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12/26/08, 10:45 AM
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#1
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The Ultimate in /facepalm Technology
Draenei Paladin
Lightbringer
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Rawr Discussion
Now that I've finally fixed my Visual Studio, I have resumed work on Rawr.DPSDK. This thread will be devoted to bug track/improve this tool. If you'd like to help, feel free to contact me or Astrylian via forum PM. If the tank version is actively being developed, we can use this thread for both modules.
DPS & Tanking:
Current version:
2.1.6 - Released Jan 6th
Rawr Main Thread
Known Issues for DPS:
-Custom rotations does not work (I know the problem, requires some re-engineering)
-Ghoul is not implemented (Thanks Bloody_Sorcerer for the numbers)
-No Sigils are properly implemented yet (Awareness *should* work)
-DK set bonuses not implemented
-DW math is a bit off
-Questionable results for mainhand
-Expertise issues (may be related to some of the above issues)
-Fix hit cap from 9 to 8%
Last edited by Zurm : 01/20/09 at 3:57 PM.
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12/26/08, 10:56 AM
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#2
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Glass Joe
Human Death Knight
Feathermoon
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When you say "no custom rotations" does it default to the rotation that does the highest damage possible per spec?
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12/26/08, 10:57 AM
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#3
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The Ultimate in /facepalm Technology
Draenei Paladin
Lightbringer
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No, it allows you to input a custom rotation. You enter the duration, and number of each ability you use. Currently you can choose between the default frost/blood/unholy, I will be updating these based on newer theorycrafting.
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12/26/08, 11:01 AM
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#4
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Von Kaiser
Blood Elf Death Knight
Dawnbringer
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Why does Rawr keep telling me the Paladin T7 is an upgrade and refuses to list the deathknight T7 as an option?
The gear Rawr is suggesting doesn't seem to match up with items from Lootrank.com
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12/26/08, 11:05 AM
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#5
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Glass Joe
Human Death Knight
Feathermoon
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Originally Posted by Asari
Why does Rawr keep telling me the Paladin T7 is an upgrade and refuses to list the deathknight T7 as an option?
The gear Rawr is suggesting doesn't seem to match up with items from Lootrank.com
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luckily pally T7 is itemized the exact same.
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12/26/08, 11:14 AM
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#6
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Glass Joe
Blood Elf Death Knight
Azshara (EU)
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Tank:
Current Version:
2.1.9
- Changed points to the more common Survival/Mitigation values. Blame Astrylian if you do not like it.
Upcoming Changes
- health and armor values corrected
- improved rating algorithm
- racial bonuses
- expertise fixed for good
- more optimization targets
Known Issues
- no glyphs, sigils
- only basic threat calculations (white dmg)
Last edited by ebolad : 02/12/09 at 11:20 AM.
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12/26/08, 11:16 AM
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#7
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Von Kaiser
Blood Elf Death Knight
Dawnbringer
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Originally Posted by Oniseidou
luckily pally T7 is itemized the exact same.
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But is Rawr modeling the set bonuses?
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12/26/08, 11:50 AM
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#8
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Von Kaiser
Draenei Death Knight
Bloodscalp
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Originally Posted by Oniseidou
luckily pally T7 is itemized the exact same.
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It's not, definitely something that would be nice to see fixed.
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12/26/08, 12:01 PM
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#9
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Bald Bull
Blood Elf Warlock
Turalyon
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edit: nevermind
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12/26/08, 12:05 PM
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#10
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Von Kaiser
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In DPSDK, the fight info section needs updated for level 80.
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12/26/08, 12:05 PM
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#11
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The Ultimate in /facepalm Technology
Draenei Paladin
Lightbringer
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Right now Rawr is classifying DKs as paladins. I'm going to be fixing that too, forgot about that one. Added to bug fixes.
Originally Posted by dyree
In DPSDK, the fight info section needs updated for level 80.
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Added as well.
