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Old 12/19/08, 10:43 AM   #351
Shalymar
Piston Honda
 
Test
Night Elf Warrior
 
No WoW Account (EU)
Originally Posted by Oniseidou View Post
The reason I go that deep is to make up for not picking up some of the early blood talents (Bladed Armor and Subversion)

I don't see anything good in Unholy worth picking up instead, with the possible exception of Crypt Fever.

With BotN you get the obligatory Death Rune conversion.

Frost Strike and UA are essentially filler, but UA in particular has its place.

Tundra Stalker increases all damage by 10% for about 95% of the time (With me in particular, my diseases might not be up for 5% of the time, probably less.)

I'll address Frost Strike. I don't particularly think it's any good for DW, but that was before I noticed the glyph.

Talent Calculator - World of Warcraft Take RP mastery for an extra Frost Strike (Unless that pushes it into my rotation, which it probably will but i'll find out when i get on the PTR to test stuff.)
If you go deep Frost you gain:

Blood of the North - Increases Blood Strike damage by 15%, 100% chance create Death Rune.
Frost Strike - Causing 60% weapon damage plus 150.
Guile of Gorefiend - Critical strike damage (Blood Strike, Frost Strike, Howling Blast, Obliterate) by 45%
Tundra Stalker - 10% more damage to targets infected with Frost Fever, increases expertise by 5.

If you go deep Unholy you gain:

Impurity - Your spells receive an additional 25% benefit from your attack power.
Reaping - 100% chance to create Death Rune.
Master of Ghouls - Summoned Ghoul as a pet
Desecration - Plague Strikes causes Desecrated Ground effect, slowed targets by 50%, increasing damage 5%.
Crypt Fever - Your diseases cause Crypt Fever, increases disease damage by 10%.
Bone Shield - Takes 40% less damage, deals 2% damage with all attacks, spells, abilities.

BotN and Reaping/Crypt Fever to me they are a wash. The extra 15% damage to BS from BotN doesn’t overtake having the bonus damage from the extra disease counter when you have Crypt Fever. The damage difference between the two is so small I would just say they are equal.

Tundra Stalker vs. Bone Shield/Desecration, you can make an argument either way. Do you want +3% more damage and +5 expertise or do you want to slow targets by 50% and take 40% less damage but do 3% less damage over all. Other things to consider is Desecrated Ground doesn’t move and you have to keep casting Bone Shield.

So it really boils down to which is better Guile of Gorefiend (+45% BS and HB crit damage) vs. Master of Ghouls (permanent pet) and Impurity (25% Attack Power bonus)

I can’t see why anyone would ever use Frost Strike vs. Death Coil even after they change the Glyph. Frost Strike is based upon weapon damage, and when you DW, your weapon damage is very low compared to a 2h weapons and it doesn’t scale very well. However Death Coil scales very well as you gain more Attack Power and seem to do a lot more damage.

In addition, I know Death Coil falls under the Spell Hit category while I believe Frost Strike since it relies on weapon damage falls under the melee hit category. If this is the case, it makes even more sense why you would always use Death Coil over Frost Strike.

Last edited by Shalymar : 12/19/08 at 10:52 AM.

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Old 12/19/08, 11:00 AM   #352
Paladei
Glass Joe
 
Draenei Paladin
 
Blade's Edge
Originally Posted by Shalymar View Post
In addition, I know Death Coil falls under the Spell Hit category while I believe Frost Strike since it relies on weapon damage falls under the melee hit category. If this is the case, it makes even more sense why you would always use Death Coil over Frost Strike.
Frost Strike is a special ability, and deals yellow damage. The hit cap for specials is at 9% for both DW and single weapons, is it not? I was under the impression that the inflated miss-rate for DW was only for white damage. If it is in fact 9% as opposed to 28%, then Frost Strike will be hit-capped more quickly than Death Coil. Also worth considering is that, due to Killing Machine procs, Frost Strike will have an inflated crit rate compared to Death Coil.

