22.5% of 80% of 20% is 3.6%. 1.2% per point (not 0.32%)
I also suspect that in a raid, HB will crit more than 80% of the time, and be more than 20% of your damage. Even assuming these numbers, if your HB crit rate is 80%, then it's 22.5% of 88.9% of 20%, or 1.33%/point.
These support the numbers i see in a raid setting. usually I am running at 70-85% crit rate with HB, constituting 35-40% of my total damage. I see a lot of discussion over the underperformance of GoG vs the heavier unholy specs. I dont have enough data to say one way or the other, but I am seeing dps numbers similar to guildies running with the 32/39 variant, so I wouldn't think the discrepancy between the two builds is that high. I am looking forward to seeing how/if this balance shifts when the cooldown is removed from HB. Presumably a frost heavy build will benefit more from this than the 32/39 variant will.
Frost Strike. I have yet to have competitive numbers from Frost strike in any rotation with the current RP cost (40). I think that with the reduced cost, you might see slightly better numbers if you dont use the Icy touch Glyph. I find that the limiting factor for me is my available cooldowns rather than a lack of RP. Im not convinced that reducing the cost of Frost Strike is going to allow me to fit more of them into my existing rotations (which would be required to see a dps increase over DC)
As it stands now though, the difference is so small between the two as an RP dump, that I think Death Coil is the clear choice simply for the fact that it is a ranged attack, and bypasses any issues you may have with boss movement, or client side lag.
About your rotation: do you open up with your steady set and wing it from there? Assuming your goal would be keeping the bloodrunes converted to deathrunes, HB on cooldown and diseases up, using IT and DC as often as possible. Is that correct or do you program-repeat IT+PS>HB>BS>IT>DC>DC?
Also: did you use the cancel aura macro during that parse?
I start off with IT>PS>HB>BS>bloodtap>IT>IT>DC>DC.
Note that this is possible only because bloodtap is slightly buggy and will immediately refresh both the blood rune i just spent on BS as a death rune, in addition to converting the second blood rune to a death rune as well. This second rune may stay 'stuck' as a death rune for the whole fight.
If at this point KM is up, I do HB>PS>IT. If not, then IT>PS>HB.
Reasoning would be that having a guaranteed crit HB is better than having a guaranteed crit IT. Following PS is to allow more time for KM to proc again, at which point it can be used on a IT. Following that rationale, if you have both a death rune and a blood rune up at the same time, then the next sequence is HS>IT>RP dump. This is also slightly dependent on when your runes refresh and in what order, so it may vary as well.
My /cancelaura is macro'ed to PS for flexibility since I've found that you can sometimes (especially during heroism) pull off the following sequence without delaying your runes too much:
PS>IT>HB>BS>IT>DC>HB>DC>(repeat)
Fitting in the HB every time it comes off cooldown will probably be less of a concern when 3.08 hits.
On occasion, English has pursued other languages down alleyways to beat them unconscious and rifle their pockets for new vocabulary. -- James Nicoll
Hi guys, ive scanned through the thread but have yet to find a good AoE rotation for 44/27.. if someone could point me in the right direction it would be greatly appreciated.
(4) .889 * .2, or 17.78% of your total damage comes from HB crits.
(5) GoG improves this number by 22.5%.
No. GoG ADDS 22.5% to the crit bonus damage. Or more precisely, it multiplies the base crit bonus (50%) by 145%, giving you 72.5% bonus; Runic Focus adds afterward for a total of 122.5%. This is added to the base 100% damage to produce 222.5% damage crits. You are multiplying in after Runic Focus, or including the base 100%.
(5) .889 * .2225, or 19.78% of your total damage comes from HB crits with GoG
(6)19.78% - 17.78% = 2%
(7)2% / 3 = 0.6% per point
WWS - Howling Blast critrate and damage contribution far below these estimates in my last 25 man (HB's contribution was higher than 20%, but 42% of my damage was aoe, so HB's single target contribution was actually in the 13% area. To save clicking, critrate was 54%.
