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Old 01/28/09, 1:02 AM   #1801
 forostie
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Foro
Tauren Druid
 
No WoW Account
Originally Posted by clowningaround View Post
One last point is that I've seen a number of 32/39 dk's specing into both epidemic and desecration. I don't understand why, given the need for PS every 12 seconds to maintain the desecration buff. Is there something I'm missing here?

Any thoughts on the above?
PS is a solid part of the DW rotation, so it is correct that points spent in Epidemic are basically wasted.

Brutal case of wrong place, wrong time

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Old 01/28/09, 3:05 AM   #1802
Macar
Von Kaiser
 
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Draenei Warrior
 
Kul Tiras (EU)
Originally Posted by kurokaze View Post
One of the many 32/39 posts being the highest DPS report in that thread isn't conclusive. The numbers are all over the place, with all five major specs/playstyles represented with a 5500+ report. If you look at the top ten WMO Patchwerk DK parses, you'll find that the highest 'actual' DPS report was 2H Unholy.

SpecNumber in top 10Highest 'actual' DPS
2H Unholy26473
DW HB46431
DW UB26395
Blood16041
2H Frost05867

So it could certainly be said that Blood and 2H Frost are still notably behind, it's hardly clear that 32/39 and variants are in fact on top. 20/51 is right on its heels despite being a vastly less popular spec, and 2H Unholy managed to top it, though that could be luck from it being a vastly more popular spec.

Side note: Regarding some of the more creative new variant specs that have been coming out, it's virtually impossible to tell whether any of the DW HB parses are 10/31/30 or the like, but the top Blood parse had diseases and no Necrosis (51/13/7), and the top 2H Frost parse was 21/50/0 (posted in the top DPS thread). The DW UB parses had extremely high IT critrates and so were almost certainly using 0/20/51 with a priority system. The highest DW parse that included Frost Strike that I could find was 5794 DPS. No 2H 0/44/27 to be found on the top 10 lists for any region for PW.
Remember that we have to take into account the length of the encounter as well. The short the encounter, the larger the contribution of such things as Heroism/Bloodlust, Army of the Dead and Gargoyle will be. If you are in a guild that has very good DPS:ers it means that your DPS on Patchwerk will be "inflated" by the fact that the fight is shorter.


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Old 01/28/09, 9:47 AM   #1803
Natohk
Glass Joe
 
Draenei Death Knight
 
Burning Legion
My apologies for double posting this, but I posted it in the 3.08 raid dps thread looking for answers and was told that it was more of a report thread. I'm guessing it would be better suited here.

Pardon my ignorance, because i've been away from the game for 3 months now various physical injuries that kept me from sitting. I've gone through numerous threads looking for the best presence for 32/39, but I just cant find a definitive answer. I come out a bit better on dps in unholy on the dummies, but the haste throws me so far off of my rotation that eventually, I just find myself casting whatever comes up after a certain point, whereas blood has a definitive rotation taht you can stick to constantly. Any advice would be greatly appreciated

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Old 01/28/09, 10:28 AM   #1804
JALbert
Von Kaiser
 
Human Death Knight
 
Ravenholdt
Originally Posted by Natohk View Post
My apologies for double posting this, but I posted it in the 3.08 raid dps thread looking for answers and was told that it was more of a report thread. I'm guessing it would be better suited here.

Pardon my ignorance, because i've been away from the game for 3 months now various physical injuries that kept me from sitting. I've gone through numerous threads looking for the best presence for 32/39, but I just cant find a definitive answer. I come out a bit better on dps in unholy on the dummies, but the haste throws me so far off of my rotation that eventually, I just find myself casting whatever comes up after a certain point, whereas blood has a definitive rotation taht you can stick to constantly. Any advice would be greatly appreciated

Blood is the definitive answer. 15% more damage at the cost of having to clip out the worst abilities in your rotation. Also, Unholy fails to benefit as fully from haste on your gear since you're already GCD capped, whereas with haste and raid buffs Blood can speed up the GCD.

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Old 01/28/09, 10:53 AM   #1805
Richie Daggers Crime
Glass Joe
 
Draenei Death Knight
 
Terenas
Originally Posted by forostie View Post
PS is a solid part of the DW rotation, so it is correct that points spent in Epidemic are basically wasted.
On boss fights, yes, the talent is basically useless. But, in AOE situations, it's useful to squeeze another HB onto diseased targets without having to burn a blood rune on Pestilence. For a 44/27 build, Epidemic is always a waste since you get a death rune from Pestilence, but for a 32/39, it's pretty useful, especially for people that do a lot of heroics and dungeons.

