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Old 01/06/09, 7:58 PM   #926
kurokaze
Piston Honda
 
kurokaze's Avatar
 
Goblin Warrior
 
Daggerspine
StatAPE
STR3.177
AGI0.373
AP1.000
Crit0.698
Hit (before 8%)2.104
Hit (after 8%)1.625
Hit (after spell cap)0.552
Exp1.075
ArPen0.415
Haste1.743

Added in a relatively elegant kludge to estimate rotation pushback on misses/dodges. Changed the gear level to the best-in-slot pieces based on my previous numbers. Fixed a bug that was causing death coil's damage contribution to be approximately halved.

Now we need to figure out why my numbers still don't match Methods' and which are correct.

The crit/agi discrepancy is likely due to differences in the Killing Machine model. I believe mine to be more accurate than the one posted in the spreadsheet thread but I may be wrong.

Strength - I'm using the 40% ghoul glyph; that accounts for some of it. Are you modeling Fallen Crusader?

Haste - My model assumes 100% haste contribution to both gargoyle and ghoul. I'm pretty sure I tested that on the ghoul, but there's a chance it's a wild-assed guess. I have only hearsay to suggest that the gargoyle receives haste from your gear at all, and no testing. Haste to the gargoyle would definitely account for a large increase in its relative value.

I'm posting my spreadsheet in the appropriate thread; it's gotten far enough that it's not too embarrassing to show.


Edit: Some preliminary testing definitely shows that the Gargoyle gets more casts in on average in the same period of time when I have Icy Talons up when casting it. Ghoul's haste contribution is 100% or very close to it assuming a base speed of 2.0 (I have IIT so I can't check without respeccing). Confirmed that the ghoul double dips from Icy Talons and IIT, with an odd side effect.

Normal ghoul speed was 1.8 after gear and IIT passive haste.
Ghoul speed with IT up was 1.25.
After IT fades, ghoul speed is 1.5 until something in my haste changes.

It seems to update the ghoul's haste whenever mine changes, but somehow since my IT drops at the same time as the ghoul's IT, only one of the haste drops goes through.


Gargoyle testing methodology was pretty basic - get 100 rp then summon and count the casts while generating no additional RP. Either wait for IT to fade or don't.

Running the numbers in my spreadsheet for an unhasted gargoyle, I get 1.00 APEP for haste rating, very close to Methods' number. So that's probably our disagreement there.

Last edited by kurokaze : 01/06/09 at 10:53 PM.

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Old 01/06/09, 8:44 PM   #927
Bogarden
Glass Joe
 
Dwarf Death Knight
 
Lothar
I have been dual wielding for a bit now and for the moment it seems like the way to go at least from a numbers stand point. I have always been the type to break the mold though and was wondering if a 32/39 spec without desecration or some form of Blood dual wield spec could be feasible. My guild doesnt allow Desecration in raids due to the spell bogging alot of systems down even with spell details set to low.

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Old 01/06/09, 8:57 PM   #928
bosox2k1
Glass Joe
 
Orc Death Knight
 
Blackwater Raiders
I searched the thread for what I am about to say but no results showed up.

I am just wondering if anyone has done any math on the weapon enchants that are best for DW spec? Obviously the FC is a given, but I was wondering if anyone gave any thought to enchanting the OH with Berserkering, or is Cinderglacier better than Berserkering?

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Old 01/06/09, 8:58 PM   #929
kurokaze
Piston Honda
 
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Goblin Warrior
 
Daggerspine
Your best bet is probably to just dump the Desecration points somewhere else. It's hardly a necessary talent to the build; it just happens to be the highest DPS filler. I would skip it as well personally since I definitely have problems avoiding some types of fire with it up. You'll still likely end up with better DPS than a non-32/39 variant.

You could also go 44/27 with or without frost strike.

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Old 01/06/09, 8:59 PM   #930
Ita
Glass Joe
 
Blood Elf Mage
 
Moon Guard
Originally Posted by Bogarden View Post
was wondering if a 32/39 spec without desecration or some form of Blood dual wield spec could be feasible.
Ive looked around a lot of Armories and it seems like most DK dont have Desecration. I dont and my dps is still usually at the top.

