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12/31/08, 10:09 PM
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#526
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Von Kaiser
Tauren Death Knight
Turalyon
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Originally Posted by Lazareth
Pretty much this. Trying to get an accurate representation of your DPS is silly if you aren't using all the tools available to you. How often do you fight Patchwerk or any other boss and not pop your cooldowns?
It's also worth noting that raid buffed, you will probably scale a bit better than he.
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This test I used my hysteria macro 3 times (every time it was up), my average DPS was 2699. I would think on a training dummy this is pretty good but I really don't know. How does this compare to other classes? I know an Unholy DK would do more but I don't know much about other classes.
The macro I use is:
/cast Dancing Rune Weapon
/cast [target=player] Hysteria
/cast Sphere of Red Dragon's Blood
2xOB rotation in blood presence

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01/01/09, 3:58 PM
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#527
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BATTLE-FEVER BATTLE-READY
Eej
Troll Hunter
No WoW Account
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I don't think you understand how DRW works. You should be popping all your cooldowns before you cast DRW so your Rune Weapon gets all the bonuses too.
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01/01/09, 4:09 PM
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#528
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Von Kaiser
Tauren Death Knight
Turalyon
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Originally Posted by Eej
I don't think you understand how DRW works. You should be popping all your cooldowns before you cast DRW so your Rune Weapon gets all the bonuses too.
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Yeah, I knew that but didn't notice it when I posted or in my macro. Thanks
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01/01/09, 7:34 PM
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#529
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Von Kaiser
Night Elf Death Knight
Eredar
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Originally Posted by Boldin
That is what I thought.
I have spent about an hour with another DK in ebon hold testing our DPS. He was a frost spec and we were doing almost the exact same DPS. We were averaging between 2400 and 2500 DPS for about 5 minutes.
This other DK had 3100AP, 30% crit, 18 expertise, and hit capped. I had almost 300 more AP then he did and the same or better on every other stat. I was getting his imp icy talons and we were still dead even.
My question is: Should I be doing more DPS? I really am starting to feel like I am not putting out what I should be.
I am staying in Blood Presence and using this rotation:
PS -> IT -> OB -> HS -> HS -> DC
OB -> OB -> HS -> HS -> DC
That DK is even / slightly better then me in DPS and I have the better gear.
Horn of Winter was on during the test*
Here is a screenshot:

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Im not sure if you were, but you gotta factor in reduced armor from a warrior/rogue, since that will boost your damage significantly compared to a DK who isn't as effected in either frost or unholy.
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01/01/09, 8:22 PM
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#530
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Banned
Blood Elf Death Knight
Kirin Tor
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Quick question that I can't seem to find an answer too. With the upcoming changes in the next patch and the buff to our aoe in the form of pestilence being increased by bloody blades, and with heart strikes cleaving, has anyone figured out a decent aoe rotation? As far as I've been able to tell from dummy testing and recount PS>IT>PEST>DND followed heart striking once runes were up to be the best so far.
Anyone else have a different approach?
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01/01/09, 8:38 PM
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#531
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Glass Joe
Draenei Death Knight
Mok'Nathal
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I cant manage to find it and maybe I am just over looking it.
What is the expertise cap for Blood spec? Do I just need to be at 6% ?
Sorry to bother you with this question.
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01/01/09, 8:45 PM
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#532
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Glass Joe
Undead Warlock
Twisting Nether (EU)
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Originally Posted by Lazareth
This question is answered and discussed numerous places in this thread (on this same page, even); but the first is the optimal one until you get [Sigil of Awareness] from Heigan in Naxx-25...
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MAybe im missing something but is this realy true? I'm 51/13/7 with that sigil, some decent naxx10/25 items with [Armageddon]. Still my OB crits for about 10k while one HS for 6k. With about 35% ish crit does higher chance of OB critting outweights 2 HS?