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Old 01/28/09, 11:10 AM   #1806
zALDARIs
Glass Joe
 
Orc Death Knight
 
Cho'gall (EU)
Originally Posted by JALbert View Post
Blood is the definitive answer. 15% more damage at the cost of having to clip out the worst abilities in your rotation. Also, Unholy fails to benefit as fully from haste on your gear since you're already GCD capped, whereas with haste and raid buffs Blood can speed up the GCD.
Because i've read this a dozen times, I've tried to convince myself that Blood is better.
So i've tried many times against dummies to use the same things with both presences and I always do better DPS with Unholy Presence during my 3min tests.

I get the best DPS when I'm in Unholy Presence and cast DC anytime no rune is up and I have 40+ RP so I use all the RP I get.
Never a test with Blood presence and casting DC at the end of rotation got better DPS for me.

So I'm wondering is it the fact that it's again a heroic dummy with no raid buffs that is in favor to Unholy presence.
But I don't understand how would a presence be better against dummy and not in raid.



I also have another question.

At the beginning I was using what everyone seems to call the best rotation :
PS>IT>HB>BS>BS
PS>IT>HB>IT>IT

But I have better results with this (with epidemic):
PS>IT>BS>HB>BS
HB>IT>IT>HB

Converting IT+PS to HB+1 free GCD is a nice DPS increase imo.
Anyone tested both and can explain why the most popular is the 1st one ?


One more question why people take PS Glyph when PS hit for peanuts.
We have 2 BS in our rotation that is for two times PS damage and Desecration, why not take BS Glyph ?

Last edited by zALDARIs : 01/28/09 at 11:17 AM.

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Old 01/28/09, 11:12 AM   #1807
Flamingcloud
Great Tiger
 
Goblin Warlock
 
Cho'gall
Well I got 6000 dps as 32/39 on multiple fights last night (and a 5800 on pw) playing dps for the first time in wotlk(normally tank). I don't think there was a single fight that I did my rotation anywhere near perfect on. So if there is an advantage to the spec it is that you can face roll your way to the top of the meters on single target fights, and are basically a God on multitarget.

I would definitely recommend a dual wield spec to any dk starting to dps, rotation is not nearly as important as it is with the 2H builds. The spec is heavily based around auto-attack, pet attack, ghoul attack, and other things which are not affected by a poorly done rotation.

Last edited by Flamingcloud : 01/28/09 at 2:29 PM.

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Old 01/28/09, 12:23 PM   #1808
thinkrevolutionx
Glass Joe
 
Orc Death Knight
 
Magtheridon
Ok, I got a second last laugh last night - I didn't really test too long because I needed to go to bed. However, I did some quick tests just to see how the second laugh stacked up and also how unholy and blood worked out (presence) this is with bone shield and HoW only on the non-boss target dummy. This is standard 32/39 only 1 filler point in desecration.

LL = last laugh AD = Angry dread

AD / LL - Unholy - 2800 DPS

LL / LL - Blood - 3000 DPS

AD / LL - Unholy - 2950 DPS

LL / LL - Blood - 3085 DPS

That being said, in my own experience at least it seems blood slightly edges out unholy. It would also likely be moreso in a raid environment because of bloodlust and its effect on GCD's on boss fights wherein unholy is already capped. It also seems that the superior DPS of LL outweighs the loss in offensive stats and in stronger strikes from a slower weapon.

If you guys would like me to do any other tests just let me know, as I know i'm in a pretty unique position to have two of these weapons. Ran those quick tests because I was wondering myself - and spent alot of DKP to get the second one. Seems it was worth it at least.


While i'm here just wanted to ask what someone previous had as well - beyond the melee / special / spell hit cap (295) is there ay use in going higher? I know it will effect OH hit % but thats about it correct? In which case, past the cap I should start stacking str? I'm at about 330 due to my tier shoulders replacing a no hit piece - and I can swap out some hit gems for str.