Also take into consideration the fact that they are apparently removing the CD on Howling Blast, which already accounts for a large portion of the deep Frost build (GoG and TS). The Howling Blast CD information is up on MMO-Champion at the moment:

Patch 3.0.8 - PTR Build 9386

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Old 12/19/08, 11:10 AM   #353
Torrential
Piston Honda
 
Orc Shaman
 
Turalyon
Yes, Frost Strike's hit required to cap is 9%. Death Coil's is 17%. (-3 with a SP, -3 if you take Virulence).

Frost Strike hits harder than Death Coil even with a 1 hander unless you have 5/5 Impurity and somewhere just over 4750 AP. (Morbidity assumed)

You seem to be forgetting that Frost Strike benefits from Glacier Rot and Black Ice. It also benefits from GoG and Merciless combat(Neither of which I factored into my comparison of FS vs. DC to decide which hit harder). Death Coil gets none of that. It also costs 8 more RP.

Originally Posted by Paladei View Post
Also take into consideration the fact that they are apparently removing the CD on Howling Blast, which already accounts for a large portion of the deep Frost build (GoG and TS). The Howling Blast CD information is up on MMO-Champion at the moment:

Patch 3.0.8 - PTR Build 9386
All the DW builds (All the good ones discussed anyway) include HB. 'Deep Frost' is anything past HB. This doesn't really have much impact on the Deep Frost vs. Deep Unholy argument. It does however have a substantial impact on the 'Am I aroused by patch changes?' argument.

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Old 12/19/08, 11:55 AM   #354
Magicme
Glass Joe
 
Dwarf Hunter
 
Barthilas
With a 32/39 Rime Spec, is it better off to macro HB to cancel the Rime proc to keep the rotation safe, or rather to just use the Rime proc and cast IT with the extra rune (and leave the UH rune unless PS needs to be used to put up disease?), or perhaps use OB as I've seen suggested before... I've seen advocates for both ways, was just wondering what the high DPSers are doing?

I'd assume the latter is better for DPS but harder to manage, what have you guys found?

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Old 12/19/08, 12:02 PM   #355
Torrential
Piston Honda
 
Orc Shaman
 
Turalyon
Originally Posted by Magicme View Post
With a 32/39 Rime Spec, is it better off to macro HB to cancel the Rime proc to keep the rotation safe, or rather to just use the Rime proc and cast IT with the extra rune (and leave the UH rune unless PS needs to be used to put up disease?), or perhaps use OB as I've seen suggested before... I've seen advocates for both ways, was just wondering what the high DPSers are doing?

I'd assume the latter is better for DPS but harder to manage, what have you guys found?
Please read recent posts before your post. HB will have no cooldown, making rime procs fantastic.

For right now, though, if you're dealing with an otherwise tight rotation many people are macroing a cancel of Freezing Fog into their HB.

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Old 12/19/08, 12:16 PM   #356
calanin
Glass Joe
 
Blood Elf Death Knight
 
Draka
S/F or F/F weapon setup

Well I ran some tests over 4 min with each weapon setup, my F/F is actually worst as I MH Hailstorm and OH the Wyrmrest 120 dps sword. S/F was the Titansteel Bonecrusher MH, Hailstorm OH.

Amazingly I got similar dps numbers over 4 min. I averaged out my dps for each ability in each setup and contrary to popular believe Blood Caked Blade is better with a F/F setup. It was about 20 dps higher as F/F, which is not a ton and would be a little higher with better weapons to match my S/F setup. PS and BS I lost about 10 dps total as they are such a small portion of DW dmg.

This is pretty amazing as a F/F setup would trigger more Killing Machine procs. The only downside was the assumed belief that BCB dmg would go down. But if you think about it as S/F your hitting fewer times for more dmg, as F/F more times for less dmg each.

I am not sure I would outright say F/F is superior to S/F but it is certainly equal, you can use either setup and achieve similar dps. With the changes to HB not having a CD and being used more with Rime procs the F/F setup may actually prove to be superior due to Killing Machine.

If anyone else has a better F/F weapon setup say 2x 156 dps weapons and wants to take the time to test this further please post your results. Thanks!

