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Old 12/10/08, 4:00 PM   #26
thevidon
Great Tiger
 
Troll Death Knight
 
Mal'Ganis
Originally Posted by solid77 View Post
25 defense + 2% stam seems too OP, i'm sure it's rating.
How can 25 defense rating compete with 4% parry?

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Old 12/10/08, 4:00 PM   #27
Raspyn
Glass Joe
 
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Blood Elf Death Knight
 
Eredar
Update from Ghostcrawler:

The 25 defense on the runeforge enchant is skill, not rating. Swordshattering is probably a better enchant if you can stay uncrittable. A lot of DKs starting raiding or getting Naxx gear were not in that situation. But warriors always played games with how they handled defense. Putting a lot of defense on your weapon might allow you to wear a dps piece somewhere else with a lot of hit for example.

Raise Ally still raises the players as a ghoul.

We don't think DKs are in danger of hitting the armor cap with this change. Shields typically provide a lot of armor that they lack. It's possible DKs could get close (in content not yet released) but only by seriously gimping all other stats to just stack armor. It won't be a situation like druids were in in BC where hitting the cap was relatively common and inadvertent.
World of Warcraft - English (NA) Forums -> Upcoming Death Knight Changes
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Old 12/10/08, 4:01 PM   #28
Melchior
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Skywall
Originally Posted by solid77 View Post
25 defense + 2% stam seems too OP, i'm sure it's rating.
GC posted again in that thread to confirm that it is skill and not rating.


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Old 12/10/08, 4:02 PM   #29
boomix
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Tauren Death Knight
 
Malfurion
Delete

Last edited by boomix : 12/10/08 at 4:09 PM. Reason: Pervious poster has clarified the info.

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Old 12/10/08, 4:09 PM   #30
solid77
Glass Joe
 
Night Elf Death Knight
 
Shadowsong
hmm i guess the GC update said it's def skill, that's pretty sweet. seems like this would buff IBF a lot, and i can gem for way more stam if i were to use it. right now i have a crap load of +16 def gems...

Originally Posted by boomix View Post
I am hoping it is 25 defense and not rating. This would address issues surrounding defense cap. It would allow DK tank to gem dodge/stam instead of +defense.

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Old 12/10/08, 4:10 PM   #31
fangless
Von Kaiser
 
Tauren Death Knight
 
Malorne
Originally Posted by solid77 View Post
hmm i guess the GC update said it's def skill, that's pretty sweet. seems like this would buff IBF a lot, and i can gem for way more stam if i were to use it. right now i have a crap load of +16 def gems...
Well it won't buff IBF if you're regemming and staying at 540ish. IBF was said to be around 35% with 540 defense. What isn't known is how much it improves with more defense rating, and if it'll be worth using the Gargoyle runeforge even after defense cap.

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Old 12/10/08, 4:19 PM   #32
Bryne
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Originally Posted by fangless View Post
Well it won't buff IBF if you're regemming and staying at 540ish. IBF was said to be around 35% with 540 defense. What isn't known is how much it improves with more defense rating, and if it'll be worth using the Gargoyle runeforge even after defense cap.
25 defense rating is 3% avoidance for us before diminishing returns. Even at 60% charsheet avoidance and the rating that entails, it's still over 2%, plus 2% stam. When you factor in the gem/enchant/gearing choices that 25 defense skill to weapon also lets us make, I don't think you're going to be using Swordshattering anytime before Ulduar (and maybe not there, either).

Originally Posted by Apate View Post
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Old 12/10/08, 4:23 PM   #33
Karede
Von Kaiser
 
Draenei Death Knight
 
Thunderhorn
Originally Posted by jaxdahl View Post
Looks like unholy tank builds will have a total of 20% magic damage reduction, taking into account the buff to frost presence (15%), along with the 5% from Magic Suppression -- correct me if you think I'm wrong. I'm going to really love the no cooldown on pestilence if it makes it into live - it seemed quite effective in beta when it behaved that way.

I think you're wrong but only because raiders don't generally take Magic Suppression/AMZ. This might make it more attractive now but that's something altogether different.