You guys are pretty quick at answering back. Then that will most likely be a huge must for tanking in the upcomming patch considering that you need the icebound fortitude time increase and more damage equals more threat. but 4% isn't enough to want to spec down that far in frost unless you're gonna tank. Based on the math I did above the abilities you can get by speccing into bladed armor, bone shield, Desecration, and or Merciless combat is a much bigger increase.
As I see it, your really spending 10 points to get 5 points in bladed armor, since as long as you arent threat capped, the first five points in blood are not giving you a dps increase for most boss fights at all. Its Hard for me to address this one, since I havnt played this spec, and dont know what you are giving up in Frost/Unholy in order to get the 10 points in blood.
Merciless combat, non issue, your going to have that in both a 0/44/27 or a 0/32/39 build. Bone armor granted flat 2% increase provided its up 100% of the time, but you need to be quite deep in unholy, and your taking desecration as filler points (I cannot stand desecration, it looks great on paper, but forcing PS into rotations to keep it up, coupled with its lackluster performance in fights requiring a lot of movement im convinced that there is much less of a dps increase than many ppl think there is in the majority of encounters.)
Really it boils down to these differences
0/44/27
GoG
Cleaner Rotation (PS less frequent, Pest produces death runes)
better mobility (your damage is not dependent on standing in your desecration)
is comparable dps value (or close to)
0/32/39
Bone Armor (<=2% damage increase)
Desecration (<=5% damage increase)
Crypt Fever (increased disease damage) <-- do we have a per point contirbution calc for Crypt fever?
I think you will find that the difference is not as great as it appears in the napkin math. Your not going to get 100% uptime on bone armor, your not going to be able rotate plague strike in to proc desecration, and stand in that desecration 100 % of the time. Even if you manage to do that, you are losing dps using plague strike more frequently than necessary (blood plague 18s duration talented, desecration 12s duration). sacrificing a GCD that could be used by a higher dps attack (DC,IT,HB)
The other factor to consider is Front loading and Burst damage. GoG builds will have access to more damaging attacks for boss vulnerability windows, and raid cooldowns. There is a greater potential to take advantage of this factor with the larger crits that are inherant to this build.
my 2c, but I believe that a lot of ppl are selling this spec short.
Thanks to Oke in the DPS Spreadsheets thread, I fixed an error that was causing strength to appear far more valuable than it is for ghouls. Based on this and several other changes, I think it's time to post some updated APEP values.
Furiousk: You are absolutely selling Night of the Dead short. It's probably up there with Gargoyle and perma-ghoul on the DPS increase per point scale (at least for the first point), especially post-patch when stupid people dying to fire don't go AFK and get ressed as AFK ghouls. Unfortunately we have no way of measuring it.
Crypt Fever is something like 2% for the first point and 0.5% for the rest, but it's moot since it won't stack with EP next patch and becomes a wasted point in raids.
No. GoG ADDS 22.5% to the crit bonus damage. Or more precisely, it multiplies the base crit bonus (50%) by 145%, giving you 72.5% bonus; Runic Focus adds afterward for a total of 122.5%. This is added to the base 100% damage to produce 222.5% damage crits. You are multiplying in after Runic Focus, or including the base 100%.
(5) .889 * .2225, or 19.78% of your total damage comes from HB crits with GoG
(6)19.78% - 17.78% = 2%
(7)2% / 3 = 0.6% per point
WWS - Howling Blast critrate and damage contribution far below these estimates in my last 25 man (HB's contribution was higher than 20%, but 42% of my damage was aoe, so HB's single target contribution was actually in the 13% area. To save clicking, critrate was 54%.
You get a very different picture of the damage contribution from GoG when HB is contributing 30% or greater of your total damage, and your avg crit rate is over 70%.
Furiousk: You are absolutely selling Night of the Dead short. It's probably up there with Gargoyle and perma-ghoul on the DPS increase per point scale (at least for the first point), especially post-patch when stupid people dying to fire don't go AFK and get ressed as AFK ghouls. Unfortunately we have no way of measuring it.
