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Old 01/15/09, 8:25 PM   #1376
Shadowseve
Banned
 
Blood Elf Death Knight
 
Kirin Tor
Originally Posted by dingoe View Post
Hey guys, LONG time reader, just now able to post.

Few questions for you guys out there.

I am 32/39 spec right now. I love it. Here are my questions as of the game right now, pre patch.

-What presence should i use in raids to maximize my dps?
-Fast/Fast is still the best dps right?

And post patch questions.

-Will 32/39 still be the best DW dps spec, or will 44/27 be more favorable with a slow MH?
-With the PPM killing machine change will slow/slow, slow/fast, or fast/fast be the best dps?

thanks for any replies, im just really confused/curious on what will be our best dps DW spec and weapon combos with the new patch.

thanks!

For 0/32/39 fast/fast is the way to go pre patch. You should use blood presence. As for the patch it's still too early to tell which will be on top as far as dps goes. We can speculate and test on the ptr but that's it. There could be a few more builds come before release and things could change.

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Old 01/15/09, 8:45 PM   #1377
Grigori
Piston Honda
 
Grigori's Avatar
 
Human Paladin
 
Medivh
Originally Posted by kurokaze View Post
Then when I try your rotations on my spreadsheet the DPS appears far below that of a simple rotation like HB HB [BS IT] Dump or IT PS HB BS BS Dump / IT PS HB HB Dump. I'm not sure what to make of it, except that somehow the slightly simplified RP model I use is at fault.
I've taken a look at your intended algorithms for estimating DPS in that post as you asked. Judging from your post, your spreadsheet estimates timing as 10-sec-per-rune-set-min-and-add-more-if-it-goes-over-6-GCDs. Beyond that, it simply models abilities used. Given that, in your spreadsheet, the first rotation I listed should have almost identical footprint to the default HB>IT>BS>HB>[procRPdump] rotation you used, down to the KM spacing for HB, Freezing Fog usage, total RP used, and every ability except one (substituting 1 BS for 1 PE).

Since the major differences between those two rotations are in timing subtleties which your spreadsheet does not model, if you are feeding your spreadsheet those two rotations and getting "far below" numbers for one or the other, then there is probably at least one implementation error. For a such a large discrepancy, a top candidate for the error is the spreadsheet either adding extra time where it ought not or not adding extra time where it ought somewhere. Either that or you did not feed one of the rotations into your spreadsheet properly (misrepresentation).

As far as suggestion for improving your spreadsheet's accuracy goes, full sequencing with rune cooldowns will be more accurate, of course, but if that is too much trouble, then moving to a 20-sec-per-two-rune-set model from your 10-sec-per-rune set model will give you a more accurate estimate. As long as the rotation you feed it is designed for it, 13-GCD rotations like this one...

IT>PS>HB>fs>fs>BS>BS
HB>fs>IT>fs>IT>IT

...has a theoretical 20-sec cycle time with 0.5 sec leeway, not a theoretical 20.5-sec cycle time with 1 sec leeway for one of the rune sets (before modeling for lag and haste). From testing I find the 13-GCD-in-20-sec estimate to be both more accurate in theory and in practice.

I do not always provide (along with the repeating portion of the rotation) the one-time starter sequence to generate RP reserve and prime the runes for 2-sec cooldown leeway on cold starts, because the starter sequence is generally obvious and not particularly relevant to evaluating the sustained DPS of the rotation. For example, the above FS rotation obviously will not execute as is on a cold start. Make sure your spreadsheet is not modeling the rotation as "cold start repeated." This point is pretty obvious, but sometimes people overlook the most obvious things.

Originally Posted by Hidden View Post
Why are people still advertising macros that cancel Freezing Fog?
If you use the proc on an additional IT, you'll get the IT damage, delay your rotation by a GCD and gain 5 RP (5+20 instead of 20). Usually IT does more DPS than your total rotation, so in the end it's most certainly a DPS increase. Why are people cancelling it?
You get 10 extra RP (5+25 instead of 20). You answered your own question with the bolded word "usually" above. Much of this depends on how you are modeling the 6th and 7th GCD in a rune set and delay between ability use. Of course, this will all change when the PTR changes go live. Still, even where there is a gain, the gain is too tiny to outweigh the risk of even a slight hesitation delay.

Originally Posted by kurokaze View Post
Overall, what you're looking for is probably IT PS HB BS BS FS / IT PS HB IT IT FS. (Use as many FS as you wish; adding more may result in pushback but depending on gear, mainly your mainhand weapon, FS may be more damage than your average rotation and worth the delay. Experiment.)

