-I should have been more clear, the general advice in this thread so far has been to Cap Spell hit. (Of course not actual white hits.)
- A few pages back we discussed using the Unholy stat weights, which was not refuted by anyone. This new post by Ren seems to make a complete mockery of the statweights unholy uses.
I would tend to agree with you that strength seems to be the way to go, but is it good enough to ignore expertise other than what we happen to pick up from gear? That is the question.
It would appear that way because you are only looking at a copy/pasted quote of the stat weights, and none of the discussion surrounding it. Unholy found that capping 8% Hit and Expertise Cap was the number 1 priority. The stat weights were listed for the pure dps gains they add, but it was then pointed out the bonus of "perfect rotations" from never having missing/dodging throwing off your Runes pushed those 2 stats above and beyond. Realistically, that rule holds for ever DK spec available. Expertise and Melee Hit Caps will increase your DK overall DPS more than other stats like Strength will.
As to using the Unholy weights for the 32/39 build, you're asking for a large cup of fail. It is not intended for DW weights, and Methods said he did not have DW weights ready yet. If you look at the Crit weight for Frost, he mentioned he did not feel it was given enough weight because he felt he was under valuing KM. Crit and Haste, for 2 examples, would have a much higher weight in a DW build.
That being said, I am beyond impressed what you guys have pulled off. As Unholy the best DPS I've managed is 5700 DPS using Garg/Ghoul/AotD at Patchwerk. I know pulling 6k+ with Best in Slot items is achievable for Unholy after seeing that; however, seeing DW builds not in Best in Slot items pulling 6k+ already is astounding. Nice job all around.
Those are not the accepted weights in the Unholy thread, and I'm not even sure of the conversion rate he's using which is alien to standard APE weights.
Again, those aren't the 2h unholy numbers. Of course they look different, ignoring his scale. Those are numbers generated by some random dude on the internet with as much credibility as the other people playing that game, particularly since he's the only person to volunteer dw stat weights (that I've seen). He's mentioned them several times, along with his spreadsheet and other assorted theory efforts, in this and other threads.
As for his crazy, alien space numbers, if you can't figure out how to convert those numbers to the scale you're used to seeing, I'm not sure what to tell you. The conversion rate you're struggling with is pretty blatant.
1AP
1
1STR
2.2
1CRT
1.050
1HIT
1.192
1Haste
0.570
1Exp
0.645
1AP-R
0.473
1AGI
0.488
1Armor
0
1dps mh
2.244
1dps oh
1.158
This thread is like a lich except his phylactery is the mind-numbing idiocy of every imbecile that walks the earth. -Slake
For the 0/32/39 build the points in unholy beyond 27 seem to add very little DPS. Once the cooldown on HB is removed is there any reason that 0/44/27 won't be strictly superior? The 45% bonus to crit damage on HB with a 0 cooldown HB should easily outpace the damage added by Bone Shield and Crypt Fever I would imagine. I could be missing something though that the 0/32/39 has to offer which makes it superior.
As for his crazy, alien space numbers, if you can't figure out how to convert those numbers to the scale you're used to seeing, I'm not sure what to tell you. The conversion rate you're struggling with is pretty blatant.
1AP
1
1STR
2.2
1CRT
1.050
1HIT
1.192
1Haste
0.570
1Exp
0.645
1AP-R
0.473
1AGI
0.488
1Armor
0
1dps mh
2.244
1dps oh
1.158
I've gone ahead and converted your table and dr_AllCOM3's table into a filter for WoWHead.
Should help when it comes to making weapon choices for dps tests.
Ignoring the stamina and armor (they are not important to the weight), we have respectively:
96 strength + 90 ArP vs 83 strength + 80 hitrating.
Even without considering the gem slots that [Staggering Legplates] has, it should already come out on top, using the stat allocation given. And yet for some reason its lower valued.
And I notice this trend a lot, My guess is that in this example Armor Penetration is somehow miss-calculated, because it seems to fill the top slots for every item, but on my 2H unholy bookmark of WoWhead gear comparison, I have the same issue with another stat.
Maybe I should go back to Loot Rank or something.
EDIT:
I checked out Loot rank again (haven't used it since my shaman stopped raiding in TBC), and those numbers seem to make way more sense. I assume its just a bug on WoWhead, or i maybe messed up somewhere.
Hey - this is my first post here after months of lurking.
