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04/15/09, 7:10 PM
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#301
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Von Kaiser
Orc Death Knight
Tichondrius
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Any mod trying to track which debuffs are yours will be messed up until they're updated with the new API.
Selina at WoWInterface has provided a proper fix for NeedToKnow if you are a user of this mod. Since they are experiencing heavy traffic thanks to the patch, I'll post the code here since it might take awhile to actually load.
NeedToKnow : WoWInterface Downloads : Buff/Debuff/Spell Mods
Replace the NeedToKnow.Bar_AuraCheck(bar) function with the following

function NeedToKnow.Bar_AuraCheck(bar)
-- DEFAULT_CHAT_FRAME:AddMessage( "Test2: " .. spellName , 1 , 0.1 , 0.1 , 1 );
if ( UnitName(bar.unit) ) then
local buffName, count, duration, expirationTime, caster;
for buffIndex = 1, 40 do
if ( bar.buffOrDebuff == "HELPFUL" ) then
buffName, _, _, count, _, duration, expirationTime, caster = UnitBuff(bar.unit, buffIndex);
else
buffName, _, _, count, _, duration, expirationTime, caster = UnitDebuff(bar.unit, buffIndex);
end
local my_units =
{
player = true,
pet = true,
vehicle = true,
}
local isMine = my_units[caster]
if ( not buffName ) then
bar:Hide();
return;
elseif ( buffName == bar.auraName ) and ( (isMine and bar.onlyMine) or (not bar.onlyMine) ) then
bar.duration = duration;
bar.timeLeft = expirationTime - GetTime();
bar:SetMinMaxValues(0, duration);
bar:SetValue(bar.timeLeft);
getglobal(bar:GetName().."Spark"):SetPoint("CENTER", bar, "LEFT", bar:GetWidth()*bar.timeLeft/bar.duration, 0);
local text = getglobal(bar:GetName().."Text");
if ( count > 1 ) then
text:SetText(bar.auraName.." ["..count.."]");
else
text:SetText(bar.auraName);
end
bar:Show();
return;
end
end
bar:Hide(); -- move along. these aren't the buffs you're looking for.
else
bar:Hide();
end
end
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04/15/09, 9:07 PM
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#302
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Hero of the Horde
Orc Death Knight
Mal'Ganis
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Sweet thanks for reposting that. Here's a copy of the file for the lazy among us.
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04/16/09, 4:08 AM
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#303
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Glass Joe
Orc Death Knight
Jaedenar (EU)
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Originally Posted by Senorfrog
So does anyone have an addon that can track your OWN diseases that works on 3.1? I had Quartz and it just started tracking all debuffs and ClassTimer would track mine and the other DK in the raid's diseases. Wondering if I'm going to have to redo my UF and go back to X-perl with big debuffs (assuming that isn't broken either).
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NeedToKnow still works perfectly
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04/16/09, 6:24 AM
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#304
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Von Kaiser
Orc Death Knight
Stonemaul
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ForteXorcist also works. Haven't had any issues with it tracking the wrong debuffs.
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04/16/09, 6:27 AM
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#305
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Von Kaiser
Orc Death Knight
Doomhammer (EU)
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Hoping a fix gets put out for Facesmasher too.
While I dont rely on it for my rotations, it can be a handy reminder when the going gets messy.
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I used to be a hardcore raider, now i'm a hardcore father.
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04/16/09, 1:14 PM
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#306
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Piston Honda
Blood Elf Death Knight
Darrowmere
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Originally Posted by richard
Pitbull 4 has the option to make buffs/debuffs that you cast bigger or smaller, but I haven't yet found a way to only make it your own. Right now all DK buffs/auras show up bigger, including other players.
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Now that a new Xperl is up I tested that and Pitbull w/DKi Diseases in Ulduar last night and found Pitbull to be 100% better. Its just a cleaner look, and the disease/pestilence icons above my rune bar just can't be beat. Ill guess I'll deal with taking 5 minutes out every time I log on to reconfigure MagicRunes for the time being.
