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04/03/09, 8:27 AM
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#2051
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Von Kaiser
Human Death Knight
Khaz'goroth
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Originally Posted by Royksopp
Am I doing something wrong here? I'm following the standard rotation I've been using since beta. (DS -> IT -> PS -> HSx2 -> Dump -> HS x6 -> Dump -> Repeat.)
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Eh ? IT/PS come back as frost and unholy - where are you getting 6 heart strikes from ?
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04/03/09, 9:35 AM
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#2052
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Glass Joe
Human Death Knight
Runetotem (EU)
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Originally Posted by Thix
I was testing out blood on the PTR when I remembered reading this same post earlier in the day. I added the above text to my macro that also includes Blood Fury and Hysteria. It was still summoning the Rune Weapon in front of the boss dummy. I simplified things and just made a macro for DRW with the above text. I experienced the same results + I had to hit the macro twice for the /targetlasttarget to kick in. Thinking that maybe I had screwed something up that wasn't obvious to me I deleted all the text in the macro and copy/pasted yours exactly, but am still summoning the Rune Weapon in front of the boss dummy. Any ideas?
[Edit] I just noticed that you mentioned that you had only tested this on live. >_< Perhaps the best recourse is just to report it as a bug on the PTR?
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I had problems with that macro aswell, so I changed it a little and now I'm using this without problems (on live, haven't tried it on ptr)
#showtooltip Dancing Rune Weapon
/cast [target=xxxx] Dancing Rune Weapon
Where xxxx is your characters name.
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04/03/09, 10:01 AM
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#2053
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Glass Joe
Orc Death Knight
Sen'jin (EU)
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DRW Makro
edit : Thank you Zaphod, with just one brain i could't figure it out ^^
it works on PTR
Last edited by Krsh : 04/03/09 at 10:15 AM.
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04/03/09, 10:25 AM
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#2054
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Don Flamenco
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Originally Posted by Gaffadin
I disagree. They are useful for live / PTR comparisons, as already stated, and can be an indication of something being very wrong (or very right). If tests showed Blood 1000 DPS behind Frost or Unholy, for example, that amount is not going to be offset by a simple application of Sunders or other raid buffs.
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Dummy comparisons of the variety I specifically discribed, namely across specs and done on the same server, are totally useless. Without an accompanying proof that the differences observed would be relevant in a raid environment i.e. a set of derived conversion factors based on raid buffs and dummy DPS that could adjust the output of every build in exactly the same way raid buffs/debuffs do, it is impossible to know what a significant difference in dummy DPS even looks like. You can assume that 1000 is enough to demonstrate something is wrong if you wish but as long as it's just a number you pulled out of thin air it doesn't prove anything is wrong emperically, only normatively.
I would have to agree though, it would be nice if the boss dummies mirrored a raid environment in a tank-and-spank boss fight by not running out of HP, not being vulnerable to debuffs real bosses are immune to, and automatically having every debuff active or some kind of interface for activating or deactivating debuffs.
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My vanity is justified.
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04/03/09, 10:41 AM
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#2055
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Glass Joe
Gnome Death Knight
Alleria
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Blood Caked Blade vs Bladed Armor + Toughness
Just wondering...
Has anyone done the math to compare Blood Caked Blade vs Toughness + Bladed Armor?
At what AC level would Toughness + Bladed Armor pass the dps gain from BCB and is it even attainable?
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04/03/09, 10:45 AM
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#2056
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Piston Honda
Draenei Death Knight
Medivh
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I doubt the extra 60-65 AP from 5/5 Toughness is ever going to be worth BcB.
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04/03/09, 10:50 AM
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#2057
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I find your lack of faith disturbing
Kroot
Orc Death Knight
No WoW Account
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Originally Posted by EwokChilli
I doubt the extra 60-65 AP from 5/5 Toughness is ever going to be worth BcB.
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There's no way that the negligible amount of armor you get from Toughness is going to replace a talent that passively accounts for about 3-4% of your total damage (more once people start using diseases).
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Three steps to a better EJB experience: Step One, Step Two, Step Three
And remember:
Originally Posted by Zeroblack
The Ignore functionality doesn't work if you guys keep quoting him.
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04/03/09, 10:50 AM
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#2058
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Von Kaiser
Draenei Death Knight
Azuremyst
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Originally Posted by Zaphod
I had problems with that macro aswell, so I changed it a little and now I'm using this without problems (on live, haven't tried it on ptr)
#showtooltip Dancing Rune Weapon
/cast [target=xxxx] Dancing Rune Weapon
Where xxxx is your characters name.
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This was the previous solution that seemed to work best (note, this has been a "problem" for quite some time with DRW; so far as I know, it's never been fixed...this is not something new to the PTR).
