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Old 12/15/08, 9:25 AM   #401
Daedalix
Piston Honda
 
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Draenei Shaman
 
Kilrogg
Originally Posted by wozzit View Post
On Sunday I did not have the glyph and got the following results on one KT25 attempt:
32hits 1845avg 2600max

I tested the Blood Strike glyph on KT25 tonight (first kill and topped dps). I am 51/13/7 and had no gear/buff changes at all and the raid was v. similar makeup.

33hits 2054avg 6197max
These are Heart Strike hits? You saw a 238% dmg increase in your max crit just from the use of one Glyph? Could you please clarify the discrepancy between a 2600 max on one attempt and a 6200 hit on another.

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Old 12/15/08, 9:49 AM   #402
Tel
Don Flamenco
 
Draenei Shaman
 
Kazzak (EU)
I would assume thats a typo of 3197max Especially if like me he uses his numpad to put in info

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Old 12/15/08, 10:47 AM   #403
Waterboy
Glass Joe
 
Human Death Knight
 
Arthas
Originally Posted by wozzit View Post
On Sunday I did not have the glyph and got the following results on one KT25 attempt:
32hits 1845avg 2600max

I tested the Blood Strike glyph on KT25 tonight (first kill and topped dps). I am 51/13/7 and had no gear/buff changes at all and the raid was v. similar makeup.

33hits 2054avg 6197max
What were you using as the snare debuff? Were you applying Chains of Ice? Or was another class providing some sort of debuff for you? I'm mainly curious because to me if you're having to apply CoI every 10 seconds it seems like it would almost be a dps loss due to using a rune on chains rather than something else.

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Old 12/15/08, 11:32 AM   #404
Montegomery
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Sutiru
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Originally Posted by Waterboy View Post
What were you using as the snare debuff? Were you applying Chains of Ice? Or was another class providing some sort of debuff for you? I'm mainly curious because to me if you're having to apply CoI every 10 seconds it seems like it would almost be a dps loss due to using a rune on chains rather than something else.
I think a major question is what, exactly, constitutes a "snare"? The Mage Arcane talent Torment of the Weak is being changed such that it functions on any movement, attack or casting speed reduction. If the Blood Strike Glyph works the same way then we can effectively assume a +20% damage to Blood/Heart Strike so long as Icy Touch is being used. If it works the same as the old Torment of the Weak, then it will require Chains of Ice, Slow, or some other true snare to be on the target.

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Old 12/15/08, 12:27 PM   #405
Illundai
Bald Bull
 
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Orc Death Knight
 
Talnivarr (EU)
Originally Posted by Darian_TruBlade View Post
I think a major question is what, exactly, constitutes a "snare"? The Mage Arcane talent Torment of the Weak is being changed such that it functions on any movement, attack or casting speed reduction. If the Blood Strike Glyph works the same way then we can effectively assume a +20% damage to Blood/Heart Strike so long as Icy Touch is being used. If it works the same as the old Torment of the Weak, then it will require Chains of Ice, Slow, or some other true snare to be on the target.

Mind Flay would probably do the trick too? Even Glyphed it still slows the target.

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Old 12/15/08, 12:28 PM   #406
Fugazor
King Hippo
 
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Orc Death Knight
 
Jaedenar (EU)
I would assume it will work same way as for arcane = any slow counts that include IT, TC etc.

Now if this glyph will work like that (so free +20% dmg to HS) and with change to badge sigil (as it procs from HS) does that mean x4 HS will be better than OB + x2 HS again?

Also glyph can be easily tested if anyone care to do it. Equip glyph, go to dummy, hit BS/HS few times, apply IT and hit BS/HS, check if damage increased.

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Old 12/15/08, 3:45 PM   #407
coolballer
Glass Joe
 
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Gnome Death Knight
 
Mug'thol
I just did a quick test of the glyph. Without icy touch up, my average blood strike (I am not specced blood, but for testing the glyph I doubt this is an issue) was 879 per hit. With icy touch up, my average damage per blood strike hit was 1001. This was over a very small sample of hits (20 of each) but it appears that icy touch debuff does not trigger the glyph, and the only modifier I seem to be getting is the frost fever disease modifier.

Last edited by coolballer : 12/15/08 at 3:57 PM.

