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01/30/09, 8:12 AM
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#101
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Glass Joe
Draenei Death Knight
Nozdormu (EU)
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I put them on the to-do list. They aren't in this version of rawr but we'll look at them as soon as all the pressing issues have been adressed. If you find any more issues with the just released version 2.1.9, please let us know.
Edit: theres a crash in the current version but it's already fixed, you should get a working version soon
Last edited by Indaril : 01/30/09 at 8:25 AM.
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01/30/09, 1:12 PM
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#102
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Glass Joe
Draenei Death Knight
Nozdormu (EU)
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Just to let you guys know, you can download the new (fixed) version of Rawr HERE. If you find anymore issues with this version, please let us know.
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01/30/09, 1:23 PM
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#103
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Piston Honda
Human Death Knight
Eldre'Thalas
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EDIT: Never mind, I'm a tool and can't read properly.
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01/30/09, 4:15 PM
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#104
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Glass Joe
Blood Elf Paladin
Cenarius
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When using the Rune of the Stoneskin Gargoyle, the stat sheet doesn't seem to be updating completely.
I see under [Defense] the 'Crit %' change and the 'Defense Needed' change but, nothing else changes. Advanced Stats, Defense Rating and Defense do not change their values when adding and/or removing the RotSG from the Weapon.
**Edit: Also, for the DPSDK: Are we going to get DW support for it? The MH weapon slot still doesn't update its equipment priority correctly at all nor show item weights.
Last edited by Safo : 01/30/09 at 4:22 PM.
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01/30/09, 6:06 PM
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#105
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Glass Joe
Draenei Death Knight
Nozdormu (EU)
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Originally Posted by Safo
When using the Rune of the Stoneskin Gargoyle, the stat sheet doesn't seem to be updating completely.
I see under [Defense] the 'Crit %' change and the 'Defense Needed' change but, nothing else changes. Advanced Stats, Defense Rating and Defense do not change their values when adding and/or removing the RotSG from the Weapon.
**Edit: Also, for the DPSDK: Are we going to get DW support for it? The MH weapon slot still doesn't update its equipment priority correctly at all nor show item weights.
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I guess the first half is meant for TankDK.
The DPSDK model does support DW now. The calculations work relatively acceptable for my 0/32/39. Obviously we're still working on the details. The MH weapon calculations don't work atm, but we're looking into that.
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01/31/09, 6:44 AM
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#106
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Glass Joe
Night Elf Death Knight
Proudmoore
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I just got to poking 2.1.9. I noticed that it's using modified weightings based on being at the hit and expertise caps. This is really cool on the one hand, but it could be rather misleading. For example, [Girdle of Razuvious] and [Girdle of Chivalry]. The gear comparisons chart puts [Girdle of Chivalry] as the winner for me by 9dps, but that's because it's giving the expertise on [Girdle of Razuvious] a value of zero, even though I need that expertise to be at cap. If I lower my expertise, it puts [Girdle of Razuvious] back on top, as it should be, in my opinion (as 2h Unholy).
Now that I'm thinking about it, this has always been a problem with Rawr and other similar tools, and I don't really have a suggestion other than a possible disclaimer. Just food for thought.
Edit: It doesn't look like the proc for [Bandit's Insignia] or [Darkmoon Card: Greatness] is modeled yet, though [Mirror of Truth] is partially modeled, giving the last an inflated value.
Edit 2: Another thing for the list of things to do eventually; Berserking and the non-Fallen Crusader DK weapon enchants don't seem to be modeled. This is probably fairly important for the DW models, if nothing else.
Last edited by firewulf : 01/31/09 at 7:18 AM.