The no cooldown on pestilence is fine and can be handy in some fights but I honestly don't feel that it's necessary to go to no cooldown. 5 second cooldown would be enough to allow us to spam it on stragglers to catch everything.

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Old 12/10/08, 4:24 PM   #34
solid77
Glass Joe
 
Night Elf Death Knight
 
Shadowsong
yea i'm pretty suprised they made it that good, i thought they were just going to throw in a "helper" enchant for people trying to gear up for naxx. this opens up a lot of nice gearing choices, i'll probably endup using this over swordshattering for now.

Originally Posted by Bryne View Post
25 defense rating is 3% avoidance for us before diminishing returns. Even at 60% charsheet avoidance and the rating that entails, it's still over 2%, plus 2% stam. When you factor in the gem/enchant/gearing choices that 25 defense skill to weapon also lets us make, I don't think you're going to be using Swordshattering anytime before Ulduar (and maybe not there, either).

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Old 12/10/08, 4:27 PM   #35
Raspyn
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Blood Elf Death Knight
 
Eredar
Originally Posted by solid77 View Post
hmm i guess the GC update said it's def skill, that's pretty sweet. seems like this would buff IBF a lot, and i can gem for way more stam if i were to use it. right now i have a crap load of +16 def gems...
Well, let's quickly analyse how much +25 defense rune enchant would buff IBF.

25 defense is roughly 1% dodge, 1% parry, and 1% miss, or 3% avoidance. In comparison, swordshattering provides 4% parry, or 4% avoidance.

Given that icebound fortitude is 20% reduction at 400 defense, and 35% at 540 defense, and assuming a linear progression:
15% mitigation benefit / 140 defense = 0.10714% mitigation benefit to IBF per defense skill.

Therefore, with a 25 defense skill rune enchant, IBF will receive approximately 2.68% extra damage mitigation when its active (25 * 0.10714).


Now, given that gargoyle is roughly 3% passive mitigation + extra mitigation to IBF versus 4% passive mitigation for runeshattering, let's do a comparison assuming that IBF is used every cooldown.

IBF has a duration of 12 seconds if non frost spec, or 18 seconds if frost spec. Therefore, IBF is up 20% of the time if non frost spec, or 30% of the time if frost spec.

The total mitigation bonus added to the gargoyle rune over the course of an entire fight (assuming IBF is hit every cooldown), is an effective sustained mitigation bonus of about 0.536% (2.68% * 0.2) if non-frost, and an effective sustained avoidance bonus of about 0.804% if frost specced. If you have four piece tier 7 (+3 seconds IBF), these numbers increase to 0.67 and 0.938 percent respectively.


In summary:

Total avoidance benefit of gargoyle rune assuming IBF is used every cooldown:
Non-frost spec = 3.536% without 4 piece T7, and 3.67% with 4 piece T7.
Frost spec = 3.804% without 4 piece T6, and 3.938% with 4 piece T7.

The above results really make gargoyle an attractive rune to enchant if you have the 4 piece bonus of tier 7 and are specced frost, considering that the gargoyle rune provides an extra 2% stamina.

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Old 12/10/08, 4:27 PM   #36
Griefknight
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Orc Death Knight
 
Detheroc
I will especially like having the 25 defense and 2% stamina runeforge and a tanking sigil being added. Also, from the sounds of BS nerf I am going back frost. I still do not think blood is going to be a tanking spec but it may be a tanking spec someday. I will also gain ~3k armor with the new Frost Presence in my current gear. I am extremely happy with these changes.

Does anyone know if maybe frost will be the lowest TPS spec with the changes to blood/unholy?

Last edited by Griefknight : 12/10/08 at 4:36 PM.

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Old 12/10/08, 4:29 PM   #37
Broseph
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Dalaran
For comparison purposes in this thread, is Swordshattering affected by diminishin returns? I was under the impression that it was not (being a flat percentage increase).

The addition of the new rune seems like brilliant design on Blizzard's part: a very powerful enchant bridges the gap to swordshattering perfectly, yet doesn't always remain most powerful (due in part to diminishing returns).

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Old 12/10/08, 4:30 PM   #38
Nessaja
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Stormrage (EU)
Originally Posted by Zurm View Post
I'm sad to not see any gargoyle changes. With a pathetic 13k hp, they die super easily on any AOE fight...making it a situational ability even though it does such massive damage.

