Long post inc
Originally Posted by methods
This is basically what I was thinking. Yes, a 15 second rotation can work. The thing is that the only time you would actually see a difference between the two rotations is when AoE is going for more than 30 seconds which is pretty rare (for me at least).
SS Glyph: I didn't want to say much about this due to the possible confusion it could create but SS Glpyh on average doesn't actually give a noticeable increase in DPS when simulated.
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Yea agreed on the DnD issue.
As for the SS glyph I'm somewhat surprised. I know that it doesn't add that much dps, but I always thought it was decent for a glyph.
However i agree it doesn't really matter that much.
I like the SS glyph myself for what it does: spice up the rotation. I hate rotations that turn into a repetition of the same where you dont have to watch anything.
I really feared for the unholy rotation when i heared about Glyph of Diseases, because it would totally mess up the fun.
Originally Posted by Stereonights
<snip>
So, if your AoE session actually passes 20 seconds, you are waiting another 1.5 seconds to drop DnD on your throng of mobs. This is most likely irrelevant for a lot of people.
<snip>
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You're actually wrong there, rune cushioning was exactly deviced for that reason.
When you use BB in the 2nd cycle, the time to refresh won't be 10 seconds but 8.5 seconds (because its been waiting for 1.5 second already)
I agree with your reasoning for Morbidity though.
One of the best things i like about it is that its nearly always up when i need it.
When i move from 1 trash group to the next it's up.
That flexibility and higher reliance on my own abilities is why I personally prefer something like morbidity over BCB, because of that secondary effect.
However i think i'd settle for 2/3 if i decide to spec 10/61.
Originally Posted by Tenemit
I tried to use math/backwards to find the base damage... Guess I found the wrong base one..
AP = 3.700
Dmg= 733
(((733)+((3700/14)*3.3))*0.54)+357.188=1223.97 Base DMG
Now I came with 4 doubts:
-Where do you get the "14" and the "3.3" in that equation?
-Why did you multiply the result from Black Ice with the 20% from Impurity... I thought That It was X+20% of your AP?
-I remember that I read somewhere that EP count as a disease for the SS bonus... Is that true?
-How is my SS on Live Doing way more Damage than that?
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- 14 has to do with AP. 14 AP adds 1 weapon dps, its a basic formula to convert AP into dps (and thus damage).
- 3.3 comes from the normalization. Most of our instant attacks are normalized, which means that the contribution of Attack Power is independent from the speed of your weapon.
Just think about it... Imagine you have 4200 AP. That means it increases your weapon dps (for individual strikes) by 4200 / 14 = 300 dps
Now say you'd have a 3.0 speed 2H and a 4.0 speed 2H (just to make the example). On the 3.0 speed 2 hander that 300 dps would give 300 * 3.0 = 900 damage (this is purely the contribution from AP)
On the 4.0 speed 2 hander you'd get 1200 damage from attack power.
Thats quite unfair and would mean that you'd do a lot more dps by having a slower weapon.
It's fair on white damage because the slower weapon hits less often, on most % procs it would be fair too since a faster weapon would proc it more. But on instant attacks it isnt, so they made normalization.
All 2 handers benefit from AP like if they had a 3.30 attack speed.
- He calculated impurity wrong indeed.
The best way to calculate impurity is to just add 20% to your AP for that occasion. That makes sure you iron out the error before you can really make a mess out of it.
However it doesn't matter because Scourge Strike does NOT benefit from Impurity. It's not a Spell.
Only attacks that use an APC (Attack Power Conversion) benefit from Impurity (pretty much any non-strike instant)
- Crypt Fever (and its advanced form Ebon Plaguebringer) count as a disease indeed. Just use a 1.33 multiplier for diseases. As Ewok did.
- Number of reasons for your SS to do way more damage, usually in the form of an selfbuff or debuff on the target. This is the theoretical value for a non-debuffed (except for diseases) and non-selfbuffed SS.
Originally Posted by EwokChilli
Fixed some math. No sigils or anything. I'm assuming this is also for 3.1 theory.
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I think he somehow included Outbreak into the base calculation, not that that would make much sense though.
Either way if you fixed it, you forgot to put it back in.