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01/31/09, 12:19 PM
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#107
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Glass Joe
Orc Death Knight
Spirestone
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Issues ive found in 2.1.9
General:
-T7 and T7.5 arent in the database
-adding those sets doesnt include their socket bonus (had to manually refresh)
-say you opened profile tank and set the module to tankdk, when you change profile to dps module still stays in tankdk and doesnt auto switch to dkdps
-proc values of trinkets still not updated
TankDK
-overinflated points compared to 2.1.8
-2.1.8 used the Avoidance/Mitigation/Threat while 2.1.9 uses Mitigation/Survival/Threat. which is better or better yet cant we merge it and use all 4?
-crit rating has value now but still doesnt show on item tabs nor in the basic stats
-racial expertise still not implemented
DPSDK module seems perfect
will update/edit my post once i find out more issues with the latest release
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01/31/09, 2:36 PM
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#108
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Great Tiger
Night Elf Death Knight
Tortheldrin
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TankDK
- Bonus Armor doesn't work
- Night Elf not getting +2% miss
- Devotion Aura doesn't give armor
- Health is wrong(around 800 too low after armory import).. not sure why
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01/31/09, 8:25 PM
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#109
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Glass Joe
Blood Elf Death Knight
Azshara (EU)
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Originally Posted by Flamingcloud
TankDK
- Bonus Armor doesn't work
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Did you update your items from wowhead? BonusArmor was introduced recently and may be still accounted as normal armor in your itemcache.
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01/31/09, 9:19 PM
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#110
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Von Kaiser
Night Elf Death Knight
Uther
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The latest (2.17? I posted on it a while ago) problem with it was that it was given no value, it showed up on items and added to stats (I think), but items were misranked because it was valued at 0.
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01/31/09, 10:22 PM
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#111
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Great Tiger
Night Elf Death Knight
Tortheldrin
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Originally Posted by ebolad
Did you update your items from wowhead? BonusArmor was introduced recently and may be still accounted as normal armor in your itemcache.
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No effect, bonus armor(of the green cloak, and white ring/neck variety) gives zero armor. Zero armor on the stat screen and zero value in item comparison.
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02/03/09, 11:36 AM
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#112
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Von Kaiser
Orc Death Knight
Lightning's Blade
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2.1.9 doesn't allow custom rotations.
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02/04/09, 8:10 AM
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#113
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Glass Joe
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Originally Posted by Grondarg
2.1.9 doesn't allow custom rotations.
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It seems to be working fine for me.
BTW speccing into unholy blight seems to be increasing DPS even if its not included into your rotation.
Edit: I decided to compare some of the other not-so-popular DW builds out there to 0/32/39 and using rawr and fargom's(lightbringer US) armory i came to some interesting conclusions.
The best spec using fargom's gear was actually Talent Calculator - World of Warcraft using
DCX4, ITX6, PSX4 and BSX2 in Unholy Presence(this makes 4 deathcoils in a rotation possible, with glyph of icy touch rp generation is no problem with the exception of the first rotation(unless blood tap/whatever is used to come up with an extra 10 rp)). All raid buffs except buffs i knew couldn't be used at 80/didn't stack with horn/strength of earth totem or were better used on another class(weightstones, scrolls, focus magic)were used. I'd imagine PS>IT>BS>BS>PS>IT>DC>DC>PS>IT>IT>IT>PS>IT>DC>DC or something similiar would be a good rotation for this setup.
Surprisingly 4x DC was superior to 3x DC and 1x Unholy Blight by about 30-40 DPS, so I decided to spec out of it and put another point in desecration which made a definite impression considering with this setup rawr said it was possible to reach ~8033 DPS.
With 0/32/39 PS>IT>BS>BS>HB>DC>PS>IT>IT>IT>HB(BP) put out ~6657, and even more surprisingly 0/32/39, the same spec that fargom uses put out more DPS if HB is just skipped and replaced with another 2 IT's and 2 PS's and another 2 DC's in Unholy Presence, putting out around 7900 DPS, using the standard rotation(PS>IT>BS>BS>HB>DC>PS>IT>IT>IT>HB>DC) but in unholy presence, and putting out 2 extra DC's put out ~7300 DPS.
