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Old 01/20/09, 10:08 AM   #76
 Zurm
The Ultimate in /facepalm Technology
 
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Draenei Paladin
 
Lightbringer
Originally Posted by Bloody_sorcerer View Post
Veteran of the 3rd war is currently (2.1.7) not adding any expertise in the DPS module.
Added to to-do's.

 
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Old 01/20/09, 12:38 PM   #77
joypunk
Glass Joe
 
Orc Death Knight
 
Spirestone
2.1.7 had the Tankadin and Retribution models base miss % changed from 9% to the proper 8% value. Could you put this on the to-do list for DKDPS?
 
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Old 01/20/09, 3:57 PM   #78
 Zurm
The Ultimate in /facepalm Technology
 
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Draenei Paladin
 
Lightbringer
Originally Posted by joypunk View Post
2.1.7 had the Tankadin and Retribution models base miss % changed from 9% to the proper 8% value. Could you put this on the to-do list for DKDPS?
Yep.

 
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Old 01/21/09, 10:38 AM   #79
Oderine
Glass Joe
 
Human Death Knight
 
Kirin Tor (EU)
Expertise for Human and Dwarf are not correct.
Should be :
+3 exp for mace and sword for humans
+5 exp for mace for dwarfs
 
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Old 01/21/09, 2:43 PM   #80
Sh4d0wfury
Glass Joe
 
Blood Elf Death Knight
 
Ursin
There's something wrong with defense rating on the tankDK module.. Past the Def cap, adding more defense increases it's value by a considerable amount.
 
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Old 01/21/09, 6:31 PM   #81
huntcaudata
Von Kaiser
 
Night Elf Death Knight
 
Uther
Originally Posted by Bloody_sorcerer View Post
Veteran of the 3rd war is currently (2.1.7) not adding any expertise in the DPS module.
It is also not adding Stam or Expertise in the DKTank module (2.1.8)
 
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Old 01/22/09, 8:05 AM   #82
chalid
Glass Joe
 
Night Elf Druid
 
Der Mithrilorden (EU)
I have noticed some errors in the 2.1.6 DPS module.

a) Spell Hit Rating is calculated with the physical hit raiting coefficient of 0.3279f and not with the correct coefficient of 0.2632f.
b) AP contribution to the Weapon damage is not normalized for most strikes, and BCB. The factor should be 3.3 for two handed weapons and 2.4 for one handed weapons. At the my version (v2.1.6) AP is multiplied by the weapon speed instead.
c) White damage seems not to be reduced by armor, but im not entirely sure of this.
 
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Old 01/22/09, 8:39 AM   #83
andz
Glass Joe
 
Human Paladin
 
Nozdormu (EU)
According to Rawr it is possible to reach 8000 dps as BloodDK?
 
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Old 01/22/09, 8:47 AM   #84
ebolad
Glass Joe
 
Blood Elf Death Knight
 
Azshara (EU)
Originally Posted by Sh4d0wfury View Post
There's something wrong with defense rating on the tankDK module.. Past the Def cap, adding more defense increases it's value by a considerable amount.
Can you give some more details?
 
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Old 01/22/09, 12:58 PM   #85
direw0lf
Glass Joe
 
Tauren Death Knight
 
Zul'Jin
I've noticed since 2.1.5 that if I select Blood from the rotations it jacks up the DPS. I normaly get around 1800 - 2200 but Rawr says I should be getting over 4k
 
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Old 01/22/09, 2:28 PM   #86
huntcaudata
Von Kaiser
 
Night Elf Death Knight
 
Uther
Defender's Code (850 Armor Trinket) is listed with no value in 2.1.8. If I switch the trinket to having regular, not bonus, armor, the value is listed (though this will be incorrect, since bonus armor is not modified by FP), so it appears the model is ignoring bonus armor altogether.
 
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Old 01/22/09, 2:32 PM   #87
 Zurm
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Draenei Paladin
 
Lightbringer
Originally Posted by andz View Post
According to Rawr it is possible to reach 8000 dps as BloodDK?
It's an issue I'm looking into. I have to undergo somewhat of a re-write on a lot of code, as I noticed a major flaw in my overall design.

 
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Old 01/25/09, 8:10 AM   #88
Hyperaktiv
Von Kaiser
 
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Orc Death Knight
 
Shattered Hand (EU)
Ever since 2.1.5, I've been having issues of getting redirected to the main download site. When a new version of Rawr is up, the pop-up asks me if I want to get redirected, and when pressing "yes" nothing happens.

I'm running Firefox 3.0.5.
 
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Old 01/25/09, 10:53 AM   #89
icynrvna
Glass Joe
 
Orc Death Knight
 
<TYS>
Spirestone
issues on latest version. 2.1.8

TankDK
Orc Racial - Axe expertise not implemented
Crit - No Value

DPSDK
Expertise - No value
Armor Penetration - No value
Ghoul - Not Implemented

General Rawr Issue
Templates doesnt remember/save if its a DPSDK model or TankDPS model when switching.

Last edited by icynrvna : 01/25/09 at 11:06 AM.
 
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Old 01/25/09, 1:33 PM   #90
Zahla
Glass Joe
 
Troll Death Knight
 
Stormreaver (EU)
The standard Frost dps rotation is off.

They skip out on plague strike to fit in another obilterate.

Making it (assuming you use the Blood Tap at the start)

IT OB OB BS repeat dumping runepower to FS
 
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Old 01/25/09, 6:16 PM   #91
ebolad
Glass Joe
 
Blood Elf Death Knight
 
Azshara (EU)
Originally Posted by icynrvna View Post
TankDK
Orc Racial - Axe expertise not implemented
Crit - No Value
I have updated my status post on the first page.
The 3.0.8 changes will be in the next version of Rawr.
Crit should be fine.
 