I've spent hours testing the 32/39 with fast/fast, slow/fast, blood/unholy presence - and I haven't been able to hit anywhere close to the numbers that everyone else seems to be putting up. On 25 man Patch I topped off at 3300 DPS - with a PS-IT-BS-BS-HB routine where I would use the death runes on IT - and DC at the end of rotations. I also tried to use gargoyle when mirror proc'd.
On the training dummy in Ebon hold I'm averaging about 2100 - which seems really low by comparison (I know I'm not getting the full benefit of Necrosis, but it adds a small amount of dps). I try to run things as tightly as possible, and do an ok job weaving in rime procs in a way that doesn't derail things.
I've started running tests with out the gargoyle or even ghoul summoned, and my solo dps works out to about 1750-1800 on the dummy.
What could I be doing wrong, or what is everyone else doing that I am somehow not (macro'd abilities etc.?)
Wowhead changed its use of ratings on those filters a while back, and you are using the old ones, thus expertise, haste, etc. are not being used in your filter.
take Heigan as an example, desecration is, more or less, useless on fights like him.
Heigan isn't a DPS race, its about correct execution. Hell, you can kill him with 1 tank, 1 healer, and 1 DPS alive if you want to spend an hour on him. Desecration uptime doesn't even matter. Not that you shouldn't min/max for fights like Heigan, its just that Heigan isn't the best example of the uselessness of Desecration.
Originally Posted by Mystryl
One other thing; in a 0/32/39 specc, where would u get the 5 points from? Id say that the ghoul, with next patch, would be more reliable and better dps, extra disease for blood caked strike is another added bonus, and 2% from bone shield beats it too, especially since it IS situational.
I only need 1 point in Virulence because I have enough hit to be spell hit capped (actually more than that, the gear I've been able to get is very Hit heavy). Look at my armory profile - I don't have unholy aura because our DK tank is unholy already and has it. I get every talent point I need or want. So I get 5/5 Desecration without having to give up any more important talents. Therefore, there isn't any talent I could get that will increase my DPS more than Desecration.
Originally Posted by Mystryl
Granted its not a USELESS talent. Hell I used it to slow the zombies on gluth with it (we don't have any mages, and no hunters were online, I had the only aoe slow, shaman healer was offline aswell ^^), but Id say itd be a more useful talent if the aoe did the slow but using plaguestrike gave you a 5% dmg increase as a buff to yourself. Don't think that'll happen though =).
in a 0/20/51 specc it might become more useful, but I haven't looked into designing such a specc with desecration in mind too ^^.
I'll just list all the fights you can get a near 100% uptime on a boss (If the boss has adds, I'm talking about when you're mainly on the boss):
Anub'rekhan
Grand Widow
Maexxen
Noth
Loatheb
Patchwerk
Gluth
Thaddius
Instructor Raz
Gothik
Four Horsemen
Sapphiron
Kel Thuzad
Malygos (Phase 1, if you're positioning so that Melee can sit in the power sparks and attack. Useless on Phase 2 and 3, of course, but phase 1 is the hardest phase in my opinion)
Sartharion (You're not dps'ing primarily while moving out of lava waves, and they aren't that frequent anyways)
Like I said before, moving fights like Heigan are often a lot more about execution than a DPS race. The only fight that is both movement heavy and a DPS race is Globulus (near the end as you get more and more injections). Desecration is most potent on in place tank and spanks like Thaddius (or a future Brutalus equivalent), where you need every bit of DPS you can crank out to make the Enrage timer, and it just so happens that is where it most matters.
Edit: "Matters most" of course isn't something you should primarily consider for min/maxing. But this is my personal experience with Desecration and its been fairly good actually.
Last edited by Sacerdos : 01/01/09 at 11:43 AM.
Reason: clarification on Heigan
So I guess my question is between the 44/27 spec and the 32/39. I see people claiming that NOTD is not required, so they use 3/3 Crypt Fever. Also I see that people are saying Desecration is not required, for reasons between you cant get full uptime on it but also that once the patch comes out Epidemic will likely be in more builds because Howling blast will become more useful even for 32/39 with a IT/PS/HB/BS/BS -> HB/HB/IT/IT rotation which seems like it will put out the most damage for either spec (though 3 HBs may be better for 44/27 depending on certain variables), and once epidemic is in a build desecration loses 33% of its uptime right there regardless of movement.
The question is whether Slow/Fast with Frost strike will be better than Fast/Fast with Deathcoils. This is pretty much based around KM procs since you will be seeing more of HB, and HB will get a 45% increased benefit in critical strikes. With a slow 1 hander im certain Frost Strike will outdo Deathcoil, but what sort of cost will it come at when you talk about proccing KM for pumping out HB crits. Also the fact that you will be using up a KM proc for 6/9 casts per 2 set rotations ( 20 seconds), then additionally throughout your rune dump phase, gives you less procs with more things to consume them.
