I've been away a while (I'm tanking now thanks to our feral druid leaving) but as I still love Blood DPS and am planning to spec it come 3.1 I thought I'd update my FAQ. The current one will stay intact as we've still got a few weeks until 3.1 drops. Comments are welcomed as I'm only now really looking into the DPS changes.
Blood DPS : The Specs
The "130RP FTW" Build (51/2/18): The idea is max out your runic power and blow Dancing Rune Weapon. You gain 3 additional seconds. Also you can pump out more Death Coils per cycle as seen
here.
The "Single Target I Need a Ghoul" Build (51/0/20): Your ghoul will be up for a minute and available every 90 seconds so the uptime is high. This build buffs the little buddy (and you) at the cost of a few points in Necrosis.
Preliminary testing shows it is inferior to the 130RP build.
The "Single Target Who Needs a Ghoul" Build (51/0/20): If you're bad about popping your ghoul and/or lazy then try this build.
The "F Single Target & Go Go AOE" Build (50/0/21): Basically you're sacrificing single target DPS (with Dancing Rune Weapon) to gain a second RP dump and some AOE dps with Unholy Blight. The argument (pretty persuasive) for this build can be found
here.
Note: There is still some debate on which points in Unholy are best DPS wise. Some argue for Necrosis over Ghoul buffing talents and vice versa. Until there are some numbers I can link use the above as a guideline and spread those last few points at your discretion. If there is no general consensus I'll just do a talent by talent explanation of pros and cons.
The Gear
Q: I just hit 80 and exalted with Ebon Blade. Can I go Blood now?
A: I really wouldn't recommend it. Blood is fairly gear dependent. You're using a lot of Heart Strikes and Obliterates which need a nice big fancy weapon to do big numbers. Running in with
[Runeblade of Demonstrable Power] and expecting to keep up with the similarly geared DW DK is asking for heartache.
Q: So when the heck do I start putting my points into Hysteria so I can cast it on myself and laugh at the rogues and fury warrior?
A: When you have a nice big slow 2-hander. At least something like the
[Colossal Skull-Clad Cleaver]. The harder the hitting the weapon the better your dps.
Q: OMG I just spent my badges on
[Sigil of Haunted Dreams] am I going to bring the pain?
A: No. You will not. And when people inspect you they may laugh. Stick with the
[Sigil of the Dark Rider] until Heigan stops being rude and hands over his
[Sigil of Awareness].
Q: But what about the cute
[Sigil of the Wild Buck]? It sounds sexy.
A: As sexy as it may be
[Sigil of Awareness] and
[Sigil of the Dark Rider] are still better until Sigil of the Vengeful Heart drops in Ulduar. (Though a little more math on the subject would be nice.)
The Rotation
WIP
The Presence
Blood
Pros: 15% damage to all your attacks. You hit like a truck and make mobs cry.
Cons: Blood has a very tight rotation. In a movement heavy fight you may feel penalized. Also due to the limitations of a 1.5 second GCD you can't just fire off death coils when you have the time. The idea is the 15% damage to all your other attacks outweighs the potential extra death coils each cycle.
Unholy
Pros: You can run real fast....no but really, you're not limited by the GCD so in a movement heavy fight you can squeeze in another Heart Strike before your diseases tick off. You can also squeeze in a few more Death Coils.
Cons: You're losing out on 15% extra damage to every attack you make. You're not dual wielding or a rogue but a big hoss with a 2-handed weapon. Not hitting like a truck could make you cry.
Frost
Get out of my FAQ.
AOE
Q: My BFF is spec'd into Howling Blast and/or Wandering Plague and just laughs as he spams stuff and wins. What do I do?
A: Cry. No I'm just joshing ya. Remember we got a CLEAVE. Part of Blood AOE is discretion. Ask yourself a series of questions when coming into an AOE pack. Am I glyphed in DnD? Are these things going to go down in a few seconds? Am I wearing underpants?
Generally when you're pulling a pack of elite mobs it's best to go PS>IT>Pestilence>Heart Strike>Blood Tap>DnD. Then just worry about keeping those diseases up while you cleave for win.
On squishier fare (like the baby drakes on Sarth) you'll go DnD>PS>IT>Pestilence. Then they're dead and you're back on the boss. Remember you're not a Frost or Unholy DK. Use your discretion and glower at them...and the mages...and the warlocks...and that freakish Shadow Priest that tops the meter every dang time. Bastard.
Q: But what about Blood Boil? Isn't it buffed in 3.1?
A: It IS! On groups of 3 or less you'll still get more bang for you buck with Heart Strike. It's on the larger AOE packs that you want to consider Blood Boil.