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Old 01/06/09, 9:32 PM   #931
Grigori
Piston Honda
 
Grigori's Avatar
 
Human Paladin
 
Medivh
Originally Posted by Broseph View Post
Writing the build off by saying FS results in a 2.8% DPS loss is shortsighted. (The tenth of a percent accuracy of the DPS loss is also absurd: modeling of all proposed specs and rotations up to this point has been quite crude)
I think he is misquoting a result where I got a 2.8% increase in ability damage by replacing DC with FS for a specific FS-friendly rotation (with a specific gearset). The point was that going FS is not quite as much of a DPS gain as the direct comparison between DC and FS may make it seem.

Of course, just as thoughts of plentiful Freezing Fog HBs and endless FS in Unholy Presence are forming, Blizzard decides to put KM on PPM.

Originally Posted by Broseph View Post
Asari has a great point. 44/27 will probably benefit most from a priority system and not a fixed rotation due to the high density of Icy Touches causing Rime procs and the desire to hold off on FS when KM is active.
Generally speaking, using KM procs as soon as possible gives you higher DPS than saving it for bigger hits. There are exceptions, of course, like when hitting multiple targets with HB. The numbers will change if KM goes to low PPM, of course.

Originally Posted by Broseph View Post
You'd also want to raise FS's priority if your frost and death runes are on cooldown. That said, the 32 RP FS *is* an excellent ability. Especially with 130 max RP and with a stack of Razorice.
Originally Posted by Melchior View Post
On a different subject, I'm not sure I'm convinced about Blood v Unholy presence. Even using a pretty carefully monitored priority system when running Blood (since you pretty quickly hit a point where you are generating more resources than you have GCDs for), I can't seem to do much but break even with Unholy on the boss dummy. Both seem to sit at 3.2k over 1.5-2 million damage.
Remember that we are talking about a small edge for Blood Presence with an almost fully optimized rotation or priority system. In terms of overall DPS increase, this is something on the order of a few percents. Even if you are doing everything right, you are not going to see the kind of DPS increase you get from an extra 500 AP, or your raid dropping Patchwerk in 2:45 instead of 3:20. Also, remember that this advantage is in average damage. Unholy Presence can still spike higher because it benefits a lot more from lucky Freezing Fog streaks, especially if you are Gargoyling in Blood Presence without a presence switch.



A few quick notes on the basics of Blood Presence rotations and priority systems:

Rotations

There are two tricky elements in optimizing your Blood Presence rotations. The first is how you model the leftover time after 6 GCDs; the second is how you use your 2-sec leeway on rune cooldown (2SL).

The 2SL is usually used in one of three ways. The first is to synch aggregated rune pairs for multi-rune abilities (runes used for PS+IT in one rune set and HB in the other); the second is to neutralize contigent delays in rune usage (Freezing Fog, miss, dodge); the third is to combine the leftover time from the two rune sets into your 13th GCD in 20 sec (using alternating "long" and "short" rune sets). It is not always possible to combine the three.

A typical 12-GCD rotation...

IT>PS>HB>dc>BS>BS
HB>dc>IT>PS>HB>dc

...uses aggregated rune pairs in both rune sets. You cannot insert a 13th GCD or handle contingent delays in rune usage without extending this kind of rotations beyond 20 sec. The advantage of this kind of rotations is simplicity and leeway for consistently high latency.



A typical 13-GCD rotation that uses aggregated rune pair...

IT>PS>HB>BS>BS>dc>dc
HB>dc>HB>IT>IT>dc

...can use aggregated rune pairs in at most one rune set. You have no choice on which rune set is "long" in this kind of rotation. If you move the DC at the end of line 1 to the end of line 2, you will extend the rotation beyond 20 sec.

All rune use on the "long" set except the second half of an aggregated rune pair can be pushed back one GCD without extending your rotation beyond 20 sec. You still need to "skip" an ability to keep the set at 7 GCDs, of course. Rune use delays on the "short" set will extend your rotation beyond 20 sec.

For example, if your lead IT misses, you can replace your PS with IT recast and still keep your rotation 20-sec long...

{IT}>IT>HB>BS>BS>dc>dc
HB>dc>HB>IT>IT>dc

...whereas if your PS is dodged, recasting PS on the next GCD will extend your rotation beyond 20 sec.