Crypt Fever is something like 2% for the first point and 0.5% for the rest, but it's moot since it won't stack with EP next patch and becomes a wasted point in raids.
Quite possible, my experience with utilizing army of the dead / uptime on ghoul is limited.
So your saying that the increased uptime on your ghoul makes for a significant portion of your dps? (reducing the cooldown to 15mins for AoD and 2.5mins for ghoul. Does that really account for a huge skew in the damage numbers?)
I think that post patch when the AE avoidance component comes into play for night of the dead it will be a much bigger deal. My thought with the current patch though has always been if your ghoul dies frequently to AE/environment, does it really matter if you get him 2/5mins vs 1/5mins?
Curious to know, am I missing something with the contribution of AotN?
The math is completely different when you're starting from the "I already have GoG" point rather than the "I don't have GoG" point. Also, 30% is a completely ludicrous single target number; you'd only get that if you used a horrible rotation or something. You are clearly counting AoE, which is generally trivial.
And using a 70% critrate wouldn't help the numbers considering we used 80%.
The math is completely different when you're starting from the "I already have GoG" point rather than the "I don't have GoG" point. Also, 30% is a completely ludicrous single target number; you'd only get that if you used a horrible rotation or something. You are clearly counting AoE, which is generally trivial.
And using a 70% critrate wouldn't help the numbers considering we used 80%.
Reread Night of the Dead.
Again possible, I will try to isolate numbers for a boss where there is no possibility of AE for a better balance of damage.
Hmm, so the contribution to refresh is from both plague and scourge strikes, stacking to a total of 20? Am i reading it correctly to assume that this brings the casting time of army of the dead down to 10m, and your ghoul to 0mins + (time to accumulate 10PS and 10SS "stacks")?
If so, and your ghoul is getting gibbed a lot, then yes I am definately underestimating the contribution of this talent.
Again possible, I will try to isolate numbers for a boss where there is no possibility of AE for a better balance of damage.
Hmm, so the contribution to refresh is from both plague and scourge strikes, stacking to a total of 20? Am i reading it correctly to assume that this brings the casting time of army of the dead down to 10m, and your ghoul to 0mins + (time to accumulate 10PS and 10SS "stacks")?
If so, and your ghoul is getting gibbed a lot, then yes I am definately underestimating the contribution of this talent.
That's exactly how it works. Also your pets will have 40/70% passive AoE avoidance in 3.0.8
That's exactly how it works. Also your pets will have 40/70% passive AoE avoidance in 3.0.8
Makes much more sense to me then, does it apply a stacking buff to you? or does it monitor the cooldown interally? I guess my next question is if your specced 32/39 your using HB rather than SS yes? so this second set of 10 counters from scourge strike doesnt come into play for normal rotations? I can understand for deep unholy 2h build utilizing SS that this is a very powerful talent, is it really that powerful when your dps priorty list does not include Scourge strike?
I was aware of the forthcoming change for 3.0.8 which looks to have great potential for ghoul uptime. Certainly something i would always take if i were that deep into the unholy tree.
Makes much more sense to me then, does it apply a stacking buff to you? or does it monitor the cooldown interally? I guess my next question is if your specced 32/39 your using HB rather than SS yes? so this second set of 10 counters from scourge strike doesnt come into play for normal rotations? I can understand for deep unholy 2h build utilizing SS that this is a very powerful talent, is it really that powerful when your dps priorty list does not include Scourge strike?
I was aware of the forthcoming change for 3.0.8 which looks to have great potential for ghoul uptime. Certainly something i would always take if i were that deep into the unholy tree.
No, it doesn't put up a buff/stack. Your cooldown just goes down everytime you use SS or PS. I'm not sure how long it takes as dw to decrease the cd to zero since i'm 2H unholy (takes 30-45s as 2H) but i'd say the avoidance is reason enough to take since most encounters have some kind of AoE (and the avoidance apllies to your gargoyle too from what i heard)
Kurokaze, so those values imply that haste is actually the most attractive stat after STR, and after the hit/spell cap.