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Old 12/19/08, 12:16 PM   #357
Shalymar
Piston Honda
 
Test
Night Elf Warrior
 
No WoW Account (EU)
Originally Posted by Torrential View Post
Frost Strike hits harder than Death Coil even with a 1 hander unless you have 5/5 Impurity and somewhere just over 4750 AP. (Morbidity assumed)

You seem to be forgetting that Frost Strike benefits from Glacier Rot and Black Ice. It also benefits from GoG and Merciless combat(Neither of which I factored into my comparison of FS vs. DC to decide which hit harder). Death Coil gets none of that. It also costs 8 more RP.
It is very possible my number are off some where, but here is what I came up.

Weapon Damage = 400
Frost Strike - 60% weapon damage plus 150

(400 * 60%) + 150 = 390

Add in:
Glacier Rot - 10% more damage
Black Ice - 30% more damage
Merciless Combat - 12%

390 * 52% = 592.8

Death Coil APC + Impurity - (0.15 x 25%) = 0.1875
Death Coil Base damage - 443
Attack Power = 2000
443 + (2000 x 0.1875) = 818

Add Morbidity
818 * 15% = 940.7

Now if both abilities were to crit.

Guile of Gorefiend - +45% critical strike damage bonus
Frost Strike - 592.8 * 145% = 1452.36
Death Coil - 940.7 * 100% = 1881.4

Am I missing something here?

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Old 12/19/08, 12:18 PM   #358
calanin
Glass Joe
 
Blood Elf Death Knight
 
Draka
Originally Posted by Torrential View Post
Yes, Frost Strike's hit required to cap is 9%. Death Coil's is 17%. (-3 with a SP, -3 if you take Virulence).

Frost Strike hits harder than Death Coil even with a 1 hander unless you have 5/5 Impurity and somewhere just over 4750 AP. (Morbidity assumed)

You seem to be forgetting that Frost Strike benefits from Glacier Rot and Black Ice. It also benefits from GoG and Merciless combat(Neither of which I factored into my comparison of FS vs. DC to decide which hit harder). Death Coil gets none of that. It also costs 8 more RP.



All the DW builds (All the good ones discussed anyway) include HB. 'Deep Frost' is anything past HB. This doesn't really have much impact on the Deep Frost vs. Deep Unholy argument. It does however have a substantial impact on the 'Am I aroused by patch changes?' argument.

Raid buffed with no procs just standing there I am around 5100 AP and that goes up alot once I start attacking and procing. SO 4750 is not hard to get, its rather low.

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Old 12/19/08, 12:28 PM   #359
Magicme
Glass Joe
 
Dwarf Hunter
 
Barthilas
Originally Posted by Torrential View Post
Please read recent posts before your post. HB will have no cooldown, making rime procs fantastic.

For right now, though, if you're dealing with an otherwise tight rotation many people are macroing a cancel of Freezing Fog into their HB.
Yeah I know that the new update will mean HB has no cooldown, and I read through the previous posts but couldn't find a definite answer between the two options. Cheers.

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Old 12/19/08, 12:47 PM   #360
Zaelen
Glass Joe
 
Human Paladin
 
Haomarush
Originally Posted by Shalymar View Post
It is very possible my number are off some where, but here is what I came up.

Weapon Damage = 400
Frost Strike - 60% weapon damage plus 150

(400 * 60%) + 150 = 390

Add in:
Glacier Rot - 10% more damage
Black Ice - 30% more damage
Merciless Combat - 12%

390 * 52% = 592.8

Death Coil APC + Impurity - (0.15 x 25%) = 0.1875
Death Coil Base damage - 443
Attack Power = 2000
443 + (2000 x 0.1875) = 818

Add Morbidity
818 * 15% = 940.7

Now if both abilities were to crit.

Guile of Gorefiend - +45% critical strike damage bonus
Frost Strike - 592.8 * 145% = 1452.36
Death Coil - 940.7 * 100% = 1881.4

Am I missing something here?
Weapon damage includes your AP applied to your weapon. Its the number found in your "weapon damage range" on your character sheet, not just the average hit of the weapon itself.

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Old 12/19/08, 12:47 PM   #361
Paladei
Glass Joe
 
Draenei Paladin
 
Blade's Edge
Originally Posted by Shalymar View Post
It is very possible my number are off some where, but here is what I came up.