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Old 12/15/08, 4:55 PM   #408
Montegomery
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Originally Posted by coolballer View Post
I just did a quick test of the glyph. Without icy touch up, my average blood strike (I am not specced blood, but for testing the glyph I doubt this is an issue) was 879 per hit. With icy touch up, my average damage per blood strike hit was 1001. This was over a very small sample of hits (20 of each) but it appears that icy touch debuff does not trigger the glyph, and the only modifier I seem to be getting is the frost fever disease modifier.
Was this test on live or on the PTR?

I won't be surprised either way, but I generally felt there was a near zero chance on Live for this to work. The question in my mind was always whether the PTR changes to Torment of the Weak extended to the Blood Strike glyph (and by proxy to Heart Strike, given that the two are becoming slightly different it would be good to test both).

What I lack in intelligence I make up for in verbosity.
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Old 12/15/08, 5:17 PM   #409
coolballer
Glass Joe
 
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Gnome Death Knight
 
Mug'thol
Originally Posted by Darian_TruBlade View Post
Was this test on live or on the PTR?

I won't be surprised either way, but I generally felt there was a near zero chance on Live for this to work. The question in my mind was always whether the PTR changes to Torment of the Weak extended to the Blood Strike glyph (and by proxy to Heart Strike, given that the two are becoming slightly different it would be good to test both).
This was on live, I have yet to install the new PTR.

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Old 12/15/08, 6:18 PM   #410
jones4569
Von Kaiser
 
Night Elf Death Knight
 
Eredar
Either way, I hope blizzard does keep Glyph of Blood Strike as it is now, the 20% damage buff really does pick up the damage output when comparing to FS/SS ( since they ignore armor ).

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Old 12/15/08, 6:57 PM   #411
wozzit
Glass Joe
 
Orc Death Knight
 
Khaz'goroth
Originally Posted by Daedalix View Post
These are Heart Strike hits? You saw a 238% dmg increase in your max crit just from the use of one Glyph? Could you please clarify the discrepancy between a 2600 max on one attempt and a 6200 hit on another.
Sorry the max was 5600 without the glyph

As for the snaring debuff I can only think it is Frostfire bolt
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Old 12/15/08, 10:23 PM   #412
Vinexia
Von Kaiser
 
Troll Death Knight
 
Firetree
I have just come out of testing Glyph of Blood Strike and can confirm that for non-snare immune mobs Frostfire Bolt's debuff will allow the glyph to work and this includes on training dummies.
Snare immune mobs, such as the skeletal dragons that fly around Dragonblight, the glyph very visibly did not activate for on application of Frostfire.

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Old 12/16/08, 3:45 AM   #413
Archetype
Banned
 
Orc Death Knight
 
Kirin Tor
Originally Posted by Vinexia View Post
I have just come out of testing Glyph of Blood Strike and can confirm that for non-snare immune mobs Frostfire Bolt's debuff will allow the glyph to work and this includes on training dummies.
Snare immune mobs, such as the skeletal dragons that fly around Dragonblight, the glyph very visibly did not activate for on application of Frostfire.

So, what I'm getting from this is the glyph will not be a benefit on bosses, (which are usually immune to snares)?

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Old 12/16/08, 4:18 AM   #414
jones4569
Von Kaiser
 
Night Elf Death Knight
 
Eredar
Originally Posted by Archetype View Post
So, what I'm getting from this is the glyph will not be a benefit on bosses, (which are usually immune to snares)?
Usually, most bosses in naxx are capable of putting the COI snare on a target, but there are some mobs that are just immune completely and don't get a debuff.

So yes, it does benefit on most bosses, but some mobs it doesn't.

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Old 12/16/08, 4:32 AM   #415
Archetype
Banned
 
Orc Death Knight
 
Kirin Tor
Originally Posted by jones4569 View Post
Usually, most bosses in naxx are capable of putting the COI snare on a target, but there are some mobs that are just immune completely and don't get a debuff.

So yes, it does benefit on most bosses, but some mobs it doesn't.

I guess my next questions would be:

1. Is it worth to replace DnD glyph or IT glyph with it? (I'm sure most of you don't use the DnD glyph, but I have found its use invaluable for tank mitigation in heroics and naxx in aoe pulls...... and its utility in pvp situations).

