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12/21/08, 7:16 PM
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#251
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Piston Honda
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You always could. I don't see why this would change things.
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12/21/08, 7:30 PM
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#252
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Bald Bull
Undead Death Knight
Twisting Nether (EU)
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Originally Posted by Fugazor
From what I know Deathchill and Killing Machine are bugged on PTR and do not give 100% crit for your next spell. It would be nice if someone with US account could report that as nobody read EU forums and it is pretty serious bug for DW specs.
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They've been reported already and got a blue response.
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12/22/08, 12:56 AM
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#253
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Great Tiger
Troll Death Knight
Mal'Ganis
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Originally Posted by wraxx
With the split in the summon ghoul..does anyone know if we can have a pet and a summoned ally up at the same time?
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You can already have both a Ghoul Pet and Risen Ally up at the same time. I don't see why this would change.
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12/22/08, 12:00 PM
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#254
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Glass Joe
Human Death Knight
Laughing Skull
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Hmm...I'll have to retest..it seems like anytime I do it that it unsummons my ghoul. Most my testing has been done in the arena with this.
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12/22/08, 2:27 PM
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#255
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Great Tiger
Troll Death Knight
Mal'Ganis
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I was doing it consistently last Wednesday on 25-man Kel'Thuzad.
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12/22/08, 7:20 PM
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#256
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Piston Honda
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Originally Posted by wraxx
Hmm...I'll have to retest..it seems like anytime I do it that it unsummons my ghoul. Most my testing has been done in the arena with this.
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Afaik, cooldown permitting, you can have an unlimited number of player controlled Ghouls but only one NPC Ghoul active at any time. Of course, the cooldown and inviability of spamming PS to get the CD down means that the most you'll usually see is two player controlled Ghouls, or one NPC and one player controlled.
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12/23/08, 9:59 AM
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#257
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Glass Joe
Blood Elf Death Knight
Sporeggar (EU)
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The patch note saying:
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All multi-rune abilities generate 15 runic power.
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Does that mean we can get away with not going Chill of the Grave as frost tank and put the 2 points in something else? Especially for my own talent spec it would mean a lot (putting them into morbidity)..
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12/23/08, 10:18 AM
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#258
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Bald Bull
Blood Elf Paladin
Echo Isles
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Not quite.
Currently and completely untalented, abilities that cost 1 rune generate 10 RP. Abilities that cost 2 runes generate 15 RP. Abilities that cost 3 runes generate 20 RP.
There are only two abilities that fall into that third category: Army of the Dead and Death and Decay. All the patch note means is that AOTD and D&D will now generate 15 RP instead of 20.
Chains of Ice and Icy Touch both generate 10 RP and will generate 15 RP with Chill of the Grave.
Howling Blast and Obliterate both generate 15 RP and will generate 20 RP with Chill of the Grave.
The patch will not change this.
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12/23/08, 10:20 AM
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#259
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Glass Joe
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The patch note saying:
All multi-rune abilities generate 15 runic power.
Does that mean we can get away with not going Chill of the Grave as frost tank and put the 2 points in something else? Especially for my own talent spec it would mean a lot (putting them into morbidity)..
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This means that the 3-rune abilities now generate less (they previously generated 20 runic power), so no freed points unfortunately.
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12/23/08, 3:04 PM
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#260
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King Hippo
Orc Death Knight
Mal'Ganis
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The idea is to stop us from chain casting death and decay out of combat to fill up on runic power.
With 3/3 Morbidity you can cast DnD every 15 seconds. Right now you generate 20 RP per cast, and lose 15 between casts to RP decay, so over several minutes you can build up to full runic power. This is common knowledge but I'm repeating it because people seem confused. After the change you'll gain 15 RP per cast and lose 15 to RP decay, so zero net gain.
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12/23/08, 11:20 PM
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#261
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wordington bear
Syragosa/Wordington
Orc Death Knight
No WoW Account
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Unless I'm missing something, I don't see any strong method to this change.
Current: Gain 5rp per 15sec by chaining DnD.
Post-3.08: Gain 10rp per 30sec by chaining DnD and Horn.
The only effect of this is that you won't have to DnD to precast Horn. If you want to build to 100rp between pulls, you still can.
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This thread is like a lich except his phylactery is the mind-numbing idiocy of every imbecile that walks the earth. -Slake
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12/24/08, 12:55 PM
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#262
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Glass Joe
Human Death Knight
Muradin
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Originally Posted by nachrichter
Unless I'm missing something, I don't see any strong method to this change.
Current: Gain 5rp per 15sec by chaining DnD.
Post-3.08: Gain 10rp per 30sec by chaining DnD and Horn.
The only effect of this is that you won't have to DnD to precast Horn. If you want to build to 100rp between pulls, you still can.
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That doesn't make sense. RP drops OOC by 1/second. The RP you'd gain from DnD would negate itself in the cooldown. and the same with HoW. At best you'd start the fight with 25RP, but 3 runes on CD, or 10RP and no runes on CD.
