it'll be worth considering BCB again now that the ICD's been reverted.
I think we've already forgotten the fact that diseases being down is worse for dps more than ever before.

When not considering the loss of damage for SS and BS when a disease is down my spreadsheets show a dps loss even with 2 extra talent points and a rough 25% proc chance on FF from SS. After factoring in the damage loss from occasionally having FF down and having SS + BS hit at a reduced rate there is pretty much no contest. You still want 100% uptime on both diseases and I doubt that will ever change.

Desecration, at least for myself, remains benched for anything but PvP.

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Old 03/09/09, 11:59 AM   #1599
Nerub
Von Kaiser
 
Nerub's Avatar
 
Orc Death Knight
 
Azshara (EU)
Originally Posted by bathoz View Post
It might also require some half arsing. Like 1/2 Notd etc. Also tossing dark conviction on the curb.

I haven't been able to get on the PTR for bizarre reasons that I haven't seen anyone else have, so I'm going to have to ask someone else to give my rotation a go. I'd been quiet about it because the numbers hadn't seemed to back up doing it (especially with vaious nerfs), but those latest numbers seem to put it back on the table.

Specifically, the frostesque:

BT before the pull
PS, SS, SS, BS, Dump
PS, SS, BS, SS, Dump.

Spec

The glyph of SS does the work of keeping frost fever up.

If anyone could test it, I'd be much appreciated.

PS. Secondary point: would glyph of DC ever compare with Glyph of the ghoul?
The SS glyph alone can not guarantee a 100% uptime of FF. You'd occasionally lose the FF dot damage, 9% from SS and 12,5% from BS. And it can't be taken for granted that you will always receive the 5% from Desecration. There is to much uncertainty involved for this build to be viable.

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Old 03/10/09, 10:01 AM   #1600
pfooti
Von Kaiser
 
pfooti's Avatar
 
Gnome Rogue
 
Wyrmrest Accord
Coming back to the Scourge Strike discussion, has there been any new information on that front?

Ghostcrawler mentioned "toning down" scourge strike (source), and I'm kind of wondering if we're seeing the result of that in the 20% reduction over expected values.

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