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Old 12/21/08, 7:16 PM   #251
Broseph
Piston Honda
 
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Gnome Priest
 
Dalaran
You always could. I don't see why this would change things.

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Old 12/21/08, 7:30 PM   #252
Pyros
Bald Bull
 
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Undead Death Knight
 
Twisting Nether (EU)
Originally Posted by Fugazor View Post
From what I know Deathchill and Killing Machine are bugged on PTR and do not give 100% crit for your next spell. It would be nice if someone with US account could report that as nobody read EU forums and it is pretty serious bug for DW specs.
They've been reported already and got a blue response.

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Old 12/22/08, 12:56 AM   #253
Kaejin
Great Tiger
 
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Troll Death Knight
 
Mal'Ganis
Originally Posted by wraxx View Post
With the split in the summon ghoul..does anyone know if we can have a pet and a summoned ally up at the same time?
You can already have both a Ghoul Pet and Risen Ally up at the same time. I don't see why this would change.

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Old 12/22/08, 12:00 PM   #254
wraxx
Glass Joe
 
Human Death Knight
 
Laughing Skull
Hmm...I'll have to retest..it seems like anytime I do it that it unsummons my ghoul. Most my testing has been done in the arena with this.

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Old 12/22/08, 2:27 PM   #255
Kaejin
Great Tiger
 
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Troll Death Knight
 
Mal'Ganis
I was doing it consistently last Wednesday on 25-man Kel'Thuzad.

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Old 12/22/08, 7:20 PM   #256
Sekke
Piston Honda
 
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Tauren Druid
 
Bonechewer
Originally Posted by wraxx View Post
Hmm...I'll have to retest..it seems like anytime I do it that it unsummons my ghoul. Most my testing has been done in the arena with this.
Afaik, cooldown permitting, you can have an unlimited number of player controlled Ghouls but only one NPC Ghoul active at any time. Of course, the cooldown and inviability of spamming PS to get the CD down means that the most you'll usually see is two player controlled Ghouls, or one NPC and one player controlled.

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Old 12/23/08, 9:59 AM   #257
Ehli
Glass Joe
 
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Blood Elf Death Knight
 
Sporeggar (EU)
The patch note saying:
All multi-rune abilities generate 15 runic power.
Does that mean we can get away with not going Chill of the Grave as frost tank and put the 2 points in something else? Especially for my own talent spec it would mean a lot (putting them into morbidity)..

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Old 12/23/08, 10:18 AM   #258
Prinsesa
Bald Bull
 
Blood Elf Paladin
 
Echo Isles
Not quite.

Currently and completely untalented, abilities that cost 1 rune generate 10 RP. Abilities that cost 2 runes generate 15 RP. Abilities that cost 3 runes generate 20 RP.

There are only two abilities that fall into that third category: Army of the Dead and Death and Decay. All the patch note means is that AOTD and D&D will now generate 15 RP instead of 20.

Chains of Ice and Icy Touch both generate 10 RP and will generate 15 RP with Chill of the Grave.
Howling Blast and Obliterate both generate 15 RP and will generate 20 RP with Chill of the Grave.

The patch will not change this.

"We do want Sanctuary to be the tanking seal"

- Ghostcrawler

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Old 12/23/08, 10:20 AM   #259
Solanis
Glass Joe
 
Night Elf Druid
 
Cenarius
The patch note saying:

All multi-rune abilities generate 15 runic power.

Does that mean we can get away with not going Chill of the Grave as frost tank and put the 2 points in something else? Especially for my own talent spec it would mean a lot (putting them into morbidity)..
This means that the 3-rune abilities now generate less (they previously generated 20 runic power), so no freed points unfortunately.

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Old 12/23/08, 3:04 PM   #260
Lujaar
King Hippo
 
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Orc Death Knight
 
Mal'Ganis
The idea is to stop us from chain casting death and decay out of combat to fill up on runic power.

With 3/3 Morbidity you can cast DnD every 15 seconds. Right now you generate 20 RP per cast, and lose 15 between casts to RP decay, so over several minutes you can build up to full runic power. This is common knowledge but I'm repeating it because people seem confused. After the change you'll gain 15 RP per cast and lose 15 to RP decay, so zero net gain.

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Old 12/23/08, 11:20 PM   #261
nachrichter
wordington bear
 
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Syragosa/Wordington
Orc Death Knight
 
No WoW Account
Unless I'm missing something, I don't see any strong method to this change.

Current: Gain 5rp per 15sec by chaining DnD.
Post-3.08: Gain 10rp per 30sec by chaining DnD and Horn.

The only effect of this is that you won't have to DnD to precast Horn. If you want to build to 100rp between pulls, you still can.

This thread is like a lich except his phylactery is the mind-numbing idiocy of every imbecile that walks the earth. -Slake

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Old 12/24/08, 12:55 PM   #262
Fatedtolive
Glass Joe
 
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Human Death Knight
 
Muradin
Originally Posted by nachrichter View Post
Unless I'm missing something, I don't see any strong method to this change.

Current: Gain 5rp per 15sec by chaining DnD.
Post-3.08: Gain 10rp per 30sec by chaining DnD and Horn.

The only effect of this is that you won't have to DnD to precast Horn. If you want to build to 100rp between pulls, you still can.

That doesn't make sense. RP drops OOC by 1/second. The RP you'd gain from DnD would negate itself in the cooldown. and the same with HoW. At best you'd start the fight with 25RP, but 3 runes on CD, or 10RP and no runes on CD.