The change to Corpse Explosion is interesting, perhaps it might be worth picking up for a raider...
Assuming the NotD change (# Night of the Dead -- now grants 40/70% passive area spell avoidance to your pet in addition to its current effects.) also applies to gargoyle, might not be such a big issue anymore. Would still have to rely on smart thinking of when to summon it, but at least would save the garg from dying to every single AE in game

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Old 12/10/08, 4:33 PM   #39
Karede
Von Kaiser
 
Draenei Death Knight
 
Thunderhorn
Originally Posted by Broseph View Post
For comparison purposes in this thread, is Swordshattering affected by diminishin returns? I was under the impression that it was not (being a flat percentage increase).

The addition of the new rune seems like brilliant design on Blizzard's part: a very powerful enchant bridges the gap to swordshattering perfectly, yet doesn't always remain most powerful (due in part to diminishing returns).

That's correct, Swordshattering is not affected by diminishing returns. And eventually the new runeforge will be outstripped by it. In his response on the thread, Ghostcrawler said,

The 25 defense on the runeforge enchant is skill, not rating. Swordshattering is probably a better enchant if you can stay uncrittable. A lot of DKs starting raiding or getting Naxx gear were not in that situation. But warriors always played games with how they handled defense. Putting a lot of defense on your weapon might allow you to wear a dps piece somewhere else with a lot of hit for example.
The thought is that it will help you gearing into Naxx but not as much past that. I only wonder if it could still be more valuable by allowing us to toss out the defense gems for straight stam (which would presumably scale with the 2% stam on the rune) or stam/dodge which has a lower DR rate than parry. Granted, the non-DR parry from swordshattering may possibly overcome that, I'm just not certain at this point.

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Old 12/10/08, 4:37 PM   #40
JALbert
Von Kaiser
 
Human Death Knight
 
Ravenholdt
The Corpse Explosion buff may be interesting for Tri-Spec, as most builds end up with a point floating in Unholy to reach the fifth tier. If you're not hit capped, it can go toward Virulence, but now it seems that it fits perfectly in Corpse Explosion.

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Old 12/10/08, 4:37 PM   #41
fangless
Von Kaiser
 
Tauren Death Knight
 
Malorne
Originally Posted by Broseph View Post
For comparison purposes in this thread, is Swordshattering affected by diminishin returns? I was under the impression that it was not (being a flat percentage increase).
4% parry should be 4% parry through and through. Same way that expertise talents are a flat %, and anticipation and frigid deathplate work.



Assuming IBF scales linear as the above formulas assume, it makes it almost a sure fire runeforge at any level of defense. Though, a parry here and there from Swordshatter does add to faster damage and threat, that's not the direct reason why anyone picks it.


Still, I wouldn't take Blizzard to make one Runeforge ultimately superior over another like that, so we'll have to see when it's placed on PTR.


edit: 25 defense over cap should be something like 2.6% avoid, not sure if that effects the formula at all by much.

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Old 12/10/08, 4:43 PM   #42
uRabbit
Glass Joe
 
Night Elf Hunter
 
Gnomeregan
Looks like we'll be saying goodbye to Unholy DK Tanks.

Time to respec Frost. /sigh

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Old 12/10/08, 4:51 PM   #43
Noraj
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Dwarf Paladin
 
Lightbringer
Originally Posted by uRabbit View Post
Looks like we'll be saying goodbye to Unholy DK Tanks.

Time to respec Frost. /sigh
Isn't that exactly the type of thing Blizz is trying to avoid with these changes? Pigeonholing all tanks into one spec, and all DPS into one spec, I mean?

What in particular are you looking at that suddenly makes Frost that much more appealing to you than Unholy, which you seem to enjoy based on the tone of your post?

"The question is not how far we are going to take it... the question is, do you possess the constitution to go as far as needed?" - Il Duce

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Old 12/10/08, 4:52 PM   #44
EwokChilli
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Draenei Death Knight
 
Medivh
Because Unholy DK's don't benefit from 20% more armor? /sarcasm off

Edited to clarify for sarcasm

Last edited by EwokChilli : 12/10/08 at 5:00 PM.

