Originally Posted by Kyruski
EDIT: pintor, also try taking 2 points out of Desecration and putting them in Epidemic, it should be about a 20-30 dps increase.
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This certainly got me thinking. Reading though the unholy discussion, morbidity had a lower dps stat weight than desecration did. So I played around quickly with the talents and stopped the EP sim for now. Rerunning the simulation with the same stats but different talent distributions I got:
original: 5440 dps
Dark Death instead of UB: 5459 dps
Dark death, 2/2 epidemic, 3/5 desecration: 5485 dps
Dark death, 2/2 epidemic, 4/5 desecration, 2/3 morbidity: 5511 dps
Dark death, 2/2 epidemic, 5/5 desecration, 1/3 morbidity: 5521 dps
Which makes
0/13/58 a more optimized single target spec. I would still pull the points from desecration to go into improved unholy presence, ghoul frenzy and morbidity for mobile fights.
Edit to Orlgin: These stats are from current gear. We should be looking at available specs now. The scaling should be nice from ulduar gear even if we do not upgrade to t8 or the new sigil (though I suspect at some point the gains in gear will outscale the loss from losing the 4 piece bonus). As for obliterate, I have read what you spoke about it. I agree that it is an option at higher levels of armor pen, but we shouldn't discount scourge strike as an option because of all it's modifiers in addition (and this is the bigger deal) to it's ability to refresh diseases. Perhaps in naxx gear this spec I present is the way to go, but at higher gear levels (with armor pen) we should be switching to an obliterate-centric spec.