Weapon Damage = 400
Frost Strike - 60% weapon damage plus 150

(400 * 60%) + 150 = 390

Add in:
Glacier Rot - 10% more damage
Black Ice - 30% more damage
Merciless Combat - 12%

390 * 52% = 592.8
Am I missing something here?
You've forgotten the 10% Tundra Stalker, but that affects both DC and FS.
Does Death Coil not have a 200% damage modifier for critical strikes?

And are damage modifiers additive or multiplicative?

If multiplicative:

390 * 1.1 (Glacier Rot) * 1.3 (Black Ice) * 1.12 (Merc. Combat) * 1.1 (Tundra Stalker)
390 * 1.76 = 687

Crit with GOG:
624.62 * 2 * 1.45 = 1992

That is closer to the numbers I've been seeing with my Frost Strikes, but still lower. The reason for this is explained by Zaelen, above. I should have known this from playing with Hammer of the Righteous with my Paladin. Note that there is an additional 5% damage because of Razorice if you are using it.

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Old 12/19/08, 12:57 PM   #362
Aisuken
Von Kaiser
 
Aisuken's Avatar
 
Human Death Knight
 
Eredar
Originally Posted by calanin View Post
If anyone else has a better F/F weapon setup say 2x 156 dps weapons and wants to take the time to test this further please post your results. Thanks!
I've been very curious as to whether fast/fast or slow/fast is better and done a small amount of testing myself, but not found any real answers. The problem is I haven't had a whole lot to test with. My only real option for a fast sword is the Fang of Truth from Wyrmrest rep. I was able to get a Widow's Fury from Naxx25 recently though so I will have to do some tests with that.

My normal setup has been Titansteel Bonecrusher/Grasscutter which averages 2500 dps on dummies

Using Fang of Truth/Grasscutter in a short test gave about 2400, but also went as high as 3100 early on w/ gargoyle out

Using Widow's Fury/Grasscutter seemed to average about 2500

Ultimately I think I just need to do longer tests. Generally I use Gargoyle ASAP and then go until it's off cooldown, so about 3 minutes. The numbers go up and down a lot though. Particularly with a fast/fast setup, the damage seems to spike high and then fall slowly, whereas slow/fast seemed to start a little lower, fall a little faster, but remain very consistent.

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Old 12/19/08, 1:54 PM   #363
Kynectric
Glass Joe
 
Kynectric's Avatar
 
Night Elf Death Knight
 
Bladefist
Hey all, just registered recently, and I'm liking all of the math and thought you guys are putting into your posts, very nice. One question though, as I can't find it in the thread: Has it been decided what the conclusive best DW build is? I think I read something about 32/39, but I'm not quite sure. And also, sorry for the dumb question lol, but what lvl would be a good time to start DWing?

EDIT: Also...what would be some good starting weapons for a lvl 80 DK? I've the got The Key from Violet Hold and the rep sword from Wyrmrest...the person above mentioned Grasscutter, and I have enough badges to get that, would it be a good idea to?

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Old 12/19/08, 2:04 PM   #364
Shalymar
Piston Honda
 
Test
Night Elf Warrior
 
No WoW Account (EU)
Originally Posted by Paladei View Post
You've forgotten the 10% Tundra Stalker, but that affects both DC and FS.
Does Death Coil not have a 200% damage modifier for critical strikes?

And are damage modifiers additive or multiplicative?

If multiplicative:

390 * 1.1 (Glacier Rot) * 1.3 (Black Ice) * 1.12 (Merc. Combat) * 1.1 (Tundra Stalker)
390 * 1.76 = 687

Crit with GOG:
624.62 * 2 * 1.45 = 1992

That is closer to the numbers I've been seeing with my Frost Strikes, but still lower. The reason for this is explained by Zaelen, above. I should have known this from playing with Hammer of the Righteous with my Paladin. Note that there is an additional 5% damage because of Razorice if you are using it.
Ah okay I knew I was missing something. I recalculated my numbers and I came up with this:

Frost Strike 861.02 * 2 * 1.45 = 2496.96
Death Coil - 940.70 * 2 * 1.00 = 1881.40

Now that makes more sense. I was thinking about how Frost Strike hit this hard and cost less than DC, so I threw together a rotation with FS and its lower cost, it was very interesting.

