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03/18/09, 9:29 AM
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#1651
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Glass Joe
Orc Death Knight
Magtheridon (EU)
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I have tested both 51/2/18, 51/0/21 and the classic 17/0/54 in PTR and I must say that I'm abit suprised.
I've been blood since I started the DK, having been 51/13/7 for quite some time then morphed into diseaseless 51/0/20 when I got Awareness and Betrayer of humanity.
I'm sure that there are many DK's out there in the same situation as me. Really enjoying being blood, probably just because it's just that. Blood. And with all the new changes to blood turning Death Strike into the new black whilst keeping Awareness unchanged is just amazing. This sigil worked for every speec, Blood, Frost and Unholy but as it looks like in PTR and the coming 3.1 leans towards this sigil being just a Frost and Unholy sigil. And for those that have it, it now feels like we're forced into Frost or Unholy just because of it. Sure you can chose not to equip it, it's really that simple right ?
But out of complex simplicities, intense difficulties emerge. Why would you unequip it if you know you're getting more out of your character if you use it and take another spec ?
For me 17/0/54 and any deep frost build outperforms deep blood in the only three raids I've been in on the PTR. Maybe this is because I can't clone the events. Maybe I had more raidbuffs and a better overall raid DPS whilst in Frost or Unholy that made UH and Frost pull ahead for me.. or the fact that Awareness has such a big impact on your class that it turns the tides completely.
Let's say Blood are slightly ahead in single target DPS followed by Frost and Unholy. What happens in the outcome when Frost and UH use Awareness and Blood are stuck with Buck or starter sigil. Does blood still pull ahead in single target ? I had no way of testing this since I don't got any of those two sigils anymore. I was wondering if anyone have done some tests on this. Taking awareness into the equations when comparing Blood vs Any other spec.
I'm not entierly sure if this post should be in this thread, but atleast it's a blood related question.
Does blood still come out on top in single target DPS without Awareness compared to Frost and UH who are using it ?
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03/18/09, 9:41 AM
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#1652
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Von Kaiser
Orc Death Knight
Destromath (EU)
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Originally Posted by Styxian
I have tested both 51/2/18, 51/0/21 and the classic 17/0/54 in PTR and I must say that I'm abit suprised. [..] Does blood still come out on top in single target DPS without Awareness compared to Frost and UH who are using it ?
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You tested it, so please provide numbers.
Cheers
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03/18/09, 9:59 AM
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#1653
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Glass Joe
Undead Death Knight
Doomhammer
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Originally Posted by Siyx
Well in reality 12-14 swings isn't nearly enough to generalize. You could have just been on the bad end of the RNG for a little while. I could have sworn I saw some other tests here involving IW but I can't seem to find it now. Either way, I'm pretty sure IW does count for the glyph.
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It's a similiar number of strikes to the original Sartharion testing posted here, which has been generally accepted by the community.
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03/18/09, 10:25 AM
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#1654
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Von Kaiser
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XT-002 Deconstructor drops a sigil, based on the name it’s probably for blood.
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03/18/09, 10:31 AM
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#1655
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Von Kaiser
Orc Death Knight
Destromath (EU)
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It's this sigil.
(Deleted misinformation).
Last edited by zeheres : 03/18/09 at 10:45 AM.
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03/18/09, 10:36 AM
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#1656
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Glass Joe
Worgen Warlock
Ragnaros (EU)
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Originally Posted by zeheres
It's this sigil. And no, it's not meant for blood builds.
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It's just a placeholder so you can't say. It might be for blood or it might be completely different.
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03/18/09, 10:37 AM
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#1657
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Piston Honda
Human Death Knight
Eldre'Thalas
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Originally Posted by zeheres
It's this sigil. And no, it's not meant for blood builds.
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Notice it's the exact same effect from [Sigil of Awareness]. The items aren't complete, so don't assume the stats on the items dropping now are the correct stats. Right now you're just looking at a renamed Sigil of Awareness so they can get something dropping off the bosses.
