Wanted to check out Scourge Strike... and it deals half the damage of HB.
I'll run some more tests tomorrow, will screenshot some recount screens, any other build suggested for more threat?
I'll try http://talent.mmo-champion.com/?deat...0&version=9626 tomorrow for a simple IT PS BS BS IT PS DC DC rotation and see how it fares, might be dumb as hell to play but still... I'd justify it by pumping PS damage through Glyph/Outbreak and Icy Touch with all those talents spread over Frost and Impurity. I'd have to roll with Razorice on my mainhand for added threat, while keeping the parry one on the offhand.
I'm also not sure how would BCB compare to Ravenous Dead in order to reach Impurity, nor even if Impurity is any worth any longer.
I know that Blood Boil has received a damage boost, but has it gotten any sort of scaling boost to go along with it? If so, it seems like getting Bloody Strikes, Lichborne, and Bone Shield might be a workable build by building up deathrunes for a 6xBB -> UB rotation. So basically, something like this.
Sure, it lacks the sexiness of Howling Blast, but I don't think any DK is going to see the numbers we see now after 3.1 hits. It might, however, allow us to be competitive...if BB scales decently.
one ive come up with so far, just sort of trying to throw talents together though again it would seem that basing ANY spec around a strike is a nono in DW vs 2H... Im hoping they add either a DW strike or a talent that adds an offhand portion to strikes soon.
I've been playing DW tank since my first Red Sword of Courage dropped. I'm pretty close to best-in-slot (3 items off) so my experience is more with 25 mans and higher-end content like 3 drakes (though I've never tanked Sarth 3 drakes as a DW spec- I went for a AMZ/ Spell Deflection build).
I've been playing deep frost 10/53/8 variants mostly though I was tempted to try out one of the D&D hybrid builds.
I'm really struggling to see how DW tanking will be viable after 3.1... At this stage it seems everything is stacked against us. Howling Blast has been "over nerfed" and any buff to Frost Strike buffs 2h more than us. There needs to be some way to keep DW tanking at least competitive without allowing hybrid DPS builds to dominate. It seems rather than trying to fix the damage of a hybrid build they're happier to just scrap the hybrid build as even possible. It seems counter-intuitive that they'd bother nerfing Howling Blast when it's not longer even possible to get in a real hybrid build.
I'm wondering how some variant of the pvp "Shadowfrost" build would go for tanking.
Not sure how it'll go. Missing Bladed Armor will hurt, though. But otherwise it's not only a strong anti-magic build, but should be dealing decent amounts of magic damage itself through BB, IT, D&D as well.
Last edited by SuperiorityDK : 03/06/09 at 6:17 PM.
Reason: Adjusted tone
So i've been an 80 dps for a bit, and i'd like to start tanking since my server seems to never have any on...Q.Q anyways, i'd like to know where to start looking for some tanking gear, i'm full dps right now....all i can think is picking up gear at 5-mans that noone really wants. Any specific place to look? etc thx in advance
I only had around 5k tps vs. Patchwerk because I was a little distracted at this time. Should have been more... Jaycroft produced 5079 tps vs Patchwerk
And I had some tps spikes around 9-10k from time to time, even though only for a handfull of seconds.
I really like the big hp pool (49k hp with Vampiric Blood) and besides that it provides a few buffs and debuffs which can prove useful in some situations. For example I can Hysteria myself when realizing that thread needs an extra push or Hysteria others when it seems appropriate.
I believe it to be the safest spec but I think it might be the most geardependent one. Jaycroft@Armory
But I´m really wondering why there is so little discussion about blood dualwield tanking.
Jay, so you'd say your build is dependent on buffing your white attacks and hence having a fast and hard hitting rune strike?
How does it compare to a 2H blood tanking build? It seems counter-intuitive that blood (which relies on weapon-based damage) might actually end up as a superior DW tank build compared with frost or hybrid, both of which are weapon independent. But given your already strong results and the lack of blood nerfage it could end up being that Blood is the build for DW tanking when you have enough avoidance to hit Rune Strike every 2.5 seconds...
blood might be an option now ... shame that on ptr there are so few groups to do instances or raids, so theres not much reference ...
right now on live, blood might be possible, but the point is that you achieve a similar result that 2h builds do. For example, changing like .. 2-3 talents from your build and going 2h, wouldnt be better ? Your results are nice, but right now, dw frost or hybrid produces similar results with 2h counterparts.
Most of our concerns is that if those changes to frost go live, you could just replace your 2x 1h with a 2h and have better results, then its pointless to dw. We would be picking up a "weaker" version of the spec.
Its really nice to see that blood might be an option to run, but its not that nice if the spec is just a subpar version of the 2h one. Considering 2h blood is very very strong now.
Even now you could pick up a 2H version of the hybrid and deep frost specs and just play them the same as DW, with lots of IT, D&D and HB. Necrosis and BCB were two of the advantages of DWing (along with crit-based KM). The main advantages I can see to a DW tank build of any sort are:
-Faster Rune Strikes, allowing you to burn through more RP and hopefully generate more threat.
-More Runeforging options. You can use CG/ RI or 2xFC and potentially pull higher threat.
-Better white damage (including offhand damage). The white damage of DWing is always going to pull ahead of 2H white damage the better gear you get and the closer you get to hit cap.
-Better tanking stats on your weapons, but this is mitigated by the fact that you need higher hit and expertise to pull off most DW builds. Unless you are gear capped the extra tanking stats from your weapon just allow you to replace mitigation gems for almost necessary hit/ expertise gems.
Apart from those 3 (4) things I don't really see any advantage to dual-wielding. Killing Machine is PPM now, so DW has no advantage. Necrosis and BCB have been nerfed so there's no clear advantage to DWing there. IT, HB, DC and D&D all hit as hard regardless of if you are using a 2H or DWing.
It seems that Blizzard, intentionally or not, is nerfing DWing, especially DW tanking into the ground. They aren't just re-balancing it and giving DW and 2H different advantages. They are making the already minimal DW tank advantages even more minimal.
Understandable DW DPS was over-powered. But DW tanking was already considered marginal. It could at least hold its own before, but now I'm struggling to see any build that gives DW any kind of advantage over 2H. Some builds DW can do almost as well as 2H.