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01/01/09, 9:06 PM
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#533
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Von Kaiser
Tauren Death Knight
Turalyon
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Originally Posted by righ
MAybe im missing something but is this realy true? I'm 51/13/7 with that sigil, some decent naxx10/25 items with [Armageddon]. Still my OB crits for about 10k while one HS for 6k. With about 35% ish crit does higher chance of OB critting outweights 2 HS?
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With that gear, the 2xOB rotation should yield better results. I am doing a lot better after switching to this rotation.
51/13/7 the "2xOB-rotation":
PS -> IT -> OB -> HS -> HS -> DC
OB -> OB -> HS -> HS -> DC
Go to a training dummy and try it for yourself.
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01/01/09, 9:23 PM
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#534
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Piston Honda
Human Death Knight
Eldre'Thalas
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Originally Posted by trinitease
I cant manage to find it and maybe I am just over looking it.
What is the expertise cap for Blood spec? Do I just need to be at 6% ?
Sorry to bother you with this question.
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Death Knight: PvE DPS
Originally Posted by Shadowseve
Quick question that I can't seem to find an answer too. With the upcoming changes in the next patch and the buff to our aoe in the form of pestilence being increased by bloody blades, and with heart strikes cleaving, has anyone figured out a decent aoe rotation? As far as I've been able to tell from dummy testing and recount PS>IT>PEST>DND followed heart striking once runes were up to be the best so far.
Anyone else have a different approach?
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Most people focus on single target theorying, but what I'll be using (and currently use) is DND > PS > IT > Pest > Dump > Improvise from here on out, as it's really too dependent on the situation to come up with anything static.
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01/01/09, 11:59 PM
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#535
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Von Kaiser
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I've followed all of the DK threads since before release and am slow to level, I'm going to be doing heroics (i play at off times so actually raiding really isn't an option) with a friend who is an Unholy DK Tank and I figure that at the just reaching 80 level that Blood would be a strong choice. The problem i'm having on a theorycraft level is that from what I can gather blood presence is the presence to use, and 50/0/21 is the spec for entry level gear, and in this spec the rotation is
IT PS HS HS OB DC
IT PS HS HS HS HS DC
But given this, your 2nd half is a 9s rotation, leaving no time to death coil. There were previous conversations about using Death Strike (especially given my obvious lack of Sigil of Awareness)
IS PS HS HS DS DC
DS HS HS HS HS DC
Which does less damage than oblit of course, but it does free up a gcd for a death coil and that never seems to be included.
Even in the above linked PvE DK TC Tank post it says "use blood presence only" and "IT PS HS HS HS HS DC" and I just don't see how thats optimal? This entire thread, perhaps moreso than the other dps threads, is a lot of people seemingly taking "truths" for granted even when they contradict each other and theres certainly no sort of conclusion drawn (and the tc tank post is just a repost of the very old dps compen) so forgive me for asking this but I just feel like i'm missing something or people are actually using unholy presence to fit in DCs and just not bothering arguing with the people claiming blood presence is the law.
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01/02/09, 4:10 AM
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#536
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Von Kaiser
Tauren Death Knight
Turalyon
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/use Sphere of Red Dragon's Blood
/cast [target=player] Hysteria
/cast Dancing Rune Weapon
/cast Raise Dead
is this the best DRW macro? Will it get all the benefits?
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01/02/09, 4:15 AM
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#537
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I find your lack of faith disturbing
Kroot
Orc Death Knight
No WoW Account
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Originally Posted by Boldin
/use Sphere of Red Dragon's Blood
/cast [target=player] Hysteria
/cast Dancing Rune Weapon
/cast Raise Dead
is this the best DRW macro? Will it get all the benefits?
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That should work just fine, yes. As an aside, you should probably wait for a Mirror/FC proc as well before popping this macro.
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Three steps to a better EJB experience: Step One, Step Two, Step Three
And remember:
Originally Posted by Zeroblack
The Ignore functionality doesn't work if you guys keep quoting him.
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01/02/09, 4:16 AM
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#538
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Von Kaiser
Tauren Death Knight
Turalyon
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Originally Posted by Darkside
That should work just fine, yes. As an aside, you should probably wait for a Mirror/FC proc as well before popping this macro.