Talent Build 0/44/27

IT: 10(Base) + 10(Glyph) + 5(CotG) = 25RP
HB: 15(Base) + 5(CotG) = 20RP

Start with - 2F - 2U - 2B - 0RP

Combat Begins
IT - (1F)---(0s)(+25 RP Total:25)reset @ 10
PS - (1U)---(1s)(+10 RP Total:35)reset @ 11
FS - (32 RP)(2s)(-32 RP Total:03)
HB - (1U/1F)(3s)(+20 RP Total:23)reset @ 12
BS - (1B)---(4s)(+10 RP Total:33)reset @ 13 ** 1 Death Rune **
FS - (32 RP)(5s)(-32 RP Total:01)
BS - (1B)---(6s)(+10 RP Total:11)reset @ 14 ** 1 Death Rune **
7s - 9s - Auto Swing

--- 10 sec Rune Reset
IT - (1F)-----(10s)(+25 RP Total:36)
FS - (32 RP)--(11s)(-32 RP Total:04)
HB - (1U/1F)--(12s)(+20 RP Total:24)
HB - (1U/1D)--(13s)(+20 RP Total:44)
FS - (32 RP)--(14s)(-32 RP Total:12)
IT - (1D)-----(15s)(+25 RP Total:37)
FS - (32 RP)--(16s)(-32 RP Total:05)
^^^ (Blood Plague & Frost Fever Refresh - Ends @ 18sec )
17s - 19s - Auto Swing

I came up with
IT x3
PS x1
FS x5
HB x3

If all the changes went live, especially Howling Blast having its cooldown removed, we could possibly cast at most an extra HB x3 if Rime procs ever IT cast giving us a total of HB x6 (best case scenario)


Then I would use these Glyph's
Major Glyph
Glyph of Icy Touch - Your Icy Touch generates 10 additional runic power. (Old - Also reduced damage of Icy Touch by 10%)

Glyph of Frost Strike - Reduces the cost of your Frost Strike by 8. (Old - Your Frost Strikes have a 10% chance to Freeze the target for 8 sec.)

Glyph of the Ghoul - Your Ghoul receives an additional 40% of your Strength and 40% of your Stamina. (Old - Your Ghoul receives an additional 20% of your Strength.

Minor
Glyph of Raise Dead - Your Raise Dead spell no longer requires a reagent. (Old - Your Ghoul receives an additional 20% of your Strength)

Glyph of Horn of Winter - Increases the duration of your Horn of Winter ability by 1 min. (Old - Horn of Winter costs 10 less runic power.)

Glyph of Raise Dead - You generate 20 runic power whenever you summon a ghoul.

Last edited by Shalymar : 12/19/08 at 2:32 PM.

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Old 12/19/08, 2:20 PM   #365
Asari
Von Kaiser
 
Blood Elf Death Knight
 
Dawnbringer
Originally Posted by Shalymar View Post
Ah okay I knew I was missing something. I recalculated my numbers and I came up with this:

Frost Strike 861.02 * 2 * 1.45 = 2496.96
Death Coil - 940.70 * 2 * 1.00 = 1881.40

Now that makes more sense.


That matches up more with what I've seen this morning.

Using Frost Strike instead of Death Coil in a deep frost build yields a couple hundred higher DPS.

Talent Calculator - World of Warcraft



One interesting thing I've noticed is that dropping my hit from 600 to 300 has actually increased by damage due to the extra crit and Ap I gain. This surprised me since most of our damage is coming from auto attacks...

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Old 12/19/08, 2:38 PM   #366
Hidden
Don Flamenco
 
Troll Rogue
 
Blackrock (EU)
Originally Posted by Asari View Post
One interesting thing I've noticed is that dropping my hit from 600 to 300 has actually increased by damage due to the extra crit and Ap I gain. This surprised me since most of our damage is coming from auto attacks...
If most of your damage comes from autohits, you're doing something really wrong. On my last Patchwerk kill (see above for report) I had 30% of my total damage coming from autohits, Blood-Caked Strike and Necrosis.

