Elitist Jerks
Register
Blogs
Forums


Go Back   Elitist Jerks » Death Knights

Closed Thread
 
LinkBack Thread Tools
Old 01/05/09, 2:19 PM   #76
Taidaisher
Von Kaiser
 
Taidaisher's Avatar
 
Night Elf Hunter
 
Stormscale
Originally Posted by Aeronx View Post


Well, I changed almost all in my UI. Now it's a little more cute! I used Magic runes, and changed the background skin (made by myself this one too). And few things more

Its a SS in a raid, i think it's everything shown!
What mod is listing the curse/time left?

Offline
Old 01/05/09, 2:46 PM   #77
Aeronx
Glass Joe
 
Blood Elf Death Knight
 
Tyrande (EU)
Originally Posted by Taidaisher View Post
What mod is listing the curse/time left?
Its Quartz.

Offline
Old 01/05/09, 2:46 PM   #78
Eucharion
Von Kaiser
 
Human Death Knight
 
Moonglade (EU)
Can we please stop with just random shots of various UIs, a spot of mod listing, and actually discuss the theory behind creating an efficient Death Knight UI? There is already a thread for posting your UI elsewhere in these forums, which I enjoy looking at for inspiration, so duplicating it here seems a touch unnecessary.

I gave Sympa's UI a trial run last night for some heroics, and whilst it shows sound design, it didn't quite gel. I found that I didn't really need the additional magic runes display of cooldowns and runic power, as the ag_uf rune display worked perfectly well for that. So, I chopped and changed and substituted a few things (Need to Know for Class Timers, ditching a lot of the unnecessary text from the unit frames), and I'm much happier with it. I do think that the Sympa theory is fairly sound, but personal preference will override even the strongest design.

Offline
Old 01/06/09, 1:45 PM   #79
DianeOfTheMoon
Glass Joe
 
Blood Elf Warlock
 
Mal'Ganis
Well, as far as efficient UI design goes, one of the big things that I've tried to do is use the infinite height/width of screen edges and corners to place my "clicky" action bars. That way, in the heat of the moment, you don't need to be careful with where you click. I've also been using AutoBar to help auto-manage the crufty items I seem to always place on actionbars like quest items, potions, bandages, etc.

For Unit frames and the like, I still haven't found a good location for everything. Of course, you want to try and keep everything as close together as possible, but what's a good, efficient way of doing that in a way that doesn't look horrible?

Offline
Old 01/06/09, 9:55 PM   #80
Kyrié
Von Kaiser
 
Night Elf Death Knight
 
Lightbringer
Originally Posted by Arakki View Post
I couldn't play without DoTimer and NeedToKnow anymore. Especially as I can't find a good buff/debuff mod I have to settle for CT_BuffMod which does take alot of room.

Here's the screen, basically I use ag_UF's own rune timers to keep track of them, has worked for me so far. Besides, when you get your rotation going, you don't need to see the runes at all, just the CD of Obliterate.

Its driving me crazy! what mod is it that puts the countdowns on the spell buttons?


Offline
Old 01/06/09, 10:03 PM   #81
Pyros
Bald Bull
 
Pyros's Avatar
 
Undead Death Knight
 
Twisting Nether (EU)
Originally Posted by Kyrié View Post
Its driving me crazy! what mod is it that puts the countdowns on the spell buttons?
OmniCC does that, at least that's what I use.

Offline
Old 01/07/09, 1:01 AM   #82
KamiCrazy
Glass Joe
 
Undead Mage
 
Blackrock


Acaciaizm's UI, very slightly modified to my tastes.

Still looking for a nice mod to handle rune display.

Use Opie for anything not bound.

Offline
Old 01/07/09, 5:08 AM   #83
parvindk
Glass Joe
 
parvindk's Avatar
 
Gnome Death Knight
 
Throk'Feroth (EU)
For runes I use Xperl and OmniCC, it shows the Cooldown on each rune.

It has been enough for me, I only have to watch the top left of my screen to keep track of my runes/RP/Disease & HP.

~

Offline
Old 01/07/09, 2:38 PM   #84
Led ++
Piston Honda
 
Led ++'s Avatar
 
Undead Death Knight
 
Draenor (EU)
AtrRunes ftw tbh (still very new addon)


Linky

http://thepiratebootybay.com/ THE best Addon site out there!