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12/26/08, 12:37 PM
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#12
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Von Kaiser
Blood Elf Death Knight
Dawnbringer
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When do you anticipate getting a new version out with some of these fixes?
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12/26/08, 1:07 PM
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#13
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The Ultimate in /facepalm Technology
Draenei Paladin
Lightbringer
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Originally Posted by Asari
When do you anticipate getting a new version out with some of these fixes?
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The actual releases are determined by the main Dev, Astrylian. I should be able to finish the majority of these bug fixes by this weekend. I'll talk to him and see if we can arrange a release date in the next week.
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12/26/08, 5:12 PM
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#14
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Piston Honda
Orc Death Knight
Turalyon (EU)
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Something I noticed, and it may or may not be related to me being new to the tool itself:
It recommends the Bold Dragon's Eye on every piece of gear with a socket, even though I defined the gemming part under tools diferently. It´s not very effective having to sift through various items, most of them with that gem, which i have no access to.
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12/26/08, 5:21 PM
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#15
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King Hippo
Blood Elf Death Knight
Blackrock
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Zurm, some of the ability mappings seem to be off a bit (well, ok, maybe lots :P), specifically Armor Pen. Could this be more of a Rawr-wide issue or a DK thing?
Good to hear about the paladin items--that was driving me nuts.
Regarding rotations, is there any feasible way to autodetect/autocreate an optimal rotation based on a semi-blank slate? It would be pretty damn kickass to be able to tell Rawr "ok, here's my character from armory; make it win at Deathknight!", not to mention simplify our lives on the theorycrafting side. At worst case, a number of pre-built rotations could be loaded in and auto-selected from but, at best, it could take your glyphs/spec and math it's way to an optimal rotation with a few constraints.
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I am not your personal Frost Deathknight knowledge base. If you have a simple question, ask in the simple questions thread; if you have a more esoteric, specific, or complicated question, ask in the spec-appropriate thread.
My PM, WoWmail, and, especially, chat boxes are NOT the appropriate places for these questions.
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12/26/08, 7:46 PM
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#16
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Glass Joe
Orc Death Knight
Antonidas
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I suspect these to be Rawr-wide problems and not DK specific, but Swordguard embroidery (and the other embroideries for that matter) aren't in Rawr, and meta gems seem to be weighted on flat ability bonus and not their special meta gem bonus. For some reason they aren't even showing up at all for me right now or I'd be able to better explain it, but the last time I looked it was showing the [Beaming Earthsiege Diamond] and [Chaotic Skyflare Diamond] being equal in terms of dps value when they quite obviously aren't. The only reason I am curious about this is because being a former hunter player I know that the crit damage bonus meta can be worth quite a lot for hunters, sometimes enough to warrant not getting a helmet without a meta slot even if it is an obvious stat upgrade. I don't know as much about DK theorycraft yet but I suspect the crit damage bonus to be comparable for us.
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12/27/08, 1:59 PM
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#17
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Von Kaiser
Human Death Knight
Cenarius
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Originally Posted by Oniseidou
luckily pally T7 is itemized the exact same.
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That's not really true at all although the shoulders have similar stats.
In regards to the module, I'm still a rawr newbie but it doesn't appear to be taking expertise into account... is this an oversight (or limitation of the system) or is there a toggle somewhere I'm overlooking?
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12/27/08, 6:39 PM
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#18
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Glass Joe
Orc Death Knight
Bleeding Hollow
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Originally Posted by Zerchi
That's not really true at all although the shoulders have similar stats.
In regards to the module, I'm still a rawr newbie but it doesn't appear to be taking expertise into account... is this an oversight (or limitation of the system) or is there a toggle somewhere I'm overlooking?
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In addition to this, I also can't see Armor Pen.
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12/29/08, 10:20 AM
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#19
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The Ultimate in /facepalm Technology
Draenei Paladin
Lightbringer
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Originally Posted by Tabach
In addition to this, I also can't see Armor Pen.
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It's there (in the math), but I don't actually show it. I'll try to fix it.
