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01/29/09, 4:53 AM
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#126
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Glass Joe
Orc Death Knight
Ясеневый лес (EU)
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Originally Posted by bosox2k1
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Insane... You have 35% crit but according combat log you get:
Scourge strike: 85% crit
Melee: 67% crit
Death coil: 69% crit
Blood strike: 79% crit
Icy touch: 67% crit
PS: 78% crit
Even with raid buffs and talents this number so high.... How can it be?
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01/29/09, 4:54 AM
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#127
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Piston Honda
Blood Elf Death Knight
Mal'Ganis
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Originally Posted by Serpion
Insane... You have 35% crit but according combat log you get:
Scourge strike: 85% crit
Melee: 67% crit
Death coil: 69% crit
Blood strike: 79% crit
Icy touch: 67% crit
PS: 78% crit
Even with raid buffs and talents this number so high.... How can it be?
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It's... simply shocking!
UGH
edit: moderation should be used to remove any post that doesn't add another data point, as described in the OP, including this one.
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01/29/09, 6:24 AM
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#128
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Glass Joe
Draenei Death Knight
Confrerie du Thorium (EU)
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Originally Posted by Serpion View Post
Insane... You have 35% crit but according combat log you get:
Scourge strike: 85% crit
Melee: 67% crit
Death coil: 69% crit
Blood strike: 79% crit
Icy touch: 67% crit
PS: 78% crit
Even with raid buffs and talents this number so high.... How can it be?
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Fungal Bloom : 3 Times ( 02:59 , 75% )
He had 50% more crit chance for nearly all the fight. Those numbers are unusable.
Please give numbers on fight such as Patchwerk.
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01/29/09, 6:40 AM
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#129
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Banned
Human Death Knight
Shattered Hand (EU)
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Kurokaze, 0 20 51 is pretty amazing, I pasted some WWS's in some thread where I broke 6.5k DPS on my first time raiding with that spec pre-patch and DW in general, Im pretty sure it is still a very powerful spec and its nice to see someone is actually using it a bit these days, I wanna try it again but theres so many specs I want to try, 2h blood 51 13 7 being one of them but I was benched last naxx25 so couldn't get to do my blood shits
Blood really does do high damage curently, my peaks are way in to 7k DPS currently, but after the heroism it does plummit quite a bit, seeing as I was an Unholy player, it doesnt really peak very high nor does it drop after all the cool stuff has gone.
Personally I dont think Blood is quite viable yet, we need the haste/arp changes and I'm pretty sure it will skyrocket in terms of DPS
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01/29/09, 8:38 AM
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#130
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Great Tiger
Orc Death Knight
Blutkessel (EU)
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Originally Posted by Marloc
Personally I dont think Blood is quite viable yet, we need the haste/arp changes and I'm pretty sure it will skyrocket in terms of DPS
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When I make Haste and Arp rating twice as good, Unholy profits slightly more from it (3-4% respectively 9%). Mostly because of the ghoul I think or I made an error. DW gains about 3%. So the only winner would be 2h Unholy and no one will skyrocket. Well, Rogues and Warriors maybe.
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01/29/09, 10:14 AM
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#131
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Banned
Human Death Knight
Shattered Hand (EU)
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Oh, mhm - I honestly thought Blood would benefit the most from ArP seeing as most of its damage is fysical.
The ghoul does benefit indeed, as does Gargoyle from the haste, I did not know ghouls benefit from ArP however.
Interesting though, good thing I enjoy 2H unholy if the future seems to be that way 
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01/29/09, 11:17 AM
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#132
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Von Kaiser
Night Elf Death Knight
Durotan
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Saw some people looking for 51/13/7 Blood parses, figured I'd throw up a couple from last night. Both parses are using Glyphs of Icy Touch, Obliterate, and Rune Tap (forgot to swap one out from earlier in the day).
