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02/11/09, 3:28 PM
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#1096
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Glass Joe
Gnome Death Knight
Shattered Hand
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Originally Posted by clairecakes
Bloodworms are to high in the tree to take in exchange for DRM. It is really between Blood Aura/Mark of Blood/Rune Tap and Bloodworms.
And Rune Tap DOES have a place in raids. A self heal on a fight like 3D Sarth is a BIG boon especially as Death Strike does jack for a Blood DK on a diseaseless rotation.
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You're missing Hebrew's point completely. In a 51/0/20 spec which is currently argued to be the best blood spec with a rotation like Oblit>Oblit>HS>HS>dumpcity (which may be questionable) which is disease free, all of your runes are being used up without the use of deathrunes. Thus, having the DRM talent is useless.
The point of that being, the three points you would have spent in DRM would then be used to pick up the talents that you had otherwise opted out of, meaning specifically for the 51/0/20 spec that you could theoretically get both talents being argued over.
@frmorrison: It's obvious that deadDPS = ODPS. I'm saying bluntly that, unless you yourself make a pseudo-apocalyptic mistake during an encounter, you don't proactively use IBF/AMS to mitigate incoming damage, or it's already a wipe then.....(assuming an even moderately talented raid) there is just no reason you should need access to that amount of health that fast.
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02/11/09, 3:36 PM
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#1097
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Glass Joe
Human Death Knight
Lightninghoof
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Hello,
I apologize greatly if this was covered already. I know DRW can be used after Heroism (contrary to other pets) and still receive the benefit, but what about Hysteria? Does DRW assume a %of the dmg buff I already have, or will the DRW cast Hysteria on itself when I cast it? I'd suggest adding this to the FAQ too
I just started using 51/0/20 ob x2, hs x2 rotation, and it was most excellent last night. I didn't get to do Patch with the guild, but was top melee DPS in most encounters.
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02/11/09, 3:43 PM
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#1098
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Piston Honda
Human Death Knight
Eldre'Thalas
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Originally Posted by TheJezus
I have been blood for 90% of my Thadd attempts and never had any problem w DRB getting charged. I have run w a gargoyle and that just dies pretty much but since DRB isn't even targetable I can't possibly see how it would get a charge. Maybe I have just been extremely but I doubt it. May want to look into something else causing that wipe.
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Tell that to my raid that lost two achievements because my DRW hit and killed some people.
Yeah, it can be affected by the charge.
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02/11/09, 4:51 PM
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#1099
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Aloof Aggravator
Sutiru
Undead Warrior
No WoW Account
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Originally Posted by Mendit
You're missing Hebrew's point completely. In a 51/0/20 spec which is currently argued to be the best blood spec with a rotation like Oblit>Oblit>HS>HS>dumpcity (which may be questionable) which is disease free, all of your runes are being used up without the use of deathrunes. Thus, having the DRM talent is useless.
The point of that being, the three points you would have spent in DRM would then be used to pick up the talents that you had otherwise opted out of, meaning specifically for the 51/0/20 spec that you could theoretically get both talents being argued over.
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Except you can't. If you skip DRM you still have to decide between Bloodworms and Blood Aura/Mark of Blood.
The points you would normally allocate in DRM *must* be spent before you can reach Bloodworms. In fact, they must be spent before you can even get to the fifth tier. This is what clairecakes was noting. All skipping DRM does is make taking Rune Tap (and Imp Rune Tap) easier.
Originally Posted by Zurm
I'm pretty sure that between the two, rune tap definitely has no place in raids. Blood worms are at least passive and offer some dps; with rune tap, you are sacrificing a blood rune for a heal when you should already be receiving 8% of your damage done as heals, iLOTP heals, and of course, heals from healers. Sacrificing a blood rune as blood spec is just silly, when heart strikes hit so hard.
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Unless there is another Blood DK in the raid you can't both have 8% healing and Bloodworms at the same time. Blood isn't the premier spec for raiding DKs, and as such it's likely that you are the go to person for providing that aura. This brings it back to the choice Lazareth noted, 1% personal DPS versus significant raid utility.
It's also a little much to say Rune Tap has no place in raids. It's not meant as a tool to top yourself off, but as an emergency, live saving heal. It's irrelevant whether a Heart Strike would do more damage if you don't live to keep DPSing. Obviously, this situation is increasingly rare as more and more guilds put Naxx on farm, but before long progression will continue, and with it the hard situations where healers have to choose between tanks/key roles and you.