For another example, if you get Freezing Fog on your lead IT, you can displace your next BS with a f-IT for a DPS increase (this shifts your Blood rune usage by a rune cooldown, but is an overall DPS increase)...

IT>PS>{HB}>IT>BS>dc>dc
HB>dc>HB>BS>IT>dc

Generally speaking, your first option for single-target DPS is to displace a Blood rune usage (BS, d-IT, BB, or PE), as long as you will still have enough RP to cover 13 GCDs.



A typical 13-GCD "Desecration" rotation without aggregated rune pair...

IT>PS>HB>BS>BS>dc
IT>PS>HB>IT>IT>dc>dc

...can have either rune set be "long" without going over 20 sec (other considerations like KM spacing, better RP overflow leeway still apply, of course). Like before, you can use Freezing Fog in the "long" rune set for a DPS increase by displacing a Blood rune usage (or DC usage, if you are short on RP to cover 13 GCDs).

Note that for the above "Desecration" rotation, the average damage per GCD with a typical 0/31/37+3 build hovers right around one DC. Using the IT glyph will give you enough RP for a 4th DC. However, unless you remove a rune ability, this will extend your rotation by basically a full GCD (to a 14th GCD). In other words, without sufficient haste to make the 14th GCD good, the IT glyph will generally result in a DPS loss outside of Gargoyle (until the -10% penalty on the IT glyph is removed anyway). 25% DC is only better than 10% IT if you have a free GCD to chuck it with (like when under Bloodlust/Heroism or Summon Gargoyle).



Priority Systems

Optimizing DK priority systems revolves around the proper use of Blood runes. Priority systems manipulate the use frequencies of resources available to maximize DPS. Conceptually, your Blood runes are your weakest resources (when there is enough RP to cover 13 GCDs). Whenever higher-quality additional resources are available (Freezing Fog or RP beyond what is needed to cover 13 GCDs), you preempt the use of a Blood rune (pushing its CD cycle back and decreasing its use frequency).

A common mistake is to give Death-rune ITs the same priority as Frost-rune ITs. Generally speaking, unless you know combat is going to end by the next cycle, d-IT has roughly the same priority as BS/BB/PE (roughly but not exactly because of potential RP shortage/overflow).

Conceptually, a typical priority system looks something like this:

(F) HB+HB; fixed frequency
(F) f-IT+f-IT; fixed frequency
(U) HB+HB; fixed frequency (unless you use Freezing Fog)
(U) PS or PS+PS; generally fixed frequency of either 1 per 20 sec or 2 per 20 sec
(B) BS/BB/PE+d-IT; variable frequency depending on RP availability
(B) BS/BB/PE+d-IT; variable frequency depending on RP availability

...and is generally started as a hybrid of the form...

IT>PS>HB(>mixed bag of BS/BB/PE/d-IT/DC/FS)
IT>dc>HB(>mixed bag of BS/BB/PE/d-IT/DC/FS)

...or...

IT>PS>HB(>mixed bag of BS/BB/PE/d-IT/DC/FS)



While we are on the subject of Blood rune usage, note that the rune use frequency concept also applies in the comparison between BS and BB. DW builds don't gear for Expertise because HB, IT, DC, and FS all cannot be dodged. If you are near the spell hit cap, BS will basically hit ~6% less often than BB. Since it is usually a DPS loss to recast a Blood rune miss (regardless of whether it's BS, BB, PE, or d-IT) as long as you won't run out of RP to cover 13 GCDs, the Blood rune cycle pushback from a dodged BS is equivalent to losing 1/2 BS + 1/2 IT. So the the comparison is closer to between 1/2 IT + 1/2 BS versus 1/2 IT + 1/2 BB that misses ~3% less. Of course, BB is also ranged, hits multiple targets, and has its GCD reduced by haste.



Originally Posted by Foxx2405 View Post
Lets take 3000 AP since its a bit of a standard for an unbuffed situation. Most people hang around that value, and it seems to be a much used value on the board.
A small FYI, the more AP you get the better a fast hand will be since the base weapon damage will get respectively smaller compared to the AP contribution.
For a quick visualization of fast/fast versus slow/fast, try this:

Assuming 1/3 of your strike damage comes from your weapon damage.

