Elitist Jerks
Register
Blogs
Forums


Go Back   Elitist Jerks » Class Mechanics » Death Knights

Closed Thread
 
LinkBack Thread Tools
Old 03/26/09, 3:22 PM   #2686
seraphthrone
Von Kaiser
 
Orc Death Knight
 
Boulderfist
Again tried 10/10/51, Talent Calculator - World of Warcraft.

Saw only about 100ish increase on dps. which only puts me at 3.1k ish.

Offline
Old 03/26/09, 3:48 PM   #2687
Kyruski
Piston Honda
 
Troll Death Knight
 
Lightning's Blade
Originally Posted by Orlgin View Post
You should be using 10/10/51 with Dirge 2/2 if you want to test it. Using a suboptimal spec throws off testing. You should have 3/3 Desecration to fit all the points you need in Unholy. Don't take Ghoul Frenzy. As mentioned above, you need Butchery. You also need to start the fight with a minimum of 60 runic power or you'll have two empty GCDs. It's not that hard to build runic power out of combat but it needs to be done.

As for rotations, that's the hard part as mentioned above. Your spells should be 1.4 sec GCD with the right haste and your melee abilities should be 1.6 sec. You then do down a list listing the times that you do things and make a note of which runes are available when the GCD is up. Death and Decay typically takes 1.6 sec due to targetting time.

0.0 DnD BBFFUU
1.6 PS XBXFXU
3.2 IT XBXFXX
4.8 BS XBXXXX
6.4 UB XXXXXX
7.8 DC XXXXXX
9.4 DC XXXXXX
10.8 PS BXFXUX
12.4 IT BXFXXU

That's how I'm working on it. When I get the full list, I can then just list it as full rotations. Using the above, I end up wasting 2 runic power from Butchery but I have 4 to waste in two minutes. Going over 10 and then under 10 allows me to use the 2 sec rule to help with the runic cooldowns. I keep track of runic power so I can use it before I cap if possible.
I think you made some mistakes with the times... This should be better....

0.0 DnD BBFFUU
1.6 PS XBXFXU
3.2 IT XBXFXX
4.6 BS XBXXXX Changed from 4.8
6.2 UB XXXXXX Changed from 6.4
7.6 DC XXXXXX Changed from 7.8
9.0 DC XXXXXX Changed from 9.4
10.4 PS BXFXUX Changed from 10.8
12.0 IT BXFXXU Changed from 12.4

What I changed was you had the first IT have a 1.6 CD instead of 1.4, changed everything that was effected. You also had the first DC have a 1.6 CD instead of 1.4 also, changed everything that was effected. Also, wouldn't you want to start with PS so the DnD will gain the effect of RoR, or does it check each time DnD deals damage to see if PS is up if you understand what I'm asking. After that rotation ends, do you repeat it? Because if so, then you will start the second rotation with only 35RP if you started the first one with 60RP, Then you'll have a gap in between the runic dump and the PS when runes refresh. You could potentially add a second BS at 13.4 for some extra RP and your GCD should finish at 15.0 when DnD CD is finished.

Is there any real reason to get reaping either since it seems like there are no Death Runes used for anything besides a Blood Rune use? You also said 3/3 Desecration, did you mean 5/5 Desecration or 3/3 Outbreak? I'm guessing this is the build you're talking about 10/10/51.

I feel like I'm forgetting to bring something up, but ohh well...

EDIT: Build 9733 arrived.
Frost

* Howling Blast cooldown has been reduced from 10 sec to 8 sec.
* Rime now has a 15% chance to reset the cooldown on Howling Blast and cause your next Howling Blast to consume no runes.

Unholy

* Death Strike damage has been lowered, it now deals 60% weapon damage (down from 75%) plus 178.4 (down from 222.75) for Rank 5.
* Night of the Dead has been moved from Tier 8 to Tier 4.
* Ghoul Frenzy has been moved from Tier 6 to Tier 7.
* Master of Ghouls has been moved from Tier 4 to Tier 6.
Nothing really changed for the DnD spec. Should be 10/10/51.