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04/17/09, 6:24 AM
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#307
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Glass Joe
Human Death Knight
Kult der Verdammten (EU)
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Originally Posted by concept84
Now that a new Xperl is up I tested that and Pitbull w/DKi Diseases in Ulduar last night and found Pitbull to be 100% better. Its just a cleaner look, and the disease/pestilence icons above my rune bar just can't be beat. Ill guess I'll deal with taking 5 minutes out every time I log on to reconfigure MagicRunes for the time being.
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Delete your MagicRunes config files in your WTF folder -- updating from an old version to the newest one caused the same effect (I have to reconfigure it everytime I login or /rl) 
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04/17/09, 8:22 AM
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#308
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Von Kaiser
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List of Addons
!BugGrabber !Swatter
AdvancedTradeSkillWindow Align
AuctionLite AutoBar
Bagnon Bartender4
ButtonFacade ButtonFacade_Apathy
Cartographer Chatter
ClosetGnome DBM
EquipCompare FuBar
FuBar_BagFu FuBar_Compass
FuBar_MoneyFu FuBar_TopScoreFu
FuBar_uClock Gatherer
LibFuBarPlugin-3.0 LightHeaded
LynStats MagicRunes
MinimapButtonFrame
Omen OmniCC
OmniCC_Pulse
oRA2
oUF oUF_Caellian
PocketPlot PreformAVEnabler
Quartz RatingBuster
Recount SatrinaBuffFrame
SellFish SlideBar
Talented TipTop
TrinketMenu
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04/17/09, 4:04 PM
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#309
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Glass Joe
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Runewatch Workaround
If you're like me and enjoy using RuneWatch, but are discouarged because it hasn't been updated to track your diseases only, you might want to consider the work around that I am using for my UI.
The first step was to get rid of the runewatch Disease widgets. I did this by deleting the following file:
\RuneWatch\Gui\Widgets\Diseases.lua
To replace the little circles that used to track my diseases I used Satrina Buff Frames.
Let's start by setting up a frame to display Blood Plague.
1. Type ' /sbf options' to bring up the frame windows.
2. Click New Frame at the bottom right hand corner of the options frame.
3. Select the frame you just made by using the drop down menu at the top. (Fresh SBF instances will select SBF 3)
4. Click on the General tab on the top left hand corner.
--a) Use the Frame Unit drop down menu on the left side of the general tab to select target.
--b) Enable the Whitelist check box.
--c) Enable the Clickthrough check box.
--d) Enable the Show debuffs check box.
5. Click on the Layout tab just to the right of the General tab.
--a) Use the Frame visibility drop down menu on the left side of the Layout tab to select in combat.
--b) Under Number of buffs on the left hand side type 1.
6. Click the Spells tab on the top most row of tabs all the way to the right.
--a) Click List debuffs on the right side of the Spells tab.
--b) Under Search spells type Blood Plague.
***Blood Plague should now show up on the window on the left side of the screen.
--c) Click Blood Plague in the window on the left side of the screen.
-----I) Enable Show this buff
-----II)Enable Cast by me
At this point you have created a one unit SBF frame that will show a Blood Plague cast by you, on your current target, that only appears while you are in combat.
Now you need to create one for your other diseases, this will be a lot easier.
1. Click New Frame at the bottom right hand corner of the options frame.
2. Select the frame you just made by using the drop down menu at the top. (If this is the first frame you are creating after the walkthrough above it will be SBF 4)
3. Click on the General tab on the top left hand corner.
--a) Use the Copy from drop down menu on the right hand side of the General tab to select SBF 3 (The frame that you created from the walkthrough above)
4. Click on the Filters tab on the top most row of tabs in the middle.
--a) Select n=blood plague&my in the window on the left hand side.
--b) Click Remove
5. Click the Spells tab on the top most row of tabs all the way to the right.
--a) Click List debuffs on the right side of the Spells tab.
--b) Under Search spells type the name of the disease you would like to track.
You can now fiddle around with aesthetic options under the Layout tab. You can also put timer for your disease in the middle of the frame using the Timers tab and using the Timer position option on the right hand side.
In order to get the SBF frames to look like circles I suggest using ButtonFacade in conjunction with the ButtonFacade_Serenity skin.
The ButtonFacade skin I personally use for skinning my SBF frames is ButtonFacade_Gears.
I positioned my newly made frames exactly where they used to be on RuneWatch so that it looked just like I had it before 3.1 went live.