Offline
Old 01/07/09, 9:08 PM   #85
xellos
Von Kaiser
 
Orc Death Knight
 
Ner'zhul


This is the UI I made. The core add-ons are Pitbull, Runewatch, MSBT, and Bartender. Omen is normally in the bottom right. I focus on simplicity while keeping most of the relevant information around my focus point, i.e. my character. There's nothing more annoying than looking off-center for something or trying to see through clutter during a fight like 3 Drake Sartharion. That being said, I do need a better way to keep track of proc buffs like Greatness. At the moment, I rely on MSBT announcements and counting in my head. People have recommended TellMeWhen or NeedtoKnow, so I'll be giving those a shot.

The only issue I've encountered so far has been the rare bug of Runewatch where it says I have runes up but I'm unable to use them. Other than that I've been pleased with its performance.

Offline
Old 01/08/09, 5:12 AM   #86
Warpony
Piston Honda
 
Tauren Death Knight
 
Tarren Mill (EU)
Don't know if this has been covered elsewhere, if so i apologize beforehand.

I'm having huge problems with Bartender 4 and skill CD's. It's completly inconsistent with runes, specially juggling Death runes. I'm currently Unholy spec and one problem which often arises is that the visible CD on my SS button never takes into account death runes.

2xBS followed by 2xSS leaves me waiting for 2 death runes before the next SS. The cooldown on the button however ignores the death runes and goes by when the next Frost + Unholy rune becomes active. As soon as the death runes pop, the button becomes colored again and i can do a SS, BUT the button itself still got the shaded clock-timer ticking down til the next U+F rune.

Am i making sense here?

This has had the UPSIDE of me learning to not trust the buttons, but rather focus on my runewatch, so i guess in the end i'm better of for it, but it's still a tad annoying and i'd like to know if anyone else experienced it.

Also Bartender 4 seems to mess up my CD on Bone Shield quite alot. It shows it as a colored button with no shaded CD, but when i mouseover it the skill still has 40+ seconds left or whatever. I assume this goes to the CD sometimes beeing calculated of the Unholy rune i used to pop Bone shield.

Is this a problem unique for Bartender or is the fault somewhere else?

Offline
Old 01/08/09, 6:57 AM   #87
pindle
Piston Honda
 
Blood Elf Paladin
 
Emeriss (EU)
Originally Posted by Warpony View Post
Don't know if this has been covered elsewhere, if so i apologize beforehand.

I'm having huge problems with Bartender 4 and skill CD's. It's completly inconsistent with runes, specially juggling Death runes. I'm currently Unholy spec and one problem which often arises is that the visible CD on my SS button never takes into account death runes.

2xBS followed by 2xSS leaves me waiting for 2 death runes before the next SS. The cooldown on the button however ignores the death runes and goes by when the next Frost + Unholy rune becomes active. As soon as the death runes pop, the button becomes colored again and i can do a SS, BUT the button itself still got the shaded clock-timer ticking down til the next U+F rune.

Am i making sense here?

This has had the UPSIDE of me learning to not trust the buttons, but rather focus on my runewatch, so i guess in the end i'm better of for it, but it's still a tad annoying and i'd like to know if anyone else experienced it.

Also Bartender 4 seems to mess up my CD on Bone Shield quite alot. It shows it as a colored button with no shaded CD, but when i mouseover it the skill still has 40+ seconds left or whatever. I assume this goes to the CD sometimes beeing calculated of the Unholy rune i used to pop Bone shield.

Is this a problem unique for Bartender or is the fault somewhere else?
The problem exists in my Bartender as well, so don't think it's specific to you. Haven't found a fix for it yet, the only advise I can give you is use a good Rune tracking mod, and watch those (like you said). I find it working way better because you constantly know the state of your other runes as well.

The bone armor thing is really annoying indeed, it seems it does not use the skill cooldown unless you have runes up to use it and spam it a few times.

Offline
Old 01/08/09, 7:08 AM   #88
Halle
Von Kaiser
 
Halle's Avatar
 
Worgen Death Knight
 
Alonsus (EU)
My current UI.



The rune/disease tracker mod is Runewatch, around it I use power auras to show what buffs are active or not.

For example when I need to get UB up there will be a glowing green edge around it.

If HoW isnt up there is a blue pulsing ring to signify that.

I'll update with shots of the runes when I get time.

Ascendance - EU Alonsus 8/8 DS 25 HC prenerf.