I think for the Deep Frost specs, it might hurt a lot since they can no longer get a perma-ghoul. I'm wondering if they might dip into Blood and do a 15/53/3 build or some type of variant. I'm somewhat doubting something like that because of the loss of a Perma-ghoul, Necrosis, and BCB...

Last edited by Kyruski : 03/26/09 at 4:25 PM.

Offline
Old 03/26/09, 5:00 PM   #2688
Direheart
Von Kaiser
 
Direheart's Avatar
 
Blood Elf Death Knight
 
Steamwheedle Cartel
Originally Posted by Kyruski View Post

I think for the Deep Frost specs, it might hurt a lot since they can no longer get a perma-ghoul.
Perma-ghoul without NotD is largely worthless outside of dummy testing, particularly in light of what we know of Ulduar by now. So yes, the numbers will drop ... but they would have done so in the very first AoE fight anyway. I actually welcome the change - it makes logical sense to either have a spec utilizing perma-ghoul for which NotD is a ready option, or not have it at all. From the general class perspective, I am glad we're no longer forced to take the ghoul regardless of what tree we choose to roll with.

Whether those changes are good, bad or ugly for DW remains to be seen. Probably none of the above. Still, at the very least there are a few curious things to play with, even if DW hasn't been given anything to be excited about with this build.

Offline
Old 03/26/09, 5:54 PM   #2689
billroper
Glass Joe
 
Undead Death Knight
 
Azshara (EU)
hey guys. long time reader first time poster.

as the new build went live on the PTR i started creating some new builds.
its possible to get perma ghoul a little earlier now so here are the ideas im goin to test from now on.
lemme know what you guys think.
0/26/45

15/26/30

Offline
Old 03/26/09, 6:42 PM   #2690
Kyruski
Piston Honda
 
Troll Death Knight
 
Lightning's Blade
Originally Posted by billroper View Post
hey guys. long time reader first time poster.

as the new build went live on the PTR i started creating some new builds.
its possible to get perma ghoul a little earlier now so here are the ideas im goin to test from now on.
lemme know what you guys think.
0/26/45

15/26/30
Explain your rotation, what you're trying to do with this, etc... We also need some parses/ideas of the DPS.

Offline
Old 03/26/09, 9:27 PM   #2691
Ananais
Von Kaiser
 
Blood Elf Death Knight
 
Kirin Tor
Regarding Orlgin's DND based DW build, I've been playing around in Excel to try and come up with a decent rotation. A couple things that came up while working on this:

1) Note that I performed testing using 1.5s GCD increments. This isn't correct, but made the math much easier to work with and should by off only by an immaterial amount, i.e. less than 1 GCD.

2) While experimenting with my previous build, I noticed that with similar buffs to IT as this build (the exception being the boost from Impurity), Heart Strike, even with a 1H weapon, was performing more damage. The same should hold even more true for SS as it has a lower weapon % coefficient and a higher constant damage boost, which helps close the damage gap between 1H and 2H strikes. Since the PTR is down I can't test it, but it might be worth considering including in order to fit rune usage into the rotation in such a way that allows for DND to be cast every 15s. I wouldn't be surprised if it equaled or even outperformed IT+PS in regards to damage. In addition, with 4pT7 it supplies a boost of runic power. We also get the benefit of the Sigil of Awareness, which should contribute more than Frozen Conscience, and of improved damage scaling with 4pT8.

The rotation below, broken into two 15s segments, assumes a starting RP of 10 from HoW and will generate an excess of 20 RP over the course of both segments, allowing a constant rotation from there on, filling in an empty GCD once a minute. Note that without points in Epidemic, Blood Plague falls off for about 2 GCDs, but those are the only dead GCDs in the rotation, so it shouldn't have a noticeable effect.

Assumptions: Blood tap is used every minute, 4pT7.

DND-PS-IT-IT(BS)-UB-DC-SS-DC-BS
DND-HoW-PS-IT-SS-BS-DC-DC

Talent/Glyph build

EDIT: Made one adjustment to the rotation that assumed Reaping as a talent. Converted an IT that required Reaping to a BS and updated some errors in the above text and rotation.