Glyphs
Glyphs are partially dependent on spec. The two "required" glyphs are
[Glyph of Death Strike] and Glyph of Dark Death. These glyphs buff two of your primary attacks.
Q: I used to used
[Glyph of Blood Strike]. Why isn't it required now?
A: Check the patch notes. This glyph no longer works with Heart Strike (your primary attack).
Q: So what should sit in my third glyph spot?
A: If you're spec'd into DRW then go with Glyph of Dancing Rune Weapon. If you're spec'd into Unholy Blight you can try Glyph of Unholy Blight.
Q: What about
[Glyph of the Ghoul]?
A: Jury is still out on it. It is decent but currently doesn't seem to benefit you DPS as much as the above mentioned Glyphs.
Q: And Glyph of the Disease? It seems like it would be a nice trade.
A: Except it isn't! See
here and
here and
here.
Itemization and Gems and Professions
Q: I got my T7 helm. What meta should I load into this puppy?
A:
[Chaotic Skyflare Diamond] is the choice for you. Don't believe me? Read
this.
Q: This slot doesn't require a blue or a red or a yellow what do I stick in it?
A:
[Bold Scarlet Ruby]
Q: Clearly the above answers my question for red slots as well. But what of yellow or blue slots? That socket bonus is tight yo.
A: Do you REALLY need that socket bonus? Okay. What evs. Might I suggest something from our lovely
[Etched Monarch Topaz] or
[Fierce Monarch Topaz] line? What? You need to match a BLUE socket. Very well. Many find our
[Sovereign Twilight Opal] to be a fetching shade.
Q: Shut it! I want some attack power or armor penetration or crit. They all seem to be flashier.
A: Flashier maybe, but not for you. Remember you get a ton out of Strength and it counts for about 2 attack power. That's sexy. And although Armor Penetration was "buffed" in 3.1 it still isn't better then Strength for gemming. As for crit, it lost some of it's value in 3.1. In fact it lost enough of it's value that haste is actually the better stat for gemming.
Q: Quick! Haste or agility on my cloak?
A: Survey says...haste. Agility adds a little crit (which we now know is an "eh" stat) and dodge. Hastes adds...haste!
Q: Later in this FAQ you make a big fuss about sunders and you're telling me not to gem for Armor pen? You're dumb.
A. No YOU ARE. The armor pen you gain from your gear and debuffs is more then enough.
Q: So haste or armor pen when I choose gear?
A: Armor pen. Haste benefits you melee swing and your death coil. Armor Pen benefits HS, Oblits, and Melee. A lovely fellow did the math to back up the statement
here.
Q: I noticed you're an engineer? How's that working out for you?
A: Currently Hyperspeed Accelerators give you 340 haste rating for 10 seconds every 60 seconds. Someone better with arithmetic then myself did the math. It comes out to about 57 haste rating static which beats out 44 attack power. If you were daft like me and went Engineering then enjoy, but they're currently not worth dropping another profession for.
Q: Man I haven't even started leveling professions yet. What do you suggest?
A: Plenty of threads show the pros and cons of each profession. JC/BS is currently the best for an eager little minmaxer.
Things to Remember
Q: Halp! I fail on the Boss Dummy and my dps is only so so in raids. WHAT I DO?
A: Um...is sunder up? Look at your damage. More then 50% of it comes from physical attacks which are mitigated by a target's armor. That means your warrior has to sunder or your rogue has to expose armor. It also means you may not do the same damage as an identically geared DK spec'd into Frost of Unholy. They rely on more attacks that are NOT mitigated by armor.
Q: My DPS still fails. Blood is dumb.
A. Blood is like a lot of DPS classes. Stacked cooldowns can make or break your dps. DRW and your Ghoul get their stats and dps from you. If you pop them just whenever you'll do okay DPS. If you pop them when a trinket and Fallen Crusader procs and cast Hysteria on yourself AND blow your other trinket or racial all right as Bloodlust is being popped? Profit.
Q: So I pop my ghoul and DRW at the same time? Right before or right after Bloodlust?
A: Tricky. DRW benefits from Bloodlust if it has just been popped on you. Ghoul, like most other pets beyond your control (mages know what I'm talking about) must already be summoned when Bloodlust goes. Work with your shaman and raid leader. In a former life I raided as a mage and had a VERY annoying DPS macro that indicated my pets and trinkets and other goodies were all being blown. Shamans could notice that and pop BL after they saw it....or at least I like to think that's why they did it.
Q: My Dancing Rune Weapon is not wise and is attacking from the front. Is there a way to stop this?
A: It is a bug. For now use this macro which
should solve the issue.
#showtooltip
/cast [target=player] Dancing Rune Weapon