I use 2x
[Nighttime] for tanking (never considered DW tanking while in ToC, so never need on 1H

), so both weapons are the same. RS replaces only MH attack.
RS MH avg: 2379.2
RS OH avg: 1340.8
FS MH crit: 4210.5
FS OH crit: 2346.3
melee avg: 729.4 (no split in WoL for MH,OH)
RS non-crit costs me 20 RP and deals 3720 damage.
FS crit costs 32 RP (I'm not glyphed for it, but we can consider "better case" here) and deals 6556.8 damage.
The missing melee hit you mentioned takes place only when you crit-FS, with available RS, but can't use RS because of shortage of RP. But damage per RP is damage per RP.
If you want to factor white hits, for potential loss. You should IMHO also factor RS crit rate for example.
In my post I stated, that instead of FS on each KM proc, I want to ensure first, I have enough RP for RS. I can first HoW or use the KM with Rime because RS does more threat per RP. Just alone RS vs alone FS without considering everything else what can possibly happen.
Please clarify what you mean by "not that much dmg per RP with RS". And please remember we are talking about RS's threat per RP vs FS's threat per RP, not FS's + white MH melee, as the white melee is not always guaranteed, just as Rune Strike crit isn't.