EDIT: Tested this build tonight on the PTR boss dummy with the following stats:

Weapons: 2 x Last Laugh (FC/CG)
AP: 3783 w/ HoW, 4103 w/ full Five Flights stack
Haste: 11.89% (no Icy Talons buff)
Hit rating: 307
Expertise 16/26
Crit rate: 28.05% w/ HoW

Averaged 2836.5 DPS which doesn't include Necrosis or the Ghoul; Ghoul was bugged and was unable to be controlled, dismissed, or resummoned. Not sure what people are seeing for bonus Ghoul damage on the PTR so far, but I would venture to guess that with the Ghoul and Necrosis included it should bump that number up to around 3.3k at least, and that total is with a lot of sub-optimal gear on the version of my DK that's on the PTR.

% Breakdown was as follows:

DND - 22.3%
Melee - 20.2%
DC - 13.8%
SS - 9.9% (NOTE: Largest SS hit tracked was for 7,525, largest PS + largest IT was for 5,919)
Frost Fever - 7.6%
Blood Plague 6.7%
UB - 6.4%
IT - 5.5%
BCB - 2.9%
BS - 2.5%
PS - 2.2%

One thought, I noticed that UB does only slightly more damage than a non-crit DC to single targets. I wonder if it wouldn't be worth just converting UB to another DC and moving that talent point back into BCB for a bit of extra DPS.

Last edited by Ananais : 03/27/09 at 4:34 AM.

Offline
Old 03/28/09, 9:40 AM   #2692
Magmon
Glass Joe
 
Undead Mage
 
Minahonda (EU)
Weapons: 2 x Last Laugh (FC/CG)
AP: 3783 w/ HoW, 4103 w/ full Five Flights stack
Haste: 11.89% (no Icy Talons buff)
Hit rating: 307
Expertise 16/26
Crit rate: 28.05% w/ HoW

Averaged 2836.5 DPS which doesn't include Necrosis or the Ghoul; Ghoul was bugged and was unable to be controlled, dismissed, or resummoned. Not sure what people are seeing for bonus Ghoul damage on the PTR so far, but I would venture to guess that with the Ghoul and Necrosis included it should bump that number up to around 3.3k at least, and that total is with a lot of sub-optimal gear on the version of my DK that's on the PTR

Blood or Unholy presence?

Offline
Old 03/28/09, 10:08 AM   #2693
Orlgin
Don Flamenco
 
Human Death Knight
 
Dragonmaw
Edit: Magmon, he was using Blood Presence.

A few things:

1) If you guys aren't using Gargoyle, then your numbers are off. No one mentioned Gargoyle in their testing at all. There should be a full minute of Gargoyle damage on each of those tests. Comparing Unholy without Gargoyle to Frost isn't exactly fair to Unholy.

2) Dummy testing will favor Scourge Strike over Plague Strike/Icy Touch because the Dummy has full armor. Unlike a raid boss which will have a major and minor sunder armor debuff on it. Remember that PS/IT generates more runic power but also reduces the amount of Blood Plague and Frost Fever ticks. So comparisons between the two are tricky. See #5 for another issue with this.

3) Dummy testing is useful for comparing specs with the same buffs. Comparing Frost to Unholy is comparing apples to oranges. Frost gets 20% melee haste. We get 13% more spell damage, 3% higher crit, and 30% more disease damage. That's not exactly fair to Frost.

4) Raid Specs will have 2/2 Improved Unholy Presence.

5) Assuming 4pcT7 is dangerous. That automatically favors 2H builds which use those abilities. That set will be broken quickly and the set bonus is worth a lot of DPS. A duel-wield build like this will be going for 2 pc T8 ASAP (preferably shoulders/legs) for the better stats and the bonus to Death Coil.

6) The new sigil available in Ulduar is much better than the crappy Icy Touch one. Without 4pc T7, the 2H builds will quickly discover runic power shortages. Builds like this that generate more runic power will get more mileage from it.

Using Horn of Winter every 30 seconds was a great idea. I should have been doing that from the start and makes it much easier to do the puzzle.

Last edited by Orlgin : 03/28/09 at 10:27 AM.