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03/18/09, 10:46 AM
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#1658
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Von Kaiser
Draenei Death Knight
Azuremyst
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Originally Posted by zeheres
It's this sigil. And no, it's not meant for blood builds.
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That's a blatant place holder item, however, just a copy-rename of the Sigil of Awareness. So, there's no real way to know which spec(s) it's intended for.
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03/18/09, 1:04 PM
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#1659
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Piston Honda
Human Death Knight
Azjol-Nerub (EU)
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The sigil will be for Blood or all specs. I think they learned their lesson with sigil itemization.
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03/18/09, 1:54 PM
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#1660
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Von Kaiser
Dwarf Death Knight
Lightbringer
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sudden doom
Maybe it was just a perception issue, but it looked like my sudden doom procs were flying to the last target hit which was the cleaved target from the heartstrike. I thought it should hit my current target (which should be the target based on my interpretation of the talent's text). Is this the actual behavior or am I mistaken?
Last edited by halfpint : 03/18/09 at 1:58 PM.
Reason: clarification
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03/18/09, 2:06 PM
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#1661
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Glass Joe
Orc Death Knight
Draenor (EU)
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Originally Posted by halfpint
Maybe it was just a perception issue, but it looked like my sudden doom procs were flying to the last target hit which was the cleaved target from the heartstrike. I thought it should hit my current target (which should be the target based on my interpretation of the talent's text). Is this the actual behavior or am I mistaken?
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That is currently happening on PTR.
A blue post on the PTR forums confirmed it as a bug and that it would be fixed soon.
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03/18/09, 3:10 PM
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#1662
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Glass Joe
Orc Death Knight
Lightning's Blade
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Originally Posted by Illandras
That is currently happening on PTR.
A blue post on the PTR forums confirmed it as a bug and that it would be fixed soon.
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The bug is actually a good thing if you ask me. They want us to use more DS as blood, why not as well add it to the sudden doom talent ? They should actually keep it there and modify the talent in order to reflect that. Too bad they are fixing it though ;p
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03/18/09, 3:43 PM
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#1663
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Von Kaiser
Orc Death Knight
Destromath (EU)
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I just discovered this. Seems there's going to be a second viable sigil for us.
Cheers
Last edited by zeheres : 03/18/09 at 3:48 PM.
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03/18/09, 4:05 PM
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#1664
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Von Kaiser
Worgen Death Knight
Earthen Ring (EU)
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*Sigh*
As mentioned before it's a placeholder item. It was even mentioned on this page of the thread, the stats are exactly the same as Sigil of Awareness.
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03/18/09, 4:13 PM
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#1665
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Piston Honda
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Originally Posted by zeheres
I just discovered this. Seems there's going to be a second viable sigil for us.
Cheers
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based on names alone i would say that will be a tanking sigil, while the other will be DPS.
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03/18/09, 4:58 PM
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#1666
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Glass Joe
Draenei Death Knight
Turalyon
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Just did some testing on the PTR with a druid. Seems blood strike glyph does NOT work with Infected Wounds. Average without IW was 650. With it, the average held at 650. After applying Chains, however, it jumped to an 800 average.
I had no other classes available to actually test other debuffs with, so if anyone is able at some point, to hit the patchwerks with a mage, a frost dk, and anything else that has a snare you may see in raids, that'd be helpful.
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03/18/09, 5:49 PM
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#1667
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Von Kaiser
Human Death Knight
Doomhammer
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It is possible that IW was altered with 3.1 so the "movement speed of the target by 25% and the attack speed by 10%" effect would no longer count towards the Glyph. I'm still convinced that IW is working on live (or at least worked at one point in time) but that is beside the point if the concept has been canned. At least one of my Mages is going back to FFB with 3.1 so the Glyph still holds some value for me, but the loss of one of the effects it works with is bothering.
Testing SoA Frost or Unholy against Blood SoA (virtually useless now) or Dark Rider is not a fair comparison. Blood will get a Sigil to remain competitive with our other specs.
Edit: New Build going up on the PTR tonight, fingers crossed!
Last edited by Siyx : 03/18/09 at 6:01 PM.