PS and Ghoul glyphs were used for all of these specs.
Unfortunately my gear isn't anywhere near as good as fargom's is and I don't regularly raid 25-mans with most raid debuffs/buffs at my disposal so I can't do accurate testing.
Last edited by Dreadwyn2 : 02/04/09 at 9:11 AM.
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02/04/09, 9:44 PM
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#115
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Piston Honda
Blood Elf Death Knight
Malfurion
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One issue I found today is that presence changes aren't actually having any impact on calculations (that is, they all default to blood no matter what); I'm looking into as we speak. Keep this in mind for all unholy presence-dependent rotations.
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02/05/09, 6:45 AM
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#116
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Von Kaiser
Orc Death Knight
Thunderlord
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So I'm curious as the exceptional value Rawr is showing me for the engineering haste enchant to gloves. For a fairly well geared DK spec'd 51/0/20 it is showing it as heads and tails better then 44 ap. Is this a case of it not being modeled properly or do I actually have a reason to hold onto engineering?
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02/05/09, 8:38 AM
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#117
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Von Kaiser
Orc Death Knight
Destromath (EU)
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Since this is the discussion thread I imply I might state issues here. I'm struggling with with my life being shown properly. Rawr keeps telling me I had 23K+ even though I do have a little more than 20K only. No buffs or phantom gems chosen. So who can bring light into this darkness?
Cheers
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02/05/09, 8:42 AM
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#118
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Piston Honda
Blood Elf Death Knight
Malfurion
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Originally Posted by clairecakes
So I'm curious as the exceptional value Rawr is showing me for the engineering haste enchant to gloves. For a fairly well geared DK spec'd 51/0/20 it is showing it as heads and tails better then 44 ap. Is this a case of it not being modeled properly or do I actually have a reason to hold onto engineering?
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When fully raid-buffed, rawr is putting it at a small upgrade from crusher, which is in line with the relative stat values page, although not so with the item budget page. However, it also appears that rawr itself is overvaluing that enchant - assuming wowhead is correct in that it's 340 haste for 10 seconds out of 120, it should be displayed as 28.33 haste, rather than 56.67 haste, which would put it between greater blasting and greater assault in terms of glove enchants.
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02/10/09, 3:20 PM
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#120
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Von Kaiser
Night Elf Death Knight
Uther
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TankDK seems to be having some issues with expertise. I have 55 expertise w/buffs, but it is listing dodge chance at 5.3% and parry at 13.8%.
Also, TankDK is missing the Draenei +hit buff.
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02/10/09, 6:11 PM
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#121
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Glass Joe
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The buffs in the options tab are increasing dps even if the same buffs in the buffs tab are checked off, but they seem to be offering different dps values, i think windfury/improved icy talons in the options tab is only effecting ghoul while the one in the buffs tab is effecting both, the ghoul seems to be benefiting from both, it should be one or the other for both the player and the ghoul. I'm going to do some extra tests to see exactly how these buffs are working, will edit my post when im done.
Edit 1: Ok Unleashed Rage/Abomination's Might in the options tab and Unleashed Rage/Trueshot Aura in the buffs tab seem to be offering the same amount of attack power and offering the correct value(10% AP), however ghoul seems to not be gaining any benefit from the attack power granted by unleashed rage/abom's might in the options tab while it does from the unleashed rage/trueshot aura in the buffs tab.
The ghoul is supposed to benefit from our attack power and not just our strength, correct?
Will be back with test results on 20% melee haste and 13% magic damage buff/debuff.
Edit 2: Ok it seems the buff tab 13% magic damage debuff is only offering a little less than 8% increase to spell damage, and the debuff on the options tab is doing absolutely nothing. The buff tab 13% magic debuff also does not benefit gargoyle damage at all.