Like an unchecked cancer, hate corrodes the personality and eats away its vital unity. Hate destroys a man's sense of values and his objectivity. It causes him to describe the beautiful as ugly and the ugly as beautiful, and to confuse the true with the false and the false with the true.
Martin Luther King Jr.

Offline
Old 03/28/09, 1:07 PM   #2694
Kyruski
Piston Honda
 
Troll Death Knight
 
Lightning's Blade
Originally Posted by Orlgin View Post
4) Raid Specs will have 2/2 Improved Unholy Presence.
Are you saying that just for the movement speed bonus? Because I've made specs and it isn't needed for filler so the only reason why I could see this is for the movement bonus...

I noticed on MMO Champ that they say Impurity has been reduced to 4/8/12/16/20 from 5/10/15/20/25... When did this happen?

Offline
Old 03/28/09, 1:33 PM   #2695
 Darkside
I find your lack of faith disturbing
 
Darkside's Avatar
 
Kroot
Orc Death Knight
 
No WoW Account
Originally Posted by Kyruski View Post
Are you saying that just for the movement speed bonus? Because I've made specs and it isn't needed for filler so the only reason why I could see this is for the movement bonus...

I noticed on MMO Champ that they say Impurity has been reduced to 4/8/12/16/20 from 5/10/15/20/25... When did this happen?
The movement bonus and the reduced rune refresh timers, most likely.

The nerf to Impurity happened in the first or second ptr build, if I recall correctly.

Originally Posted by Silmeria View Post
See this is how engineers argue! Why the fuck we gotta have 17 page threads on how much Diablo 3 sucks I blame liberal arts majors

United States Online
Old 03/28/09, 2:05 PM   #2696
Ananais
Von Kaiser
 
Blood Elf Death Knight
 
Kirin Tor
Originally Posted by Orlgin
2) Dummy testing will favor Scourge Strike over Plague Strike/Icy Touch because the Dummy has full armor. Unlike a raid boss which will have a major and minor sunder armor debuff on it. Remember that PS/IT generates more runic power but also reduces the amount of Blood Plague and Frost Fever ticks. So comparisons between the two are tricky. See #5 for another issue with this.

3) Dummy testing is useful for comparing specs with the same buffs. Comparing Frost to Unholy is comparing apples to oranges. Frost gets 20% melee haste. We get 13% more spell damage, 3% higher crit, and 30% more disease damage. That's not exactly fair to Frost.
If I remember correctly the boss dummy in Acherus has auto-debuffs to simulate a raid scenario. I noticed that it has the 3% improved chance to hit/crit and the 13% spell damage increase, but I don't remember if it had the armor debuffs or disease damage bonus on. I'll have to check next opportunity I have to log on. If that's the case, though, then for comparison Unholy has the biggest relative disadvantage in regards to not having Icy Talons or Abomination's Strength active during our testing, which is something to consider in our numbers as Unholy is the only tree which will benefit additionally from BOTH of those buffs in a raid environment rather than just one.


Originally Posted by Orlgin
4) Raid Specs will have 2/2 Improved Unholy Presence.
I'm not sure I understand why this is the case. The movement speed increase is no question a DPS boost, especially to be able to use it in BP, but I'm not sure where those talent points will be coming from as it's already a pretty tight spec as far as required points go. I could see shifting some out of Outbreak if we end up not using SS at all, but other than that, it's a tough call. That's going to be the only benefit of those two points though, as this approach doesn't make sense to use in any other presence than Blood at the moment as we're already running up against empty GCDs, which means we won't gain the benefit of the increased rune refresh rate. Also, the fact that the movement speed increase no longer affects the raid, only ourselves, makes this much less attractive as a DPS talent.