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Thank you, that's what I plan on.
I noticed it attacking from the front so I searched the thread and found how to fix it.
/use Sphere of Red Dragon's Blood
/cast [target=player] Hysteria
/cleartarget
/cast Dancing Rune Weapon
/target lasttarget
/cast Raise Dead
Hopefully that will still work
Last edited by Boldin : 01/02/09 at 4:26 AM.
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01/02/09, 11:13 AM
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#539
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Von Kaiser
Blood Elf Death Knight
Dawnbringer
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Why are some people saying that you should cast Hysteria and use trinkets BEFORE you summon up DRW when it's been shown that DRW mimics EVERYTHING you do...
Did something change?
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01/02/09, 12:05 PM
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#540
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Piston Honda
Human Death Knight
Eldre'Thalas
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If you target yourself and cast Hysteria, I think it has been tested that your DRW will not cast Hysteria on itself. I would have to actually be home to test right now, but earlier in this thread I think it was went over.
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01/02/09, 1:41 PM
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#541
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Von Kaiser
Tauren Death Knight
Turalyon
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Originally Posted by Asari
Why are some people saying that you should cast Hysteria and use trinkets BEFORE you summon up DRW when it's been shown that DRW mimics EVERYTHING you do...
Did something change?
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That is why I am asking, I have been told different things by different people.
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Originally Posted by Lazareth
If you target yourself and cast Hysteria, I think it has been tested that your DRW will not cast Hysteria on itself. I would have to actually be home to test right now, but earlier in this thread I think it was went over.
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I have searched a couple times now and haven't found that information. I will try doing a test but what are you suggesting I do? I am trying to maximize my DRW damage and keep getting different comments from people every time I think I get it right. 
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01/02/09, 2:29 PM
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#542
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Piston Honda
Human Death Knight
Eldre'Thalas
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I can't find the exact post to which I was referring, but here is one post...
http://elitistjerks.com/990835-post87.html
I swear I've seen the post I was talking about ... I'm going to have to dig now. I hope I'm not being delusional.
The TTT says that DRW will sometimes cast Hysteria on itself, but it's unconfirmed if it received the damage boost from it.

Dancing Rune Weapon
DRW is the 51 point talent in Blood. It spawns a copy of your weapon, which copies your attacks.
Maximum duration 22 seconds. Dancing Rune Weapon should ONLY be used when you have 100 Runic Power. Any number below that will make it a waste, significantly reducing it's uptime.
It's major downside is that you will need to be hitting the boss for the duration of it's uptime and the fact it does not inherit your hit and expertise stats significantly increasing it's missrate. It's unsure if this is a bug or not. The major upside to DRW however is that it can't die.
A neat thing about DRW is that you can make it copies exactly everything you do. This includes summoning a Ghoul or even Army of the Dead! It also puts Hysteria on itself, but it's not clear if that actually increases it's damage. Sometimes it'll put the Hysteria on you (which probably has to do with latency) but a first test showed it would not increase your physical damage. It's very hard to replicate though, so very hard to test.
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Last edited by Lazareth : 01/02/09 at 2:35 PM.
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01/02/09, 5:54 PM
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#543
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Von Kaiser
Tauren Death Knight
Turalyon
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Originally Posted by Lazareth
I can't find the exact post to which I was referring, but here is one post...
http://elitistjerks.com/990835-post87.html
I swear I've seen the post I was talking about ... I'm going to have to dig now. I hope I'm not being delusional.
The TTT says that DRW will sometimes cast Hysteria on itself, but it's unconfirmed if it received the damage boost from it.
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I just did some testing, trying hysteria before and after DRW and the damage was equal to DRW without using hysteria at all. Looks like it doesn't get hysteria.
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01/02/09, 6:24 PM
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#544
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Glass Joe
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When I tried DRW by itself on a target dummy, I would have sworn that some of its threat was added to my own.
Has anyone else noticed this?