Offline
Old 01/08/09, 7:11 AM   #89
guldburkan
Glass Joe
 
Dwarf Death Knight
 
Shadowsong (EU)
I have been thinking of a mod that I feel would be very useful, inspired by ShockAndAwe (former DisqoDice) for enhancement shamans. Basically, have rune cooldown bars similar toMagic Runes and on top of those have our disease/unholy blight duration. Also have all the bars go the same way, and have them to be different lenght depending on the total duration of the disease/unholy blight/rune (say 10 cm for a rune cooldown, would mean a 12 cm bar for am untalented disease duration). Would be very easy to see when to refresh diseases then, and would save a little bit of brain power to be used elsewhere.

Offline
Old 01/08/09, 6:30 PM   #90
Derivel
Von Kaiser
 
Blood Elf Death Knight
 
Lightbringer
I use a setup very similar to Sympa's, although I can't post pics from work.

I have ICE Hud set up with just my health and RP in vertical bars, with a sortof panel to the left of my health containing, from top to bottom: DoTimers limited to only my diseases and DnD, MagicRunes horizontally laid out, with no RP bar, and TellMeWhen set up to monitor when I need to reapply debuffs, when CDs are available, and when buffs proc (for timing the Garg).

This really does help me to prioritize, as a glance at my runes in the center can tell me if my diseases are running low, if I need to reapply any buffs or if I should pop my Garg, and how much damage I am taking. I have plenty of time to watch the rest of the environment, and so far I haven't stood in the fire due to trying to track all my timers.

Offline
Old 01/08/09, 7:32 PM   #91
Avibus
Glass Joe
 
Plothole
Gnome Death Knight
 
Non-US/EU Server (EU)

Nothing amazing really but I feel it has the information I need to see. I changed it last night so I still haven't finalized it, some things like the Recount box i'll probably move. Grid is in the bottom-right but not visible in the screenshot. (and yes I haven't done the keybindings for everything yet :p)

Offline
Old 01/08/09, 9:41 PM   #92
Sympa
Piston Honda
 
Sympa's Avatar
 
Blood Elf Rogue
 
Terokkar
Sympa UI v 4



This is the fourth version of my UI now completely customized for my DK. It is similar to the UI I previously posted with some improvements. Threat is not an issue as much anymore so I have omen set to invisible however Its still there and can be toggled on for anyone needing it. Also briefly, there was a comment made by someone who had used my UI before and their only complaint was that by displaying information in a single vertical column it added a blind spot. With this revision of the UI I have attempted to circumvent the issue.

The main staples of the UI are on the right, player/pet frames grouped right under abilities. Target and ToT frames directly below that. The most important part of the UI is magicrunes and classtimer. I played with need to know as an alternative to classtimer but did not like the limitations imposed by not being able to customize it. The main "thing" I've noticed throughout all the UI's is the need to quickly see runes and buffs/debuffs. What I would like to see more of is discussion about why players are keeping these two really important elements so far apart from one another in most of the UI's posted.

I have made this UI available for download here.
SympaUIv4.zip - FileFront.com

My original UI and new DK UI are discussed and can be seen in my blog linked below in my sig.

Last edited by Sympa : 01/08/09 at 10:03 PM.


Offline
Old 01/09/09, 12:38 PM   #93
sarbian
Glass Joe
 
Human Death Knight
 
Dalaran (EU)
Originally Posted by pindle View Post
The problem exists in my Bartender as well, so don't think it's specific to you. Haven't found a fix for it yet, the only advise I can give you is use a good Rune tracking mod, and watch those (like you said). I find it working way better because you constantly know the state of your other runes as well.

The bone armor thing is really annoying indeed, it seems it does not use the skill cooldown unless you have runes up to use it and spam it a few times.
The author of omnicc said that it was a bug on blizzard side. The function that give the remaining cooldown for a spell don't work well with DK. Hopefully it s fixed in the PTR, but I can't log.

Offline
Old 01/10/09, 11:04 AM   #94
xample22
Glass Joe
 
Draenei Death Knight
 
Gilneas
BW's UI



Heres is my ui, its clean, its fast (only consumes 6mb of ram total) and most of all I get all the information I need (My health, mob health, rune CDs, diseases CDs etc etc) centered so I don't have to take my eyes off of the target.

Offline
Old 01/10/09, 2:06 PM   #95
Sympa
Piston Honda
 
Sympa's Avatar
 
Blood Elf Rogue
 
Terokkar
Originally Posted by xample22 View Post
Heres is my ui, its clean, its fast (only consumes 6mb of ram total) and most of all I get all the information I need (My health, mob health, rune CDs, diseases CDs etc etc) centered so I don't have to take my eyes off of the target.
Don't you worry though that this sort of approach will lead to tunnel vision?