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Old 01/28/09, 12:54 PM   #1809
Foxx2405
Don Flamenco
 
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Blood Elf Death Knight
 
Moonglade (EU)
Originally Posted by zALDARIs View Post
Because i've read this a dozen times, I've tried to convince myself that Blood is better.
So i've tried many times against dummies to use the same things with both presences and I always do better DPS with Unholy Presence during my 3min tests.

I get the best DPS when I'm in Unholy Presence and cast DC anytime no rune is up and I have 40+ RP so I use all the RP I get.
Never a test with Blood presence and casting DC at the end of rotation got better DPS for me.

So I'm wondering is it the fact that it's again a heroic dummy with no raid buffs that is in favor to Unholy presence.
But I don't understand how would a presence be better against dummy and not in raid.
I'm pretty sure its because of lack of buffs.

Things like Kings / Battleshout / Faerie Fire / Sunder all benefit that much more if your attacks do 115% dmg.
On unholy presence the only thing they are increasing is the white damage.

I think people underestimate the effect of buffs. I mean just notice the difference in DPS between 10 mans and 25 mans, that sometimes differs 1500-2000 dps. And its purely buffs.

Also this is the reason that pretty much any DPS test done on dummies is totally irrelevant. Different specs benefit different from buffs/debuffs.

Also in my opinion we no longer have a real benchmark. Patchwerk has become a zergfest because he's being downed in 2 minutes now. That means that such a person has bloodlust for a good 33% of the fight and had gargoyle up for 25% of the fight.

That incredibly inflates any build that uses gargoyle or benefits more from haste (read: pets). I realise Patchwork is the best we have, but im secretly hoping for a true new benchmark in Ulduar, A boss that lasts at least 5 minutes so we dont get vastly inflated values anymore.

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Old 01/28/09, 1:14 PM   #1810
kurokaze
Piston Honda
 
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Goblin Warrior
 
Daggerspine
Regarding going higher than the melee/special hitcap:

It increases your Killing Machine procrate and your white DPS. It's absolutely worth getting extra hit. However, it's not worth sacrificing better stats (STR, AP, and haste) for. It's about as useful as crit rating, if I recall the numbers correctly.

Regarding Unholy Presence and dummies:

If you have bad gear and/or buy into the outdated 'haste is bad' crap from before it was known that our pets scale with our haste, and you have a long rotation or high latency, then you'll absolutely hit a point where Unholy Presence seems better on a dummy. The factor that you don't take into account is Wrath of Air Totem. According to some math I did for a similar question on DW Unholy, you need about 13% haste (including WoA) and to use Blood Boil over Blood Strike for that spec to produce a full rotation in 20 seconds in Blood Presence. If you miss this mark by a decent amount - for example, by testing on a dummy without WoA - then Unholy Presence will catch up. There should be one less GCD required for 32/39 variants, but you still need about 5.3% haste in that situation if you use Blood Strike and have 100MS latency. You're right at 5.6%, so if you had a bit more latency or the like, UP could have caught up.

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Old 01/28/09, 2:23 PM   #1811
dunsparrow
Glass Joe
 
Tauren Death Knight
 
Andorhal
Originally Posted by kurokaze View Post
Regarding going higher than the melee/special hitcap:

It increases your Killing Machine procrate and your white DPS. It's absolutely worth getting extra hit. However, it's not worth sacrificing better stats (STR, AP, and haste) for. It's about as useful as crit rating, if I recall the numbers correctly.

Regarding Unholy Presence and dummies:

If you have bad gear and/or buy into the outdated 'haste is bad' crap from before it was known that our pets scale with our haste, and you have a long rotation or high latency, then you'll absolutely hit a point where Unholy Presence seems better on a dummy. The factor that you don't take into account is Wrath of Air Totem. According to some math I did for a similar question on DW Unholy, you need about 13% haste (including WoA) and to use Blood Boil over Blood Strike for that spec to produce a full rotation in 20 seconds in Blood Presence. If you miss this mark by a decent amount - for example, by testing on a dummy without WoA - then Unholy Presence will catch up. There should be one less GCD required for 32/39 variants, but you still need about 5.3% haste in that situation if you use Blood Strike and have 100MS latency. You're right at 5.6%, so if you had a bit more latency or the like, UP could have caught up.
Question: Are you saying that the GCD is affected by haste if we use a spell instead of a strike? Thats all I can derive from your saying that BB should be used over BS. If thats the case, thats pretty interesting, but I was under the impression that haste did not affect the GCD for DKs regardless of the ability used.