There's another somewhat more complex rotation that sneaks in three Howling Blasts in 20 seconds, but I don't think it's particularly worth the trouble. Icy Touch is more damage per rune, and significantly more RP per rune, so it seems the best use of death runes. Howling Blast's purpose is to make use of unholy runes.
If you have a free GCD, 2xIT easily beats 1xHB. Generally, (live) rotation are only designed with 3xHB if it needs 2xPS to keep up Desecration (and is therefore GCD-limited), like this...

IT>PS>HB>dc>BB>BB(>dc)
HB>PS>IT>dc>HB>dc

Note that you are doing BB instead of BS, because BS dodge costs are much higher than with 4xIT rotations (where the two Blood/Death runes can be skipped separately on dodges/misses unless you will run out of RP to cover all GCDs). This is assuming that you do not have enough haste to shrink a 14-GCD rotation past the inflection point, of course. If you do, it is higher DPS to go 14 GCDs with 4xIT.

The advantage of simpler rotation like the one you listed...

IT>PS>HB>BS>BS>(RPdump)
IT>PS>HB>IT>IT>(RPdump)

...is that the rune use have identical timing on both rune sets, so you lose less DPS when recasting Frost/Unholy rune misses, which is useful for running below the spell hit cap to stack stronger stats.

Originally Posted by dr_AllCOM3 View Post
The IT sigil was totally unneeded. There are too many talents that improve IT. IT should be a utility spell, that you have to use to apply FF or generate power. Just like PS.
You could buff Olit (SS/HS too) to let it strike with both weapons. A HB with no cd would also be fine.
One of the things Blizzard might have been trying to do was putting more DKs at the 12-14 GCD range where the math is more interesting (new FS glyph), but the HB change, which might have been designed to make Rime procs less skippable, backfired. The ability to chuck 4xHB per rotation without proc was trumping all kinds of mathematical subtleties and dumbing DW down almost to the point of 2H Unholy.

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Old 01/15/09, 9:43 PM   #1378
Darknessss
Banned
 
Tauren Warrior
 
Hakkar (EU)
Originally Posted by Embar View Post
I haven't been a very big fan of desecration. Even though it gives a flat 5% damage increase on static fights, it can make certain spell effects hard to see. Since CF is getting changed next patch to no longer stack with EP, I decided to try shifting some points from Unholy into Blood for Bladed Armor, resulting in this spec: 10/31/30. The downsides are that you lose CF (although if you have another DW DK in the raid they may have that) or NotD, Desecration (not a big loss on movement or sfx heavy fights), and Bone Armor. The gains admittedly seem little - about 466ap for me when raid buffed, and reduced threat (sometimes needed).

With that said, I still managed to pull off 6.8k dps on Patchwerk (Recount SS | WMO parse) using more or less the standard IT+PS>HB>BS>IT>DC>DC 'rotation', with some variations in order to accommodate KM procs (or the lack of them). It's not quite up to Ren's numbers, but close enough that it could possibly be a viable alternative I would think. Comments?

Hi there
There is one thing I dont understand.
Based on your report your primary dam comes from the white hits. Besides, on the report page I see you had got just the 9% miss rate but checking your character on on the armory I see you've got less than 300 Hit Rating.
I've got 400 Hit Rating and on the dummy I had 12% miss rate.
Am I missing something?

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Old 01/15/09, 9:44 PM   #1379
TexasSnyper
Glass Joe
 
Blood Elf Death Knight
 
Nesingwary
I just tried out MH only and OH only for white dmg on the target dummy. while the OH KM procs were few, the OH was still procing KM. The MH however was proccing KM more often. It was a brief test before the test servers went down so i didnt get a chance to try and get a PPM on MH only and OH only but OH was proccing KM, just at a slower rate.

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Old 01/15/09, 9:50 PM   #1380
Goetterdaemmerung
Piston Honda
 
Blood Elf Death Knight
 
Mal'Ganis
Be aware unarmed attacks proc KM. Unequipping your MH won't stop MH procs.

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Old 01/15/09, 10:24 PM   #1381
dingoe
Glass Joe
 
Orc Death Knight
 
Trollbane
does anyone have an idea of what the best weapon combo will be? slow/slow, slow/fast, or fast/fast with the 32/39 build in the patch?

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Old 01/15/09, 11:50 PM   #1382
Janraea
Don Flamenco
 
Tauren Druid
 
Dunemaul
Originally Posted by dingoe View Post
does anyone have an idea of what the best weapon combo will be? slow/slow, slow/fast, or fast/fast with the 32/39 build in the patch?
No. No one knows, because the mechanics aren't nailed down yet. No one even *knows* that 32/39 will be a viable build. Our best guess is that Slow/Fast will be slightly better, but some people have reported KM as not actually being a ppm.