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03/18/09, 7:12 PM
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#1668
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Piston Honda
Blood Elf Death Knight
Kul Tiras
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They seriously need to either A:Remove Glyph of Blood Strike working with specific debuffs(FFB, Chains) or make it work with lots of things ala Torment the Weak change.
We're fortunate FFB is so popular right now or we'd have bigger problems.
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03/18/09, 7:25 PM
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#1669
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Von Kaiser
Draenei Death Knight
Gilneas
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Originally Posted by Qaenyin
They seriously need to either A:Remove Glyph of Blood Strike working with specific debuffs(FFB, Chains) or make it work with lots of things ala Torment the Weak change.
We're fortunate FFB is so popular right now or we'd have bigger problems.
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This isn't something i'm worried about as long as Desecration still allows the glyph to work (as stated on the previous page). Unholy DK's are still the best option for +13% magic damage on targets, and so I still forsee every competetive raid having at least one unholy DK.
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03/18/09, 7:30 PM
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#1670
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Von Kaiser
Human Death Knight
Doomhammer
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Originally Posted by Solithaira
This isn't something i'm worried about as long as Desecration still allows the glyph to work (as stated on the previous page). Unholy DK's are still the best option for +13% magic damage on targets, and so I still forsee every competetive raid having at least one unholy DK.
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Desecration is widely considered a waste of 5 points for a PvE build, so if your UH is 2/5 or 3/5 on live for filler you can't guarantee any amount of up time. With 3.1 the % damage increase is being changed to 1% per point (as opposed to 5% damage constant, regardless of points spent) and even while Scourge Strike will cause Desecration it is still the weakest of the alternatives (Dark Conviction > Desecration as Scourge Strike is 230% on Critical, that is the only place I see dropping points from). Unless they tweak things further (not unlikely) I doubt any real PvE Unholy will have Desecration. Unholy is already really bloated as it is.
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03/18/09, 8:55 PM
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#1671
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Von Kaiser
Draenei Death Knight
Gilneas
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I have not personally done any PTR testing. I have however followed the Unholy thread, and just about every PTR tester seems to be leaning towards picking up 5/5 Desecration over Dark Conviction.
Desecration is currently considered a waste of 5 points because of the low uptime. With SS proccing the ability, the 5 talent points are probably worth a 4% increase to overall damage (Would be 5% on any stationary fight/target) I do believe that this is worth more than +5% crit.
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03/18/09, 9:34 PM
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#1672
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Von Kaiser
Human Death Knight
Doomhammer
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Well in any event this isn't the place to debate Dark Conviction vs. Desecration. If it turns out in the end that Desecration wins out then good for us, it counts for the Blood Strike Glyph, and if not I won't be surprised. My point here is that if this Glyph was intended to be used in PvE seriously then they should rethink it and have the new product encompass a wider variety of effects.
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03/18/09, 9:36 PM
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#1673
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Von Kaiser
Human Death Knight
Doomhammer
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Sorry, double post.
Last edited by Siyx : 03/18/09 at 9:44 PM.
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03/18/09, 10:00 PM
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#1674
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Von Kaiser
Human Death Knight
Mal'Ganis (EU)
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Well at least it would solve the problem of which 3 glyphs out of the 4 viable you should chose  .
When i get back from work tomorrow i will do some tests on ptr concerning BS glyph and will report is as a bug if it does no longer work with IW or something similar but i guess it will lead to nothing constructive because the german PTR feedback never got a lot of attention...
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My english isn't perfect, but i hope you can understand it.
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03/18/09, 10:34 PM
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#1675
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Von Kaiser
Human Death Knight
Doomhammer
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Death Knight T8 DPS Relic -- Increases the damage done by your Death Coil and Frost Strike abilities by 380.
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Patch 3.1.0 - PTR Build 9704 (MMOC)
Death Coil is getting a lot of love in 3.1.
Sigil of Awareness has also been changed (thanks to Clandestine for the screenshot).
Increases the base damage dealt by your Scourge Strike by 189, your Obliterate by 336, and your Death Strike by 315.
Last edited by Siyx : 03/18/09 at 10:47 PM.
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