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03/27/09, 11:45 AM
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#76
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Von Kaiser
Troll Warrior
Shattered Hand
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If you have your character screen open and put a point into the talent, you will see the increase right there.
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04/15/09, 4:07 PM
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#77
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Von Kaiser
Blood Elf Death Knight
Rivendare
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Wow that was fast... unstickied already.
I'm currently working on the updated version of the tanking FAQ. The information currently in it is still accurate with the exception of talents, specs, and glyphs (mainly the stuff the changed with 3.1). Please be assured I intend to finish it and get it posted (hopefully, if my work schedule permits) by the end of the week. Thanks.
As always, if you see something that you feel should be added, don't hesitate to PM me.
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04/19/09, 10:58 AM
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#78
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Von Kaiser
Blood Elf Death Knight
Rivendare
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Tanking section updated!
Everything should be current, if anything looks wrong or needs to be added/fix, please let me know ASAP so I can do just that. PM works fine, or post in this thread.
I've axed the DPS section for now. I will get something up as soon as we get some solid updated DPS thread(s). The few that were written by others that was located in this very thread have not been updated in a while. I feel its better to just kill it completely rather then disseminate bad/wrong information.
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04/21/09, 8:45 AM
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#79
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Von Kaiser
Blood Elf Death Knight
Rivendare
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Okay updated the IBF part.
Not sure if its a bug, but testing does seem to indicate that [Glyph of Icebound Fortitude] does indeed add 10% rather than (what the tooltip seems to suggest) increase it to at least 30%, regardless of defense. The way its worded (in my mind) seems to indicate that if your not at 540 you'd still get a 30% reduction, but if you are at 540 it still keys off the 20%.
But, its not the first time I've been wrong, nor probably the last, so I've corrected it.
I suspect this is one of the things that may change: Either the wording to indicated that it correctly adds 10%, or (if its a bug) the ability itself so we no longer get the extra 10%.
You can find some of the testing here.
Last edited by Shadai : 04/22/09 at 11:27 AM.
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04/22/09, 9:10 AM
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#80
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Glass Joe
Gnome Death Knight
Auchindoun (EU)
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Did anyone notice how DS heals for same amount now and never crits? 
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04/24/09, 5:17 AM
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#81
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Glass Joe
Night Elf Druid
Aerie Peak (EU)
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Please delete.
Last edited by Redsniper : 04/24/09 at 10:13 AM.
Reason: Please Remove, I am a moron.
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05/22/09, 10:57 AM
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#82
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Von Kaiser
Blood Elf Death Knight
Rivendare
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Updated for the glyph change in IBF, added a link to the Unholy DPS section.
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05/30/09, 10:06 AM
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#83
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Von Kaiser
Blood Elf Death Knight
Rivendare
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Fixed DPS section, Added links to three very good posts explaining each form of DPS.
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06/15/09, 10:19 PM
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#84
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Von Kaiser
Orc Death Knight
Cho'gall
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You may want to update your Blood Tank Build. I don't know any DK's that spec into Annihilation as DS has replaced OB for blood rotations. Great thread otherwise,  .
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06/16/09, 1:03 PM
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#85
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Banned
Orc Death Knight
Detheroc
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I have to ask why none of the builds include Improved Icy Touch besides the Frost one? I would imagine -6% attack speed on just about any boss is worth the points.
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06/16/09, 1:05 PM
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#86
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I find your lack of faith disturbing
Kroot
Orc Death Knight
No WoW Account
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Proably because the debuff is covered by two other classes that you should have in your raid.
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Three steps to a better EJB experience: Step One, Step Two, Step Three
And remember:
Originally Posted by Zeroblack
The Ignore functionality doesn't work if you guys keep quoting him.
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06/16/09, 1:25 PM
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#87
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Banned
Orc Death Knight
Detheroc
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Originally Posted by Darkside
Proably because the debuff is covered by two other classes that you should have in your raid.
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When you look at it that way then Druids have no reason to spec into Infected Wounds and Warriors don't need Improved Thunder Clap because two other classes can bring it. I can see Iron Council, Thorim, Freya, Mimiron, or even XT to some extent. What about General Vezax and Hodir? Should I have two tank specs, one with ITT and one without because we only need it for the 'situational' fights where there is only one tank?
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06/16/09, 1:28 PM
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#88
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I find your lack of faith disturbing
Kroot
Orc Death Knight
No WoW Account
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If you're going to be solo tanking, then of course you should grab the debuff, don't be ridiculous. If you just there to OT/assist in MT duties, then it is by and large completely unnecessary to take, as practically every tanking warrior will have Imp. TC.
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Three steps to a better EJB experience: Step One, Step Two, Step Three
And remember:
Originally Posted by Zeroblack
The Ignore functionality doesn't work if you guys keep quoting him.
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06/16/09, 1:41 PM
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#89
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Banned
Orc Death Knight
Detheroc
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Originally Posted by Darkside
If you're going to be solo tanking, then of course you should grab the debuff, don't be ridiculous. If you just there to OT/assist in MT duties, then it is by and large completely unnecessary to take, as practically every tanking warrior will have Imp. TC.