Now stop asking that question, you're the 5th person today.

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Old 01/15/09, 11:59 PM   #1383
 Embar
Bugsby's Expressive Single Digit!
 
Embar's Avatar
 
Issar
Orc Hunter
 
No WoW Account
Originally Posted by Darknessss View Post
Hi there
There is one thing I dont understand.
Based on your report your primary dam comes from the white hits. Besides, on the report page I see you had got just the 9% miss rate but checking your character on on the armory I see you've got less than 300 Hit Rating.
I've got 400 Hit Rating and on the dummy I had 12% miss rate.
Am I missing something?
Probably a result of pure RNG, on other fights in the same raid I had a higher miss rate (around 17%).

On occasion, English has pursued other languages down alleyways to beat them unconscious and rifle their pockets for new vocabulary. -- James Nicoll

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Old 01/16/09, 12:08 AM   #1384
Norther
Von Kaiser
 
Norther's Avatar
 
Human Death Knight
 
Misha
Originally Posted by dingoe View Post
Hey guys, LONG time reader, just now able to post.

Few questions for you guys out there.

I am 32/39 spec right now. I love it. Here are my questions as of the game right now, pre patch.

-What presence should i use in raids to maximize my dps?
-Fast/Fast is still the best dps right?

And post patch questions.

-Will 32/39 still be the best DW dps spec, or will 44/27 be more favorable with a slow MH?
-With the PPM killing machine change will slow/slow, slow/fast, or fast/fast be the best dps?

thanks for any replies, im just really confused/curious on what will be our best dps DW spec and weapon combos with the new patch.

thanks!
Please refer to my post on page 49.

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Old 01/16/09, 3:51 AM   #1385
 Darkside
I find your lack of faith disturbing
 
Darkside's Avatar
 
Kroot
Orc Death Knight
 
No WoW Account
Something interesting I picked up in Naxx tonight. If you use Blood Tap while you have blood rune active and a death rune rechaging (from a blood strike, say) you will immediately activate the death rune AND convert the blood rune to death. This is useful when used during trinket procs to gain two extra IT's instead of one.

Also, I have not confirmed this, but I believe both death runes will persist for the duration of blood tap (15s).

Three steps to a better EJB experience: Step One, Step Two, Step Three

And remember:
Originally Posted by Zeroblack View Post
The Ignore functionality doesn't work if you guys keep quoting him.

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Old 01/16/09, 10:14 AM   #1386
Darknessss
Banned
 
Tauren Warrior
 
Hakkar (EU)
Can someone tell me how the cancelaura macro has to be?

At the moment I am using this:

/cancelaura Freezing Fog
/cast Howling Blast(Rank 5)


Is it correct?

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Old 01/16/09, 11:15 AM   #1387
Epicness
Von Kaiser
 
Night Elf Death Knight
 
Twisting Nether
Hi there, haven't posted for a few days. I have to questions:

1. With the 5 second cooldown as opposed to the 6 second cooldown on HB affect dps at ALL? I mean, unless you are using a priority system, 1 second off HB probably wouldn't change your rotation at all. Is this correct?



2. It seems that 12 KM procs a minute is still very good, thats one every five seconds. However, without taking away the cooldown on HB, would a 0/20/51 spec be more viable than 32/39? I know no one is sure yet, but some opinions would be nice :P

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Old 01/16/09, 11:20 AM   #1388
malganisguy
Coming to a dragon near you
 
malganisguy's Avatar
 
Goblin Death Knight
 
Mal'Ganis
Darkness, that will remove the buff you gain from Rime when it procs. I use the following macros for IT & HB.

#showtooltip Icy Touch
/cancelaura Freezing Fog
/startattack
/cast Icy Touch

#showtooltip Howling Blast
/cancelaura Freezing Fog
/startattack
/cast Howling Blast

Originally Posted by Juice View Post
If you're thinking of skipping this, just ask yourself What Would Kalk Do? I'll tell you - he'd strap your worthless ass to his bear frame and drag you through Naxx cockpunching everything standing in his way while funneling loot into your little red wagon.

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Old 01/16/09, 11:30 AM   #1389
Kantri
Glass Joe
 
Blood Elf Death Knight
 
Khaz Modan
Just to clear up the cancel aura stuff once and for all for myself, I seem to need it spelled out like I am a third grader.

