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02/13/09, 6:38 PM
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#1126
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Von Kaiser
Dwarf Death Knight
Lightbringer
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Originally Posted by Gaffadin
As for the whole raid utility vs. personal DPS argument, I dropped Blood Aura simply because when I checked the numbers it was overhealing almost 75% of the time. I didn't really consider that a good investment for 2 points, so when I changed to diseaseless Blood I dropped it and picked 3/3 Bloodworms instead. They do about 80 DPS which is not insignificant, nor is it amazing. I think Blood Aura needs a buff (hopefully in 3.1) to make it actually more useful than where most of it is essentially wasted right now.
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Don't trick yourself into thinking think blood aura is bad because it mostly overheals. It is a passive heal designed to reduce the healing needed for a raid. If it is mostly overhealing, it is doing it's job of keep everyone topped off. Ideally you never take damage, but when you do it's there for you.
Passive healing isn't wasted when it's not healing!
2 points in blood aura is a better investment than blood worms and blood tap.
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02/13/09, 6:53 PM
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#1127
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Banned
Knowbody
Human Mage
Non-US/EU Server
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Originally Posted by halfpint
Passive healing isn't wasted when it's not healing!
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Isn't that the very definition of wasted? Don't get me wrong I want Blood Aura to be good, I just don't think it is worth the investment with the talent as it stands. Now, if they changed it to be something useful all the time like say, it puts a damage absorb shield on you for any "wasted" healing, or even better it puts a damage shield on you for the full amount, thus completely negating any overheal issues, then I would jump right on it. I simply do not think that 4% passive healing is going to make or break a raid.
Originally Posted by halfpint
2 points in blood aura is a better investment than blood worms and blood tap.
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In your opinion. There is no "better" or "worse" in the same way that I am not wrong, nor are you right and vice versa. It's what you individually choose to do. Maybe I'll spec back into Blood Aura at some point but I'll be amazed if anyone even notices that I don't have it anymore (they didn't last night).
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02/13/09, 7:19 PM
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#1128
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Von Kaiser
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I am very interested in hearing feedback on the information I presented here. As I mentioned earlier, I have not followed this thread very thoroughly so if I missed some lengthy mathematical explanation or if my assumptions about diseaseless rotations are somehow wrong, please point it out.
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My results tend to agree with your #s. I switched to disease-less this week for Naxx, and didn't notice any real change in DPS at all. But I think the important thing about the rotation is 4 pc T7(along with the Sigil, which we haven't seen in 12 Heigan kills, /sigh). I noticed with OBx2 HSx2 rotation I'd have a lot of free GCDs like you mentioned. Often times they'd be with 25-35 RP. I can easily see 4pc T7 filling that free GCD gap and pushing it a bit above using diseases. Just my experience with it. I'll probably try it again once I finally bother to pick up T7 legs to get my 4 pc.
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02/14/09, 4:36 AM
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#1129
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Glass Joe
Blood Elf Death Knight
Darrowmere
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Even without the t7 bonus i find i have plenty of RP to tide me over til runes refresh. The t7 bonus would be icing on the cake.
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02/14/09, 9:23 AM
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#1130
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Von Kaiser
Orc Death Knight
Lightning's Blade
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Originally Posted by resky
diseaseless rotations aren't as great as they're made out to be), the evidence presented here is largely anecdotal.
I am very interested in hearing feedback on the information I presented here. As I mentioned earlier, I have not followed this thread very thoroughly so if I missed some lengthy mathematical explanation or if my assumptions about diseaseless rotations are somehow wrong, please point it out.
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There is a detailed explaination on page 30, post number 730.
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02/14/09, 5:37 PM
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#1131
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Glass Joe
Blood Elf Death Knight
Illidan
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Originally Posted by Yotka
I've been thinking of a No Disease rotation similar to the Frost No PS rotation for a 51/0/20 build.
<snip>
DAMAGE LOST FROM NO DISEASES
I AM NOT TAKING RAID BUFFS/DEBUFFS INTO ACCOUNT.