2.4/1.6 (5 chances for BCB procs per 4.8 sec)
(0.8 + 1.6) x 5 = 12

1.6/1.6 (6 chances for BCB procs per 4.8 sec)
(0.8 x 1.6 / 2.4 + 1.6) x 6 = 12.8

With your typical raid-buffed 5k AP, you need a 1H weapon with more than 178 DPS for your weapon damage to be 1/3 of your strike damage, and that is before factoring things like Unholy Strength (FC proc), Greatness, and on-use AP trinkets, which will swing things further in favor of fast/fast.

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Old 01/07/09, 2:27 AM   #932
opacita
Von Kaiser
 
Tauren Druid
 
Black Dragonflight
Hey guys, so my first real testing of my DW spec gave me some better numbers, but still not numbers it seems others are getting. I was hoping to get some feedback on what could be some sources of lost DPS, etc.
Patchwerk Screenie:


My rotation was 100% perfect I though, you can somewhat verify this by noticing that i went through 9.5 12-rune rotations, using 19 HBs and 37 ITs. This said rotation that I'm using is PS-IT-BS-BS-HB-Dump-PS-IT-IT-IT-HB-Dump. My armory is here: The World of Warcraft Armory Obviously, my mainhand is a weakspot, but not a lot I can do about that atm. The fight lasted just over 3 minutes for us, but even though I popped my gargoyle with Mirror proc + Loatheb trinket use, I never saw my DPS spike anywhere above 5.7k or something even close to the overall dps that some others are posting. I also wasn't flasked, but I had food popped.

Any imput is appriciated.

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Old 01/07/09, 3:25 AM   #933
aldy
Von Kaiser
 
Human Death Knight
 
Fenris
Did you use Army of the Dead? That seems to be around 75,000 damage for me. Also, the people with higher numbers have kills that can be more than 30 seconds faster than yours, which increases dps. Also, don't forget RNG.

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Old 01/07/09, 4:17 AM   #934
Ackronikon
Glass Joe
 
Draenei Death Knight
 
Arathor (EU)
Hi!

A few days before I have changed my build and now i have 32/39 DW talent but I think that build has a weak point and this is the ghoul. I dont know what are you doing but my ghoul is always dead he can survive only 1-2 mins depends on the boss fight. I know in the next patch the "night of the dead" talent will give avoidance but theres no free point to get that talent.
Im thinking about another DW build but cant choose the best dps build.
SO my question is do we need that ghoul and how can we keep him alive? DC is not enough.

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Old 01/07/09, 5:03 AM   #935
Melchior
Piston Honda
 
Melchior's Avatar
 
Orc Death Knight
 
Skywall
Originally Posted by opacita View Post
Hey guys, so my first real testing of my DW spec gave me some better numbers, but still not numbers it seems others are getting. I was hoping to get some feedback on what could be some sources of lost DPS, etc.
Patchwerk Screenie:

My rotation was 100% perfect I though, you can somewhat verify this by noticing that i went through 9.5 12-rune rotations, using 19 HBs and 37 ITs. This said rotation that I'm using is PS-IT-BS-BS-HB-Dump-PS-IT-IT-IT-HB-Dump. My armory is here: The World of Warcraft Armory Obviously, my mainhand is a weakspot, but not a lot I can do about that atm. The fight lasted just over 3 minutes for us, but even though I popped my gargoyle with Mirror proc + Loatheb trinket use, I never saw my DPS spike anywhere above 5.7k or something even close to the overall dps that some others are posting. I also wasn't flasked, but I had food popped.

Any imput is appriciated.
To be honest, your main hand is not particularly weak. Despite the defensive stats, Slayer of the Lifeless is actually a very solid DW weapon because of the high STR (for a 1H), +hit and 1.5 speed.

I can't tell from your screenshot, but if I had to wager a guess it would be your raid-buffed AP (which is just a symptom of gear and lack of flask really) and possibly lack of Army of the Dead during your PW kill.

Also, if you are really sticking to that rotation without deviation it's probably costing you a bit of DPS. Without inserting any RP dumps in the middle of rune usage (because you have that free GCD to play with due to rune refresh), you can't quite get full effect of KM procs. I'd guess your HB crit rate in particular would be hit the most by that because it falls last in your alternate rune sets leaving you a very slim window to generate a KM proc for it.