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01/04/09, 7:26 PM
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#545
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Don Flamenco
Orc Death Knight
Blackhand
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Originally Posted by Oxylos
Even in the above linked PvE DK TC Tank post it says "use blood presence only" and "IT PS HS HS HS HS DC" and I just don't see how thats optimal? This entire thread, perhaps moreso than the other dps threads, is a lot of people seemingly taking "truths" for granted even when they contradict each other and theres certainly no sort of conclusion drawn (and the tc tank post is just a repost of the very old dps compen) so forgive me for asking this but I just feel like i'm missing something or people are actually using unholy presence to fit in DCs and just not bothering arguing with the people claiming blood presence is the law.
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The point of this thread isn't to tell you what the best spec, rotation, and presence is-- it's to discuss it. That's why there isn't a conclusion drawn (Not to mention the fact that, despite hemming and hawing and linking of WWS Scoreboards, there are 6 or 7 DK specs that are all capable of similar dps numbers in various situations). A lot of these things are still very open to debate and discussion.
There has, actually, been quite a lot of discussion and argument about blood presence vs. unholy presence, in this and other threads. I read a post yesterday in the DW thread that I thought explained the reasoning for blood presence very well. Quoting the particularly relevant part here:
Originally Posted by Grigori
Essentially, you can generate more resources in 20 sec than you can use in 20 sec. You can either run Unholy Presence and use all the resources you can generate, or you can trim off the less dense portions and take an extra 15% on what you keep. Right now, if you are trimming properly, there isn't enough leftover to put Unholy Presence over the top, but three upcoming changes (no CD on HB, new IT glyph, and new FS glyph) will each significantly increase the amount of "leftover" for Unholy Presence.
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In other words, you get the choice between using all your resources faster (Unholy presence), or prioritizing your best abilities for bonus damage (Blood presence). If you prioritize your rotation and still are able to use most to all of your abilities (i.e., few "leftovers"), then Blood presence will always come out ahead.
In Blood presence, 51/13/7, with PS IT OB HSx2 OBx2 HSx2, my "leftover" usually amounts to an occasional DC or SD proc. 15% bonus damage to all other abilities far outweighs this tradeoff. You're right that the 50/0/21-type rotations are a bit more awkward in this respect. You may find in that particular spec Unholy presence can give similar results at times, but I think prioritizing abilities will still come out ahead in the end. (Gargoyle also makes the RP dump a non-issue for significant portions of the fight). I would even suggest that prioritizing abilities with improving gear would ultimately lead you to spec 51/13/7, anyway.
In response to other posts: I'm still not entirely convinced as to what stats DRW inherits from you, which would have a significant impact on usage of other cooldowns. Gonna have to test this more.
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01/05/09, 11:34 AM
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#546
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Von Kaiser
Blood Elf Death Knight
Shattered Hand
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Pretty sure expertise cap is somewhere near the realm of 6.25 or 6.5%. Whoever can update the pve thread for blood needs to do that since it's a bit misguiding.
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01/05/09, 12:43 PM
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#547
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Glass Joe
Human Paladin
Steamwheedle Cartel
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Expertise Cap is 6.5% Which means 26 Expertise, as Blood, for the most part, you get somewhere in the realm of 11 to 14 expertise (14 if you're using a racial weapon as a human/dwarf/orc) meaning you need a lot less expertise rating than f.ex Unholy or Frost
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01/05/09, 10:08 PM
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#548
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Glass Joe
Gnome Death Knight
Executus
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Originally Posted by Samiel
Expertise Cap is 6.5% Which means 26 Expertise, as Blood, for the most part, you get somewhere in the realm of 11 to 14 expertise (14 if you're using a racial weapon as a human/dwarf/orc) meaning you need a lot less expertise rating than f.ex Unholy or Frost
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This seems a bit off-topic, but just for clarity's sake:
You get +11 expertise from blood talents (+6 from maxed Vet. of the Third War, +5 from maxed Blood Gorged).
Ocrs get another +5 expertise for using an axe.
Dwarves get +5 expertise from using a mace.
Humans get +3 expertise from using a mace or sword.