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Old 12/10/08, 4:53 PM   #45
crimsonsentinel
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Blood Elf Paladin
 
Mal'Ganis
I don't think 25 defense skill is that overpowered. If you look at what a warrior gains in terms of his weapon slots, defense weapons and enchants come out to about 20 defense skill for them. Assuming that we dont gain even more defense from our new tanking sigils, it works out to be only slightly higher than what warriors get for their weapon slots.

IE)
[Red Sword of Courage]=38 defense rating
[Crygil's Discarded Plate Panel]=34 rating + [Item not found!]=20 rating
That works out to 92 defense rating, or 18 defense skill, and that's without a ranged weapon or naxx gear. Add in the defense gun and higher ilevel gear and you come fairly close to 20 defense skill from weapons.

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Old 12/10/08, 4:54 PM   #46
Oxylos
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Draenei Shaman
 
<Ten>
Ner'zhul
Originally Posted by EwokChilli View Post
Because Unholy DK's don't benefit from 20% more armor?
7) Frost Presence -- bonus armor increased from 60 to 80% and magic damage reduction increased from 5 to 15%. We wanted to reduce the effectiveness of cooldowns but bring up base mitigation to reduce damage spikiness.

My frost presence button works while unholy spec, odd that yours doesn't

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Old 12/10/08, 4:54 PM   #47
Claidic
Glass Joe
 
Human Death Knight
 
Lothar
Originally Posted by uRabbit View Post
Looks like we'll be saying goodbye to Unholy DK Tanks.

Time to respec Frost. /sigh
Unholy tanking will still be perfectly viable. It just won't be clearly superior to frost at high levels of avoidance.

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Old 12/10/08, 4:56 PM   #48
Broseph
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Dalaran
Originally Posted by Oxylos View Post
7) Frost Presence -- bonus armor increased from 60 to 80% and magic damage reduction increased from 5 to 15%. We wanted to reduce the effectiveness of cooldowns but bring up base mitigation to reduce damage spikiness.

My frost presence button works while unholy spec, odd that yours doesn't
Ewok was being sarcastic.

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Old 12/10/08, 4:59 PM   #49
Noraj
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Lightbringer
Truth be told, I was rather hoping that improving Blood's AOE meant a whirlwind type ability high in the tree at the rune cost of BB. High enough to benefit dual wield specs for those that enjoy them, with a damage range between Blood Strike and Heart Strike.

EDIT:

Assuming neither sigil is changed, how do you expect this change to alter the effectiveness of [Sigil of the Dark Rider] compared to [Sigil of Awareness]? Would Dark Rider not become superior for multi-target damage in a Blood spec, with Awareness being relegated to single-target?

"The question is not how far we are going to take it... the question is, do you possess the constitution to go as far as needed?" - Il Duce

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Old 12/10/08, 5:10 PM   #50
crimsonsentinel
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Blood Elf Paladin
 
Mal'Ganis
So for tanking right now we have:

Blood:
-6% increased stam
-11 expertise
-15% less damage taken under 35% (unclear exactly how this works atm)
-"last stand" type ability-20% increased max health on 1 minute cooldown
-30% spell damage reduction chance equal to parry rating
-20% max health self heal (30 sec CD)
-12 seconds off AMS cooldown (33 second CD fully talented)

Frost:
-3% avoidance
-25% armor, 10% parry on cooldown (up 1/3 of the time)
-6 seconds longer IBF duration (allows IBF to be up 1/3 of the time)
-5 expertise
-Acclimation, which works out to be 150 resistance if the stack can be kept up (unreliable on non-sapphiron type fights)

Unholy
-2% stam
-20% damage reduction for anywhere between 1/6th the time to all the time, depending on avoidance. Usually up -around half the time with current gear
-5% less magic damage taken
-Complete Spell immunity when AMS is used-once every 45 seconds
-~15-20k spell damage absorbtion-2 minute cooldown
-5 expertise

I'm assuming all specs have:
-5% dodge
-15% armor
-10% parry
-Lichborne
-Imp icy touch

Last edited by crimsonsentinel : 12/10/08 at 6:09 PM.

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