Grigori's massive post above gives a better idea of how to sort of "massage" your rotations when using Blood Presence as it will give you a better distribution of KM proc usage without having to extend your rune refresh timers.


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Old 01/07/09, 6:16 AM   #936
Sacerdos
Von Kaiser
 
Human Warrior
 
Dark Iron
Originally Posted by opacita View Post

My rotation was 100% perfect I though, you can somewhat verify this by noticing that i went through 9.5 12-rune rotations, using 19 HBs and 37 ITs. This said rotation that I'm using is PS-IT-BS-BS-HB-Dump-PS-IT-IT-IT-HB-Dump. My armory is here: The World of Warcraft Armory Obviously, my mainhand is a weakspot, but not a lot I can do about that atm. The fight lasted just over 3 minutes for us, but even though I popped my gargoyle with Mirror proc + Loatheb trinket use, I never saw my DPS spike anywhere above 5.7k or something even close to the overall dps that some others are posting. I also wasn't flasked, but I had food popped.

Any imput is appriciated.
You're doing fine. People hitting 6k+ have the very, very best gear, and raids that kill bosses very, very fast. Because of that, Blood Lust and Garg are up for a higher amount of time.

For example, if a person's raid killed a boss in 2 minutes compared to your 3 minutes, that person had Bloodlust for 1/3 of the fight and Garg up for 1/2 of it, compared to you having Bloodlust for 2/9 of the fight and Garg up for 1/3.

Because of that, the greater the overall dps of the raid, the greater your personal dps will be. I personally do almost exactly the same amount of DPS you do on Patchwerk.

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Old 01/07/09, 7:06 AM   #937
furiousmike
Glass Joe
 
furiousmike's Avatar
 
Dwarf Death Knight
 
Mug'thol
Not sure if it was mention before, but I'm not sure how good a meta is for us (32/39 or 44/27). Right now I'm wearing Fire-Scorched Greathelm wich doesnt have a meta socket. Should I go back to a lower lvl item like Spiked Titansteel Helm for the meta ?

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Old 01/07/09, 7:19 AM   #938
Foxx2405
Don Flamenco
 
Foxx2405's Avatar
 
Blood Elf Death Knight
 
Moonglade (EU)
Originally Posted by Outkast661 View Post
Ren, Do you have to add the #showtooltip and [mod:ctrl] to these macro's? If so, what do those do for them? I don't mess with macro's too much.
Originally Posted by Outkast661 View Post
So then,
/cancelaura Frezzing Fog
/startattack
/cast Howling Blast or Icy Touch

will work fine?
Yes the latter would work fine, however you still might want to add the #showtooltip

Ill give you a quick rundown, line by line:

#showtooltip - This is a line I add to nearly all my macro's, at least those that involve abilities. Let me give you an easy and quick example:

#showtooltip Blood Strike
/cast Rune Strike
/cast Blood Strike

Now say i made this macro, clicked NEW, named it "BS" and selected the question mark icon.
If i wouldnt have put te #showtooltip at the top, what i wouldve gotten was a macro that when i mouse over it says "BS".
By putting the #showtooltip you let it show the tooltip of the skill you use. Why did I put Blood Strike behind it ? Because in my macro it tries to do Rune Strike first (ofc you can just put Rune Strike below BS in the macro, but this is as example). So it just always shows Blood Strike.
For all the macro cared I couldve put "#showtooltip Death Strike" and i wouldve showed me the DS tooltip.

/cancelaura - this is pretty selfexplainatory

/startattack - I put this in nearly all my attack macro's as well, simply said. If you are unable to use the ability (because of CD or lack of runes) you will still start auto attack.

/cast [mod:ctrl] Path of Frost; Icy Touch - The only thing this does is cast path of frost if you hold control, or Icy Touch if you dont hold down control. But this for a macro isn't needed. Its just something Ren included because he likes it that way.