The benefits to canceling the aura all the time are that you are actually using your runes and generating RP and putting runes on cool down and the reason you want rime in the first place is really for the 15% crit chance to IT. Also, using the unholy rune which I noticed is kinda hard to use up all the time is a benefit.

The question I have is, why do you bother canceling the aura on an IT cast? Rime has no effect on IT and canceling it on HB should be quite sufficient if your goal is to use the runes to generate RP.

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Old 01/16/09, 11:40 AM   #1390
Darknessss
Banned
 
Tauren Warrior
 
Hakkar (EU)
Originally Posted by Kantri View Post
Just to clear up the cancel aura stuff once and for all for myself, I seem to need it spelled out like I am a third grader.

The benefits to canceling the aura all the time are that you are actually using your runes and generating RP and putting runes on cool down and the reason you want rime in the first place is really for the 15% crit chance to IT. Also, using the unholy rune which I noticed is kinda hard to use up all the time is a benefit.

The question I have is, why do you bother canceling the aura on an IT cast? Rime has no effect on IT and canceling it on HB should be quite sufficient if your goal is to use the runes to generate RP.
Yeah, I agree with that, infact I use the macro to cancel the aura only before to cast Howling Blast.

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Old 01/16/09, 12:47 PM   #1391
Caralicious
Glass Joe
 
Orc Death Knight
 
<SUN>
Dunemaul (EU)
In a small guild will most likely only see 10 man regularly, have naxx on farm. Just respecced to DW and love it.

Have Hatestrike and Fang of Truth right now but last nite I got Torment of the Banished (2.6 speed). Specced 0/32/39 atm.

Just found Avool boe on the ah and cant decide, shell out and get the Avool and be set or respec to other dw build and use Torment + Hatestrike? Gold isnt really a problem so buying it wont get me broke or anything since JC:ing was good so far in WotLK.

Need one of you veteran DW's to give some input.

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Old 01/16/09, 2:43 PM   #1392
dingoe
Glass Joe
 
Orc Death Knight
 
Trollbane
Originally Posted by Caralicious View Post
In a small guild will most likely only see 10 man regularly, have naxx on farm. Just respecced to DW and love it.

Have Hatestrike and Fang of Truth right now but last nite I got Torment of the Banished (2.6 speed). Specced 0/32/39 atm.

Just found Avool boe on the ah and cant decide, shell out and get the Avool and be set or respec to other dw build and use Torment + Hatestrike? Gold isnt really a problem so buying it wont get me broke or anything since JC:ing was good so far in WotLK.

Need one of you veteran DW's to give some input.
Hey, i was in same situation you are. Money is not an Issue, i had two fang of truths only doing about 2100 dps on the heroic dummy. That night i bought the Avools sword for about 2700g (to much). Then got grasscutter from the badges. Went up to about 2800 dps on the dummy. BUT, i am not so sure what is going to be the best weapon combo in the patch, nor if 32/39 will be the best DW spec with fast/fast. The best combo might be slow/fast, no one knows 100% yet.

Here is my advice. If money is not an issue for you, Avool's sword is well worth the money. If you dont want to waste 2k+ gold, I would wait till the patch comes out to see what the best spec/weapon combo is, and wait for more people post their findings on here about the PTR.

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Old 01/16/09, 2:50 PM   #1393
dingoe
Glass Joe
 
Orc Death Knight
 
Trollbane
Originally Posted by malganisguy View Post
Darkness, that will remove the buff you gain from Rime when it procs. I use the following macros for IT & HB.

#showtooltip Icy Touch
/cancelaura Freezing Fog
/startattack
/cast Icy Touch

#showtooltip Howling Blast
/cancelaura Freezing Fog
/startattack
/cast Howling Blast
Hey, can you explain to me exactly what those macros do, and should i just replace them all the time with my IT and HB or no?

I just cant figure it out by reading these forums, thanks.

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Old 01/16/09, 3:03 PM   #1394
bionh
Von Kaiser
 
bionh's Avatar
 
Orc Death Knight
 
Tichondrius
Originally Posted by dingoe View Post
Hey, can you explain to me exactly what those macros do, and should i just replace them all the time with my IT and HB or no?

I just cant figure it out by reading these forums, thanks.
You cancel the freezing fog aura (rime proc) in order to get the full RP return from howling blast and to use up the runes, so that your rotation doesn't shift away from using the death runes later on. It has been argued that perhaps keeping the rime proc and using an icy touch afterwards would be better, but keeping a steady rotation is apparently better on live. So yes, you should use them.