Remember though, you don't need to use your actual name.
#showtooltip Dancing Rune Weapon
/cast [target= player] Dancing Rune Weapon
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04/03/09, 11:26 AM
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#2059
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Von Kaiser
Human Death Knight
The Venture Co (EU)
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Originally Posted by Darkside
There's no way that the negligible amount of armor you get from Toughness is going to replace a talent that passively accounts for about 3-4% of your total damage (more once people start using diseases).
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That and I'll bet 2/3 BCB will also beat 2/2 RPM
the question is, will 3/3 BCB beat 2/2 RPM + 1/2 NotD?
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04/03/09, 11:29 AM
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#2060
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I find your lack of faith disturbing
Kroot
Orc Death Knight
No WoW Account
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Originally Posted by NEloi
That and I'll bet 2/3 BCB will also beat 2/2 RPM
the question is, will 3/3 BCB beat 2/2 RPM + 1/2 NotD?
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2/2 provides an extra 3s to DRW (I think) and 1/2 NotD will lower the CD of raise dead by 45s. I highly doubt that either of those will outweigh 3/3 BCB, unless you're somehow getting the perma-ghoul.
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Three steps to a better EJB experience: Step One, Step Two, Step Three
And remember:
Originally Posted by Zeroblack
The Ignore functionality doesn't work if you guys keep quoting him.
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04/03/09, 11:32 AM
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#2061
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Von Kaiser
Human Death Knight
The Venture Co (EU)
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Originally Posted by Darkside
2/2 provides an extra 3s to DRW (I think) and 1/2 NotD will lower the CD of raise dead by 45s. I highly doubt that either of those will outweigh 3/3 BCB, unless you're somehow getting the perma-ghoul.
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Then the raved 51/2/18 is pretty much dead because 51/0/20 will be better
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04/03/09, 12:08 PM
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#2062
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Presses Space to Speak
Sutiru
Undead Warrior
No WoW Account
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Originally Posted by Darkside
2/2 provides an extra 3s to DRW (I think) and 1/2 NotD will lower the CD of raise dead by 45s. I highly doubt that either of those will outweigh 3/3 BCB, unless you're somehow getting the perma-ghoul.
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1/2 NotD also increases your ghoul's AoE resistance by 40%, which will greatly increase its survival time on any fights involving AoE.
I'm confused, however, as to why we're discussing dropping points from BCB rather than Morbidity in order to pick up NotD. 20-25% of our damage comes from melee, while only 5-10% of our damage comes from Death Coils. Both talents boost their respective sources by approximately 5% damage per talent point. Thus, it seems fairly obvious that 3/3 BCB should be sacrosanct.
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What I lack in intelligence I make up for in verbosity.
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04/03/09, 12:25 PM
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#2063
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Von Kaiser
Human Death Knight
The Venture Co (EU)
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Originally Posted by Darian_TruBlade
I'm confused, however, as to why we're discussing dropping points from BCB rather than Morbidity
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Not dropping BCB, but dropping RPM and Morbidity for BCB and NotD
But still comparing Morbidity to NotD is pretty much a coin flip.
DCs are any where from 10% to 12% of your damage 15% of that is still 1.5% give or take.
Your minions account from what 4% to 6% of you total damage, can 2/2 NotD increase their damage (providing you manage to keep them alive for the duration) by as much as 25%? I doubt it can
Last edited by NEloi : 04/03/09 at 3:52 PM.
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04/03/09, 2:43 PM
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#2064
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Von Kaiser
Blood Elf Death Knight
Garrosh
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I agree that dropping 2/2 extra rp is going to be the option. It just doesn't seem as worth it as it was when it first launched.Only 3 more seconds on DRW and now since the Glpyh of Deathstrike was nerfed it brings the need down.I am seeing a spec like this working:
http://talent.mmo-champion.com/?deat...5&version=9757
Now my question is what do you think the glyph choices would be. The ones I have chosen are they sufficient? Or did I miss something with the Bloodstrike glyph
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04/03/09, 2:52 PM
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#2065
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I find your lack of faith disturbing
Kroot
Orc Death Knight
No WoW Account
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Originally Posted by Warrentt
I agree that dropping 2/2 extra rp is going to be the option. It just doesn't seem as worth it as it was when it first launched.Only 3 more seconds on DRW and now since the Glpyh of Deathstrike was nerfed it brings the need down.I am seeing a spec like this working:
http://talent.mmo-champion.com/?deat...5&version=9757
Now my question is what do you think the glyph choices would be. The ones I have chosen are they sufficient? Or did I miss something with the Bloodstrike glyph
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The Bloodstrike glyph no longer affects Heart Strike. You're probably better off with Death and Decay.
