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04/10/09, 1:16 PM
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#2176
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Von Kaiser
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For the majority of situations, especially come Ulduar, I think you're shooting yourself in the foot by not taking the 1 pt tanking talent if you go deep in *any* tree. Naxx is incredibly easy and you can pretty much zerg through not worrying about much and come out with a win. I doubt this will be happening in Ulduar.
It will definitely be easier to die in Ulduar as dps, and your healer are going to be more stressed than they are used to. You can't do max dps if you're dead, and vamp blood in tandem with IBP will make it really, really easy to either top yourself off with self heals or from your healers.
Plus, what's the gain here? Where are you putting that 1 point, because I am 99.9% sure that it will not come in handy as often as Vamp Blood.
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04/10/09, 1:19 PM
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#2177
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Glass Joe
Blood Elf Death Knight
Stormreaver
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or, mark of blood, which can give healers a rest on healing the tank for a few seconds. Or pull out clutch if they're silenced/feared/girlfriended.
I haven't popped vamp blood much--IBF is usually enough, but MoB I used on a regular basis. If the tank's hp is high enough, it should heal for more than the damage the boss does in alot of cases.
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04/10/09, 1:24 PM
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#2178
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Piston Honda
Human Death Knight
Eldre'Thalas
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I'll be honest, I love Vampiric Blood. In those moments on S3D where I'm too focused on my rotation and I get hit by a flame wave? Vampiric Blood. On Immortal runs during Sapphiron when I'm behind an Ice Block with a Blizzard on us and low health? Vampiric Blood. I needn't go on ...
There are a ton of uses for Vampiric Blood. Remember, part of DPSing is keeping yourself alive so you actually can DPS. If you are dead, your DPS is zero.
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04/10/09, 1:26 PM
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#2179
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Von Kaiser
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Yes, I agree, MoB is vastly underrated. Especially in situations where the raid is stunned or whatnot (think Maexxna web wrap), or the boss hits very fast.
Last edited by salviastria : 04/10/09 at 1:54 PM.
Reason: clarity
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04/10/09, 2:13 PM
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#2180
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Von Kaiser
Human Death Knight
Antonidas (EU)
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Originally Posted by tetracycloide
These results set appear to reveal a flaw in the sim design. Can anyone explain why the raito of strength to AP changes? Given a fixed set of buffs and a fixed spec Strength should always add the same amount of AP per point i.e. 100/327 should be equal to 100/288 but it is obviously not.
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I believe it has to do with the design of WoW. You dont get all of your ATP out of strength. Also the numbers dont seem to be absolute. They have to be seen as relative numbers.
E,g. Armor Penetration would have to be stronger the more strength you have (since the more strength you have, the more DPS you gain by 1% less armor).
How exactly those numbers are created? I dont know. I worked my own numbers but i am absolutely sure. The more strength you already have, the better armor penetration gets in relation to strength. And there will be a point, were strength will not be as good as armor penetration. The questtion is if this is possible in ulduar gear or in t9.
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04/10/09, 2:45 PM
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#2181
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King Hippo
Undead Warrior
Ravencrest
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Originally Posted by tetracycloide
These results set appear to reveal a flaw in the sim design. Can anyone explain why the raito of strength to AP changes? Given a fixed set of buffs and a fixed spec Strength should always add the same amount of AP per point i.e. 100/327 should be equal to 100/288 but it is obviously not.
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Fallen Crusader uptime could be the culprit, but I'm not aware of anything that would cause that to change from one sim to another.
Last edited by Darian_TruBlade : 04/10/09 at 2:54 PM.
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"A man's IQ, yearly income, sexual prowess, ingenuity, physical appearance and generally every other aspect of his character can be condensed down to four digits: his Arena rating." - Zechsy [70 Rogue - Skullcrusher (EU) - 10/23/2007]
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04/10/09, 2:50 PM
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#2182
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Piston Honda
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I think the reason the Str values change is because of the ghoul. This is the only benefit besides pure AP we get from Str. So whereas It is relatively simple to determine the exact Str:AP for ourselves the benefit to the ghoul is not as set in stone.
Edit: Which I think would cause Str to stay constant as you stacked it but the more you get of all other stats the weaker it becomes.
