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Old 01/15/09, 4:52 PM   #1366
 Bryne
The Treachery of Forums
 
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Pandaren Monk
 
Mal'Ganis
It seems apparent that the "right" solution is just to reduce HB aoe damage, but it seems like they've run out of time to tweak that and are just going to revert to the cooldown instead. The CDs within CDs is very annoying, and I hope at some point they're able to revisit HB damage balance, but this seems like what we get for now.

Originally Posted by Fric View Post
If he'd done that in Boston they'd have let him off with time served and 10 days community service signing autographs at Jillian's

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Old 01/15/09, 5:07 PM   #1367
dr_AllCOM3
Great Tiger
 
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Orc Death Knight
 
Blutkessel (EU)
Originally Posted by nachrichter View Post
I don't know how much you look at this (you being any of the people who are making spreadsheets/grafs/etc for this stuff), but how much nerfing/rebalancing would it take to make IT better than HB when FF was down, but not a better use of two death runes? This is assuming HB had no cooldown. Would changing the IT glyph from 10rp to +10% damage or something even weaker than that do it? Would the IT sigil need to be adjusted as well? Does Rime also need tweaking (lowered IT crit, full rp gain from a Freezing Fogged HB, complete redesign)?
The IT sigil was totally unneeded. There are too many talents that improve IT. IT should be a utility spell, that you have to use to apply FF or generate power. Just like PS.
You could buff Olit (SS/HS too) to let it strike with both weapons. A HB with no cd would also be fine.


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Old 01/15/09, 5:24 PM   #1368
nachrichter
wordington bear
 
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Syragosa/Wordington
Orc Death Knight
 
No WoW Account
How does a no-cd HB compare to cleaving HS and UB+WP for aoe? If HB doesn't benefit from FF on the aoe targets, only the primary? With HB at base (non-doubled) damage on aoe targets, does it matter if KM affects the whole thing? Does DnD use affect any of those answers?

It seems pretty clear that "reduce the aoe" is right, but that doesn't provide a useful direction. Putting a cd on HB reduces the aoe damage, so it fits the proposed answer. Doesn't make it an awesome answer.

I quoted Doc's comment about IT being too strong because it seems to be a problem to me. Maybe 0 20 51 spamming IT with no other choice should be a viable build, maybe not. The strength of IT makes it better in many situations with many variants of x 31+ x to spam IT with unused unholy runes. If nothing else, it seems like HB should be strong enough for single target that you'd always want to use it to burn the extra unholy. That was the core of the initial question: What specific changes would make drop Icy Touch enough to prevent IT spam builds from outperforming intelligent HB spam builds? Then you'd need specific changes to insure the aoe damage on HB spam builds was at a sane level.

This thread is like a lich except his phylactery is the mind-numbing idiocy of every imbecile that walks the earth. -Slake

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Old 01/15/09, 6:09 PM   #1369
Isildien
Glass Joe
 
Gnome Death Knight
 
Gorgonnash
World of Warcraft - English (NA) Forums -> GC: Howling Blast cooldown not needed

Howling Blast cooldown is 5 seconds now. Apparently without the cooldown DKs were doing more damage than they are now on any fight with more than two mobs even after the KM and Gargoyle nerfs.

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Old 01/15/09, 6:40 PM   #1370
jimbo637
Glass Joe
 
Blood Elf Paladin
 
Kil'Jaeden
From the latest Patch Notes 1/15/09:

Killing Machine: Instead of a chance to be triggered on critical strike, this talent now has a chance to be triggered on each swing based on the swing time of the weapon (slow weapons more likely, fast weapons less likely).

So which one will be better? Slow/Slow, Slow/Fast, or Fast/Fast?

Any thoughts?