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Old 01/07/09, 7:38 AM   #939
Hyperaktiv
Von Kaiser
 
Hyperaktiv's Avatar
 
Orc Death Knight
 
Defias Brotherhood (EU)
Originally Posted by furiousmike View Post
Not sure if it was mention before, but I'm not sure how good a meta is for us (32/39 or 44/27). Right now I'm wearing Fire-Scorched Greathelm wich doesnt have a meta socket. Should I go back to a lower lvl item like Spiked Titansteel Helm for the meta ?
Keep in mind that the spiked titansteel helm is having its stats changed for next patch:
Link

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Old 01/07/09, 8:01 AM   #940
Foxx2405
Don Flamenco
 
Foxx2405's Avatar
 
Blood Elf Death Knight
 
Moonglade (EU)
Originally Posted by Bogarden View Post
I have been dual wielding for a bit now and for the moment it seems like the way to go at least from a numbers stand point. I have always been the type to break the mold though and was wondering if a 32/39 spec without desecration or some form of Blood dual wield spec could be feasible. My guild doesnt allow Desecration in raids due to the spell bogging alot of systems down even with spell details set to low.
I don't think its a huge issue. Yes desecration might be the best choice for personal dps benefit, it has its disadvantages. And I personally don't really like it (FPS drain, covers up magic effects, useless in moving fights, etc)

I personally opted for convenience talents. 1 Extra point in Epedemic, mainly because of soloing / grinding / easy BG pvp / heroics. 2 points in On a Pale Horse, again for convenience, i do a lot of dailies and fly around, i find this speed boost to be convenient. 2 points in Unholy Aura, this was something i missed most, and my raid too. Its a great dps increase too (from a raid dps POV).

Some people opt for 3 points in desecration and 2 in Unholy Aura, but I don't like putting half points in Desecration personally.

ATM i personally got 2 points in Night of the Dead, to test it out. But without a real unholy rotation with 1 PS and 4 SS's every 20 seconds, the return from that talent at the moment is rather poor.
With a standard rotation it takes me 75 seconds to reset the cooldown on Raise Dead, which is beneficial but not as much as i hoped. So i might go back to 3/3 CF until the patch.

Originally Posted by opacita View Post
My rotation was 100% perfect I though, you can somewhat verify this by noticing that i went through 9.5 12-rune rotations, using 19 HBs and 37 ITs. This said rotation that I'm using is PS-IT-BS-BS-HB-Dump-PS-IT-IT-IT-HB-Dump. My armory is here: The World of Warcraft Armory Obviously, my mainhand is a weakspot, but not a lot I can do about that atm. The fight lasted just over 3 minutes for us, but even though I popped my gargoyle with Mirror proc + Loatheb trinket use, I never saw my DPS spike anywhere above 5.7k or something even close to the overall dps that some others are posting. I also wasn't flasked, but I had food popped.

Any imput is appriciated.
I think Sacerdos awnsered that pretty well.

In my opinion Patchwerk by now lost most of his value as a benchmark. The fight at the moment just lasts too short for it to possess any value other than e-peen messurement.

Due to the fast kills on patchwerk nowadays, i mean the record is currently just under 2 minutes. It hardly holds any value.
What value can we pull out from a fight where bloodlust is up 1/3th of the time and Gargoyle is up 50% of the time. Nothing. It's a burst fight nowadays. And the faster you kill him the longer, respectively, your cooldowns are up. The faster you kill him the more fluked your dps can be. If a fight lasts 5 minutes, the chance of lucky crit streaks or well lucky KM procs is far less likely than on a 2 min dps race.

The only problem is, is that at the moment, we don't have any other solid benchmark to compare stuff on. So we'll probably keep using patchwerk.
However I seriously suggest people take some of the DPS WWS's with a grain of salt. Buffs and procs are playing such an incredible huge role in your final dps number that even equal geared players, can see differences of up to several thousands of DPS.

Originally Posted by furiousmike View Post
Not sure if it was mention before, but I'm not sure how good a meta is for us (32/39 or 44/27). Right now I'm wearing Fire-Scorched Greathelm wich doesnt have a meta socket. Should I go back to a lower lvl item like Spiked Titansteel Helm for the meta ?
Well seeing as our crit average on IT and HB (due to KM) is near 70-80%, i assume that a meta gem slot plays a fairly large roll for a DW, definitely more than for the other specs.

That is my guess of course.

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Old 01/07/09, 8:02 AM   #941
Lushen
Banned
 
Orc Shaman
 
Cenarius
I noticed a lot of the 032/39'ers only have their hit rating at around 200-270ish. Is this because hit rating starts to lose value past 8% or simply because of a lack of gear?