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Old 12/19/08, 2:41 PM   #367
Jynavi
Glass Joe
 
Tauren Warrior
 
Moon Guard
Originally Posted by Kynectric View Post
Hey all, just registered recently, and I'm liking all of the math and thought you guys are putting into your posts, very nice. One question though, as I can't find it in the thread: Has it been decided what the conclusive best DW build is? I think I read something about 32/39, but I'm not quite sure. And also, sorry for the dumb question lol, but what lvl would be a good time to start DWing?

EDIT: Also...what would be some good starting weapons for a lvl 80 DK? I've the got The Key from Violet Hold and the rep sword from Wyrmrest...the person above mentioned Grasscutter, and I have enough badges to get that, would it be a good idea to?
There still isn't a conclusive "best" DW build. Still lots of good discussion about optimal builds and rotations.

lvl80 is probably the best time to start using DW.

For starter weapons, the Wrymrest honored [Fang of Truth] and Ebon Knights revered [Reaper of Dark Souls] are very easy to obtain DW starter weapons. By the time I finished Dragonblight and about 3/4 of Icecrown, I had the required faction for both without doing dailies or championing.

Personally I'm using two Fangs as I find the fast/fast combo to perform better with my 32/39 build.

Last edited by Jynavi : 12/19/08 at 2:58 PM.

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Old 12/19/08, 2:43 PM   #368
Tepesh
Von Kaiser
 
Dwarf Death Knight
 
Gilneas (EU)
I just found this WWS link in the Frost-DPS Thread:

Wow Web Stats

I tried to read the whole thread here but didnt find any information about deep Unholy DW builts like this.
I can´t realy get a clue how this is working and how this guy does this massive DPS.

I hops someone here can give me some hints

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Old 12/19/08, 2:45 PM   #369
Torrential
Piston Honda
 
Orc Shaman
 
Turalyon
Originally Posted by calanin View Post
Raid buffed with no procs just standing there I am around 5100 AP and that goes up alot once I start attacking and procing. SO 4750 is not hard to get, its rather low.
I'm aware 4750 is nothing overly high. Also, I'd looked wrong and the break point is closer to 4200. Regardless my point is that without 5/5 Impurity DC is never better than FS. And even with 5/5 and at 7700 AP it only hits for about 200 more, but FS costs less RP.

I just want to try and erase some preconceptions people have. Nobody should think DC > FS if dual wielding as solid fact. It is not. It is marginally better with 5/5 Impurity and worse in any other case. And that is *without* considering Mercielss Combat, Killing Machine, and GoG. All of which benefit FS and not DC. Frost strike is outright superior to DC, as it should be, as a deep talent. The consideration becomes is what you pick up deeper in Unholy good enough to make the difference.

You can get Impurity and FS/GoG and pick up Perma-ghoul too. Giving you impurity for IT and HB, but still having the better RP dump.

Also, the 'popular' notion that BCB is better with Slow/Fast is probably only 'popular' outside EJ. People here realize that it is normalized damage making a fast weapon better even without considering KM.

Last edited by Torrential : 12/19/08 at 3:42 PM.

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Old 12/19/08, 3:17 PM   #370
Waste
Glass Joe
 
Human Death Knight
 
Dalaran
Originally Posted by Shalymar View Post
Combat Begins
IT - (1F)---(0s)(+25 RP Total:25)reset @ 10
PS - (1U)---(1s)(+10 RP Total:35)reset @ 11
FS - (32 RP)(2s)(-32 RP Total:03)
HB - (1U/1F)(3s)(+20 RP Total:23)reset @ 12
BS - (1B)---(4s)(+10 RP Total:33)reset @ 13 ** 1 Death Rune **
FS - (32 RP)(5s)(-32 RP Total:01)
BS - (1B)---(6s)(+10 RP Total:11)reset @ 14 ** 1 Death Rune **
7s - 9s - Auto Swing