You can also track Ghoul Frenzy by using SBF. Just follow the above walkthrough with these changes:
Step 4a select pet instead of target.
Step 4d enable the Show buffs checkbox.
Step 6b and 6c should be replaced with Ghoul Frenzy
Here is a screenshot of the finished product (note that I modified the RuneWatch skin so that only the circular rune formation is visible).
The only noticeable difference is the lack of a disease counter, which I decided to place my Ebon Plague timer there instead. In addition I added a Ghoul Frenzy timer under the Frost Fever timer.
Close Up:

By naeblishyjal at 2009-04-17
Full UI:

By naeblishyjal at 2009-04-17
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04/17/09, 9:08 PM
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#310
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Piston Honda
Human Death Knight
Bonechewer
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I recently discovered Face Smasher and DKRebuilt (if you're not familiar, they basically do the same thing: they analyze your talents, runes, and rp and figure out which attack would work best next in your rotation, and then show it as an icon). Having tried out both (in a somewhat bugged way, since my talent page is bugged and doesn't show SS or UB) they have impressed me quite a bit. However, I don't think either has support for GF, and both show one spell while in the GCD and another after the GCD is over, which gets confusing. Was wondering if anyone knew of anything similar or if these addons had plans to integrate GF.
I'm still working on streamlining my UI, and especially with the addition of GF things are starting to get cluttered. Monitoring Runes (even just Blood/Death as Unholy), diseases, UB, GF, HoW, and Bone Shield can be overwhelming in the middle of a fight. NeedToKnow, TellMeWhen, and MagicRunes are all great, but condensing everything after 3.1 is proving difficult.
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Il dolce far niente.
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04/18/09, 4:20 AM
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#311
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Glass Joe
Night Elf Death Knight
Thunderhorn
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worked on mine tonight, was using pretty much default UI before. i like it so far.
list of addons:

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04/18/09, 5:26 AM
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#312
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Von Kaiser
Human Death Knight
Alexstrasza
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Here is my UI that I just put together.
List of addons.

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04/18/09, 4:40 PM
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#313
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Glass Joe
Human Death Knight
Bleeding Hollow
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Can some death knights who are more creative than me post their Power Aura strings to import?
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04/19/09, 9:41 AM
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#314
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Glass Joe
Orc Death Knight
Blackwing Lair
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My newest setup.
I've completely redone how I think about UI's and how I set them up, and I think this expresses very clearly my approach toward making a minimal yet functional UI.
Addons Used:

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04/19/09, 2:56 PM
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#315
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Von Kaiser
Night Elf Death Knight
Dunemaul (EU)
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gcd:bofalse; soundfile:st; owntex:botrue; b:nu0.94117647058824; anim1:nu1; duration:nu0; mine:bofalse; optunitn:bofalse; multiids:st; opt2:nu0; speed:nu1; combat:nu0; anim2:nu0; size:nu0.10000000149012; torsion:nu1; off:bofalse; stacksOperator:st=; realaura:nu1; g:nu0.98823529411765; r:nu1; opt1:nu0; randomcolor:bofalse; begin:nu0; x:nu-63; ignoremaj:botrue; inverse:bofalse; textaura:bofalse; isenchant:bofalse; timer:botrue; wowtex:bofalse; groupany:bofalse; customsound:st; timerduration:nu0; target:bofalse; customname:st; unitn:stOnly for raid/group.; bufftype:nu1; stacks:nu0; aurastextfont:nu1; party:bofalse; stance:nu10; focus:bofalse; customtex:bofalse; raid:bofalse; isdebufftype:bofalse; texture:nu46; sound:nu0; thresholdinvert:bofalse; threshold:nu50; exact:bofalse; buffname:stDancing Rune Weapon; isdebuff:bofalse; alpha:nu1; aurastext:st; icon:st; texmode:nu1; symetrie:nu0; ismounted:bofalse; targetfriend:bofalse; y:nu-134; isinraid:bofalse; finish:nu1
This is mine, could still use some work. Anyone else got something usefull? Even if you can't see everything used at the same time, there's a SS here: link
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04/20/09, 6:55 AM
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#316
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Von Kaiser
Blood Elf Death Knight
Boulderfist
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if duration and duration > 0 and self.db.profile.Abilities[name] and isMine then
and replace with
if duration and duration > 0 and self.db.profile.Abilities[name] and isMine=="player" then
There are two places where you need to replace the original with this updated form.
