Originally Posted by Davidson
I wonder if the DnD glyph would almost be better than the UB glyph given there are so many more aoe situations where the glyph adds *massive* amounts of damage to DnD. Even the UB glyph at best is only adding around 100 dps to a single target.
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Well that is a paralel issue.
If you are gonna consider glyphs and talents as well for that matter you actually have to split them up, probaby more so with unholy than with blood or frost.
On one side you have a focus on boss dps, mostly single target. Of course there are fights where you have adds, but the focus on most boss fights concentrates on single target dps.
On the other side there is general performance. Including trash dps as well as "gimmicky boss fights".
IMO both standpoint carry a sort of validity.
If you go for the first standpoint, then glyph of DnD is largely useless. Sure there are some boss fights where you use DnD (Sarth 3D for example), but those fights are rare and the amount of DnD applications are minor.
From the second standpoint however, glyph of DnD holds a good value. I mean its +20% DnD damage vs practially 1 extra death coil per minute. If you count trash and boss fights with a lot of adds, the DnD will win hands down most likely.
I would probably get a spec with morbidity and glyph of DnD if I could dual spec for it. I however am gonna use my second spec for a tanking spec (i'll be the person that swaps in and out whenever an extra tank is needed).
So far in this game the point's where top dps really mattered have always been single target dps, even on Sarth 3D where the adds play a huge role, the focuspoint of the fight revolves mostly around single target dpsing the twilight drakes down asap. Therefor most of these discussions are assuming just that.
Another issue is that while there are fights with single target dps and single target + AoE dps, there isn't any fight (afaik) that only focuses around aoe dps. Therefor some people feel that something like glyph of DnD is "wasted" on fights that dont include AoE.
Taking Naxx as a layout here you can check boss per boss how valuable extra DnD damage really is and then you'll be rather disappointed.
Anub - We always single target the adds and single target dps the boss
Widow - There is a use for DnD here, but only temporarily for the first 2 adds.
Maexxna - No real use (unless you fight the small spiders or something)
Patchwerk - No use
Grobbulus - No use (unless you're on slimes)
Gluth - Useful here
Thadius - No Use
Noth - Practially useless, i mean you can do more dps on the adds, but the adds in this phase just keep you busy while you wait for the boss to come back. Extra damage wouldn't contribute anything unless you are insanely undergeared for the fight
Heigan - No use
Loatheb - No use
Razuvious - No use
Gothik - Again, its nice on the adds, but... does that really matter ? I dont think so, we're usually waiting for the adds because they die to fast anyway
4HM - No use
Sapph - No use
KT - Phase 1, but again. Totally trivial for the fight itself.
The only 3 fights where getting adds down asap matter in WotLK raids (as far as i know) are:
- Gluth (faster you get them down the faster you can dps the boss, ofc the fight is easy but its about the mechanic)
- Sartharion xD (Tenebron's adds and the flame elementals, the faster you AoE them down the less of a nuisance.)
- Malygos phase 2 (if you aoe down the ground adds it would help, if you single target dps it doesn't though)
I guess a lot is going to depend on the type of boss fights in ulduar.
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Also UB glyph doesn't really add anything to an AoE situation, like i said you save 1 deathcoil with it every minute. Which is trivial in an aoe situation. Glyph of UB (and glyph of dark death too for that matter) are largely for single target dps. (not that it isn't good, because the extra 10 seconds is awesome, but dps wise it doesn't really do much)