At this point, is it too risky to draw a general consensus regarding haste and its value for the 32/39 spec, even though we're lacking some extensive testing?
I calculate haste as applying 1:1 to ghouls and gargoyles. The ghoul haste is verifiable easily through character sheet, but it may be off by a few percent. Gargoyle haste is not really confirmed; anecdotal evidence supports the idea that it exists but it could be a 50% contribution or 10% or anything really.
Removing gargoyle haste doesn't seem to affect it much; it goes down to 1.573 EP. It's very possible that there is a problem with the spreadsheet such that it overvalues haste, but I find it much more likely that haste was undervalued by earlier spreadsheets due to lack of modeling things like GCD reduction on spells, realistic Killing Machine, and ghoul haste.
I can't seem to download Doc's sheet for a second opinion and I don't know of any other publicly available sheets that support DW properly. I'd appreciate some confirmation from another source.
Edit: One possibility that may be overvaluing haste is that Fallen Crusader may use a haste-normalized PPM as described in TTT under Proc Mechanics; I had read somewhere that Wrath PPM effects use the original non-normalized type of PPM, but I don't remember where or how reliable the source is. Still, that shouldn't account for the huge discrepancy alone.
Don't forget that the gargaoyle is not just affected by your AP, but also by your Haste%. This means that switching to unholy presence before casting the gargoyle yields a nice dps increase from it (goyle does not beneit from blood presence) this does mean that if you are a troll like me, you can make up some of the lost dps vs orcs by making smart use of berserking. For instance on patchwerk you can dip into the nearby sludge for 0.1 sec to get your health below 40% and get an extra 20% haste from berserking.
Add to this a speed potion, all your rune/trinket procs and a possible Bloodlust (still not sure if the gargoyle benefits from BL if it was cast before the goyle was summoned, as it checks your haste when summoned) and you can put out a truly insane Goyle.
I will put up some testing data from the goyle with various haste effects (unholy pres. BL cast before and after summoning etc.) after the patch. I could not find conclusive posts on this anywhere else yet, though i may have overlooked this scrolling through 100+ pages of DW / Unholy info.
By the way: Thanks for starting a summary post on DWs. I hope this gets redirected to the 1st page and updated to the complete current state of our knowledge about DW speccs soon
There was a few posts I saw about it not being worth swapping to unholy, and blowing garg just before a BL being popped. So, I left that out to avoid confusion heh. Once i get some more time I'll definitely look into it .
Kurokaze, so those values imply that haste is actually the most attractive stat after STR, and after the hit/spell cap.
At this point, is it too risky to draw a general consensus regarding haste and its value for the 32/39 spec, even though we're lacking some extensive testing?
Well if you ARE asking for a general consensus, I suppose I can give my input. As far as haste goes (for the current patch anyway) It can increase the amount of times your KM procs, your BCB's and your plain old white damage hits. However, in 3.08 haste's contribution to this spec will be decreased by quite a bit. This is due to the reported KM change, as listed earlier in this thread, In which it becomes a PPM effect based off of auto-attacks. As far as I am aware, it is a 5 PPM system, drastically reducing haste benefits to this spec. However, the question that must be considered then is; Do more BCB's and more white hits create enough of a DPS increase to overcome other stats, such as critical strike rating ?
Edit: as is posted below me, Haste figures in, which I was not aware of. If that is the case then Strength> Haste > the rest, seems to be the way to go.
AFAIK it was covered earlier that the PPM chance for the new KM would be calculated before haste, so haste would still increase the number of procs you get in the long run on average.
On occasion, English has pursued other languages down alleyways to beat them unconscious and rifle their pockets for new vocabulary. -- James Nicoll
Are the changes to the duel wield-oriented specs going to change our choices for weapon speed, or will we still be looking for fast\fast. I thought I saw some screenies a few pages back that suggested that slow\fast might be slightly better. Which is correct oh masters of the theorycrafting?