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Old 12/24/08, 1:14 PM   #263
Zurai
Bald Bull
 
Orc Death Knight
 
Whisperwind
Originally Posted by Fatedtolive View Post
That doesn't make sense. RP drops OOC by 1/second. The RP you'd gain from DnD would negate itself in the cooldown. and the same with HoW. At best you'd start the fight with 25RP, but 3 runes on CD, or 10RP and no runes on CD.
No, no it wouldn't. You cast Death and Decay every 15 seconds, generating 15 runic power. This cancels itself out. Then the 10 runic power you generate from Horn of Winter is free and clear. Then you cast Death and Decay again, again canceling out the OOC RP drain, and repeat ad infinatum. It generates exactly as much RP per second as just Death and Decaying out of combat does now.

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Old 12/24/08, 1:41 PM   #264
Fatedtolive
Glass Joe
 
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Human Death Knight
 
Muradin
My apologies, I'm used to not having morbidity so when I saw "every 30 seconds" I was assuming they did not also.

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Old 01/07/09, 7:20 AM   #265
Ehli
Glass Joe
 
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Blood Elf Death Knight
 
Sporeggar (EU)
There's a new PTR build 9355 (See mmo-champion). It doesn't mention anything about the new 2handers we get, so it's probably waiting until someone actually checks themselves.

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Old 01/07/09, 10:06 AM   #266
Fiach
Glass Joe
 
Night Elf Druid
 
Muradin
Originally Posted by Zurai View Post
No, no it wouldn't. You cast Death and Decay every 15 seconds, generating 15 runic power. This cancels itself out. Then the 10 runic power you generate from Horn of Winter is free and clear. Then you cast Death and Decay again, again canceling out the OOC RP drain, and repeat ad infinatum. It generates exactly as much RP per second as just Death and Decaying out of combat does now.
It was my impression, that, unless it has been changed the cooldown on Horn of Winter was going to be 2m. So you could keep negating the 15rp from DnD, but you can't keep chaining HoW. If it didn't have the cooldown you wouldn't need to chain DnD anyways, since as you said, it would cancel itself out.

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Old 01/07/09, 10:20 AM   #267
parvindk
Glass Joe
 
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Gnome Death Knight
 
Throk'Feroth (EU)
Last time I read it, CD on Horn was 30secs for an uptime of 2min, 3min glyph'd.

~

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Old 01/07/09, 10:25 AM   #268
Consider
King Hippo
 
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Draenei Death Knight
 
Dragonblight
With the latest patch notes, the CD has been reduced to 20 seconds.

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Old 01/07/09, 10:37 AM   #269
Raspyn
Glass Joe
 
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Blood Elf Death Knight
 
Eredar
From the latest test realm notes

Glyph of Death Decay has been changed to grant 20% additional damage instead of its current effect.

Crypt Fever: It is no longer possible to have a duration longer than the disease which caused it. Will also no longer incorrectly increase Death and Decay damage.

So, the Crypt Fever fix I suppose means that Unholy Death Knights will no longer receive an additional 30% damage to their Death and Decay? However, glyph of Death and Decay really looks appealing for unholy and blood-specced raid tanks now, in my opinion.

Last edited by Raspyn : 01/07/09 at 11:09 AM.

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Old 01/07/09, 10:44 AM   #270
Skulli
Don Flamenco
 
Undead Priest
 
Talnivarr (EU)
Also Crypt Fever and Ebon Plague no longer stack.

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Old 01/07/09, 10:55 AM   #271
Fugazor
King Hippo
 
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Orc Death Knight
 
Jaedenar (EU)
My favorite PvE glyph nerfed because of PvP plus that -30% damage bug fix *ouch*
They fixed Shadow Embrace stacking for locks so HOPEFULLY Ebon Plaguebringer will be fixed with 3.0.8 too.

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Old 01/07/09, 11:33 AM   #272
Fiach
Glass Joe
 
Night Elf Druid
 
Muradin
Originally Posted by parvindk View Post
Last time I read it, CD on Horn was 30secs for an uptime of 2min, 3min glyph'd.

~
Huh, just read the latest notes and its down to 20s now. First time I read it was uptime of 2m with a CD of 2m pre-glyph. Suppose it doesn't really make too much of a difference either way, we don't have a way to cheat our runic power. Best thing I can recommend is running to a boss cast DnD and HoW given enough time to get halfway back on the rune cooldowns. Should leave us with around 20 runic power as you reach target.

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Old 01/07/09, 11:55 AM   #273
phagadaena
Glass Joe
 
Human Death Knight
 
Bloodhoof
From MMO-Champion.com
Inscription
...
Glyph of Death Decay has been changed to grant 20% additional damage instead of its current effect.
...
Does that officially make the [Glyph of Death and Decay] a desireable glyph for DPS specs? I know I'm strongly considering dropping the [Glyph of Bone Shield] for it.

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Old 01/07/09, 12:07 PM   #274
Illundai
Bald Bull
 
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Orc Death Knight
 
Talnivarr (EU)
Wonder if Ebon Plague stacks yet (as in not the effect, but more than one disease being up). We should go try that, I guess. The Dancing Rune Weapon buff could possibly be quite nice, too.

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Old 01/07/09, 12:22 PM   #275
Nerub
Von Kaiser
 
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Orc Death Knight
 
Azshara (EU)
Originally Posted by phagadaena View Post
From MMO-Champion.com


Does that officially make the [Glyph of Death and Decay] a desireable glyph for DPS specs? I know I'm strongly considering dropping the [Glyph of Bone Shield] for it.
For AE situations (trash), yes. For (current) boss fights it is useless.

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