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Old 01/21/09, 9:44 AM   #136
Linux Nazi
Glass Joe
 
Draenei Death Knight
 
Kel'Thuzad
Apparently with all the goofing around with the howling blast cooldown, they've manage to remove the display for the cooldown altogether. I originally kept a CDT3 cooldown bar specifically for it right next to my runes, but since the game isn't reporting a cooldown for it, CDT isn't picking it up.

Is there any cooldown timers that allow you to manually add a custom cooldown timer any more?

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Old 01/21/09, 12:56 PM   #137
richard
Piston Honda
 
Human Death Knight
 
Kazzak (EU)
It's a bug in the blizzard interface. I'm not a programming expert by any means, but I don't think any cooldown mod will display it right now. Unless you macro HB into starting a timer mod for 5 seconds or something.

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Old 01/21/09, 3:12 PM   #138
Brutallis
Glass Joe
 
Human Death Knight
 
Deathwing
I'm sorry if this has been stated already on this thread, but I couldn't find it, but I was wondering what add on could be used to display (preferably VERY blatantly) when I have a Rime proc? I just specced frost after patch day and am having trouble spotting it amongst the plethora of buffs I usually have.

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Old 01/21/09, 4:17 PM   #139
keltzed
Glass Joe
 
Human Death Knight
 
Earthen Ring
Originally Posted by Brutallis View Post
I'm sorry if this has been stated already on this thread, but I couldn't find it, but I was wondering what add on could be used to display (preferably VERY blatantly) when I have a Rime proc? I just specced frost after patch day and am having trouble spotting it amongst the plethora of buffs I usually have.
PowerAuras should be able to do this for you. I haven't tested it specifically with rime, but used it for similar things on my shaman. It takes a bit of configuration, but works very well. You want the new "PowerAurasClassic" version, which has been ported to LK.

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Old 01/23/09, 4:46 AM   #140
Sympa
Piston Honda
 
Sympa's Avatar
 
Blood Elf Rogue
 
Terokkar
Sympa UIv5

Reorganized info a bit to a right weighted feel, just didn'd like having chat/recount on the left. Not releasing this one publically. Addons are same as Sympa UIv4 only switched to pitbull over AGuf for Dog Tags. Fonts used are Helvetica in two different weights for Pitbull and chat/recount. Submitting as a video so folks can actually see the function of the UI.

Sympa � Sympa UI v 5:


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Old 01/23/09, 12:11 PM   #141
Dristig
Von Kaiser
 
Dristig's Avatar
 
Orc Death Knight
 
Crushridge
Hey Halle Can you tell me what Addon this is?


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Old 01/23/09, 12:18 PM   #142
Larenn
Glass Joe
 
Night Elf Death Knight
 
Magtheridon
I believe it's part of Runewatch.

Click ME

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Old 01/23/09, 12:31 PM   #143
eliah
Glass Joe
 
Human Priest
 
Shadow Council
deleted

Last edited by eliah : 01/23/09 at 12:33 PM. Reason: duplicate

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Old 01/23/09, 2:55 PM   #144
Dristig
Von Kaiser
 
Dristig's Avatar
 
Orc Death Knight
 
Crushridge
Originally Posted by richard View Post
I see alot of similar setups to mine; unitframes bottom middle, disease/runetimers above that, buttons below that.
This is working great for me, here's a screenshot:


Green skull means Death Trance proc, blue halfmoons means I don't have Horn or Str totem. Next to the cooldownbar is usually a petbar for extra symmetry, and the empty space between the map and the buttons is where omen goes.

One addon I haven't seen many people use is RunePack which has been discussed at length here: Death Knight rune addons: How can we do better?
YES! Finally someone posted a screenshot of my mod. I wrote Rune Pack. Please add feedback to my Addon page on Wowinterface.com I'm planning a 2.0 release eventually.

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Old 01/23/09, 5:22 PM   #145
Trubbs
Glass Joe
 
Gnome Rogue
 
Shadow Council
Since the release of the expansion, I've tried to keep my interface clear and simple. I've cut back on mods and what not since I needed a huge amount of add-on memory consumption for Quest Helper (the thing takes up more than my entire UI).