If haste is really that valuable to the spec in general, would that not make the Mark of Norgannon trinket a pretty strong choice? Or would it still be below something like the Mirror of Truth? I suppose it would probably depend a bit on exactly how much benefit the Gargoyle actually receives from our haste rating to be sure.
Are the changes to the duel wield-oriented specs going to change our choices for weapon speed, or will we still be looking for fast\fast. I thought I saw some screenies a few pages back that suggested that slow\fast might be slightly better. Which is correct oh masters of the theorycrafting?
Originally Posted by Norther
Dual Wielding as a Death Knight
1) Why to Dual Wield.
2) Gearing for Dual Wield.
3) Presences, Gargy, Ghouly and You
4) The Specs and Their Rotations
1) Why to Dual Wield
Hai, I'm Darklordxenu from (US)Misha. I'm here to give a quick reference guide to all those DK's looking to pump out as much damage as possible, as easily as possible. A quick reference Guide to show you how to DW DPS. DW'ing for Dummies if you will . Focused on pre 3.08 specs and handling.
Dual wielding as a Death Knight is currently producing more dps than any 2hd build. Note: This is extremely likely to change as nerfs have been introduced in 3.08 (albeit ineffective as of 10-12-09). It's an extremely simple spec to gear for, and rather fun and easy to play. DW'ing with your Dk will produce tremendous single target dps, as well as extremely competitive AOE dps.
I'm going to cover gear and overall ideas before divulging into the 3 major DW specs; as the gear and overall playstyle for both specs is *very* similar.
2) Gearing for Dual Wield.
To properly gear your DK for DW'ing, you need to hit about 8% hit. Ren was one of the first DK's to show going past 8% hit from gear is pretty much a waste in raw damage. After you get 8%, go for Strength. We have talents to boost it, our fallen crusader, our ghoul, and our gargoyle are all effected by it moreso than AP, and lolkingslol.
After strength, Crit rating is important for Killing Machine Uptime (pre 3.08.) Take expertise, more hit, and haste as they come on gear but *always* gem for strength, excluding the 2 blues you need for the Chaotic Skyflare Meta gem (If you aren't a JC.) As our DW spec is based around critting, 3% more crit damage is the best meta we can get. Armor pen is utter garbage for DK's considering about 30% of our dps is effected by it. Armor Pen is pure garbage for us. Haste will be much more valuable in 3.08 with the way the current implementation of Killing Machine is on the ptr (PPM system.)
As for Weapons and sigils. Currently, Fast/Fast is the way to go for either of the dual wield specs, but 44/27 will benefit from a slow/fast combination. Come next patch, DPS > Speed > Stats with the changes to bloodcaked blade offhand procs no longer triggering mainhand procs. Sigil wise, [Sigil of the Dark Rider] will hold you for now. [Sigil of Haunted Dreams] is DECENT, but next patch, the Icy Touch sigil from Grizzly Hills Daily Tokens (cant remember the name for the life of me) will be the best sigil a DW DK can use.
The best tradeskills to be for a deathknight are JC / BS. Prismatic gems, with 2 extra gem slots. This is rather expensive, so make sure you have some sort of major income to level both up to Northrend levels.
TLDR Version:
Get 8% hit.
Gem nothing but STR.
Starter Sigil is fine.
Chaotic Skyflare Meta.
Weps should be fast / fast or Slow / Fast *only* if 44/27 or DPS discrepancy or 10 or more.
Great Starter DW weps : [Fang of Truth][Reaper of Dark Souls]
3) Presences, Gargy, Ghouly and You
Numerous tests and parses have shown that Blood Presence outpreforms Unholy Presence by a significant margin in almost every situation. So, use it!
Our DPS as DW comes in a large part from Gargoyle and our Ghoul pet. Thus, a large portion of our threat is not attributed to us. However, the draw back is you have to monitor and baby your pets constantly in order to stay top (or competitive) on the Charts.