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This is how you fix ClassTimers for the 3.1 patch so it won't show other peoples debuffs as well as your own.
EDIT: I just went to curse and they have updated class timers as of today. I have not confirmed yet whether they have fixed the issue we have been experiencing.
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04/20/09, 10:48 AM
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#317
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Glass Joe
Undead Death Knight
Dunemaul
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The only thing here I really think is different is how I set up DKIrunes. If you set the background to clear you just get the naked runes unobtrusively clear on your screen. The animated runes float back up into place and full opacity giving you a very clear visual representation of which runes are coming up next. The rest here you can pretty much ignore as I've seen cleaner examples elsewhere in this thread.
Cemetary, I do very much like your setup. What is that rune watcher mod you have there? Also, what is that in the top left that you use to track your buffs? I couldn't work it out from your Interface directory.
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04/20/09, 1:26 PM
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#318
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Glass Joe
Orc Death Knight
Blackwing Lair
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The rune mod I use is called Runica, it can be found on wowinterface.com
And the buff mod is Buffalo, available on curse or wowinterface.com
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04/21/09, 4:33 AM
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#319
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Glass Joe
Tauren Death Knight
Nordrassil
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I've been a big fan of Cemetary's UI's for quite some time now, the man (or woman?) seems to get me.
However, I took it upon myself to make a new UI that would possibly function better then the previous ones I've gone through.
I've started heavily customizing Bartender4, Pitbull, and Grid in an attempt to make my UI flow as effortlessly as possible.
I want to have this UI be as minimalistic as possible, while still having all the information I need at my fingertips, and I'm finding it harder and harder to do.
Bartender, at least, in my opinion, is a bit bulky, and I don't find it visually appealing. It's highly functional, but I'm wondering now if there might be more out there in terms of better looking mods, or even mods to make Bartender better looking.
Pitbull is working fabulously, the customization is wonderful, however, I do have two qualms with it... First, I would love to be able to clickthrough my target / tot / personal frames (I could swear that previous versions had this option available, but I'm searching high and low and can not, for the life of me, find it.) Second off, I have been trying to mess around with the buffs / debuffs on the target, and have yet been able to find out if my debuffs placed on the target are showing up as 1 / 2 / 3 or if they are just mashed in with the rest.
Grid is annoying as hell. I hate the way it's set up, but I love the way some people can make it look. So, I spent a good hour or two today going over every single nook and cranny and have made some headway with it, however, I still have yet to see an option that allows me to simply drain health from right to left as opposed to the standard top to bottom draining system. (I'd also love to be able to drain mana instead of health from caster's, but I'm assuming that's a bit too in-depth for Grid.)
Recount and Omen are always standards in my UI, obviously. But I'm beginning to wonder if Recount is hurting my FPS at all, I have not tried to test it out, but I was curious if anyone else knew whether or not the massive amount of numbers it compiles has any large effect on gameplay.
Before WotLK, I used a MSBT type of scrolling numbers / buff tracker / proc tracker. However, I'm now finding myself using Blizzards standard Combat "stuff." Has anyone found something that is significantly better then Blizzards? Again, I'm looking for something that does not weigh heavy on my computer, yet is functional and aesthetically appealing.
Last, but not least, I have seen countless UI's (Cemetary's included) with some very neat customization of their buffs. I've gone through wowinterface and curse and have yet to find out how the necessarily customize these buffs in such an in-depth manner. Maybe I'm not looking hard enough, or maybe the answer is right there in my face... either way, I'm missing out on this, and I would love for someone to throw some help my way in terms of this.
... My two cents.
I'll post a picture and such if I actually ever complete it, (and am fully satisfied.)
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04/21/09, 4:45 AM
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#320
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Glass Joe
Draenei Death Knight
Earthen Ring (EU)
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Hi Bigswede30, for the SCT type you can look into Parrot.
It's the most advanced and yet functional SCT I have ever tried and it don't seem to consume a lot of system resources.
It has extremely many options you can configure, everything from colors to where things appear and vanish, freeze or blink.
