Originally Posted by Darkside
Necrosis will lose out from the following multipliers:
Ebon Plague: 13%
Bone Shield: 2%
Desecration: 5%
Blood Presence: 15%
Ferocious Inspiration: 3%
This will result in Necrosis doing ~70% of the damage it currently does on live.
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Good point, although no 2H unholy build used desecration. But i forgot the other 2.
Doing indeed 73.25% damage of what it currently does.
That hurts, but its still good. Like I said my necrosis atm does 5-6% of my total dps, so that would still make it do about 4% which is about 0.8% dps per point.
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On the side, there have been some new updates. Other than changing death strike for the 6th time
We have (and i only took out the 2 changes that affect unholy dps):
# Summon Gargoyle now lasts up to 40 sec. (Down from 1 min)
# Ghoul Frenzy now Grants your pet 25% haste for 30 sec (up from 15 sec) and heals it for 60% (up from 30%) of its health over the duration.
The first one, doesn't come as a surprise to me personally. Although I hope this doesn't permanently dropkick unholy out of the competition with blood for high dps.
The second one is more interesting. Apart from still having the insanely annoying 1U rune cost. It now increases pet haste by 25% for 30 seconds.
Just checking my last patchwerk kill dps sheet (which btw again surprises me how much dps the ghoul adds), the ghoul did 12.5% damage purely from white attacks.
Some quick calculations:
- Assuming you use Ghoul Frenzy twice per minute for the haste.
- 1 time per minute you lose 1 SS and gain 1 GF + 1 IT (or a deathrune, but thats only with good timing, and i guess you'd still wanna use that on IT, unless BS or PS will be superior)
- The other time you use it, you can combine it with blood tap meaning you lose nothing.
- My SS does (and im seriously rounding stuff here) 3000 damage, and about 50% crit chance with a 2.3x crit modifier, which averages about 5000 damage
- My IT does about 1500 damage, with a 20% crit chance, giving an average of 1800 damage
So basically we trade:
1 SS for 2 GF + 1 IT
per minute
Assuming the ghoul does 12.5% of your dps. Assume dps is 6000 (i like that number for ulduar) and you have 750 dps from ghoul attacks (not claw).
Improving that with 25% means an extra 187.5 dps, which equals 11250 damage per minute. (Remember with the change GF would be up 100% when using it twice per minute)
11250 + 1800 (IT) - 5000 (SS lost) = 8050 damage
8050 / 60 = 134 dps
134 / 6000 * 100% = 2.23% dps
Am I just making a huge mistake here, or is the new ghoul frenzy worth the cost ?
Of course i didn't include the fact that SS procs desecration and the glyph, but be realistic, this is 1 SS per minute we talk about.
Interesting change, that might work out well.
Just some extra's:
Not using it together with BT (meaning sacrificing 2 SSs) gives 81 dps, equaling 1.35% dps
Using it only once per rotation while using BT (meaning not sacrificing any SSs) gives 96 dps, equaling 1.60% dps
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Seems to me like Ghoul Frenzy is now worth taking, unless i made some dire mistake in my assumptions.
[e]: Seems i undervalued Icy Touch a bit, seems it has about 30% crit rate. However, this just increases the dps of ghoul frenzy, proving my point all the more.