The reason people don't give their priorities is because it varies by spec and gear quite a bit. Also, you can usually make your priority system more complex for a dps gain, if you have the spare brainpower for it. Here are a decent simple and a decent complicate priority list for you:
Simple priority:
IT(no fever) > PS(no plague) > HB > IT > BS > DC > PS
Complicated priority:
IT(no fever) > PS (no plague) > HB (KM up) > IT (KM down) > HB (KM down) > IT (KM up, can't HB next gcd) > BB/BS (either of, depends on gear) > DC > IT (KM up, could HB next gcd) > PS (plague up)
None of those are fixed in stone though - it depends on how much crit, ap, haste, etc you have on. Also worth noting: you will see a dps decrease when you start trying to use this - minimize that period by practicing for a bit on a boss dummy if you have the time - you need to get the priority responses into reflex instead of conscious decision.
I generally use PS before IT if I'm already in melee range. The reason being is so that desecration can go up before I use the stronger IT. It's not a huge dps boost, but still a noticeable one.
I generally use PS before IT if I'm already in melee range. The reason being is so that desecration can go up before I use the stronger IT. It's not a huge dps boost, but still a noticeable one.
That, and this talent. Also, I tend to like to use abilities as quickly as possible. When you do this with an ability that hits as hard as IT does with this spec, you risk pulling aggro or even attacking before the tank does.
Formally Xyrm/Zurm, the Ret Pally. Now playing my rogue, Zyrm, more casually with RL friends.
I generally use PS before IT if I'm already in melee range. The reason being is so that desecration can go up before I use the stronger IT. It's not a huge dps boost, but still a noticeable one.
Ah, I don't use desecration. The priority will definitely be different if you do (There'd be an extra listing of PS(disease up but desecration down).
Originally Posted by Zurm
That, and this talent. Also, I tend to like to use abilities as quickly as possible. When you do this with an ability that hits as hard as IT does with this spec, you risk pulling aggro or even attacking before the tank does.
I was considering the case after the first 5-10 seconds (I usually do). The lead-in order depends on your tank's skill and class, and how many hunters you have around. Fever will almost never come off, but I suppose there should be a 'PS (no FF or BP)' on the front of that list.
4a) 0/20/51
Your rotation is going to be:
IT>PS>BSx2>IT>RP Dump
ITx4>PS>RP Dump
Fast / Fast weapons will be the weapons of choice. As you can see, the spec is built around Icy touch spam, with Ebon Plague Bringer and Unholy Aura for your raid. If there is no other death knight raiding with you, you should be a spec with Ebon Plague bringer in order to help the raid. Sure boomkins and locks can do +13% magic damage, but for us, its a matter of Icy touch or PS, then pestilence and boom, its up on any mob in range; much, much easier for us to do on AoE packs then Boomkins or Locks.
If my rotation or Spec is off for this build, PLEASE let me know. I know very little about this build and am very willing to edit this section ASAP.
For glyphs, Boneshield, Ghoul, and Plague Strike. Getting Icy Touch glyph will hurt this build way too much as nice as it is.
I noticed that your build includes SS, even though it's not part of your rotation/priority system at all. Would it perhaps be better to take that point and drop it into 1/3 WP or perhaps get 4/5 Desecration (though from what I've been reading here, Desecration seems to be a somewhat lackluster talent)?
Would Dual Wielding [Last Laugh] be too much of a stretch and not beneficial from the lack of stat mods?
Just thinking for a best possible setup, would LL x2 be better than say LL and Hailstorm, which from what I`ve read so far is being put as the best once the patch hits.
Last Laugh is best in slot mainhand and offhand, however if you take it from a tank for whom it is also best in slot, you just might be a loot whore.
Tanking weapons in general tend to be quite good - about equal to DPS weapons of equal ilvl - simply because Strength is worth so much more than other stats relatively, and DPS weapons have none.
Would Dual Wielding [Last Laugh] be too much of a stretch and not beneficial from the lack of stat mods?
Just thinking for a best possible setup, would LL x2 be better than say LL and Hailstorm, which from what I`ve read so far is being put as the best once the patch hits.