Or is Str/ap that much better than hit rating for us (past 8%)?

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Old 01/07/09, 8:22 AM   #942
Macar
Von Kaiser
 
Macar's Avatar
 
Worgen Warrior
 
Kul Tiras (EU)
Originally Posted by Lushen View Post
I noticed a lot of the 032/39'ers only have their hit rating at around 200-270ish. Is this because hit rating starts to lose value past 8% or simply because of a lack of gear?
It starts to loose value past 8%.

Originally Posted by Lushen View Post
Or is Str/ap that much better than hit rating for us (past 8%)?
Yes.


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Old 01/07/09, 9:36 AM   #943
Epicness
Von Kaiser
 
Night Elf Death Knight
 
Twisting Nether
Originally Posted by opacita View Post
Hey guys, so my first real testing of my DW spec gave me some better numbers, but still not numbers it seems others are getting. I was hoping to get some feedback on what could be some sources of lost DPS, etc.
Patchwerk Screenie:


My rotation was 100% perfect I though, you can somewhat verify this by noticing that i went through 9.5 12-rune rotations, using 19 HBs and 37 ITs. This said rotation that I'm using is PS-IT-BS-BS-HB-Dump-PS-IT-IT-IT-HB-Dump. My armory is here: The World of Warcraft Armory Obviously, my mainhand is a weakspot, but not a lot I can do about that atm. The fight lasted just over 3 minutes for us, but even though I popped my gargoyle with Mirror proc + Loatheb trinket use, I never saw my DPS spike anywhere above 5.7k or something even close to the overall dps that some others are posting. I also wasn't flasked, but I had food popped.

Any imput is appriciated.
I looked at your stats and you only have about 300 AP and 10% more crit than me, yet I only manage to do 2.7k dps on 25man Patchwerk. Can 300AP and 10% crit make that much more of a difference of 2.1k dps on Patchwerk? If not, then what am I doing wrong?

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Old 01/07/09, 9:51 AM   #944
Gaqus
Glass Joe
 
Human Death Knight
 
Steamwheedle Cartel (EU)
Greetings to everyone!

I've been browsing this thread for some time now, looking to find a viable spec for my DW Death Knight. I've ended up with 44/27, but I've added some changes to this build, so that it is actually now a 43/28 build instead. I will explain the reason for doing so below and then hope to get some feedback from you elitist jerks.

I'm currently running F/F build and therefore have not taken a point into FS. For RP-dump I use DC only in between IT's. The point I've taken out of FS I've put into Virulence instead, to gain that extra spellhit. Another thing I've done different, is put 3 points into Runic Power Mastery instead of Annihilation, as I find Annihilation of very little use, as you don't really use that many meelee special attacks with this build. I ended up with this spec:

0/43/28

Now I'm new to DW and have a lot to learn, especially about rotations in DW, cuz I get mixed up quite a lot. However my questions to you are the following:

1. Do I actually lose damage from not taking FS?
2. Is dropping Annihilation a bad choice?
3. What would a proper rotation look like for this build?

Thanks for your time.

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Old 01/07/09, 9:56 AM   #945
parvindk
Glass Joe
 
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Gnome Death Knight
 
Throk'Feroth (EU)
As everyone else is saying, your personnal DPS will be higher if your raid has high DPS because the fight will be really short and Gargoyle / Bloodlust will be up for a big part of the fight.

Maybe your guild takes 5 minutes to kill Patchwerk and that explains a great part of the gap between yours and hers DPS.

~

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Old 01/07/09, 10:40 AM   #946
Loyant
Glass Joe
 
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Blood Elf Paladin
 
Arthas
Final Word on Expertise

I am seeing conflicting information on this thread regarding expertise.

On one hand, a couple of value charts have been posted showing expertise to be a somewhat undesirable stat. Posters view these and then proceed to build arguments and assumptions.

On the other hand, it has been briefly stated that the value charts do not fully take into account the value offered by not having your rotations interrupted by a dodge, and that expertise should be capped for this reason alone.

Can someone who has studied this enough make the conclusion and correct previous posters?



Edit: It looks like Kurokaze has attempted to build this into his analysis, but I can't comprehend how expertise could be so low? An earlier chart had expertise only slightly behind strength. I find that a string of dodges can be devestating, especially in fights with movement, and you find you have just wasted a large chunk of the limited time you had with the target.