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Old 01/15/09, 6:49 PM   #1371
Janraea
Don Flamenco
 
Tauren Druid
 
Dunemaul
Originally Posted by jimbo637 View Post
Killing Machine: Instead of a chance to be triggered on critical strike, this talent now has a chance to be triggered on each swing based on the swing time of the weapon (slow weapons more likely, fast weapons less likely).
So which one will be better? Slow/Slow, Slow/Fast, or Fast/Fast?
Any thoughts?
If you had been reading this thread *at all* in the last week, you would know that that topic has been discussed to death. There is hardly any difference, and slow/fast has a slight lead for builds that use frost strike.

Originally Posted by nachrichter View Post
I quoted Doc's comment about IT being too strong because it seems to be a problem to me. Maybe 0 20 51 spamming IT with no other choice should be a viable build, maybe not. The strength of IT makes it better in many situations with many variants of x 31+ x to spam IT with unused unholy runes. If nothing else, it seems like HB should be strong enough for single target that you'd always want to use it to burn the extra unholy. That was the core of the initial question: What specific changes would make drop Icy Touch enough to prevent IT spam builds from outperforming intelligent HB spam builds? Then you'd need specific changes to insure the aoe damage on HB spam builds was at a sane level.
IT spam builds do not outperform intelligent HB spam builds. HB *is* strong enough for single targets that you'd always use it if you have spare unholy runes (and often when they're not spare). There is no 'should' involved here - some builds are viable and some are not. If any build becomes unviable because of changes, or because another build gets better, then switch builds. And stop using the word 'should' to talk about the relative strengths of abilities or specs; if you aren't going to back up your opinion with logic, then your opinion is unimportant.

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Old 01/15/09, 6:50 PM   #1372
Metapod
Von Kaiser
 
Orc Death Knight
 
Blood Furnace
Originally Posted by jimbo637 View Post
From the latest Patch Notes 1/15/09:

Killing Machine: Instead of a chance to be triggered on critical strike, this talent now has a chance to be triggered on each swing based on the swing time of the weapon (slow weapons more likely, fast weapons less likely).

So which one will be better? Slow/Slow, Slow/Fast, or Fast/Fast?

Any thoughts?
looks like slow slow. Especially with new bcb

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Old 01/15/09, 6:55 PM   #1373
Searix
Piston Honda
 
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Human Mage
 
Stormreaver
Death and Decay

With this news, and the added fact that Glyph of DnD now helps its pve damage, it looks like dual-wield could probably use this spell now.

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Old 01/15/09, 7:06 PM   #1374
Broseph
Piston Honda
 
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Gnome Priest
 
Dalaran
Originally Posted by Metapod View Post
looks like slow slow. Especially with new bcb
Unless it has been confirmed that BCB is no longer normalized, you are 100% incorrect. A normalized attack like BCB will always benefit more from F/F. This has been discussed at length in this very thread.

That said, the benefit a slow mainhand will give to BS and PS *might* outdamage the DPS contribution from a fast MH BCB setup, especially if the BS glyph really can be activated by so many sources next patch.

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Old 01/15/09, 7:12 PM   #1375
dingoe
Glass Joe
 
Orc Death Knight
 
Trollbane
Hey guys, LONG time reader, just now able to post.

Few questions for you guys out there.

I am 32/39 spec right now. I love it. Here are my questions as of the game right now, pre patch.

-What presence should i use in raids to maximize my dps?
-Fast/Fast is still the best dps right?

And post patch questions.

-Will 32/39 still be the best DW dps spec, or will 44/27 be more favorable with a slow MH?
-With the PPM killing machine change will slow/slow, slow/fast, or fast/fast be the best dps?

thanks for any replies, im just really confused/curious on what will be our best dps DW spec and weapon combos with the new patch.

thanks!

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Old 01/15/09, 7:25 PM   #1376
Shadowseve
Banned
 
Blood Elf Death Knight
 
Kirin Tor
Originally Posted by dingoe View Post
Hey guys, LONG time reader, just now able to post.

Few questions for you guys out there.

I am 32/39 spec right now. I love it. Here are my questions as of the game right now, pre patch.

-What presence should i use in raids to maximize my dps?
-Fast/Fast is still the best dps right?

And post patch questions.