Also with BCB Normalization you will lose DPS as well it seems, since with a Hailstorm in my MH and 3 diseases through 32/39 BCB hits for the same or slightly more on average as my regular MH white hits. BCB will obviously hit lower with only 2 diseases but it seems to lose effectiveness the slower the weapon is (Though again the amount of DPS changed with this could be so minor it doesnt even matter)
Wowhead changed its use of ratings on those filters a while back, and you are using the old ones, thus expertise, haste, etc. are not being used in your filter.
I should have realized that I should use the general hit now that hit ratings are merged.
That should clear up a lot, thanks for the pointer. Not sure yet if I'll stick with WoWhead or move to lootrank. The former is more convenient in its use, the latter has a lot more customizable options though.
My guild doesn't raid 25 mans at the moment for example. In Loot Rank i can set up the loot to not show TBC content loot and 25 content loot.
Maybe I'll just keep a bookmark of both.
Originally Posted by Sacerdos
Heigan isn't a DPS race, its about correct execution. Hell, you can kill him with 1 tank, 1 healer, and 1 DPS alive if you want to spend an hour on him. Desecration uptime doesn't even matter. Not that you shouldn't min/max for fights like Heigan, its just that Heigan isn't the best example of the uselessness of Desecration.
Agreed, but then again. A lot of builds go around here that focus on attaining the highest possible e-peen rating. The fact you can do 7k+ dps on a boss, doesn't make a particular setup good.
Unholy Aura is a pretty big increase for raid dps. And next patch Night of the Dead is a very sexy option, because it allows you to put out quality dps on ALL boss fights, rather than the static tank and spank fights. And although the latter is often used as bank marks (to regrettable points sometime in my opinion), the former might provide you to be a better DPS'er for your guild.
I only need 1 point in Virulence because I have enough hit to be spell hit capped (actually more than that, the gear I've been able to get is very Hit heavy). Look at my armory profile - I don't have unholy aura because our DK tank is unholy already and has it. I get every talent point I need or want. So I get 5/5 Desecration without having to give up any more important talents. Therefore, there isn't any talent I could get that will increase my DPS more than Desecration.
I'll just list all the fights you can get a near 100% uptime on a boss (If the boss has adds, I'm talking about when you're mainly on the boss):
Anub'rekhan
Grand Widow
Maexxen
Noth
Loatheb
Patchwerk
Gluth
Thaddius
Instructor Raz
Gothik
Four Horsemen
Sapphiron
Kel Thuzad
Malygos (Phase 1, if you're positioning so that Melee can sit in the power sparks and attack. Useless on Phase 2 and 3, of course, but phase 1 is the hardest phase in my opinion)
Sartharion (You're not dps'ing primarily while moving out of lava waves, and they aren't that frequent anyways)
That is of course a good excuse, although you have to keep in mind that with the next patch in mind. You will probably be using only 1 plague strike per 2 cycles (20 seconds), so the value of the 5% is gonna decrease a lot.
So I tried the DW spec last night in 10 man Naxx and was doing some nice dps more then what I was doing as unholy. It was funny when I got to naxx and half the raid was WTF DW dk … but I ended up doing more dps than all the other dps classes.
I was getting some nice 10k Howling blasts. But after the raid I respect back to unholy it’s just what I’m used to right now but, later on when I can get better 1h weapons I think I will go back to a dw spec. I’m just using [Fang of Truth][Reaper of Dark Souls] not the best but still good. I was thinking on getting the [Grasscutter] for my off hand still don’t know what I want for my main hand yet. Well that’s all I have to say about that.
But on a side note does the debuff from Rune of Razorice affect a mages Frostfire bolt and or a frostbolt?
Does the Rune of Razorice affect get over powered by any of the other spell buffing effects?
Also does weapons speed effect a DW spec ie. slow MH fast OH or does it matter?
The Rune of Razorice debuff is unique and nothing will overwrite it.
Secondly, weapon speed absolutely matters. As mentioned several times throughout the thread weapon speed effects a handful of talents like Killing Machine and Necrosis. For specifics on which you should be using I'd flip through the last couple of pages. Though it's pretty much accepted that your OH should be Fast.
Hi everyone, I have a couple things to say.