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12/24/08, 1:14 PM
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#263
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Bald Bull
Orc Death Knight
Whisperwind
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Originally Posted by Fatedtolive
That doesn't make sense. RP drops OOC by 1/second. The RP you'd gain from DnD would negate itself in the cooldown. and the same with HoW. At best you'd start the fight with 25RP, but 3 runes on CD, or 10RP and no runes on CD.
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No, no it wouldn't. You cast Death and Decay every 15 seconds, generating 15 runic power. This cancels itself out. Then the 10 runic power you generate from Horn of Winter is free and clear. Then you cast Death and Decay again, again canceling out the OOC RP drain, and repeat ad infinatum. It generates exactly as much RP per second as just Death and Decaying out of combat does now.
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12/24/08, 1:41 PM
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#264
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Glass Joe
Human Death Knight
Muradin
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My apologies, I'm used to not having morbidity so when I saw "every 30 seconds" I was assuming they did not also.
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01/07/09, 7:20 AM
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#265
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Glass Joe
Blood Elf Death Knight
Sporeggar (EU)
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There's a new PTR build 9355 (See mmo-champion). It doesn't mention anything about the new 2handers we get, so it's probably waiting until someone actually checks themselves.
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01/07/09, 10:06 AM
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#266
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Glass Joe
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Originally Posted by Zurai
No, no it wouldn't. You cast Death and Decay every 15 seconds, generating 15 runic power. This cancels itself out. Then the 10 runic power you generate from Horn of Winter is free and clear. Then you cast Death and Decay again, again canceling out the OOC RP drain, and repeat ad infinatum. It generates exactly as much RP per second as just Death and Decaying out of combat does now.
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It was my impression, that, unless it has been changed the cooldown on Horn of Winter was going to be 2m. So you could keep negating the 15rp from DnD, but you can't keep chaining HoW. If it didn't have the cooldown you wouldn't need to chain DnD anyways, since as you said, it would cancel itself out.
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01/07/09, 10:20 AM
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#267
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Glass Joe
Gnome Death Knight
Throk'Feroth (EU)
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Last time I read it, CD on Horn was 30secs for an uptime of 2min, 3min glyph'd.
~
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01/07/09, 10:25 AM
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#268
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King Hippo
Draenei Death Knight
Dragonblight
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With the latest patch notes, the CD has been reduced to 20 seconds.
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01/07/09, 10:37 AM
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#269
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Glass Joe
Blood Elf Death Knight
Eredar
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From the latest test realm notes
Glyph of Death Decay has been changed to grant 20% additional damage instead of its current effect.
Crypt Fever: It is no longer possible to have a duration longer than the disease which caused it. Will also no longer incorrectly increase Death and Decay damage.
So, the Crypt Fever fix I suppose means that Unholy Death Knights will no longer receive an additional 30% damage to their Death and Decay? However, glyph of Death and Decay really looks appealing for unholy and blood-specced raid tanks now, in my opinion.
Last edited by Raspyn : 01/07/09 at 11:09 AM.
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01/07/09, 10:44 AM
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#270
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Don Flamenco
Undead Priest
Talnivarr (EU)
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Also Crypt Fever and Ebon Plague no longer stack.
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01/07/09, 10:55 AM
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#271
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King Hippo
Orc Death Knight
Jaedenar (EU)
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My favorite PvE glyph nerfed because of PvP plus that -30% damage bug fix *ouch*
They fixed Shadow Embrace stacking for locks so HOPEFULLY Ebon Plaguebringer will be fixed with 3.0.8 too.
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01/07/09, 11:33 AM
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#272
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Glass Joe
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Originally Posted by parvindk
Last time I read it, CD on Horn was 30secs for an uptime of 2min, 3min glyph'd.
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Huh, just read the latest notes and its down to 20s now. First time I read it was uptime of 2m with a CD of 2m pre-glyph. Suppose it doesn't really make too much of a difference either way, we don't have a way to cheat our runic power. Best thing I can recommend is running to a boss cast DnD and HoW given enough time to get halfway back on the rune cooldowns. Should leave us with around 20 runic power as you reach target.
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01/07/09, 11:55 AM
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#273
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Glass Joe
Human Death Knight
Bloodhoof
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From MMO-Champion.com
Inscription
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Glyph of Death Decay has been changed to grant 20% additional damage instead of its current effect.
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Does that officially make the [Glyph of Death and Decay] a desireable glyph for DPS specs? I know I'm strongly considering dropping the [Glyph of Bone Shield] for it.
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01/07/09, 12:07 PM
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#274
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Bald Bull
Orc Death Knight
Talnivarr (EU)
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Wonder if Ebon Plague stacks yet (as in not the effect, but more than one disease being up). We should go try that, I guess. The Dancing Rune Weapon buff could possibly be quite nice, too.
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01/07/09, 12:22 PM
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#275
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Von Kaiser
Orc Death Knight
Azshara (EU)
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Originally Posted by phagadaena
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For AE situations (trash), yes. For (current) boss fights it is useless.
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