Your Ghouly will do anywhere from 300 to 700 of your damage, so take care of him! Randomized Name Here Ghoul, will have about 11 to 14k hp fully raid buffed. That's a decent amount right? Not really. He has No AoE avoidance or mitigation at all. (Changes in 3.08 buff Night of the Dead talent to give ghouly 35% aoe avoidance per point invested.) Thus, you have to watch him like a hawk. If he's taking too much damage, pull him out of the fray and let the AOE heals pick him up back again before commanding him to rip faces once more. Also, on extremely AoE intensive fights like Sapphiron, he'll be pummeled into submission and be near worthless. Get used to it. You're going to get annoyed by it, but at the same time, who can't love a little guy named Ratdrinker?
Summon Gargoyle is the other powerhouse of this spec. Gargy can bump overall dps by 1000 while he's up. He's a monster, that sadly is getting nerfed. (Much needed however.) The way to use your Gargoyle is very similar to the way you use your ghoul. Gargy is fragile as hell, if you pop him out just before a major AoE , he'll get fried faster than chicken at KFC. So be careful with him. However, if there is no aoe to worry about (lolpatches) the best way to launch him is when you have every single trinket / weapon buff up simultaneously. Get an addon that shows when trinket procs are up (Procs off of [Mirror of Truth] and the like). The one I use is needtoknow. The reason to do this, is when Gargy is launched, he takes a screenshot of your stats, and uses those stats for his damage for the entire minute he's out. So if you have 1000ap proc from mirror of truth, 300str proc from Greatness card, and Fallen Crusader proced all at once, thats an extra 3k ap worth of damage he'll be doing for an entire minute, that lasts at most Seconds stacked on you. Learn to proc watch, love it, and watch that dps go HIGH.
TLDR Version:
Use blood presence!
Pet Owns, But be careful with him. He's fragile.
Launch Gargoyle when All your +ap trinket / weapon rune buffs are up.
Get Proc Watch addon like needtoknow to help with better Gargoyle launches.
4) The Specs and Their Rotations
FINALLY! How to spec / what skills to use! There's 3 major specs, I'm going to cover 0/32/39 and 0/44/27 as i have personally Raided as both. I'll give a brief glimpse into 0/20/51 but I'm not entirely sure how the spec rolls out on that one.
4a) 0/20/51
Your rotation is going to be:
IT>PS>BSx2>IT>RP Dump
ITx4>PS>RP Dump
Fast / Fast weapons will be the weapons of choice. As you can see, the spec is built around Icy touch spam, with Ebon Plague Bringer and Unholy Aura for your raid. If there is no other death knight raiding with you, you should be a spec with Ebon Plague bringer in order to help the raid. Sure boomkins and locks can do +13% magic damage, but for us, its a matter of Icy touch or PS, then pestilence and boom, its up on any mob in range; much, much easier for us to do on AoE packs then Boomkins or Locks.
If my rotation or Spec is off for this build, PLEASE let me know. I know very little about this build and am very willing to edit this section ASAP.
For glyphs, Boneshield, Ghoul, and Plague Strike. Getting Icy Touch glyph will hurt this build way too much as nice as it is.
4b) 0/31/40 The standard 0/32/39 is to remove my 1 point in Night of the Dead to fill 2/2 Merciless combat. I prefer at least ONE point in NOTD to keep ghouly up, and it was a dps loss of < 3% overall in raids for 1 point in MC from my parses. However, spec as you like there, its more preference than anything.
Your rotation is:
IT>PS>HB>BSx2>RP Dump
IT>PS>HB>ITx2>RP Dump
Yer RP dump is Death Coil (duh,) and if at all possible, save killing machine procs for howlingblast. Try to avoid using them on an icy touch, unless it pushes back your rotation too far (2 to 3 seconds or more.) Instead of using a touch, dump RP on death coil so you can save KM procs for HB. Simple, easy build.