Last edited by Loyant : 01/07/09 at 11:07 AM.

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Old 01/07/09, 10:47 AM   #947
EwokChilli
Piston Honda
 
Draenei Death Knight
 
Medivh
@Epicness
A difference of 300 AP and 10% crit is quite noticeable. For instance, with all the talents for HB, 300 AP is an extra 450 damage per HB crit (more with cinderglacier and other procs involved). Not only that, but 10% crit is a huge difference in crit. If you go from 25% crit to 35% crit, you're going to get about 30% more white crits, which means 30% more KM procs, which means 30% more guaranteed HB crits. Crit is what fuels DW. That's why you see some people with the minimum 8% hit rating and a monstrous unbuffed crit %. With the one roll system, they don't need all their white numbers to hit, they just want a bunch of crits (and hit rating doesn't give you more crits).

@Loyant
Only BS and PS can be dodge/parried, so expertise for DW is lacking to say the least. Post patch even more so will that be the case because if you want, you could use an all spell rotation by replacing BS with Pest. If you're 32/39 you can already make expertise worthless by replacing BS with BB.

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Old 01/07/09, 11:10 AM   #948
Loyant
Glass Joe
 
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Blood Elf Paladin
 
Arthas
@Ewokchilli

Switching out to Blood Boil is something I had considered (and dropping all my [or most] expertise), but I haven't seen any discussion on the dps loss of the switch? Have I just missed those posts? Does switching to Blood Boil mean the new +45% talent may be worth choosing? Certainly the idea of eliminating the need for expertise appeals to me......

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Old 01/07/09, 11:15 AM   #949
gorfiend252
Glass Joe
 
Draenei Death Knight
 
Lothar
Weapon Upgades

Currently I am DWing Avool's Sword of Jin and Grasscutter. I am starting to run 25 man Naxx and was looking at weapon upgrades. I saw earlier in this thread that 2x Hailstorms is best, and from my reading, is due to the high AP on the weapon. My question is with my current two weapons would Widow's Fury from heroic Faerlina and/or Silent Crusade be any any upgrade to me? I am noticing not much of our dmg comes from white dmg, so is it safe to assume that even though the dps is highers on these 2 swords that the AP loss or going from F/F to S/F would lower my dps rather than increase?

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Old 01/07/09, 11:23 AM   #950
Janraea
Don Flamenco
 
Tauren Druid
 
Dunemaul
Originally Posted by Loyant View Post
It looks like Kurokaze has attempted to build this into his analysis, but I can't comprehend how expertise could be so low? An earlier chart had expertise only slightly behind strength. I find that a string of dodges can be devestating, especially in fights with movement, and you find you have just wasted a large chunk of the limited time you had with the target.
On fights with significant movement, you cannot use a rotation. Using a priority system on those fights, I rarely even wind up *using* any attacks that can be dodged - the occasional PS isn't bad dps, since you can assume the entire disease will tick before you renew it, but IT and HB are both higher priority at practically all times, and BS gets swapped for BB if there's any doubt about being in range.

In any case, you'll never have a 'string of dodges' as your dodgeable attacks would just get skipped if they are missed. The people that complain about the impact of missed attacks on a rotation are mostly using two-handers; missing PS for a SS or Oblit/HB build is pretty damaging to dps.


And if anyone's interested, the difference between Slow/Fast and Fast/Fast in terms of ppm (for 32/39):
Originally Posted by simulation
Average for Fast/Fast: 143.3
or 7.16 used procs per minute
total procs: 184.5

Average for Slow/Fast: 113.0
or 5.65 used procs per minute
total procs: 134.3
That's a 300 run set of 20 minute sims.

Originally Posted by gorefiend252
is it safe to assume that even though the dps is highers on these 2 swords that the AP loss or going from F/F to S/F would lower my dps rather than increase?
Going from F/F to S/F is a *far* bigger loss than can be made up by an increase in AP. 1.5 ppm loss (as seen above) is almost a hundred dps (napkin math) in entry level raid gear. (Around 180 in top end gear.)

Last edited by Janraea : 01/07/09 at 11:53 AM. Reason: get rid of absurd number of significant digits.

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