Please read the thread in its entirety before posting questions (that goes for everyone). That means begin with page one and read all of it. Skipping to the end will leave you out of the loop on important topics which have already been discussed. Once you've read the whole thing, you should use the 'search this thread' feature. If your issue isn't addressed at that point, then you might consider posting it here, or in the "Simple questions" thread stickied to the top of the DK forums.

In a small guild will most likely only see 10 man regularly, have naxx on farm. Just respecced to DW and love it.

Have Hatestrike and Fang of Truth right now but last nite I got Torment of the Banished (2.6 speed). Specced 0/32/39 atm.

Just found Avool boe on the ah and cant decide, shell out and get the Avool and be set or respec to other dw build and use Torment + Hatestrike? Gold isnt really a problem so buying it wont get me broke or anything since JC:ing was good so far in WotLK.

Need one of you veteran DW's to give some input.
If money is no object, fast/fast will be an improvement on live. If 3.0.8 hits on tuesday, you might be wasting your gold, as the change to PPM for killing machine makes weapon speed much less of a factor.

Last edited by bionh : 01/16/09 at 3:08 PM.

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Old 01/16/09, 3:22 PM   #1395
Meatsack
Glass Joe
 
Orc Death Knight
 
Uther
What mods are you using when testing your dps on the heroic training dummies? Running recount (Recount 2 seems bugged right now when reporting dps, although everything else looks fine) I'm only getting +/-2200 dps on a heroic dummy self buffed no gargoyle following the standard rotation. Spec's 32/39 with Hatestrike and Jin's.

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Old 01/16/09, 3:30 PM   #1396
ranalin
Glass Joe
 
Draenei Death Knight
 
Blackhand
Can someone point me to the page where Blood Presence beats out Unholy Presence is described? I have a 43/28 build and every test i've tried Unholy comes out on top. That's using the same rotation though. Is there a different rotation needed when in Blood Presence?

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Old 01/16/09, 3:52 PM   #1397
Stein
Don Flamenco
 
Worgen Rogue
 
Doomhammer
Giving KM time to proc...and Freezing Fog

One thing I do differently than most of the rotations i see posted is try to do death coils between HB and the death rune ITs, thus giving KM more time to proc before each one. For example:

IT PS HB dc* BS BS / IT PS HB dc* dIT dc dIT

Now, I'm still not sold on canceling freezing fog. A frozen fog HB is supposedly bad because it:

1) generates less RP / cd
2) screws up rotations

with regard to 1), simply replacing the dc* with a free IT is a gain in both dps and RP.
with regard to 2), if you can follow-up your free HB with an IT fast enough (during 2s buffer) you won't impact your rune schedule.

Does this make sense? It is more complex...have to watch for freezing fog procs and start spamming follow-up IT; takes a little practice.

Last edited by Stein : 01/16/09 at 4:25 PM.

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Old 01/16/09, 3:56 PM   #1398
Leperchaun
Von Kaiser
 
Gnome Death Knight
 
Deathwing
Originally Posted by ranalin View Post
Can someone point me to the page where Blood Presence beats out Unholy Presence is described? I have a 43/28 build and every test i've tried Unholy comes out on top. That's using the same rotation though. Is there a different rotation needed when in Blood Presence?
Check out the top of page 50 in this thread, I believe there's some tests that were done in regards to both weapon speed and presence choice on the PTR

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Old 01/16/09, 4:24 PM   #1399
opacita
Von Kaiser
 
Tauren Druid
 
Black Dragonflight
Originally Posted by Darkside View Post
Something interesting I picked up in Naxx tonight. If you use Blood Tap while you have blood rune active and a death rune rechaging (from a blood strike, say) you will immediately activate the death rune AND convert the blood rune to death. This is useful when used during trinket procs to gain two extra IT's instead of one.

Also, I have not confirmed this, but I believe both death runes will persist for the duration of blood tap (15s).
While I was testing this, I did confirm that what you say is true, but for me I now have a perma Death Rune. I don't know how or why, but i can spam 3 IT's every rune cooldown now. For example, my rotation starts off the same for the first 2 HBs/RP dumps, but then it can be this: PS/IT/BS/IT/HB/rp dump/PS/IT/IT/IT/HB/RP

Don't know how or why, like I said, but I'm not complaining. Even while using UH or Frost abilities one of my (what should be) blood runes always refreshes as a death. My friend confirmed this on his DK too.

Last edited by opacita : 01/16/09 at 4:29 PM.

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Old 01/16/09, 5:36 PM   #1400
Dynitr
Glass Joe
 
Human Rogue
 
Lightbringer
Since CF and EP currently dont stack, if you have an Unholy DK in raid would it be better to move the pts in CF to something else (in my case id assume notd and desecration)?

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