The buffs tab 20% haste buff isn't offering 20%, but very close. I tried 19.5 because atm it says 16% for windfury and 3.5% for improved windfury, then i tried x*16%*3.5%, all of those gave different values, it's currently increasing haste somewhere between 19.5 and 20% haste.
The Options tab 20% haste buff is only increasing BCB damage and for some strange reason is increasing Icy Touch and Howling Blast damage, it does not effect ghoul or gargoyle. I did not test to see what % it is increasing damage by, as this already requires a fix so I'm sure the devs will find the problem.
Edit 3: BTW Howling Blast seems to be showing as a lot less dps than it should be I think, it's only like 20 dps higher than blood strike for me, both being used 2x in a rotation, or maybe it's blood strike doing too much, but i doubt it, they're both around 230-270 DPS, my icy touch is around 1350-1550 DPS being used 4x in a rotation. I suppose it's possible that most killing machine procs are consumed by icy touchs and blood strikes are putting forth too much DPS but that seems very improbable, it looks about where it should be, same with icy touch.
Last edited by Dreadwyn2 : 02/10/09 at 7:45 PM.
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02/19/09, 6:29 AM
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#122
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Glass Joe
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Hmm, it's been over a week, are you guys still working on dpsdk + tankdk?
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02/19/09, 7:36 AM
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#123
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Glass Joe
Draenei Death Knight
Nozdormu (EU)
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Sorry for letting you wait.
Concerning DPSDK:
We're still looking at the Ghoul Model, and we're trying to figure out why some numbers don't work perfectly yet. The AP should be modelled correctly. I'm at work at the moment, so I can't send you the exact formula we use but you can find a similar model on page 2 of this Thread, posted by Frugos.
The Buffs Tab in general is very much WiP. This also concerns the Option Tab Buff Options.
Concerning Howling Blast.. with my 32/39, HB seems to model pretty accurately. Maybe you should check whether your rotation is correct. Again, I'm at work so I can't send you the exact numbers right now. Will do, and explain, once I'm back home. KM and is modelled generally so it's applied to IT and HB in relation to how many of each you use per rotation.
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02/19/09, 7:51 AM
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#124
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Glass Joe
Blood Elf Death Knight
Azshara (EU)
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Originally Posted by Dreadwyn2
Hmm, it's been over a week, are you guys still working on dpsdk + tankdk?
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We do. Check my post on the first side. I'm basically waiting for a new Rawr release. Unfortunately Astryl decided to implement the new gemming system, so the new version is still work in progress.
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02/19/09, 8:23 PM
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#125
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Glass Joe
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Originally Posted by Indaril
Sorry for letting you wait.
Concerning DPSDK:
We're still looking at the Ghoul Model, and we're trying to figure out why some numbers don't work perfectly yet. The AP should be modelled correctly. I'm at work at the moment, so I can't send you the exact formula we use but you can find a similar model on page 2 of this Thread, posted by Frugos.
The Buffs Tab in general is very much WiP. This also concerns the Option Tab Buff Options.
Concerning Howling Blast.. with my 32/39, HB seems to model pretty accurately. Maybe you should check whether your rotation is correct. Again, I'm at work so I can't send you the exact numbers right now. Will do, and explain, once I'm back home. KM and is modelled generally so it's applied to IT and HB in relation to how many of each you use per rotation.
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Alright, btw to clarify the options tab windfury buff does not effect white damage at all, or necrosis, and I forgot about killing machine and how PPM works, that means that the 20% haste debuff in the buffs tab isn't acknowledging killing machine.
Edit: I checked my rotation, spec, etc, with my current gear howling blast is contributing 352.36 DPS, blood strike is contributing 278.9 DPS, icy touch is contributing 1687.11 DPS.
3 diseases
10 second duration
100% disease uptime
30 second gargoyle duration
blood presence
2 death coil
4 icy touch
2 plague strike
2 howling blast
2 blood strike
Last edited by Dreadwyn2 : 02/20/09 at 9:20 PM.
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