Originally Posted by Zerchi
That's not really true at all although the shoulders have similar stats.
In regards to the module, I'm still a rawr newbie but it doesn't appear to be taking expertise into account... is this an oversight (or limitation of the system) or is there a toggle somewhere I'm overlooking?
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It should be, but if you're over cap then it won't. Could you send me a PM with your character file (or character name/realm) and what you were trying to do exactly?
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12/29/08, 1:16 PM
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#20
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Glass Joe
Orc Death Knight
Conseil des Ombres (EU)
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Originally Posted by Zurm
It should be, but if you're over cap then it won't. Could you send me a PM with your character file (or character name/realm) and what you were trying to do exactly?
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I think the real problem is target level is 73 at max. I suppose the chance to be parried is function of target level.
Nice work on this. I'll continue to look at it (specially on DW spec).
On paladin/DK bug, I have assigned DK set to paladin in order to see how is looks. It works quite well to compare sets. I think i'll compare it with warriors to get still a bit more jealous...
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12/30/08, 3:26 AM
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#21
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Piston Honda
Human Death Knight
Eldre'Thalas
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Maybe i'm just blind, but I can't find the runeforge enchants in Rawr. Fallen Crusader shows up on my weapon, but that might just be because it was imported through the armory?
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12/30/08, 6:13 AM
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#22
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Glass Joe
Blood Elf Death Knight
Azshara (EU)
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Originally Posted by Lazareth
Maybe i'm just blind, but I can't find the runeforge enchants in Rawr. Fallen Crusader shows up on my weapon, but that might just be because it was imported through the armory?
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Rune Enchants have to be added manually by a developer. The next Rawr version will bring more enchants.
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12/30/08, 7:18 AM
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#23
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Von Kaiser
Tauren Warrior
Burning Legion
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Originally Posted by Feorthas
Regarding rotations, is there any feasible way to autodetect/autocreate an optimal rotation based on a semi-blank slate? It would be pretty damn kickass to be able to tell Rawr "ok, here's my character from armory; make it win at Deathknight!", not to mention simplify our lives on the theorycrafting side. At worst case, a number of pre-built rotations could be loaded in and auto-selected from but, at best, it could take your glyphs/spec and math it's way to an optimal rotation with a few constraints.
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This is actually pretty easy to do for the dps module. Death and Decay makes it a lot more complicated.
You basically set up an array with 1.5 second chunks for the GCD and fill it in. It can even be exact for a certain fight length.
1. Find the highest damage-per-rune ability
2. IT/PS at regular intervals in the array
3. Use highest damage-per-rune abilities as often as possible as soon as possible in the array
4. Fill in empty spaces with RP usage, using the highest damage-per-RP one the most often. Just go traverse and count up RP and when you encounter an empty space and enough RP, do it up.
5. Traverse one last time and output the rotation based on fight time. Best output would have a new line after every (12 + 3*Epidemic)/1.5 chunks to see the general rotation that is formed.
As long as you are able to fill in IT/PS and assume that they are worth casting, the rest is easy to do. If you aren't 100% sure that IT/PS are worth casting as soon as the dot fades, it hurts your head. Also, assuming diseases are always up is a much easier way to do the actual DPS calculations.
I worked for a while on making something like this and in the end gave up because by knowing when to IT/PS, the results end up as results we've known for a while by simple napkin math. Just use the highest damage per rune skill you can as much as you can. Thats the only information that can change the rotation.
The druid module has a pretty good example of this, its just that they have a few less buttons to press and can assume unlimited resources while tanking.
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01/01/09, 8:08 PM
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#24
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Von Kaiser
Blood Elf Death Knight
Dawnbringer
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Any update on when a new version will be out?
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01/01/09, 8:18 PM
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#25
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Glass Joe
Blood Elf Death Knight
Azshara (EU)
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Originally Posted by Asari
Any update on when a new version will be out?
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Soon. No exact date, sorry.
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