5251 dps
Patchwerk 3m 13s kill
51/13/7
4pc T7, Sigil of Haunted Dreams, Black Ice (because axes are a myth on my server)
AotD + Ghoul
Picked up Sigil of Awareness soon after:
5100 dps
Razuvious 2m 44s kill
51/13/7
4pc T7, Sigil of Awareness, Black Ice
Ghoul only
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01/29/09, 12:09 PM
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#133
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Piston Honda
Goblin Warrior
Daggerspine
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0/20/51 - Patchwerk 25 - 5942 DPS
WoW Meter Online - The Best World of Warcraft Combat Log Analyse System!Fully support Wrath of the Lich King! - 4993 DPS sans Ghoul
WWS Loading... - 5547 DPS sans AotD
WWS didn't pick up Army, WMO didn't pick up Ghoul. From WWS, Ghoul did 145212 damage, which over 3:07 is 777 DPS, pushing the WMO number up to 5770. From WMO, Army did 73807 damage, which over 3:07 is 395 DPS, pushing the WWS number up to 5942 DPS.
Caveats: There was another unholy DK in the raid who may have nabbed EP, and I was lag spiking pretty awfully that night; I didn't notice any spikes on Patch, but my latency was in the 400-500 range.
Weapons: Widow's Fury/Hailstorm (FC/CG).
Sigil of the Frozen Conscience, naturally.
Priority system: PS if no BP > KM IT > UB > BS if non-death > DC > IT > PS
Spec: http://talent.mmo-champion.com/?deat...h=041221010605
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01/29/09, 12:22 PM
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#134
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Glass Joe
Dwarf Death Knight
Thunderhorn
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51/0/20
OB IT PS HS HS HS HS
DC When HS/OB isn't ready
Betrayer of Humanity + Fallen Crusader + Sigil of the Dark Rider
25 man
5639 DPS
WWS Wow Web Stats
Edit: Added WWS
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01/29/09, 3:09 PM
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#136
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Glass Joe
Blood Elf Death Knight
Ner'zhul
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Last edited by Xipiu : 01/29/09 at 8:25 PM.
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01/29/09, 3:16 PM
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#137
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Glass Joe
Blood Elf Death Knight
Lightning's Blade (EU)
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5764 dps on 2' 21'' patchwerk, no AotD as 33/38
Last laugh / hailstorm and fallen crusader / razorice
wws
Armory link
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01/29/09, 4:29 PM
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#139
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Von Kaiser
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51/0/20
WWS Loading...
5,557dps, add 65k if you want to include army, clipped a few OBs, summoned the ghoul late (43 second uptime).
OB IT PS HS HS DC HS HS HS HS OB DC IT PS…you get the general idea.
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01/29/09, 4:36 PM
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#140
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Glass Joe
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DPS: 6237 on Patchwerk 25 man
DPS Time: 2:25
Damage: 904,507(6.94%)
Spec: 21/50/0
Rotation: BT - IT - OB - OB - BS - FS - FS - FS
WoW Meter Online: WoW Meter Online
Weapon: [Betrayer of Humanity]
Sigil: [Sigil of Awareness]
Notes: First time using this spec on Patchwerk, I am usually 17/0/54. I used Army of the Dead and Unholy Presence. My chest piece has been upgraded since this run.
Edit: Added more information.
Last edited by Severos : 01/29/09 at 7:47 PM.
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01/29/09, 4:50 PM
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#141
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- We Must Dissent -
Blood Elf Death Knight
Mal'Ganis
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Okay, I have to call you all out on this. The shorter the fight, the higher the DPS number, every 6k plus DPS parse I've seen in this thread is on a fight closer to 2 minutes than to three, which skews the numbers pretty drastically, since it increases the % uptime of Bloodlust, Army of the Dead, Fallen Crusader, and Greatness to proportions utterly out of sync with their actual representation on all other fights.
The varying fight times thus make it extremely hard to compare across specs at the moment, since people using "good" specs in guilds taking longer to kill him will still do less "DPS" than people using "bad" specs in guilds that down him in 2 minutes.
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01/29/09, 5:02 PM
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#142
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Piston Honda
Human Death Knight
Eldre'Thalas
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I think it's just natural for people to look at their highest number and go "LOL I DID 6K DPS!"