I noticed that your build includes SS, even though it's not part of your rotation/priority system at all. Would it perhaps be better to take that point and drop it into 1/3 WP or perhaps get 4/5 Desecration (though from what I've been reading here, Desecration seems to be a somewhat lackluster talent)?
Wandering Plague is pretty craptacular. 1s internal cooldown just makes it so horrible. SS is in there for lolwintergrasp. Desecration is pretty meh too. I like scourge strike for soloing things/world pvp, but it really is up to you to take it or not heh.
Last Laugh is best in slot mainhand and offhand, however if you take it from a tank for whom it is also best in slot, you just might be a loot whore.
Tanking weapons in general tend to be quite good - about equal to DPS weapons of equal ilvl - simply because Strength is worth so much more than other stats relatively, and DPS weapons have none.
Both our warrior tanks have one each, so its now up for grabs for offsets, thanks for the advice.
Wandering Plague is pretty craptacular. 1s internal cooldown just makes it so horrible. SS is in there for lolwintergrasp. Desecration is pretty meh too. I like scourge strike for soloing things/world pvp, but it really is up to you to take it or not heh.
craptacular? It's been ( at least for me ) at 3/3 2.8% DPS on single target.. significantly more on AoE because of the explosion and multiple mobs proccing it.
Hi all, anyone thought of using the undeath deck trinket (of existing effect on live) since it gives haste and it procs damage on hit? I did a search on this thread and the results only showed me the nobles deck.
Darkmoon Card: Death now gives critical strike rating instead of haste.
The quote is from mmo-champion. Will this make the trinket anymore useful to DW-ing DKs?
I haven't been a very big fan of desecration. Even though it gives a flat 5% damage increase on static fights, it can make certain spell effects hard to see. Since CF is getting changed next patch to no longer stack with EP, I decided to try shifting some points from Unholy into Blood for Bladed Armor, resulting in this spec: 10/31/30. The downsides are that you lose CF (although if you have another DW DK in the raid they may have that) or NotD, Desecration (not a big loss on movement or sfx heavy fights), and Bone Armor. The gains admittedly seem little - about 466ap for me when raid buffed, and reduced threat (sometimes needed).
With that said, I still managed to pull off 6.8k dps on Patchwerk (Recount SS | WMO parse) using more or less the standard IT+PS>HB>BS>IT>DC>DC 'rotation', with some variations in order to accommodate KM procs (or the lack of them). It's not quite up to Ren's numbers, but close enough that it could possibly be a viable alternative I would think. Comments?
On occasion, English has pursued other languages down alleyways to beat them unconscious and rifle their pockets for new vocabulary. -- James Nicoll
I haven't been a very big fan of desecration. Even though it gives a flat 5% damage increase on static fights, it can make certain spell effects hard to see. Since CF is getting changed next patch to no longer stack with EP, I decided to try shifting some points from Unholy into Blood for Bladed Armor, resulting in this spec: 10/31/30. The downsides are that you lose CF (although if you have another DW DK in the raid they may have that) or NotD, Desecration (not a big loss on movement or sfx heavy fights), and Bone Armor. The gains admittedly seem little - about 466ap for me when raid buffed, and reduced threat (sometimes needed).
With that said, I still managed to pull off 6.8k dps on Patchwerk (Recount SS | WMO parse) using more or less the standard IT+PS>HB>BS>IT>DC>DC 'rotation', with some variations in order to accommodate KM procs (or the lack of them). It's not quite up to Ren's numbers, but close enough that it could possibly be a viable alternative I would think. Comments?
Great to see some numbers (instead of just theory) that can compete with Ren's awesome DPS output, using a different spec and rotation. I see that you basically picked AP (and RP gen) over a flat % damage increase by buffs. I wonder at which point either of those two choices will start outperforming the other, because right now they seem to be on par.
About your rotation: do you open up with your steady set and wing it from there? Assuming your goal would be keeping the bloodrunes converted to deathrunes, HB on cooldown and diseases up, using IT and DC as often as possible. Is that correct or do you program-repeat IT+PS>HB>BS>IT>DC>DC?
Also: did you use the cancel aura macro during that parse?
Summon Gargoyle is the other powerhouse of this spec. [...] However, if there is no aoe to worry about (lolpatches) the best way to launch him is when you have every single trinket / weapon buff up simultaneously.