From 2951.93 (HS damage with diseases) we drop to 2351.21 (HS damage without diseases)
And 3846.26 (OB Damage with diseases/Sigil) we drop to 3189.65 (OB damage without diseases/with Sigil)
<snip>
Adding hysteria to the no disease rotation as a permanent 3.33% increase to damage (since it's a 100% physical rotation). While the disease rotation does not gain hysteria increase except on 22491.77 damage.
No Disease Rotation scales much better with hysteria.
No disease rotation with hysteria:29409.23
Disease rotation with hysteria: 31101.83
<snip>
FINAL OUTPUT PER ROTATION
The final numbers are:
NO DISEASE ROTATION: 683.49 + 52048.22 =52731.71 damage per complete rotation.
DISEASE ROTATION: 1365.27 + 47819.67 =49184.94 damage per complete rotation.
So a no disease rotation works just fine. In fact it scales better with gear than a normal disease rotation.
Most Blood Dk's easily reach 50% and more Cc on OB/HS in a raid environment.
Depending on gear 51/0/20 is played with or without diseases.
With high levels of gear the no disease rotation offers higher returns in general but on AOE fights the extra 2*HS per rotation widen the gap.
Using the no disease rotation also allows to pick up 3/3 virulence and be spell capped with 264 hit rating (considering Sp/Draenei in your raid). Futher increasing dps on Death Coil.
<snip>
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Couple things I'd like to say here. Correct me if I'm wrong, but this doesn't take armor into consideration. Diseaseless rotation takes a greater hit to its damage against a boss than a disease rotation.
Secondly, not taking raid buffs/debuffs into account lolwut? 13% spell damage increase plus 30% disease damage increase from ebon plague which most raids have access to significantly increase disease and spell damage in general. My diseases sure as hell tick for more than 190 dps. As a matter of fact, it's close to 750/3*2~500 dps.
Thirdly, the disease rotation used for these calculations isn't optimal. It should be IT PS HS HS dump, HS HS dump HS HS obliterate. Which means the rotation used here has an extra IT and PS in the cycle which of course results in loss of dps.
Another thing, this doesn't take into account the length difference of each rotation. OB OB HSx8 takes at 20 seconds. OB IT PS HSx6 takes ~18 (assuming no misses in each case). The point here is that even if diseaseless does slightly more damage per cycle, the dps may still be lower.
Hysteria's interaction with diseaseless rotations is interesting, I admit. Perhaps I will look into whether it's worth changing the rotation to diseaseless while it's up. I am not convinced by this post that diseaseless is better in general however.
Once again, please point out if there are any errors in my understanding of this problem.
Last edited by Chicken : 02/15/09 at 7:10 AM.
Reason: Shortened the quote.
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02/14/09, 8:28 PM
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#1132
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Don Flamenco
Orc Death Knight
Blackhand
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Originally Posted by resky
snip
...
The problem here though, is that in a diseaseless rotation you have a lot of free GCDs which cannot be filled with anything (other than random lucky sudden doom procs).
...
The second assumption that the diseaseless rotation bandwagon is riding on, is that a single obliterate hits harder than 2 heart strikes.
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1) Actually, this really isn't the case. At worst, you're exchanging a total of 2 GCDs per 20 seconds (PS + IT) for 1 (OB). I rarely have an empty GCD, and I used [OB OB HS HS DC DC (DC) repeat] in this past week's 25-mans. The additional runic power from the t7 4-piece helps with this. And, for what it's worth, having free GCDs isn't a "problem" anyway, if you're expending all your resources and getting similar results-- it's actually pretty useful.
2) I don't think that anyone is suggesting that 1 OB hits harder than 2 HS, nor is that an assumption the rotation is based on. In fact, the opposite is widely recognized, and there was just a discussion in the last few pages about whether it was better to prioritize OB (as in OB OB HS HS repeat) or HS (as in OB OB HS HS, HSx6), for precisely the reason you bring up. The argument for the side of prioritizing OB is that it has a higher crit rate, generates more RP (T7 4pc), benefits more consistently from its +20% damage glyph, has the best Sigil, and uses fewer GCDs per rotation. (You can squeeze more damage into the duration of a trinket proc/DRW/etc, too.) At its simplest, it boils down to HS + HS > OB, but OB + DC > HS + HS.