First, using two Fang of Truths yesterday, i managed 2k dps on Maexxna (only boss I had time to do) and 1.9k dps on Sarth. Both 10 mans by the way. However, since then I have gotten Grasscutter as on offhand (and Breastplate of Undeath from heroic Draktharon)which should up my dps a bit. I am using a 0/31/40 spec with 2/2 NotD and 2/2 Unholy aura. My question: What am I doing wrong? I ended up number one dps in the Maexxna fight, but I dont know how to reach those big numbers like 4k and 5k dps. Is my gear that bad that I will not be able to reach that yet? Or would it be something wrong with my rotation?
IT-PS-HB-BS-BS-RP dump
IT-PS-HB-IT-IT-RP dump
Also on a side note. Would getting the titansteel mace for a mainhand be a big dps boost by replacing fang of Truth? Or is it too slow to not increase it by that much?
/castsequence macros are bad since they can't handle contingencies like one of your attacks missing or being parried/dodged/resisted/what have you. In addition, you don't accommodate RP dumps at all.
Razorice helps far more people than you alone. It also contributes to frostfire/frost mage dps. The only reason to use cinderglacier over it would be for pure epeen, unless someone else is already providing the razorice debuff.
On occasion, English has pursued other languages down alleyways to beat them unconscious and rifle their pockets for new vocabulary. -- James Nicoll
Ok, so as far as I understand it, shamans use Slow MH/OH for 2 reasons: so fast OH doesn't steal stormstrike, and so fast OH doesn't steal windfury procs. As a DK that will be 44/27 spec come patch 3.0.8, or 3.1, or whatever it may be, will this be an intelligible decision?
Unholy Presence would (doh AFK-flew off map, need to resurrect) have a greater affect on slower weapon speed using percentages, leaving my OH from 1.6 to 1.39 (-.21) and 2.5 to 2.17 (-.33). I do not know if the more crits would outweigh the 15% and .5 GCD
However, I would not have to worry about my slow OH (assume Titansteel bonecrusher or Angry Dead) stealing frost-strike damage from my MH, since they both do top-end damage. With frost strike costing less RP, it would easily make it optimal compared to DC with this build, as long as spell-hit has not been reached.
Blood presence or unholy presence or not, any ideas? Comments? Questions? Build would be 44/27 with maybe more points put to generate RP
Ok, so as far as I understand it, shamans use Slow MH/OH for 2 reasons: so fast OH doesn't steal stormstrike, and so fast OH doesn't steal windfury procs. As a DK that will be 44/27 spec come patch 3.0.8, or 3.1, or whatever it may be, will this be an intelligible decision?
Unholy Presence would (doh AFK-flew off map, need to resurrect) have a greater affect on slower weapon speed using percentages, leaving my OH from 1.6 to 1.39 (-.21) and 2.5 to 2.17 (-.33). I do not know if the more crits would outweigh the 15% and .5 GCD
However, I would not have to worry about my slow OH (assume Titansteel bonecrusher or Angry Dead) stealing frost-strike damage from my MH, since they both do top-end damage. With frost strike costing less RP, it would easily make it optimal compared to DC with this build, as long as spell-hit has not been reached.
Blood presence or unholy presence or not, any ideas? Comments? Questions? Build would be 44/27 with maybe more points put to generate RP
CHEERS
No. Nothing works like you think it does. A slower weapon speed does not get a better result from haste. Off-hand weapons do not 'steal frost-strike damage' - I'm not even sure what you could mean by that. Shaman's use a slow main-hand because there's an internal cooldown on windfury - using a slower weapon has them hitting during that icd less often. They use slower offhands to avoid triggering the icd with the offhand (stealing windfury hits) - none of that applies in any way to death knights.
Blood presence for any fight in which there are no interruptions, unholy is better in fights where you regularly lose contact with the boss.
Being the 0/31/40 spec I am, I have 2/2 NotD, 2/2 Unholy Aura, 3/3 Crypt Fever, and 3/5 Desecration. I am the only person specced that deep into unholy in my guild who actually raids, so I think unholy aura is useful. However, Blitzseed said I should spec into boneshield for 2% more damage. Which of those talents should I take a point out of to spec into bone shield?
Being the 0/31/40 spec I am, I have 2/2 NotD, 2/2 Unholy Aura, 3/3 Crypt Fever, and 3/5 Desecration. I am the only person specced that deep into unholy in my guild who actually raids, so I think unholy aura is useful. However, Blitzseed said I should spec into boneshield for 2% more damage. Which of those talents should I take a point out of to spec into bone shield?
Definitely desecration. 2% damage all the time to trade for less than a third of the uptime of a 5% buff that doesn't work that well on some bosses.