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Old 01/25/09, 7:53 PM   #92
Infectus
Glass Joe
 
Human Death Knight
 
Draka
it seems near impossible to create a 0/32/39 rotation of PS IT HB BS BS DC DC PS IT HB IT IT DC DC and have it work.

entire module seems to be not DW DK friendly atm.
 
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Old 01/26/09, 11:27 AM   #93
 Zurm
The Ultimate in /facepalm Technology
 
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Draenei Paladin
 
Lightbringer
I'm aware of the issues with the DPS module. Unfortunately, due to a recent promotion I've had even less time to devote to Rawr. If anyone else knows C# well and would like to give it a whack, let me or Astrylian on these boards know ASAP. Otherwise, you're going to have to be patient or use the spreedsheets (which IMO are quite good).

 
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Old 01/27/09, 7:16 AM   #94
Indaril
Glass Joe
 
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Draenei Death Knight
 
Nozdormu (EU)
I'm already at it...almost there (well...just about)
 
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Old 01/28/09, 7:15 PM   #95
Bloody_sorcerer
Piston Honda
 
Blood Elf Death Knight
 
Malfurion
Due to Zurm's diminishing free time, I'm taking over as the new developer of the DPSDK module. Here's some changes coming soon to a rawr near you:

-3.0.8 changes
-ghoul!
-expertise and armor penetration rating have value
-some glyphs
-new method for valuing hit
-functional custom rotations
-more friendliness to DW
-updated human weapon specializations
-added orc Command racial
-normalized weapon damage

Todo:
-Target armor mitigation seems to be behaving strangely
-improve ghoul numbers (more specifically, what's his crit rate and what is it effected by?)

Last edited by Bloody_sorcerer : 01/28/09 at 11:56 PM.
 
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Old 01/29/09, 9:53 AM   #96
 Zurm
The Ultimate in /facepalm Technology
 
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Draenei Paladin
 
Lightbringer
Originally Posted by Bloody_sorcerer View Post
Todo:
-improve ghoul numbers (more specifically, what's his crit rate and what is it effected by?)
5% base, affected by LOTP (or the fury warrior equivalent), ret judgements, etc. If there is an agi--> conversion, it's low, mostly due to our ghoul only getting massive amounts of str/stam.

Also Bloody_Sorc, another EJ member named "Indaril" has already made a significant number of fixes to the module already. It might save you time to coordinate with him.

Last edited by Zurm : 01/29/09 at 11:00 AM.

 
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Old 01/29/09, 11:03 AM   #97
Lazareth
Piston Honda
 
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Human Death Knight
 
Eldre'Thalas
Originally Posted by Bloody_sorcerer View Post
Due to Zurm's diminishing free time, I'm taking over as the new developer of the DPSDK module. Here's some changes coming soon to a rawr near you:

-3.0.8 changes
-ghoul!
-expertise and armor penetration rating have value
-some glyphs
-new method for valuing hit
-functional custom rotations
-more friendliness to DW
-updated human weapon specializations
-added orc Command racial
-normalized weapon damage

Todo:
-Target armor mitigation seems to be behaving strangely
-improve ghoul numbers (more specifically, what's his crit rate and what is it effected by?)
Don't forget that the hit cap is 8%, not 9% ... I don't believe that has been changed in the current DPSDK model.

 
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Old 01/29/09, 11:47 AM   #98
Indaril
Glass Joe
 
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Draenei Death Knight
 
Nozdormu (EU)
OK, once this confusion is cleared up we'll make sure you'll get at least fixes to the following aspects of the Model in the next version of Rawr, since they are already done:

- Miss
- Dodge
- WhiteDmg
- DiseaseUptime
- Merciless Combat
- Blood Presence
- Custom Rotation Diseases
- Mitigation
- 3.0.8 Killing Machine
- 3.0.8 Sigils
- 3.0.8 BCB
- Off-Hand Damage
- Desecration
- Necrosis
- Wandering Plague
- Frost Fever
- Blood Plague
- Blood Strike
- Gargoyle
- Ghoul
- Glyph of PS & Ghoul
- Spell Hit
- General Damage Multipliers

ToDo:
- Ghoul Improvements
- 2h + Special Hitcap (8%) *FIXED*
- Armor Penetration (check and fix if necessary) *FIXED*
- Remaining Attacks (check and fix if necessary)
- General overhaul of the Buffs Tab (including racial buffs and auras)
- Metagems
- probably a few other things that i can't think of right now.

Last edited by Indaril : 01/30/09 at 8:10 AM.
 
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Old 01/29/09, 11:47 AM   #99
Bloody_sorcerer
Piston Honda
 
Blood Elf Death Knight
 
Malfurion
Originally Posted by Zurm View Post
5% base, affected by LOTP (or the fury warrior equivalent), ret judgements, etc. If there is an agi--> conversion, it's low, mostly due to our ghoul only getting massive amounts of str/stam.

Also Bloody_Sorc, another EJ member named "Indaril" has already made a significant number of fixes to the module already. It might save you time to coordinate with him.
Yeah, I didn't see that until last night. I've gone ahead and merged our stuff though, as there wasn't too much overlap.
 
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Old 01/30/09, 6:24 AM   #100
firewulf
Glass Joe
 
Night Elf Death Knight
 
Proudmoore
Since we have some new developers on board (thanks much to Zurm for his work thus far), I thought I'd ask again about the status of meta gems and their weighting on Rawr. I didn't see it on the fixes list so far, and well, squeaky wheel and all that.
 
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