Offline
Old 01/10/09, 2:26 PM   #96
Pyros
Bald Bull
 
Pyros's Avatar
 
Undead Death Knight
 
Twisting Nether (EU)
Originally Posted by Sympa View Post
Don't you worry though that this sort of approach will lead to tunnel vision?
Depends on people, my UI is all centered too, which leaves the rest of my screen free so I can see better what's going on around me. On the contrary, if I cluster the sides with info, I won't be able to notice something there(unless I'm actually looking at it at the time) mostly because the movements are merged with the usual UI "noise" in that area. Was a bit reluctant to post yet another UI, but to explain what I mean this is my UI currently:

The right side is a bit of a "blind" side due to recount on that screen, but I usually turn it off, leaving most of the screen rather empty to see what I need to see(running mobs mostly), and everything important is focused in the hud area, or just under it.

As an example, I would never consider using the UI you posted earlier because there's way too much clutter directly to the right of your character, but again, matter of taste.

There's also some innefficient stuff, like pet bar, I usually don't spec for master of ghouls since I'm a tank, so well when I do have it looks ugly.

Offline
Old 01/10/09, 4:28 PM   #97
xample22
Glass Joe
 
Draenei Death Knight
 
Gilneas
Originally Posted by Sympa View Post
Don't you worry though that this sort of approach will lead to tunnel vision?
Not really, as Pyros said I actually see whats going on around me better since I don't have mods obstructing my view.

Offline
Old 01/11/09, 5:36 AM   #98
Schwarzenaga
Glass Joe
 
Schwarzenaga's Avatar
 
Troll Death Knight
 
Destromath
I always like to commend those who have such clean and impressive UIs.

So, kudos to all of you x]

I wish I could run the addons like you all to make mine look nicer, but my current laptop can only do so much. Maybe somewhere down the road when I get a newer and better laptop.

But, as for me, the addons I run that fit me just fine are:

xPerl
Runewatch
Recount
Cartographer
Questhelper (although, it has been bugging out on me lately, so I may look to getting Carbonite)
and Titan Panel

Offline
Old 01/11/09, 7:49 AM   #99
Lyssa
Von Kaiser
 
Blood Elf Paladin
 
The Maelstrom (EU)
After playing around for ages to find the best setup, I'm going with this. I want everything as close together as possible, while still clearly distinguishing player/target frames (I can't stand having them on top of each other as some people do) and still looking aesthetically pleasing.

The rune watcher is artRunes, taken from these forums, and I love it a lot once I got used to clicking my hide blizzard rune frame macro every time I logged on. Disease timers are NeedtoKnow, and there's another bar on top of FF that would show Bone Shield if it was up. I don't have a number displaying how much runic power I have currently but I've not found a need for it for tanking. If I were to put it on it'd probably go to the left on my health bar.


Sweden Offline
Old 01/12/09, 5:49 AM   #100
Khornn
Glass Joe
 
Khornn's Avatar
 
Orc Death Knight
 
Zenedar (EU)
This is my UI at the moment. (click to enlarge)
The idea is to reduce as much noise as possible without losing anything critical. A minimalist style if you will. I've used this UI for tanking Naxx(H), Archavon(H), Malygos(H) and Sartharion(H) with 3 drakes, as well as in DPS role in all the raids.

On left I have BigWigs progress bars.
On top left I have simpleMinimap and next to it ORA2 tank frames.
On top center I have raid warnings from BigWigs.
On top right I have ElkBuffbars with Auras disabled.
On bottom right I have Omen with custom coloring.

From the player frame I have SCT scrolling down showing heals.
From the target frame I have SCTD scrolling up showing my damage.
On top of the target frame I have ClassTimers showing my disease duration.





List of addons:
  • ag_UnitFrames
  • BadBoy
  • Bartender4
  • BigWigs
  • ClassTimer
  • ClearFont2
  • ClearFont2_FontPack
  • CooldownCount
  • ElkBuffBars
  • ErrorMonster
  • Omen
  • OneBag3
  • OneBank3
  • oRA2
  • Outfitter
  • Prat-3.0
  • Quartz
  • QuestHelper
  • sct
  • sctd
  • sctd_options
  • sct_options
  • simpleMinimap
  • Skinner
  • XLoot

Offline