That means if you're an Orc or a Dwarf wielding your race-specialized weapon, you need 10 expertise to reach the cap.
If you're a Human wielding one of your race-specialized weapon, you'll need 12 expertise to reach the cap.
Mind, this is assuming you're attacking the rear of a boss, which negates parry. If you're attacking from the front half of the boss' hit box, you need quite a bit more expertise to become unparryable. (I don't think unparryable is a word, but whatever.)
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01/05/09, 11:29 PM
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#549
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Glass Joe
Night Elf Druid
Proudmoore
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Blood Spec Latency
Hi
New to Fourm and feely new to the high end of the game.
I have to say I'm not sure if I'll fit I may not be at a playing level to have the input you need.
I'm under the impression blood spec suffers from latency and would like to know if anybody has more info on this.
I'm working through getting higher DPS and have a 51/13/7 talent tree and still find the rotations in the thread
(tho better) give me a slow cycle and tho the damage per hit is good and crits are great the over all damge is lower
than most I know you guys are not into char building and thats not what I'm at here I came to learn and maybe it's the best of the best that might know of issues that would make ones skill bars darken and take 10 - 30 sec's to activare again, it's this speed of the cycles that's lowering my DPS I'm thinking.
Is there a point with Blood where you can over key or key to fast and kill you hit rate do you think
Last edited by Kiwi-Hawk : 01/05/09 at 11:44 PM.
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01/06/09, 7:28 AM
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#550
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Glass Joe
Orc Death Knight
Wrathbringer (EU)
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At first, please be kind to me, my english isnt the best.
My Charakter: The World of Warcraft Armory
My Spec: mmo-champion.com
Main Data:
Orc
~1120 Strength
~15000 Armor
~560 Hit (I know way to much, but u will see i dont like haste or armor penetration just waiting on other stats like more crit or AP)
~26 Expertise
I Tryed a lot from them Spec´s postet in here and i am Really thankfull for all that work and aprovement.
I came up with my own opinion since i got some specific items and glyphs.
OB Glyph with a 20% Dmg increase is more Powerfull then 2x HS (the deseases are not even hart enough to mess with that and u dont have time messing with HS in most cases)
and that Sigil of Awareness will even higher it more.
I could even bet with the t7 4 peace bonus its more stronger but i don´t really like having haste.
So i have no other choice then specing 51/13/7 to get 2x OB over 4xHS i Tested it a lot an i end up with about 200dps loss/win.
For all who are not sure about speccing 51/13/7 or 50/0/21, watch ur equip are u still wearing leather? do u got a lot of Strengh and so on.
"Toughness" (for me ~25AP each Point) is almost as Powerfull as Ravenous Dead (~46 AP per Point) or Shadow of Death (~46 AP) , its still lower, but its much more better then Black Ice (Icy Touch, only use every 20sec or so).
I can not tell u weither to start with IT or PS cause it´s a glyph and spec thing, but i would prefer to start with an "PS > IT" if u got points spend on Glacier Rot and start with IT > PS if u got that PS glyph, if u got both start with IT > PS cause u have that out of range start advantage, but watch ur crit cause of the 30% Bonus with PS, u see it´s hard to tell.
My Rotation in Blood Presence(~2200 DPS on BossDummy, unbuffed and without glyphs, but think of the Sigil)
IT - PS - OB - HS - HS - DC Dump untill OB is going to be Ready (most likely 1)
OB - OB - HS - HS - DC Dump until IT is going to be Ready (most likely 1-2)
Start over
With good caster support ur DC ist quite as Powerful as HS or even more, if not dont mess with RP, if so Dump everything you can, unless you loose your plagues or can not use OB when Ready. Use in most cases Plagues PS/IT if Running out over OB over HS (only with weapon over 2xx DPS else use DC over HS) over DC
Sometimes i only use one Bloodrune for HS in Boss fights cause of lag. Most of that Time I have to swith a bloodrune into a deathrune to get in Unholy Presence cause of it.
Last edited by Yaly : 01/06/09 at 7:38 AM.
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