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04/21/09, 4:58 AM
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#321
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Piston Honda
Human Death Knight
Bonechewer
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Originally Posted by bigswede30
Bartender, at least, in my opinion, is a bit bulky, and I don't find it visually appealing. It's highly functional, but I'm wondering now if there might be more out there in terms of better looking mods, or even mods to make Bartender better looking.
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ButtonFacade
Originally Posted by bigswede30
Pitbull is working fabulously, the customization is wonderful, however, I do have two qualms with it... First, I would love to be able to clickthrough my target / tot / personal frames (I could swear that previous versions had this option available, but I'm searching high and low and can not, for the life of me, find it.) Second off, I have been trying to mess around with the buffs / debuffs on the target, and have yet been able to find out if my debuffs placed on the target are showing up as 1 / 2 / 3 or if they are just mashed in with the rest.
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I don't believe you can make it show your debuffs first. It can do ONLY your debuffs, or no debuffs, or ALL debuffs. Frankly, using a mod like NeedToKnow to track diseases is probably a much better idea than trying to use PitBull.
Originally Posted by bigswede30
Last, but not least, I have seen countless UI's (Cemetary's included) with some very neat customization of their buffs. I've gone through wowinterface and curse and have yet to find out how the necessarily customize these buffs in such an in-depth manner. Maybe I'm not looking hard enough, or maybe the answer is right there in my face... either way, I'm missing out on this, and I would love for someone to throw some help my way in terms of this.
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I use Bison for buffs. I know it, and several other buff mods (satrina buff frames comes to mind) can be skinned with ButtonFacade to make them look pretty sharp and neat.
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Il dolce far niente.
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04/21/09, 5:12 AM
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#323
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Von Kaiser
Draenei Shaman
Stormreaver (EU)
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Is there a more diverse replacement for TellMeWhen? Mainly looking for a numeric countdown on the icon and ability to set alpha level for the icons.
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04/21/09, 5:15 AM
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#324
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Glass Joe
Tauren Death Knight
Nordrassil
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Originally Posted by Sekke
ButtonFacade
I don't believe you can make it show your debuffs first. It can do ONLY your debuffs, or no debuffs, or ALL debuffs. Frankly, using a mod like NeedToKnow to track diseases is probably a much better idea than trying to use PitBull.
I use Bison for buffs. I know it, and several other buff mods (satrina buff frames comes to mind) can be skinned with ButtonFacade to make them look pretty sharp and neat.
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Funny, you mention NeedToKnow, and I had completely forgotten to mention that I am using NeedToKnow (as of yesterday) and loving it. Thanks for the tip on that, though!
In terms of Pitbull, I suppose I am curious then if you know specifically how to make it show only my debuffs, because I may have missed that, and would like to have that option.
I'll look into ButtonFacade and Bison (two that I have yet to try, and I'll see what comes from it!
Much thanks.
Also, thank you "Cebrail" for the tip about Parrot, I will give that a go ASAP.
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04/21/09, 8:23 AM
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#325
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Piston Honda
Human Death Knight
Bonechewer
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Originally Posted by Arakki
Is there a more diverse replacement for TellMeWhen? Mainly looking for a numeric countdown on the icon and ability to set alpha level for the icons.
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As far as I know, TMW comes with a countdown timer by default. It's just a checkbox option in the menu. If that doesn't work I think OmniCC will put a timer on it (and your buttons, though due to the sucky way the default UI handles Deathrunes and abilities with both cooldowns and rune costs both SS and DnD will often show incorrect times).
Originally Posted by bigswede30
Funny, you mention NeedToKnow, and I had completely forgotten to mention that I am using NeedToKnow (as of yesterday) and loving it. Thanks for the tip on that, though!
In terms of Pitbull, I suppose I am curious then if you know specifically how to make it show only my debuffs, because I may have missed that, and would like to have that option.
I'll look into ButtonFacade and Bison (two that I have yet to try, and I'll see what comes from it!
Much thanks.
Also, thank you "Cebrail" for the tip about Parrot, I will give that a go ASAP.
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I BELIEVE all you need to do is go to Target>Buffs or Debuffs then check the box labeled Debuff Filtering or something of that nature (I did it before, 99% positive). I've since switched to oUF so I can't look it up in-game.
And yeah, NeedToKnow is probably my most loved addon.
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Il dolce far niente.
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