[e]: or DRW, as stated below, can't believe I missed that.
Last edited by Darkside : 04/03/09 at 3:01 PM.
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Three steps to a better EJB experience: Step One, Step Two, Step Three
And remember:
Originally Posted by Zeroblack
The Ignore functionality doesn't work if you guys keep quoting him.
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04/03/09, 2:57 PM
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#2066
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Von Kaiser
Orc Death Knight
Dragonmaw
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Originally Posted by Velk
Eh ? IT/PS come back as frost and unholy - where are you getting 6 heart strikes from ?
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DS F/U runes turn into death runes, hence the reason I open with an undiseased one...
EDIT: Duher, I realized where you were seeing an error in what I typed out. That should have been HS x4, not x6.
EDIT EDIT: Thanks for making me doubt myself! I was right with my initial post. 
Last edited by Royksopp : 04/03/09 at 3:46 PM.
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04/03/09, 2:58 PM
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#2067
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Piston Honda
Human Death Knight
Eldre'Thalas
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I'm personally leaning towards DRW, even in its nerfed state. I don't drop D&D much, especially not on bosses.
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04/03/09, 3:02 PM
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#2068
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I find your lack of faith disturbing
Kroot
Orc Death Knight
No WoW Account
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Originally Posted by Royksopp
DS F/U runes turn into death runes, hence the reason I open with an undiseased one...
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Wouldn't it be better to open up with IT/PS in order to get some runic power so that Death Strike might benefit from it's glyph?
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Three steps to a better EJB experience: Step One, Step Two, Step Three
And remember:
Originally Posted by Zeroblack
The Ignore functionality doesn't work if you guys keep quoting him.
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04/03/09, 3:16 PM
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#2069
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Von Kaiser
Orc Death Knight
Dragonmaw
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My thought process is to open with an undiseased DS in order to start rolling the DR refresh timer, as well as get AM up as well. I find the added benefit of 10% more AP to outweigh 20 RP (Even if we're talking of a 20% increase on DS damage).
I'll give your suggestion a try, though. I've been stuck in the old Obliterate rotation.
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04/03/09, 3:18 PM
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#2070
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I find your lack of faith disturbing
Kroot
Orc Death Knight
No WoW Account
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Originally Posted by Royksopp
My thought process is to open with an undiseased DS in order to start rolling the DR refresh timer, as well as get AM up as well. I find the added benefit of 10% more AP to outweigh 20 RP (Even if we're talking of a 20% increase on DS damage).
I'll give your suggestion a try, though. I've been stuck in the old Obliterate rotation.
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I had forgotten that DS now grants 10% AP. Now that I realize that, it's probably far more important to open up with a DS, for your benefit and, more importantly, the raid's.
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Three steps to a better EJB experience: Step One, Step Two, Step Three
And remember:
Originally Posted by Zeroblack
The Ignore functionality doesn't work if you guys keep quoting him.
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04/03/09, 3:19 PM
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#2071
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Piston Honda
Human Death Knight
Eldre'Thalas
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Originally Posted by Darkside
The Bloodstrike glyph no longer affects Heart Strike. You're probably better off with Death and Decay.
[e]: or DRW, as stated below, can't believe I missed that.
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As a side thought, for those Blood DKs who take Unholy Blight, the UB glyph (+10 second duration) might be a viable option, too.
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04/03/09, 3:20 PM
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#2072
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Von Kaiser
Blood Elf Death Knight
Garrosh
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Originally Posted by Darkside
The Bloodstrike glyph no longer affects Heart Strike. You're probably better off with Death and Decay.
[e]: or DRW, as stated below, can't believe I missed that.
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well what about getting the glyph of ghoul now with the new NOTD buff. It would be useful you think instead of 5 secs more on drw?
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04/03/09, 3:23 PM
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#2073
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Banned
Blood Elf Death Knight
Kirin Tor
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Originally Posted by Warrentt
well what about getting the glyph of ghoul now with the new NOTD buff. It would be useful you think instead of 5 secs more on drw?
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Even with the nerfed state of dwr. The extra damage from the glyph should out way the benefit of taking the glyphed ghoul.
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04/03/09, 3:33 PM
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#2074
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Von Kaiser
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04/03/09, 3:51 PM
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#2075
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Banned
Blood Elf Death Knight
Kirin Tor
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Originally Posted by Nen
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I think the prospect he proposes is interesting. It's a nice read and definitely worth looking into. Sometimes what looks good on paper doesn't always measure up in an actual raid setting. UB is easy to maintain. It can be fitted easy into any rotation and you don't have to watch your rp as much as you would with drw. Definitely worth checking out.
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