Comment: Blizzard included net coding for rune abilities so that your ping will not negatively impact the cooldown of your runes. If you wait 1 second after a rune cools down to use it, it will have a 9 second CD instead of 10 seconds. If you wait 1.5 seconds, it will have an 8.5 second CD. The window on this is open until about 2 seconds after the rune cools down. Since the maximum number of GCDs a 32/39 spec will use is 7 (4 single rune abilities, 1 HB, 2 DCs), you can actually squeeze 7 abilities into a 10 seconds, and take advantage of the net coding to ensure your rotation is static.

Basically, because your GCDs take up 9 seconds on a 6 ability rotation, you have an extra second to play with, so you can use 7 abilities for 10.5 seconds each rotation (taking advantage of the net coding) twice and then only use 6 abilities the next rotation for 9 seconds, and that puts the total time for 3 rotations at 10.5 + 10.5 + 9 = 30 seconds, which is what you want.

If I understood you right about haste reducing the GCD on spells, then that buys you even more time, since a standard rotation uses 3-5 spells. But even so, you're only gaining 1 DC every 30 seconds over someone with 0 haste.

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Old 01/28/09, 2:31 PM   #1812
Flamingcloud
Great Tiger
 
Goblin Warlock
 
Cho'gall
Yes spells are affected. It isn't obvious at low haste amounts, but check your gcd next time heroism is up and you do the 3x IT part of the rotation.

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Old 01/28/09, 3:14 PM   #1813
Stein
Don Flamenco
 
Worgen Rogue
 
Doomhammer
Originally Posted by thinkrevolutionx View Post
LL = last laugh AD = Angry dread

AD / LL - Unholy - 2800 DPS
LL / LL - Blood - 3000 DPS
AD / LL - Unholy - 2950 DPS
LL / LL - Blood - 3085 DPS
Did you mistype there? maybe switched a Blood/Unholy?

I'd also like to see a test with LL / AD, if you could. Curious about effects of fast/slow vs. best dps wep in MH.

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Old 01/28/09, 5:14 PM   #1814
Begotten
Glass Joe
 
Undead Death Knight
 
Kul Tiras
Originally Posted by Stein View Post
I'd also like to see a test with LL / AD, if you could. Curious about effects of fast/slow vs. best dps wep in MH.
I think a lot of DKs gearing up would also like to see this added. Going from starter weapons (The Key/Fang of Truth) I'm unsure which hand is the correction hand to upgrade with a Hatestrike given all the new factors with speed vs. dps, etc.

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Old 01/28/09, 5:28 PM   #1815
Hidden
King Hippo
 
Blood Elf Priest
 
Nazjatar (EU)
Originally Posted by kurokaze View Post
One of the many 32/39 posts being the highest DPS report in that thread isn't conclusive. The numbers are all over the place, with all five major specs/playstyles represented with a 5500+ report. If you look at the top ten WMO Patchwerk DK parses, you'll find that the highest 'actual' DPS report was 2H Unholy.

SpecNumber in top 10Highest 'actual' DPS
2H Unholy26473
DW HB46431
DW UB26395
Blood16041
2H Frost05867

So it could certainly be said that Blood and 2H Frost are still notably behind, it's hardly clear that 32/39 and variants are in fact on top. 20/51 is right on its heels despite being a vastly less popular spec, and 2H Unholy managed to top it, though that could be luck from it being a vastly more popular spec.

Side note: Regarding some of the more creative new variant specs that have been coming out, it's virtually impossible to tell whether any of the DW HB parses are 10/31/30 or the like, but the top Blood parse had diseases and no Necrosis (51/13/7), and the top 2H Frost parse was 21/50/0 (posted in the top DPS thread). The DW UB parses had extremely high IT critrates and so were almost certainly using 0/20/51 with a priority system. The highest DW parse that included Frost Strike that I could find was 5794 DPS. No 2H 0/44/27 to be found on the top 10 lists for any region for PW.
I wouldn't draw any conclusions yet, in my guild for example all melees died against patchwerk in the first week after the patch because of some changes that people weren't aware of. There are also quite a few specs that haven't been played by many people yet, an example would be the 21/50 Frost spec with IT spam in Unholy Presence.

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