For the most part, it seems like specs that prioritize 2-rune abilities perform better, in large part because they're somewhat easier and free up GCDs for runic power abilities. The issue with Blood specs is that OB with diseases needs Annihilation in order to prioritize it. You're absolutely right that, on paper, PS + IT + full duration diseases should do more damage than an OB for a UF use. But, to get full duration diseases, you have to either take Annihilation, which is a somewhat inferior spec now because of the Necrosis change in particular, or use a more inconvenient 51/0/20 rotation that doesn't prioritize OB since it removes diseases. So with 51/0/20 the current best spec, prioritizing OB means diseaseless.
In short, this is not to say that your rotation produces poor results. It's just that the diseaseless does produce just as good if not better results, and seems easier to execute consistently. I tried to compare my numbers to yours, but from your link it looks like you tanked Patchwerk. Thaddius isn't as stable of a measure, and mine's not worth looking at anyway because I missed the jump for the first time since level 60, haha.
For your reference though, here's 5510 dps on Patchwerk, trying out diseaseless OB OB HS HS for the first time this week: ( link).
More:
I'm at work so writing this post is going slow-- a few more comments on your latest post. You're right that his math isn't using the optimal disease rotation for 51/0/20, but I don't think it's using the best diseaseless one, either. Your listed rotation is missing one set of UF as well.
The boss' armor doesn't really factor into the comparison, which is why it's not included in his math. Bonus damage to strikes from diseases is a flat amount, so the only change to the equation would be armor affecting the one OB vs. IT + PS + disease damage. With full raid armor debuffs and physical damage buffs, OB will still be competitive.
The length of the rotation is immaterial because they all last 20 seconds with rune cooldowns. It's all about the damage you do in those 20 seconds. If the fight has less than 20 seconds remaining, you should be changing up your abilities to squeeze in the maximum amount of damage anyway. The same goes for his Hysteria reasoning-- either rotation would benefit from prioritizing physical attacks while Hysteria is up, regardless of what your rotation normally is.
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02/14/09, 10:42 PM
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#1133
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Glass Joe
Blood Elf Death Knight
Illidan
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Originally Posted by Leaflock
1) Actually, this really isn't the case. At worst, you're exchanging a total of 2 GCDs per 20 seconds (PS + IT) for 1 (OB). I rarely have an empty GCD, and I used [OB OB HS HS DC DC (DC) repeat] in this past week's 25-mans. The additional runic power from the t7 4-piece helps with this. And, for what it's worth, having free GCDs isn't a "problem" anyway, if you're expending all your resources and getting similar results-- it's actually pretty useful.
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Agreed, I guess I was responding to the more recent posts suggesting a 10 second OB OB HS HS rotation.
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In short, this is not to say that your rotation produces poor results. It's just that the diseaseless does produce just as good if not better results, and seems easier to execute consistently.
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This I can almost agree with. I do think that diseaseless is very, very close (which is probably why it's getting nerfed in 3.1 according to GC). In cases of high connection or FPS lag diseaseless probably pulls out ahead.
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I tried to compare my numbers to yours, but from your link it looks like you tanked Patchwerk.
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Yep :/ Haven't been able to dps patch for the last couple weeks. Itching to try out my rotation with the shiny upgrades i got recently (especially greatness and betrayer).
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The boss' armor doesn't really factor into the comparison, which is why it's not included in his math. Bonus damage to strikes from diseases is a flat amount, so the only change to the equation would be armor affecting the one OB vs. IT + PS + disease damage.
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This is correct, but the physical damage reduction of even fully debuffed bosses is still around 30-35%, compared to ~4% spell damage reduction from the level difference resistance for spells, not to mention the spell damage increasing debuffs. I really doubt that it is possible to accurately compare one Obliterate with Icy Touch + Plague Strike + Diseases without looking at armor when one has a multiplier of .7 and the other ~1.1 (without an unholy dk).