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The way you said it made it look like it was pointless to grab ITT.
I'm just trying to say that all tank specs should have ITT unless you OT once in a blue moon and never MT or you have a Frost DPS DK in every raid and he/she never dies.
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06/16/09, 1:51 PM
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#90
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Don Flamenco
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Offtanks should always spec imp icy touch. Think about what the OT does on actual bosses. Would your target(s) be hit by thunderclap or a frost DPS DK's frost fever? Lets see.
Ignis adds: no
Razorscale P1 dwarves: no on tclap, possibly on the frost DK
XT adds: no
Assembly offtanked bosses: no
Kologarn OT/rubble: no on tclap, possibly on the frost DK
Kologarn OT/boss: yes
Auriaya adds: yes
Mimiron p3 adds: no on tclap, possibly on the frost DK
Freya elementals/exploding adds: possible, but not guaranteed
Thorim arena/gauntlet: no on tclap, possibly on the frost DK
Hodir: not offtanked, n/a
General V: not offtanked, n/a
Yogg: no
Algalon: yes
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06/16/09, 2:02 PM
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#91
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I find your lack of faith disturbing
Kroot
Orc Death Knight
No WoW Account
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Hmm, now that I think about it, I think you're right; the OP does need to be adjusted for this. This is, for most fights, the single largest incoming damage reducing talent available for a Death Knight tank. Furthermore, there is no clear advantage to be gained by spending the points elsewhere and hoping for the mobs to be hit by thunderclap/infected wounds.
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Three steps to a better EJB experience: Step One, Step Two, Step Three
And remember:
Originally Posted by Zeroblack
The Ignore functionality doesn't work if you guys keep quoting him.
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08/04/09, 9:00 PM
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#92
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Von Kaiser
Blood Elf Death Knight
Rivendare
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fixing post, new info on the patch that is going to affect the numbers (particularly dodge and parry rating), work in progress, hope to have completely updated soon
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08/11/09, 1:02 PM
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#93
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Von Kaiser
Human Death Knight
Malygos
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Originally Posted by Shadai
[Glyph of Dark Command] - Generally considered a waste of a glyph. If you aren't hit capped it is useful, but once at the hit cap, this glyph does essentially nothing
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As I understand it Dark Command uses spell hit cap, and I don't think many people are running around with 17% hit even raid buffed. I'm not saying it's worth a slot, but it doesn't do "essentially nothing", at least not at the 8% cap mentioned in the first post.
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08/15/09, 8:16 AM
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#94
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Glass Joe
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I would like to thank Shadai for this post. It has been most helpful. DK is my first lvl 80 alt and i was constantly getting conflicting direction from everywhere. This has been my go to post for tanking and dps questons. I like the 2H frost spec for tanking. I was unholy, but i like the frost much better for single target tanking.
The unholy spec is great for dps though. Especially for AoE. Again i thank you and keep up the good work.
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08/15/09, 6:12 PM
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#95
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Von Kaiser
Blood Elf Paladin
Ясеневый лес (EU)
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There's something minimal that strikes me as odd in the OP: Minor Glyphs: In relation to Glyph or Raise Dead, it can be used - rarely - in tanking for Death Pact and in non-pet DPSing periodically as an extra minor damage increase. Of course its importance is further minimized by the possibility of carrying the reagent in the first place, but it's still a small utility advantage.
Last edited by leladax : 08/16/09 at 9:36 AM.
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08/19/09, 6:04 PM
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#96
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Glass Joe
Human Paladin
Feathermoon
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Defense cap?
I know the defense cap is 540, but from what i understand thats for lvl 83 or + mobs. What if i wanted an offspec of tanking (non-raid) what do i need my defense at for 5 man heroics? Or how does it drop as the lvl of mob drops?
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08/19/09, 7:01 PM
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#97
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Protector
Ashstorm
Human Paladin
No WoW Account
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535 is for level 82 (a Heroic boss's level). You can use PvP gear to help reach uncritable (which is 5.4% crit for a heroic) as you gear up. Also, you can assume the 10.7 defense from the item level 200 Sigil is always up.
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Millions of words are written annually purporting to tell how to beat the races, whereas the best possible advice on the subject is found in the three monosyllables: 'Do not try.'
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08/22/09, 8:53 PM
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#98
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Glass Joe
Orc Death Knight
Aggramar
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The OP still has Unholy as the "current favorite" for dps. As of 3.2 Scourge-Strike nerfs, I am guessing that is does not remain the case. The three dps threads plus the DW thread have little by way of comparison. I am sure that a lot of readers are interested to know what is now considered to be the top dps spec.
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08/24/09, 9:17 AM
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#100
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Glass Joe
Orc Death Knight
Aggramar
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I guess that answers what is the most popular spec, but I think that most readers of this site are going to want to know what is generally considered to be the top dps spec in terms of actual dps.
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