-Will 32/39 still be the best DW dps spec, or will 44/27 be more favorable with a slow MH?
-With the PPM killing machine change will slow/slow, slow/fast, or fast/fast be the best dps?

thanks for any replies, im just really confused/curious on what will be our best dps DW spec and weapon combos with the new patch.

thanks!

For 0/32/39 fast/fast is the way to go pre patch. You should use blood presence. As for the patch it's still too early to tell which will be on top as far as dps goes. We can speculate and test on the ptr but that's it. There could be a few more builds come before release and things could change.

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Old 01/15/09, 7:45 PM   #1377
Grigori
Piston Honda
 
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Human Paladin
 
Medivh
Originally Posted by kurokaze View Post
Then when I try your rotations on my spreadsheet the DPS appears far below that of a simple rotation like HB HB [BS IT] Dump or IT PS HB BS BS Dump / IT PS HB HB Dump. I'm not sure what to make of it, except that somehow the slightly simplified RP model I use is at fault.
I've taken a look at your intended algorithms for estimating DPS in that post as you asked. Judging from your post, your spreadsheet estimates timing as 10-sec-per-rune-set-min-and-add-more-if-it-goes-over-6-GCDs. Beyond that, it simply models abilities used. Given that, in your spreadsheet, the first rotation I listed should have almost identical footprint to the default HB>IT>BS>HB>[procRPdump] rotation you used, down to the KM spacing for HB, Freezing Fog usage, total RP used, and every ability except one (substituting 1 BS for 1 PE).

Since the major differences between those two rotations are in timing subtleties which your spreadsheet does not model, if you are feeding your spreadsheet those two rotations and getting "far below" numbers for one or the other, then there is probably at least one implementation error. For a such a large discrepancy, a top candidate for the error is the spreadsheet either adding extra time where it ought not or not adding extra time where it ought somewhere. Either that or you did not feed one of the rotations into your spreadsheet properly (misrepresentation).

As far as suggestion for improving your spreadsheet's accuracy goes, full sequencing with rune cooldowns will be more accurate, of course, but if that is too much trouble, then moving to a 20-sec-per-two-rune-set model from your 10-sec-per-rune set model will give you a more accurate estimate. As long as the rotation you feed it is designed for it, 13-GCD rotations like this one...

IT>PS>HB>fs>fs>BS>BS
HB>fs>IT>fs>IT>IT

...has a theoretical 20-sec cycle time with 0.5 sec leeway, not a theoretical 20.5-sec cycle time with 1 sec leeway for one of the rune sets (before modeling for lag and haste). From testing I find the 13-GCD-in-20-sec estimate to be both more accurate in theory and in practice.

I do not always provide (along with the repeating portion of the rotation) the one-time starter sequence to generate RP reserve and prime the runes for 2-sec cooldown leeway on cold starts, because the starter sequence is generally obvious and not particularly relevant to evaluating the sustained DPS of the rotation. For example, the above FS rotation obviously will not execute as is on a cold start. Make sure your spreadsheet is not modeling the rotation as "cold start repeated." This point is pretty obvious, but sometimes people overlook the most obvious things.

Originally Posted by Hidden View Post
Why are people still advertising macros that cancel Freezing Fog?
If you use the proc on an additional IT, you'll get the IT damage, delay your rotation by a GCD and gain 5 RP (5+20 instead of 20). Usually IT does more DPS than your total rotation, so in the end it's most certainly a DPS increase. Why are people cancelling it?
You get 10 extra RP (5+25 instead of 20). You answered your own question with the bolded word "usually" above. Much of this depends on how you are modeling the 6th and 7th GCD in a rune set and delay between ability use. Of course, this will all change when the PTR changes go live. Still, even where there is a gain, the gain is too tiny to outweigh the risk of even a slight hesitation delay.

Originally Posted by kurokaze View Post
Overall, what you're looking for is probably IT PS HB BS BS FS / IT PS HB IT IT FS. (Use as many FS as you wish; adding more may result in pushback but depending on gear, mainly your mainhand weapon, FS may be more damage than your average rotation and worth the delay. Experiment.)