Originally Posted by Orlgin
5) Assuming 4pcT7 is dangerous. That automatically favors 2H builds which use those abilities. That set will be broken quickly and the set bonus is worth a lot of DPS. A duel-wield build like this will be going for 2 pc T8 ASAP (preferably shoulders/legs) for the better stats and the bonus to Death Coil.
Regarding SS, I think you're correct that assuming 4pT7 is very temporary, and 4pT8 is unlikely as there are higher iLvl items available that will probably be more beneficial that retaining those slots for what looks to be like a very small damage increase, depending on how the 4 piece bonus is implemented. However, that being said, SS scales significantly better than IT or PS, even for 1H. It's probably worth crunching some numbers based on the Ulduar gear that we're seeing to find out whether the benefits of an additional .375 * average DC damage are going to outperform it over time.

EDIT: Regarding SS, if it does turn out to be the case that it's preferable to the IT+PS+15RP, it might even be worth looking at some other glyphs to replace IT. In fact, given that this build approach is going to run on 15s rotations, the Glyph of UB would allow UB to work perfectly timewise with the rotation and might provide enough additional damage to outweigh the IT glyph, even in single target fights. That sounds like it's the direction the 2H Unholy DPS thread is headed anyway, and although our approach is different, we're running up against some of the same questions they are.

Last edited by Ananais : 03/28/09 at 2:20 PM.

Offline
Old 03/28/09, 2:57 PM   #2697
Orlgin
Don Flamenco
 
Human Death Knight
 
Dragonmaw
Improved Unholy Presence is indeed for the +15% movement speed. With a lot of movement fights, I cut 2 Desecration for two points in IUP. Makes sense since it's not as good for movement fights and some of it's power was nerfed out when they made the Necrosis change.

Like an unchecked cancer, hate corrodes the personality and eats away its vital unity. Hate destroys a man's sense of values and his objectivity. It causes him to describe the beautiful as ugly and the ugly as beautiful, and to confuse the true with the false and the false with the true.
Martin Luther King Jr.

Offline
Old 03/28/09, 5:58 PM   #2698
Varlak
Glass Joe
 
Blood Elf Death Knight
 
Llane
Originally Posted by Orlgin View Post
Edit: Magmon, he was using Blood Presence.


4) Raid Specs will have 2/2 Improved Unholy Presence.
Why ? this is not raidwide anymore it is self only in 3.1

Nobody will spec into unholy-presence in 3.1

Offline
Old 03/28/09, 6:38 PM   #2699
Scorndraco
Glass Joe
 
Night Elf Death Knight
 
Silver Hand
DnD spec modified

After reviewing the current DnD spec presented above (10/10/51), i decided to try a variant of it (0/18/53)

The original DnD spec (10/10/51) put me at roughly 2800 dps with the above rotation.

With my improved spec (0/18/53) i was sitting between 3k and 3200 dps. Pretty much the same rotation.

This is my first time posting, so I would like to thank all of you for the previous 107 of pages of work just in this thread

Offline
Old 03/28/09, 6:45 PM   #2700
Ananais
Von Kaiser
 
Blood Elf Death Knight
 
Kirin Tor
Originally Posted by Scorndraco View Post
After reviewing the current DnD spec presented above (10/10/51), i decided to try a variant of it (0/18/53)

The original DnD spec (10/10/51) put me at roughly 2800 dps with the above rotation.

With my improved spec (0/18/53) i was sitting between 3k and 3200 dps. Pretty much the same rotation.

This is my first time posting, so I would like to thank all of you for the previous 107 of pages of work just in this thread
Keep in mind that the 5 points you used for Icy Talons won't be necessary in a raid environment as you'll ideally have someone else with Imp. Icy Talons or Windfury Totem up.

Offline
Closed Thread

Go Back   Elitist Jerks » Class Mechanics » Death Knights

Thread Tools

Similar Threads
Thread Thread Starter Forum Replies Last Post
[Rogue] Are Sword Spec & Fist Spec really the same DPS in the end? falynx The Dung Heap 1 02/19/07 6:36 PM
[Rogue] Are Sword Spec & Fist Spec really the same DPS in the end? drastic The Dung Heap 2 02/06/07 4:43 PM
[Rogue] Are Sword Spec & Fist Spec really the same DPS in the end? drastic The Dung Heap 4 02/06/07 4:18 PM
Shaman leveling spec. Paladin leveling spec? Fjord Public Discussion 26 09/12/06 1:30 AM