However, since my rogue was fully geared and my death knight hit 80, I realized that since mobs weren't dying before I could even use all my runes, I needed a better way to monitor them than the default UI.

After some trial and error I've come up with this:
Click me.

I tried using MSBT at first, but I didn't like the way it scrolled, and I was rather fond of the game damage. I may decide to go back to it later, but for now I'll stick with default+the original SCT.

Pitbull for the unit frames, and Magic Runes for the rune detection (colored bars above my player frame). Between the target frame and the bars is where the target of target frame appears.

The UI is set up to provide me with all the information I need in places that are very easy to glance at without having to move my eyes to far. I'll watch my character to check my spacing and watch for AOEs, and glancing to the left I can keep an eye on my rune timers, runic power, and relevant DPS cooldowns. Checking where I'm standing I can see if I'm standing in anything dangerous and also see my swing timer, global cooldown bar, and disease timers.

The rest of the UI is designed to be aesthetically pleasing, but as I'm no good with eePanels or other similar mods, and I refuse to download compilations, this is the bet I can do.

The bar near my player frame has any cooldowns I may use in pvp or pve, but none of those are bound. All of my abilities are bound and hidden. On the bottom I have things I may click like my vent-macro button, army of the dead, vanity pets, mounts, and professions. I think I may set them to fade out during combat, but who knows.

Oh and then I use Power Auras for lots of things: gargoyle, icebound fortitude, lichborne, unbreakable armor, unholy blight, killing machine, freezing fog, and my stances.

The green artsy-looking circle on the bottom changes colors depending on what my stance is.

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Old 01/24/09, 10:04 AM   #146
shadet
Glass Joe
 
Draenei Priest
 
Quel'Thalas (EU)
This is the current UI for my DK, currently at lvl 77 so no doubt it will change in a few levels once I get to 80 but not that much!



Edit:
Power Auras showing

Skull - Killing Machine Procced
Bull - Horn of Winter NOT buffed
Little red stroke near rune frame - Rune Strike available.

Screen shot was taken when server died and I was stuck not being attacked hence why Buffs are dead and i'm not where I should be

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Old 01/24/09, 11:18 PM   #147
mediic
Glass Joe
 
Undead Priest
 
Dragonmaw
Originally Posted by richard View Post
I see alot of similar setups to mine; unitframes bottom middle, disease/runetimers above that, buttons below that.
This is working great for me, here's a screenshot:




Green skull means Death Trance proc, blue halfmoons means I don't have Horn or Str totem. Next to the cooldownbar is usually a petbar for extra symmetry, and the empty space between the map and the buttons is where omen goes.

One addon I haven't seen many people use is RunePack which has been discussed at length here: Death Knight rune addons: How can we do better?
Anyone know what these unit/raid frames are?

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Old 01/24/09, 11:50 PM   #148
hai2u2
Glass Joe
 
hai2u2's Avatar
 
Blood Elf Death Knight
 
Barthilas
Well here's mine. Had to use a combat screenie to get all my addons in action.

A little bit of info regarding the setup, I've decide (unlike alot of people) to attempt to space everything out rather then have it in the centre which usually results in tunnel vision [Which resulted in me getting smashed on 3D OS]. It's built more like a 'frame' so I can see what is actually is happening.

Though I do feel it is imperfect in the sense that it feels like there is too much of something, maybe its colour, or maybe its boxes lol.

Last edited by hai2u2 : 02/06/09 at 4:42 PM.

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Old 01/25/09, 3:46 AM   #149
Psykhe
Glass Joe
 
Draenei Death Knight
 
The Venture Co (EU)
Originally Posted by mediic View Post
Anyone know what these unit/raid frames are?
Pitbull

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Old 01/26/09, 9:08 AM   #150
GirMoose
Glass Joe
 
Tauren Death Knight
 
Dentarg (EU)


This is my current UI, quite similar setup to most it seems. Works well for me, haven't changed much (was taken a few weeks ago)

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