Originally Posted by Zerath
Adding on to this - it's also been shown and proven how any class able to DW it turns out superior than 2H in the long run. Granted, a few of us are "jumping the gun" but it's worth the test to see what happens.
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Sadly people seem to either forget this, concentrate on current math, or just plainly wish it wasnt true. Its not going to change anytime soon.
Blizzards *basic design* of weapon swing-timers favors dual-wielding in PVE, 2h in pvp. In every class that can do it (where the option is 2h or DW, for the purposes of warrior/paladin tanking, the shield is a weapon) Its built in from the very bottom.
Lower damage on swing but higher swing speed favors extended fighting where there are no surprises. (And there are no 'surprises' in raiding) The consistency of non-2h builds revolves around their predictable output. And raiding is all about reducing anything resembling randomness. Higher damage on swing, but slower swing speed is always going to be more favorable the shorter the combat takes. Which is why 2h builds are much more effective in small groups than raids.
The problem is, without fiddling around with all the extra attacks, there is no possible way *currently* to make 2h damage/threat to the level of a dual-wielder over extended periods of time. Because everything that makes it match it, also increases its effectiveness in the shorter time periods, which then makes it vastly preferable to DW. And thats when the PVP whine starts up. Bumping up the threat but not the damage is a bad idea for obvious reasons.
When they DO fiddle around with the extras trying to balance 2h with DWers, you end up with Ret paladins who bounce up and down the DPS charts everytime they are patched. But the playerbase goes along with it because at least Blizzard *appear* to be doing something, despite knowing perfectly well without a major overhaul of the basic weapon mechanics its not going to solve anything.
And this is what is going to happen to the DK-2h's for the indefinite future. DW'ers will get to a static point sometime soon where they are considered balanced PVE-wise. Especially for the purposes of tanking. They are practically there now. However once the PVP nerfs (and they are coming) start hitting the 2h-builds, the same ping-ponging of effectiveness will carry on.