2. Is it worth messing up your rotation to get a COI (if you don't have someone else supplying the effect)?

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Old 12/16/08, 5:20 AM   #416
jones4569
Von Kaiser
 
Night Elf Death Knight
 
Eredar
Originally Posted by Archetype View Post
I guess my next questions would be:

1. Is it worth to replace DnD glyph or IT glyph with it? (I'm sure most of you don't use the DnD glyph, but I have found its use invaluable for tank mitigation in heroics and naxx in aoe pulls...... and its utility in pvp situations).

2. Is it worth messing up your rotation to get a COI (if you don't have someone else supplying the effect)?
If you are blood, you most def want to use the obliterate & blood glyph, nothing can compare atm. You dont need to use COI in your rotation, try and ask a class in your raid to try n keep some sort of slow debuff on the target.

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Old 12/16/08, 8:03 AM   #417
Vaccine
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Well if you have a feral tank in your raid they'll have a 100% uptime of Infected Wounds - Spell - World of Warcraft so no need to bother with chains of ice.

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Old 12/16/08, 9:10 AM   #418
thedopefishlives
Don Flamenco
 
Dwarf Paladin
 
Baelgun
Originally Posted by Vaccine View Post
Well if you have a feral tank in your raid they'll have a 100% uptime of Infected Wounds - Spell - World of Warcraft so no need to bother with chains of ice.
The question is, does it work with any attack-speed slowing debuff (such as a Paladin's Judgements of the Just), like the Arcane mage's talent Torment the Weak? If someone could confirm this on the PTR, then any tankable target will, almost by definition, have such a debuff on it, making the glyph a de facto standard for blood raiding.

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Old 12/16/08, 9:25 AM   #419
zagor
Piston Honda
 
Human Death Knight
 
Eonar (EU)
I don't see why it should. A snare is very much different than attack speed reduction. Some spells/abilities may have both effects in them, but it's not the same.
Glyph of blood strike should work with Infected wounds and Thunderclap, but not with Icy Touch or Judgements of the Just.

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Old 12/16/08, 11:09 AM   #420
Montegomery
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Sutiru
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Originally Posted by zagor View Post
I don't see why it should. A snare is very much different than attack speed reduction. Some spells/abilities may have both effects in them, but it's not the same.
Glyph of blood strike should work with Infected wounds and Thunderclap, but not with Icy Touch or Judgements of the Just.
The reason we ask is because Torment of the Weak is being changed to work off of any attack or casting speed reduction in addition to what was previously considered a snare. If the Blood Strike glyph receives the same benefit, then Icy Touch and similar effects would be all we needed to activate it.

Also, Thunder Clap doesn't slow movement, only attack speed.

What I lack in intelligence I make up for in verbosity.
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Old 12/16/08, 11:22 AM   #421
Avenrus
Glass Joe
 
Orc Shaman
 
Area 52
Been reading through here for a while now and was wondering what values or spreadsheet do you guys use to produce AEP values or any method of stat comparison?

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Old 12/16/08, 11:30 AM   #422
shed
Don Flamenco
 
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Human Death Knight
 
Scilla
So is this all speculation regarding the glyph? I haven't seen anyone mention actual testing on current bosses. Which bosses does this work and doesn't work on?

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Old 12/16/08, 1:21 PM   #423
Davia
Piston Honda
 
Human Death Knight
 
Turalyon
On PTR, the secondary hit from Heart Strike (the "cleave") appears to be doing 100% weapon damage instead of 60%.

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Old 12/16/08, 1:27 PM   #424
shed
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Human Death Knight
 
Scilla
Originally Posted by Davia View Post
On PTR, the secondary hit from Heart Strike (the "cleave") appears to be doing 100% weapon damage instead of 60%.
Does it do bonus damage from disease? It could be intended that it does 100% but doesn't get buffed from disease.

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Old 12/16/08, 11:52 PM   #425
Brachamul
Von Kaiser
 
Tauren Druid
 
Eitrigg (EU)
Can anyone explain to me how using Obliterate instead of Death Strike can stand up against Necrosis, Blood-Caked Blade, Ravenous Dead and Shadow of Death?

If I recall, from Sapphiron 25 today, Necrosis and Blood-Caked Blade represented around 6-7% of my DPS.

Icy Touch dealt less than 1% of my total damage, so the 30%^2 upgrade doesn't do much. And i'm not sure +3% crit on abilities can balance the Obliterate build against Death Strike.

Not to mention that Death Strike makes you a healing machine on AoE fights like Sapphiron.

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