Really what we need are numbers from the entire parse. Average of all the bosses if you will, some are more friendly to melee than others, just linking the two minute DPS friendly boss is not an accurate depiction of what your overall viable DPS is.
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01/29/09, 5:12 PM
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#143
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Great Tiger
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It is still worth comparing 2 minute kills vs other 2 minute kills, and 2:15 vs 2:15 etc. Yes a < 2 minute kill is worthless if every other parse is 2:30. Regardless almost every fight in naxx takes less than 3 minutes now with alot of them being under 2. Until we get something better to compare on there is not much we can do.
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01/29/09, 5:31 PM
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#144
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The Ultimate in /facepalm Technology
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3-drake sarth is a good boss to compare. It requires some degree of movement and luck, but it's long enough to show what kind of sustained dps you can pull, or at least 80-90% of that number.
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Formally Xyrm/Zurm, the Ret Pally. Now playing my rogue, Zyrm, more casually with RL friends.
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01/29/09, 5:53 PM
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#145
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Glass Joe
Blood Elf Death Knight
Ner'zhul
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3D-Sartharion also shows who aoe's the most.
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01/29/09, 5:54 PM
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#146
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Glass Joe
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Originally Posted by Zurm
3-drake sarth is a good boss to compare. It requires some degree of movement and luck, but it's long enough to show what kind of sustained dps you can pull, or at least 80-90% of that number.
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The problem with Sarth 3 drake is that AOE will inflate the numbers and it will favor unholy specs considerably. Any dps focusing on AoE abilities as opposed to single target damage is going to be higher on Sarth 3 drake. I hate to say it but there is always going to be some random elements. The best thing would probably be to catagorize the dps according to those limitations.
Perphaps: 2-3 minutes dps numbers. 3+ minute dps numbers. At least that way the weights for the buffs are obvious.
Another thing to consider is which consumeables/buffs are present in the raid. My raid does not have an arms warrior so no phyiscal vulnerability debuff. I used an insane strength potion where as someone else might have used a haste potion. 2 minutes fights means that most specs that don't usually have a ghoul can easily pop it for the majority of the fight.
Last edited by Severos : 01/29/09 at 6:42 PM.
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01/29/09, 6:37 PM
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#147
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Glass Joe
Undead Death Knight
Kilrogg
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Figuring DPS on Raids
So if we truelly want "best" dps on raids, then we should be posting spec, and total average DPS on Trash and Bosses for full NAX clear.
So something like
SPEC
<some insane dps #> on all trash
<some dps number> for all bosses.
This would allow people to see what the "true" raid and boss dps is for each spec on the two things that impact raids mosts. The time it takes to clear trash and the time it takes to down boss the boss. It would also average out the DPS, because certain specs will work better then other specs for certain bosses.
Just a thought.
Grim
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01/29/09, 6:52 PM
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#148
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Glass Joe
Orc Death Knight
Emerald Dream
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Couldnt you get somewhat of an accurate comparison with the dummy? Scaling damage is predictable, the time can be completely controlled, and the number of 3min or greater CDs totally equalized.
It of course isn't going to be a vastly accurate raid damage predictor, but it should at least give baselines for the mathies to work with... or am I totally off here?
Take 3 minutes on a dummy, list spec, rotation, gear.. 3 mins being arbitrary, but good because it allows for the use of only 1 3 min CD and offers enough time to the spike to start to level out.
Last edited by Kellhus : 01/29/09 at 7:57 PM.
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01/29/09, 7:10 PM
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#149
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Glass Joe
Human Rogue
Lightning's Blade
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I suggest the OP divide sections not according to spec as it is now but in timeframe of the kill. Example:
2:30 - 2:45 min Patchwerk Kill
6k DPS - 0/20/51 - WWS Report
5.5k DPS - 17/0/54 - WWS Report
2:46-3:00 min Patchwerk Kill
5.2k DPS - 51/13/7 - WWS Report
5.1k DPS - 21/50/0 - WWS Report
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01/29/09, 7:49 PM
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#150
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Glass Joe
Blood Elf Death Knight
Ner'zhul
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~~~
Last edited by Zinfadel : 01/30/09 at 2:12 AM.
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