I always loved DW and I will continue to use DW until Blizzard removed this ability from the game. I think many of us who went with a hybrid build like 32/39 uses IT and HB as the main focus of our builds. If these changes go through, we could still DW but change our focus. As soon as I can get on the PTR I will test this. In theory here is how it works.
Rotation:
Plague Strike
Icy Touch
Obliterate
Blood Boil
Blood Boil
RP Dump
Plague Strike
Icy Touch
Obliterate
Plague Strike
Plague Strike
RP Dump
Glyphs:
Plague Strike: +60% damage
Obliterate: +20% damage
Death Coil:Reduces the cost of Death Coil by 8 runic power.
Build -
Talent 0/18/53
Frost -
I went down the frost tree until I can get Annihilation (Tier 3) and Icy Talons (Tier 3)
Unholy -
Vicious Strike (Tier 1) - Increase the crit strike chance by 6% and crit damage by 30% of your
Plague Strike, Death Strike and Scourge Strike.
Outbreak (Tier 3) - Increase the damage of
Plague Strike by 45% and Scourge Strike by 30%.
Desecration (Tier 7) now causes all
Plague Strikes to cause the desecrated ground effect. Targets in the area are slowed by 10/20/30/40/50% by the grasping arms of the dead while you cause 1/2/3/4/5% additional damage while standing on the unholy ground. Lasts 12 sec.
Unholy Aura (Tier 7) renamed Improved Unholy Presence and changed to: While in Blood Presence or Frost Presence, you retain 8/15% increased movement speed from Unholy Presence, and your runes finish their cooldowns 5/10% faster in Unholy Presence.
Bone Shield (Tier 8) +2% more damage.
Epon Plague (Tier 9) - +13% damage taken
Rage of Rivendare (Tier 10) spell and abilities deal 10% more damage
Blood Presence - Strengthens the Death Knight with the presence of blood, increasing damage by 15% and healing the Death Knight by 4% of damage dealt. Only damage dealt to targets that grant experience or honor can trigger this heal. Only one Presence may be active at a time.
With Imp UA I gain the +15% damage bonus from Blood Presence and I retain the movement speed bonus from Unholy Presence.
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The focus of my dps will be Plague Strike and Obliterate. I replaced Icy Touch with Plague Strike and Howling Blast with Obliterate. Same rotation as 32/39 really just different spells. Unholy Blight and Blood Boil will be my aoe dps ability.
Plague Strike now deals 50% weapon damage plus 189 and infects the target with Blood Plague.
Obliterate deals 100% weapon damage plus 292, and an additional 146 bonus damage per disease, but consumes the diseases.
Blood Boil’s damage increased to make up for Pestilence no longer doing damage.
Blood Boil now does some damage to undiseased targets and extra damage to diseased targets. Its radius has been decreased.
Plague Strike will do (+60%(Glyph) +50%(Plague Strike) +45%(Outbreak) +15%(Blood Presence) +13%(Epon) +10(RoR) +5%(Desecration) +2% (Bone Shield)) = 200% weapon damage +189. In theory PS will hit with a big punch.
Obliterate will do (+100%(OB) +20%(Glyph) +15%(Blood Presence) +13%(Epon) +10(RoR) +5%(Desecration) +2%(Bone Shield)) = 165% weapon damage +292 +438(146x3 disease)
Weapons: Slow/Fast - Duel Rune of the Fallen Crusader
Depending on your weapons, I calculate Plague Strike and Obliterate could hit for around 2k+ base and 5.4k+ crit.
Some napkin math:
Broken Promise:
One-Hand Sword
274 - 509 Damage Speed 2.50
(156.6 damage per second)
Plague Strike:
391.5 * 1.60(Glyph) * 1.50(PS) * 1.45(Outbreak) * 1.15(Blood Presence) * 1.13(Epon) * 1.10(RoR) * 1.05(Des) * 1.02 (BS) + 189 = 2,274
Crit:
2,085 * 2 * 1.30(Vicous Strike) = 5,914
Obliterate:
391.5 * 2(OB) * 1.20(Glyph) * 1.15(Blood Presence) * 1.13(Epon) * 1.10(RoR) * 1.05(Des) * 1.02 (BS) +292 +438(146x3 disease) = 2,168
Crit:
2,168 * 2 = 4,336
Add in:
Sigil of Awareness
Equip: Increases the damage dealt by your Scourge Strike and
Obliterate abilities by 420.
OR
Deadly Gladiator's Sigil of Strife
Equip: Your Plague Strike ability also grants you 120 attack power for 6 sec.
Hateful Gladiator's Sigil of Strife
Equip: Your Plague Strike ability also grants you 106 attack power for 6 sec.
Also makes the T7 2piece and 4piece bonus worth having.
(2) Set: Increases the critical strike chance of your
Obliterate and Scourge Strike abilities by 5%.
(4) Set: Your
Obliterate and Scourge Strike generate an additional 10 Runic Power when used.