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With full raid armor debuffs and physical damage buffs, OB will still be competitive.
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Competitive is a subjective term. Is the damage close? Yes, yes it is. Is it higher or lower though?
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The length of the rotation is immaterial because they all last 20 seconds with rune cooldowns. It's all about the damage you do in those 20 seconds. If the fight has less than 20 seconds remaining, you should be changing up your abilities to squeeze in the maximum amount of damage anyway. The same goes for his Hysteria reasoning-- either rotation would benefit from prioritizing physical attacks while Hysteria is up, regardless of what your rotation normally is.
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Rune cooldown times in either rotation are not static. They are reduced, seemingly magically, so that disease-based rotation does in fact take only ~18 seconds. I have not however been able to lower the duration of a diseaseless rotation to below 20 seconds, even while i was not using GCDs for anything other than oblit and hs. I was looking at the time between Obliterates in the disease rotation and the time between OB1 and OB 3 in a diseaseless rotation. This is somewhat difficult to show via a combat log screenshot, but anyone with timestamps enabled can go and check it out for themselves. So yes, rotation duration does matter, unless I'm doing something wrong.
Last edited by resky : 02/14/09 at 10:50 PM.
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02/15/09, 6:48 PM
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#1134
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Glass Joe
Blood Elf Paladin
Emeriss (EU)
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Hello people.Im loving the diseaseless spec, but reading blizzard's comments i believe that in 3.1 they will pretty much f*ck up those excluding diseases specializations >_<
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02/15/09, 8:46 PM
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#1135
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Don Flamenco
Orc Death Knight
Blackhand
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Originally Posted by resky
Rune cooldown times in either rotation are not static. They are reduced, seemingly magically, so that disease-based rotation does in fact take only ~18 seconds. I have not however been able to lower the duration of a diseaseless rotation to below 20 seconds, even while i was not using GCDs for anything other than oblit and hs. I was looking at the time between Obliterates in the disease rotation and the time between OB1 and OB 3 in a diseaseless rotation. This is somewhat difficult to show via a combat log screenshot, but anyone with timestamps enabled can go and check it out for themselves. So yes, rotation duration does matter, unless I'm doing something wrong.
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Well, while rune cooldown times do vary, the total duration for a standard rotation is still 20 seconds. I'd tell you to read up on rune cooldown mechanics, but most of the explanations aren't actually written very clearly, so I wouldn't fault you. The short version: even if you wait a couple seconds to use a rune, the cooldown is reduced such that the total time between that rune initially becoming available for use and then next becoming available is ten seconds.
Actually now, looking back at your post, I think I see the discrepancy. If you really are doing OB PS IT HSx6 and not just abbreviating your rotation like I originally thought, your rotation is only 18 seconds because you're only using 10 runes, instead of 12. Your OB uses the UF from what should be the previous 10-second cycle, and starts over before all 12 runes are used up. The "standard rotation" as some others have posted before looks like
OB PS IT HS HS dump
HS HS HS HS OB dump
PS IT HS HS HS HS dump
and repeat. Subtly different, but it's intended to use all 6 runes and dump RP at the end. Your rotation isn't increasing your dps or shortening your cycle; you're just time-shifting it, so to speak. If you put your rotation in terms of all 6 runes per ten seconds, it actually looks like (minus the dumps, to avoid confusion)
OB PS IT HS HS
HS HS HS HS OB
PS IT HS HS HS HS
HS HS OB PS IT
...
It works out to the same type and number of abilities over a 60 second period-- the dps will be the same. You can't really shrink a DK rotation--it's just a matter of semantics.
Otherwise, I do agree with you that we'll see diseases come back somehow in 3.1, and I look forward to it. I'm only playing diseaseless because the single-target results are undeniable. I'd much prefer using diseases-- I still do for AOE purposes, of course.
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02/16/09, 10:36 AM
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#1136
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Piston Honda
Night Elf Priest
Kargath (EU)
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Originally Posted by Calgar
As for the blizzard quote. I see them taking large percents off of Oblit, SS, heart and blood strike, and having them added back in by having diseases up. EG. Heart strike nerfed to 50% weapon damage, but gets 5% weapon damage +110 per disease. That would more strongly force people to use disease with out reducing the damage at all. It would be a typical blizzard way to nerf a play style they don't want to support.