There are people who use macros to cancel Rime procs so they can maintain a "perfect" rotation. If you're that interested about being top DPS, go through the thread and read it all to understand why. Otherwise, I'd use those rimes for free howling blasts just to make things easier and a little more fun. (WOW that 8k aoe crit was FREEEEEE! Free is always better imo . )
This build strongly benefits from fast/fast. However if you have a 140dps slow weap, and a 120dps fast wep, dont be fooled, go for the higher dps wep. Just try to "upgrade" to a faster equal dps wep .
Glyphs: Icy Touch, Bone Shield, Ghoul.
4c) 0/44/27
Basically the same thing, but lower ghoul survivability, and a different RP dump.
Your Rotation is:
IT>PS>HB>BSx2>RP Dump
IT>PS>HB>ITx2>RP Dump
Yer RP dump is Frost Strike in this case and DO NOT save killing machine procs. Your RP dump will consume KM procs, so saving them for howling blast will just be a drop in DPS.
Again with the Rime cancel mention...meh. Do as you like .
This build slightly, slightly favors Slow/fast due to RP dump relying on % wep dmg. The difference you see from Frost Strike dmg going up, will drop your KM / BCB procs however. So either setup will work fine for this build.
Glyphs: Icy Touch, Bone Shield, Ghoul.
And there ya have it. Quicky How to guide for DW dps. If you have suggestions or need to point out inaccuracies, please please please, PM me so I know to check over here and update / fix anything ASAP. I'll be updating / cleaning this up as much as possible between raids / class.
Thanks to Oke in the DPS Spreadsheets thread, I fixed an error that was causing strength to appear far more valuable than it is for ghouls. Based on this and several other changes, I think it's time to post some updated APEP values.
Furiousk: You are absolutely selling Night of the Dead short. It's probably up there with Gargoyle and perma-ghoul on the DPS increase per point scale (at least for the first point), especially post-patch when stupid people dying to fire don't go AFK and get ressed as AFK ghouls. Unfortunately we have no way of measuring it.
Crypt Fever is something like 2% for the first point and 0.5% for the rest, but it's moot since it won't stack with EP next patch and becomes a wasted point in raids.
I get this:
Stat
SEP
STR
100
AGI
17,0
AP
39,0
Crit
34,1
Hit until yellow cap
67,1
Hit until spell cap
~59
Hit until hard cap
Expertise until cap
35,9
Armor pen
20,8
Haste
25,3
DPS mh
125,8
DPS oh
68,3
37/39 notd/aura, full uptime
Unfortunately it is very hard to track things in your sheet. You should keep all the important stuff and the formulas to one page, like I did in mine.
As I see it, your really spending 10 points to get 5 points in bladed armor, since as long as you arent threat capped, the first five points in blood are not giving you a dps increase for most boss fights at all. Its Hard for me to address this one, since I havnt played this spec, and dont know what you are giving up in Frost/Unholy in order to get the 10 points in blood.
Ok first off I did all the math in a previous post suggesting a 10/31/30 build over the 00/32/39 which based on everyones ectremely trivial arguements about this and that and yada yada yada saying basically in dif situations the dif build will be better, I.e. Thadius speccing into Gog would be better than having desecration because you will be moving the whole fight thus losing the 5% dmg from desecration but staying the same at Gog and you guys know the deal. Well if these two specs are considered to be of equal stature then take a look at my post on Page 52 for 10/31/30vs0/32/39 showing that with the approx. increase of 450-500ap raid buffed you will recieve a percentage increase on dmg base on the value of your original ap without bladed armor. With the number I did you would have to reach around 5500ap for 0/32/39 to become around equal to the dmg% increase you would be gaining from 500ap. So considering that most of you aren't going to have 5500ap in a 25man raid making 10/31/30 a better build for all around pve. you know the spec for 0/32/39 here is the link for 10/31/30 WorldofWarcraft.com -> Info -> Classes -> Death Knight -> Talent Calculator
The Dual Wielding as a Death Knight guide is good, but I'd suggest listing a better set of Glyphs for 44-27 than Glyphs: Icy Touch, Bone Shield, Ghoul. Specifically, I don't think that Glyph of Bone Shield is really so useful in 44-27.