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Originally Posted by Vectivus
... you could very well have a concerto, but the closest the average listener gets to hearing it is the interpretation as put on by a group of small children with those little rainbow-coloured xylophones.
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Monte's LoL Blog
Monte's LoL Stream
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02/11/09, 4:51 PM
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#1100
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Glass Joe
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Originally Posted by Fizban
Hello,
I apologize greatly if this was covered already. I know DRW can be used after Heroism (contrary to other pets) and still receive the benefit, but what about Hysteria? Does DRW assume a %of the dmg buff I already have, or will the DRW cast Hysteria on itself when I cast it? I'd suggest adding this to the FAQ too
I just started using 51/0/20 ob x2, hs x2 rotation, and it was most excellent last night. I didn't get to do Patch with the guild, but was top melee DPS in most encounters.
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I am pretty sure that the rune weapon only benefits from Hysteria if it has already been cast on yourself. I believe this to be true because when you pop Hysteria with your dancing rune weapon already out, you get two buffs of Hysteria on yourself. You suffer the extra 1% damage a second, but you don't gain the extra damage, since enrage effects do not stack.
I am not completely sure if he benefits once he is already out, but I definitely know that you are the one that gets the extra Hysteria buff.
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02/11/09, 5:09 PM
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#1101
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Von Kaiser
Human Death Knight
Bonechewer
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Originally Posted by Mendit
@frmorrison: It's obvious that deadDPS = ODPS. I'm saying bluntly that, unless you yourself make a pseudo-apocalyptic mistake during an encounter, you don't proactively use IBF/AMS to mitigate incoming damage, or it's already a wipe then.....(assuming an even moderately talented raid) there is just no reason you should need access to that amount of health that fast.
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KJ called, he wants you to visit and reminisce about old times. When you put hundreds of attempts on new bosses with random or obscene raid damage as was prevalent in TBC, your statement seems idiotic. Using WotLK's entry level 25 man, which is recycled, dated and certainly not difficult content as a benchmark for the future is destined for failure.
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02/11/09, 5:45 PM
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#1102
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Piston Honda
Human Death Knight
Eldre'Thalas
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Just thought I would throw this out there. This is something Ghostcrawler just posted recently and proves what some of us suspected, but here's the hard proof.
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We're okay with ignoring diseases on very easy targets but you should never feel like you can build a valid spec or rotation around ignoring Icy Touch or Plague Strike. Some of the 3.1 changes should support this a bit more.
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Source
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02/11/09, 8:29 PM
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#1103
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Don Flamenco
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I wonder how they're planning on making diseases worthwhile.
Some easy things would be making reapplication not interrupt disease ticks. PS hitting harder than a level 5 priest. And most importantly scaling bonuses for diseases for all the strikes.
Or more likely, nerfing strike damage into the ground and adding static bonus damage for diseases so that anyone in blues breaks even and raiders get boned.
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02/11/09, 10:42 PM
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#1104
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Von Kaiser
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Originally Posted by GrizleyCQ
I wonder how they're planning on making diseases worthwhile.
Some easy things would be making reapplication not interrupt disease ticks. PS hitting harder than a level 5 priest. And most importantly scaling bonuses for diseases for all the strikes.
Or more likely, nerfing strike damage into the ground and adding static bonus damage for diseases so that anyone in blues breaks even and raiders get boned.
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Somehow I find the capacity for hope in me, that Blizz learns from it's mistakes.
Any number of things could be done to make this happen.
Bring PS damage up to say 60%
Change static damage gains to % damage gains. (enough to make it worthwhile)
Make Blood Plague increase raid dps or something.
The possibilities are endless, however nerfing to equalize isnt the way it should be done.
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02/12/09, 6:55 AM
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#1105
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Glass Joe
Night Elf Rogue
Magtheridon (EU)
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I think there is a factor in DRM that you have not considered: Trash dps. You can do 2xOB to generate some Death Runes then proceed to HS spamming.
So if you want the most pure dps talents, DRM is the way to go. After all, as stated above, you don't really need that much survival in this content (some may argue though).