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04/10/09, 2:52 PM
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#2183
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Shave and get drunk
Orc Death Knight
Blackhand
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Originally Posted by Bonecaller
I believe it has to do with the design of WoW. You dont get all of your ATP out of strength. Also the numbers dont seem to be absolute. They have to be seen as relative numbers.
E,g. Armor Penetration would have to be stronger the more strength you have (since the more strength you have, the more DPS you gain by 1% less armor).
How exactly those numbers are created? I dont know. I worked my own numbers but i am absolutely sure. The more strength you already have, the better armor penetration gets in relation to strength. And there will be a point, were strength will not be as good as armor penetration. The questtion is if this is possible in ulduar gear or in t9.
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As Kahorie explains in the sim thread, the EP values for each stat are derived by running a "dry run" sim with your provided stats, and then running a sim for each individual stat, adding 50 to it and calculating its contribution based on the difference in dps. Because there are a number of other factors that can cause a variance in that dps, the results will not be very consistent unless you run a ridiculously long sim and isolate all other possible variables.
The EP values calculated this way should really be taken as guidelines for gear choices, and not precise values. As tetracycloide pointed out, we know that Strength should have a constant value in relation to Attack Power, given the same buffs. Armor Pen gets better the more of it you have, but it also makes Str/AP better as well, and more Str/AP makes ArP better. To make ArP as good as Str, you need a high amount of Str, which still indicates that stacking Str is the best strategy.
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04/11/09, 2:03 AM
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#2184
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Piston Honda
Night Elf Death Knight
Stormreaver
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Perhaps I'm behind on the status of Death Strike healing in 3.1 but I was on the PTR (finally) today and my DS crits were maxing out at about 8k, but the heal was up at 12-14k. I thought they were reducing the amount it healed for in order to up the damage?
Edit: Nevermind, I completely forgot that Death Strike on live DOES heal for more than the damage it does.
Last edited by Voxx : 04/11/09 at 4:03 AM.
Reason: Grammar
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Patch 3.0.2Warrior: The Warrior class has been removed, replaced with a new Engineering skill called Mobile Clown. The Engineer can place the Mobile Clown anywhere and control it like a pet, Mobile Clown cannot receive items nor attack, but all threat caused by the Engineer is redirected to the Clown. The Clown also occasionally makes rude gestures and noises in the general direction of the Engineer's target.
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04/13/09, 11:17 AM
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#2185
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Von Kaiser
Human Death Knight
Laughing Skull
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[e] Deleted.
Last edited by Syrvantez : 04/13/09 at 1:02 PM.
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04/13/09, 11:24 AM
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#2186
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King Hippo
Undead Warrior
Ravencrest
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Originally Posted by Syrvantez
Back to the question a page or so back, how is DRW being affected with the new change to 2.0 vs 3.5 base weapon speed? Has anyone tested this? While a lower weapon speed for us as players may raise damage per hit, keep in mind that with the DRW uptime as short as it is, a slower speed might be problematic.
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The question was also answered a page or so back.
Blood DPS App. Stn. - Don't Stop Diseasin' (Feat. Runic Power Mastery).mp3
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"A man's IQ, yearly income, sexual prowess, ingenuity, physical appearance and generally every other aspect of his character can be condensed down to four digits: his Arena rating." - Zechsy [70 Rogue - Skullcrusher (EU) - 10/23/2007]
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04/13/09, 8:38 PM
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#2187
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Don Flamenco
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Actually I'm sure the ratio of Strength:AP will change with different gear for different reasons: - different FC uptimes dependant on Haste, Hit, Expertise
- some stats increase DK damage while not increasing ghoul damage (for example crit or armor penetration), this will increase the portion of damage the DK gains from strength but not the part the ghoul gains - this will result in strength becoming worth less AP
By increasing nothing but Strength you shouldn't see the AP value of Strength change though.
Last edited by Hidden : 04/13/09 at 8:59 PM.
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04/13/09, 10:37 PM
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#2188
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Piston Honda
Human Warrior
Eldre'Thalas
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Originally Posted by Hidden
By increasing nothing but Strength you shouldn't see the AP value of Strength change though.
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Good points mostly, but this is not true either. More strength will change the ratio between personal dps and ghoul dps, meaning that it will also affect how much total, relative dps a point of strength is worth compared to a point of ghoul-ignorant AP.
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