--- 10 sec Rune Reset
IT - (1F)-----(10s)(+25 RP Total:36)
FS - (32 RP)--(11s)(-32 RP Total:04)
HB - (1U/1F)--(12s)(+20 RP Total:24)
HB - (1U/1D)--(13s)(+20 RP Total:44)
FS - (32 RP)--(14s)(-32 RP Total:12)
IT - (1D)-----(15s)(+25 RP Total:37)
FS - (32 RP)--(16s)(-32 RP Total:05)
^^^ (Blood Plague & Frost Fever Refresh - Ends @ 18sec )
17s - 19s - Auto Swing
I think you might have your rune cooldown timing wrong. For example, you have yourself leading off with a FS at the 0.0 mark, and correctly noting that this rune will be available for use a second time at the 10.0 point (10 second gap). However, as we move through your progression, your timing slips. So, for example, when you use a HB at the 3.0 mark, you note incorrectly that these runes will reset at the 12.0 mark - 9 seconds later. By the time we reach the BS at the end of your first rotation (the 6.0 mark), you have a death rune coming back at the 14.0 mark - 8 seconds later.

Not sure if you want to review in light of that - maybe all that does is push everything back a few seconds. Just wanted to point out that your rotation, as described, doesn't seem to work.

Also - since this is intended to start combat, is there any reason not to blood tap and go in with 2F 2U 1B 1D?

Final note: I would suggest the Pestilience Glyph over the Raise Dead Glyph. Saving reagents is nice on the pocketbook, but not a helpful DPS tool. Increasing the radius of Pestilience is very useful, especially since I assume that in multi-target fights, you'd want to use your blood rune on a Pestilience over a Blood Strike - both come back as Death Runes, and you massively increase your Howling Blast damage by having all area targets infected with Frost Fever.

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Old 12/19/08, 3:28 PM   #371
Kynectric
Glass Joe
 
Kynectric's Avatar
 
Night Elf Death Knight
 
Bladefist
Originally Posted by Jynavi View Post
There still isn't a conclusive "best" DW build. Still lots of good discussion about optimal builds and rotations.

lvl80 is probably the best time to start using DW.

For starter weapons, the Wrymrest honored [Fang of Truth] and Ebon Knights revered [Reaper of Dark Souls] are very easy to obtain DW starter weapons. By the time I finished Dragonblight and about 3/4 of Icecrown, I had the required faction for both without doing dailies or championing.

Personally I'm using two Fangs as I find the fast/fast combo to perform better with my 32/39 build.
Could you link your 32/39 build? I'm unsure as to if it's 32 blood 39 frost, or 32 frost 39 unholy, lol. And is Grasscutter any good compared to Fang of Truth?

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Old 12/19/08, 3:41 PM   #372
Torrential
Piston Honda
 
Orc Shaman
 
Turalyon
Originally Posted by Kynectric View Post
Could you link your 32/39 build? I'm unsure as to if it's 32 blood 39 frost, or 32 frost 39 unholy, lol. And is Grasscutter any good compared to Fang of Truth?
You clearly have not read any of the last 3-4 pages. Please go do that.

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Old 12/19/08, 3:50 PM   #373
bluerage
Von Kaiser
 
Blood Elf Death Knight
 
Destromath
I'm curious, by not having Subversion in your builds are any of you experiencing any threat issues? I would imagine that getting a string of HB crits could cause some serious problems.

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Old 12/19/08, 3:50 PM   #374
Oathof Chaos
Glass Joe
 
Blood Elf Death Knight
 
Maelstrom
Soo.... MMO-Champion just posted that the Howling Blast cooldown was removed. Is it just me, or does this make DW even more impressive, especially in deep frost.

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Old 12/19/08, 3:58 PM   #375
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Originally Posted by Oathof Chaos View Post
Soo.... MMO-Champion just posted that the Howling Blast cooldown was removed. Is it just me, or does this make DW even more impressive, especially in deep frost.
You can't reliably 'string HB'. You have to keep Frost Fever up so you're burning a frost rune ever, or every other rotation and Rime procs are not overly common. The best you could do is two in a row, or 3 with Rime.

Either way, you're quite a bit late on the breaking news, read back or check the Upcoming DK changes thread for discussion on HB cooldown removal.

Originally Posted by bluerage View Post
I'm curious, by not having Subversion in your builds are any of you experiencing any threat issues? I would imagine that getting a string of HB crits could cause some serious problems.
Threat, right now, is not a large issue. With the whole re-work of how tanks generate threat and the ease of content there are very few threat sensitive fights. Exceptions possibly are Malygos if you're in a few sparks, or maybe Thadius.

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