There's another somewhat more complex rotation that sneaks in three Howling Blasts in 20 seconds, but I don't think it's particularly worth the trouble. Icy Touch is more damage per rune, and significantly more RP per rune, so it seems the best use of death runes. Howling Blast's purpose is to make use of unholy runes.
If you have a free GCD, 2xIT easily beats 1xHB. Generally, (live) rotation are only designed with 3xHB if it needs 2xPS to keep up Desecration (and is therefore GCD-limited), like this...

IT>PS>HB>dc>BB>BB(>dc)
HB>PS>IT>dc>HB>dc

Note that you are doing BB instead of BS, because BS dodge costs are much higher than with 4xIT rotations (where the two Blood/Death runes can be skipped separately on dodges/misses unless you will run out of RP to cover all GCDs). This is assuming that you do not have enough haste to shrink a 14-GCD rotation past the inflection point, of course. If you do, it is higher DPS to go 14 GCDs with 4xIT.

The advantage of simpler rotation like the one you listed...

IT>PS>HB>BS>BS>(RPdump)
IT>PS>HB>IT>IT>(RPdump)

...is that the rune use have identical timing on both rune sets, so you lose less DPS when recasting Frost/Unholy rune misses, which is useful for running below the spell hit cap to stack stronger stats.

Originally Posted by dr_AllCOM3 View Post
The IT sigil was totally unneeded. There are too many talents that improve IT. IT should be a utility spell, that you have to use to apply FF or generate power. Just like PS.
You could buff Olit (SS/HS too) to let it strike with both weapons. A HB with no cd would also be fine.
One of the things Blizzard might have been trying to do was putting more DKs at the 12-14 GCD range where the math is more interesting (new FS glyph), but the HB change, which might have been designed to make Rime procs less skippable, backfired. The ability to chuck 4xHB per rotation without proc was trumping all kinds of mathematical subtleties and dumbing DW down almost to the point of 2H Unholy.

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Old 01/15/09, 8:43 PM   #1378
Darknessss
Banned
 
Tauren Warrior
 
Hakkar (EU)
Originally Posted by Embar View Post
I haven't been a very big fan of desecration. Even though it gives a flat 5% damage increase on static fights, it can make certain spell effects hard to see. Since CF is getting changed next patch to no longer stack with EP, I decided to try shifting some points from Unholy into Blood for Bladed Armor, resulting in this spec: 10/31/30. The downsides are that you lose CF (although if you have another DW DK in the raid they may have that) or NotD, Desecration (not a big loss on movement or sfx heavy fights), and Bone Armor. The gains admittedly seem little - about 466ap for me when raid buffed, and reduced threat (sometimes needed).

With that said, I still managed to pull off 6.8k dps on Patchwerk (Recount SS | WMO parse) using more or less the standard IT+PS>HB>BS>IT>DC>DC 'rotation', with some variations in order to accommodate KM procs (or the lack of them). It's not quite up to Ren's numbers, but close enough that it could possibly be a viable alternative I would think. Comments?

Hi there
There is one thing I dont understand.
Based on your report your primary dam comes from the white hits. Besides, on the report page I see you had got just the 9% miss rate but checking your character on on the armory I see you've got less than 300 Hit Rating.
I've got 400 Hit Rating and on the dummy I had 12% miss rate.
Am I missing something?

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Old 01/15/09, 8:44 PM   #1379
TexasSnyper
Glass Joe
 
Blood Elf Death Knight
 
Nesingwary
I just tried out MH only and OH only for white dmg on the target dummy. while the OH KM procs were few, the OH was still procing KM. The MH however was proccing KM more often. It was a brief test before the test servers went down so i didnt get a chance to try and get a PPM on MH only and OH only but OH was proccing KM, just at a slower rate.

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Old 01/15/09, 8:50 PM   #1380
Goetterdaemmerung
Piston Honda
 
Blood Elf Death Knight
 
Mal'Ganis
Be aware unarmed attacks proc KM. Unequipping your MH won't stop MH procs.

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