Don't forget that the gargaoyle is not just affected by your AP, but also by your Haste%. This means that switching to unholy presence before casting the gargoyle yields a nice dps increase from it (goyle does not beneit from blood presence) this does mean that if you are a troll like me, you can make up some of the lost dps vs orcs by making smart use of berserking. For instance on patchwerk you can dip into the nearby sludge for 0.1 sec to get your health below 40% and get an extra 20% haste from berserking.
Add to this a speed potion, all your rune/trinket procs and a possible Bloodlust (still not sure if the gargoyle benefits from BL if it was cast before the goyle was summoned, as it checks your haste when summoned) and you can put out a truly insane Goyle.
I will put up some testing data from the goyle with various haste effects (unholy pres. BL cast before and after summoning etc.) after the patch. I could not find conclusive posts on this anywhere else yet, though i may have overlooked this scrolling through 100+ pages of DW / Unholy info.
By the way: Thanks for starting a summary post on DWs. I hope this gets redirected to the 1st page and updated to the complete current state of our knowledge about DW speccs soon
This was my dps on the ebon hold dummy without the lorderon buff. Pretty solid stuff, I didn't even use my gargoyle as much as I should have either.
I'm still trying to figure out if I should pick up some more hit or more strength or get expertise cap still. Im missing a decent bit.
*snip*
I'm also working the kinks out still, so forgive me if its not up to where I should be with regards gear/spec.
Personal opinion: Drop the expertise/crit/hit enchants/gems and fill up with strength or attack power. You should be able to break 3.2k unbuffed with that gear and will definitely see a DPS increase.
We have around the same gear level and, for reference, with my gear I do about 3000-3100 on the dummy with no gargoyle. Ghoul, bone armor and HoW only. Strength = win.
I don't know whether this is better suited for the unholy DPS thread or here, but here goes anyways. I have been DW Unholy 15/0/56 for longer than this thread has existed and I enjoy it and the numbers I put up. I usually hit 4900 dps on an average patchwerk kill when our highest dps breaks only about 5400. My gear is not optimal, especially my weapons, but here goes.
Is DWing with two RotFC chants considered to be the best option? When I get two procs back to back it boosts my damage significantly, but sometimes the procs override one another. In this case would it be considered a DPS loss? Should I use Cinderglacier instead since I have a fast OH? I have tested both myself and the numbers come out different each time.
RNG will always make you question this. The problem with 2x FC is that as you said, they can overlap each other, especially bad if they both proc close to the same time. While FC is without a doubt > CG, CG can proc at the same time as FC and it's a good thing. Now of course, if you have 1 FC proc and expire then the other one procs, you feel like a genius, but those will probably be a lot rarer than you would like.
RNG will always make you question this. The problem with 2x FC is that as you said, they can overlap each other, especially bad if they both proc close to the same time. While FC is without a doubt > CG, CG can proc at the same time as FC and it's a good thing. Now of course, if you have 1 FC proc and expire then the other one procs, you feel like a genius, but those will probably be a lot rarer than you would like.
Related to this subject, has anyone done any testing comparing Berserking vs Cinderglacier for the OH enchant?
I haven't been a very big fan of desecration. Even though it gives a flat 5% damage increase on static fights, it can make certain spell effects hard to see. Since CF is getting changed next patch to no longer stack with EP, I decided to try shifting some points from Unholy into Blood for Bladed Armor, resulting in this spec: 10/31/30. The downsides are that you lose CF (although if you have another DW DK in the raid they may have that) or NotD, Desecration (not a big loss on movement or sfx heavy fights), and Bone Armor. The gains admittedly seem little - about 466ap for me when raid buffed, and reduced threat (sometimes needed).
I like it, especially after the bone armor nerf. Until 3.0.8, I would be unwilling to ditch bone armor - aside from being a good dps increase, it lets you live through a *lot* of things that would kill most dps.
I think a lot of people forget about that side of it, because of the way we focus on patchwerk dps. With bone armor up, off cooldown, and IBF, I can tank a raid boss in my dps gear for a good 24 seconds - certainly long enough for a situation to stabilize. But with bone armor and IBF both dropping to 20% in dps gear, that won't really be the case anymore.