Armory: The World of Warcraft Armory
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02/12/09, 9:28 AM
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#1106
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Glass Joe
Blood Elf Death Knight
Stormreaver (EU)
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hey guys, first time poster just wanted to post some numbers.
"this is all without any enh shammy/frosty dk haste"
im using a non-DRM build with ob ob hs hs
just wanted to know if my numbers i am getting are "on target"
The World of Warcraft Armory
Tri drake obs attempts
Wow Web Stats
Nax 25
Wow Web Stats
ignore PW. offtank overtook MT in agro and killed all the meeelee from the start..
Thaddius 8.3k
Wow Web Stats
with fury buff on third fight, its interesting to see a simple fury buff adds 2k dps.. on that fight
Last edited by Xaer : 02/12/09 at 9:34 AM.
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02/12/09, 9:36 AM
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#1107
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Piston Honda
Orc Death Knight
Black Dragonflight
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I think there is a factor in DRM that you have not considered: Trash dps. You can do 2xOB to generate some Death Runes then proceed to HS spamming.
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I don't think anyone's too concerned about trash dps in general, let alone with blood. Unholy and frost stomp blood for trash dps all around.
As for the blizzard quote. I see them taking large percents off of Oblit, SS, heart and blood strike, and having them added back in by having diseases up. EG. Heart strike nerfed to 50% weapon damage, but gets 5% weapon damage +110 per disease. That would more strongly force people to use disease with out reducing the damage at all. It would be a typical blizzard way to nerf a play style they don't want to support.
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02/12/09, 11:36 AM
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#1108
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Von Kaiser
Worgen Death Knight
Earthen Ring (EU)
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If the strike damage gets nerfed to support greater buffs to diseases then if Blood is to remain at a competitive rate Annihilation needs to be much more available in the frost tree, or favourably Obliterate to no longer remove diseases.
As things stand, a 51/0/20 spec is not breaking the game in terms of damage output compaired to 2h Unholy/Frost or DW, it's just working against Blizzard's intention of DK gameplay and style by ignoring diseases for a better damage output.
Pigeonholing Blood into disease based rotations means they're going to have to be very careful on a spec that many (fairly or unfairly) already seem to denounce as lacking compaired to other trees.
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02/12/09, 12:40 PM
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#1109
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Von Kaiser
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When I first read the post of nerfing disease-less rotations I thought to myself, "How would blizzard do something like that?" Then I thought "Oh, just nerf the weapon damage to the ground and buff the diseases damage bonus. The question though, is how this will play out in the arenas with all the dispelling and such? If my diseases are not up, I'm going to do shit damage this every-time a paladin cleanses my PS and IT I have to re-strike thus the loss of runes to do anything viable?
Aside from that I have a question. A diseases-less blood rotation probably isn't viable with a 186 dps weapon, even though you have the sigil of awareness now is it?
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02/12/09, 4:37 PM
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#1110
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Von Kaiser
Dwarf Death Knight
Lightbringer
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Originally Posted by Azurai
KJ called, he wants you to visit and reminisce about old times. When you put hundreds of attempts on new bosses with random or obscene raid damage as was prevalent in TBC, your statement seems idiotic. Using WotLK's entry level 25 man, which is recycled, dated and certainly not difficult content as a benchmark for the future is destined for failure.
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The thing about self healing, especially in frequent intervals, is that we are no where near as efficient at self healing as other classes. If you need more healing beyond what your healers can provide along with seal of light, blood aura, potion, healthstone, bandage, etc. The group you are running with needs to consider changing the balance. Yes, rune tap will alleviate some of the healing required, but are you helping by not dealing damage? Most occasions where a rune tap would save you from death are preventable by better game play anyways. Which also leads to, if you have to rune tap with any frequency, you are probably a burden to your raid. On the flip side, if you do need the healing from rune tap to keep you alive (meaning yes, you are a burden), then yes the argument for rune tap is valid.
I'm sure blizzard will design all future encounters such that we won't need to rune tap every 30 seconds (otherwise, why did they insert a 1 potion per fight cooldown?).
Blood worms provides some passive healing (a plus) and passive damage. Rune tap provides some active healing at the cost of a cooldown. From a dps perspective the decision seems pretty clear to me.
*edit, I keep calling rune tap, blood tap*
Last edited by halfpint : 02/12/09 at 4:43 PM.
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