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Actually, they could achieve the same goal with far less effort. Simply change the requirement from Blood-Gorged to be active. Instead of having 75%+ health you need to have both diseases up to get the 10% bonus - or give a 5% bonus for each active disease. The DPS of the diseased rotation would stay the same (it might actually go up in fights with large amounts of raid damage) while the diseaseless rotation would suffer. As a side benefit no larger scale retuning is necessary.
That said I personally would like the diseaseless rotation to stay competitive. I find it a very fitting playstyle for the physical-centered Blood. This way the Death Knight would offer varying playstyles - from the very disease-heavy Unholy over the half-diseased Frost to the diseaseless Blood - to suit everyones taste, which I consider a good thing. The only danger that this of course implies is that in particular with the hinted changes to Sudden Doom diseaseless Blood may become the new 0/21/40 destruction warlock.
However there is no right and wrong in this argument, just individual preferences. And since Bizzards preference seems to be to make diseases mandatory this is what most likely will happen.
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02/16/09, 4:18 PM
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#1137
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Glass Joe
Draenei Death Knight
Stormscale
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Originally Posted by Kobal
That said I personally would like the diseaseless rotation to stay competitive. I find it a very fitting playstyle for the physical-centered Blood. This way the Death Knight would offer varying playstyles - from the very disease-heavy Unholy over the half-diseased Frost to the diseaseless Blood - to suit everyones taste, which I consider a good thing. The only danger that this of course implies is that in particular with the hinted changes to Sudden Doom diseaseless Blood may become the new 0/21/40 destruction warlock.
However there is no right and wrong in this argument, just individual preferences. And since Bizzards preference seems to be to make diseases mandatory this is what most likely will happen.
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I don't believe that disease less styles of play should stay competitive with similar play styles that use diseases. The core mechanic of a Death Knight is that they put diseases on the target and get stronger by having them there. Allowing a spec that doesn't use diseases to remain as the top DPS spec would be like allowing druids to do the most dps/healing in human form or Warriors tanking best with no board. It ruins the fun of the class and ignores its core mechanics. If you really want to play a disease less blood DK, go roll a Retadin, they're basically the same at that point.
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02/16/09, 5:13 PM
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#1138
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Protector
Ashstrike
Human Paladin
No WoW Account
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Originally Posted by Muadibz
It ruins the fun of the class and ignores its core mechanics. If you really want to play a disease less blood DK, go roll a Retadin, they're basically the same at that point.
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ATM, using 0 diseases is a decent spec. If in the future if that changes, then people will use Diseases. People just want to use what is "best", i.e. the most damage they can do.
Even ignoring the disease issue, DKs are very different from Ret, with the noticeable difference being not having as much of a hybrid dps tax.
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02/16/09, 5:27 PM
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#1139
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Aloof Aggravator
Sutiru
Undead Warrior
No WoW Account
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Edit: Beaten to the punch by frmorrison
Last edited by Montegomery : 02/16/09 at 5:35 PM.
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Originally Posted by Vectivus
... you could very well have a concerto, but the closest the average listener gets to hearing it is the interpretation as put on by a group of small children with those little rainbow-coloured xylophones.
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Monte's LoL Blog
Monte's LoL Stream
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02/16/09, 6:46 PM
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#1140
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Glass Joe
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Hey, I'm new to playing DK, rerolled from shadowpriest as i seemed to be capped at about 5k dps. Now, with a 2h frost spec (21/50) I was hitting around 5.2-5.5k on patch but then the following week i respecced blood diseaseless spec (51/0/20) and my dps dropped way down on patch to 3.7. I am wondering from reading the first post it says to start with either IT or PS.
I was under the impression that you simply start by doing OB OB HS HS then HSx6 and repeat.
Is this wrong? I had a browse through but with so many pages I may have missed something.
Thanks in advance.
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