I would like to add some discussion on effective health;
Here are some ways I have calculated my effective health. What I like about how I did my calculations is they can be done from work, by using wow armory.
My goal is to show people how to work out their effective health so they know how their gems and enchants effect there over all tanking ability. I am aware that I am leaving out threat, which I agree, is a very large part of tanking. I am only focusing on Effective Health.
How I arrived at my Effective Health;
I recorded the following stats from wow armory:
Health
Armor
Dodge
Parry
Add in frost presence
Health 10%
Armor 80%
Also add in Blade Barrier and Frigid Dreadplate if you have the talent (to the best of my knowledge Frigid dreadplate is not reflected on our paper doll)
Parry 10%
Avoidance 3%
The next step in calculating your effective health (as a Death Knight) is to add in your Frost Presence;
(Health as recorded on wow armory * .1) + Health as recorded on wow armory
Armor in Frost Presence;
(Armor as recorded on wow armory * .8) + Armor as recorded on wow armory
Parry with Blade Barrier active;
Parry % as recorded on wow armory + 10%
Then calculate your avoidance;
Dodge + Parry + avoidance (from Frigid Dreadplate if you have the talents)
Then calculate your chance to be hit;
100% - Your total avoidance
Next go to
World Of Warcraft Armor Damage Reduction Calculator and input level 83 for mob level and your armor in frost presence. Record your % Mitigation
Calculate your % of damage taken;
100% - Your Mitigation
Now its time to get our Effective Health before mitigation;
Health in frost presence / chance to be hit %
Effective Health after Mitigation;
Effective Health before mitigation / % of damage taken
Let’s use my wow armory for example:
The World of Warcraft Armory
as of 1/30/2009
Health 31157
Armor 16119
Dodge 22.16%
Parry 17.72%
Add in Frost presence;
Health (31157 * .1) + 31157 = 34272.7
Armor (16119 * .8) + 16119 = 29014.2
Add in Blade Barrier
Parry 17.72% + 10% = 27.72 %
Totals in Frost presence and in combat with Blade Barrier up;
Health 34272.7
Armor 29014.2
Dodge 22.16%
Parry 27.72%
Avoidance;
.2216 + .2772 + .03 = .5288 or 52.88% avoidance
Chance to be hit
1 - .5288 = .4712 or 47.12% chance for a mob to hit
Effective Health based off of my avoidance;
34272.7 / .4712 = 72734.932 Effective Health
Mitigation (taken from
World Of Warcraft Armor Damage Reduction Calculator, with mob level of 83 and my armor in frost presence of 29014.2)
Mitigation = 63.56%
% of damage taken;
1 - .6356 = .3644 or 36.44% of Health taken after avoidance
Effective Health after mitigation is added in;
72734.93209 / .3644 = 199596.4219 Effective Health
My Effective Health is 199,596.42
For fun I did a few other people that post here just to see where I stood. I hope you all don’t mind.
Hellstrum as armored on 1/30/2009
Stats in frost presence with blade barrier up;
Health 30031
Armor 15925
Dodge 26.13%
Parry 28.48%
Avoidance 54.61%
Chance to be hit 45.39%
Effective Health before mitigation 72778.36528
Mitigation 63.28%
% of damage taken 36.72%
Effective Health after Mitigation 198187.368
Griefknight as armored on 1/30/2009
Stats in frost presence with blade barrier up and Frigid Dreadplate;
Health 26831
Armor 15816
Dodge 26.12%
Parry 28.86%
Avoidance 57.98%
Chance to be hit 42.02%
Effective Health before mitigation 70238.2199
Mitigation 63.12%
% of damage taken 36.88%
Effective Health after Mitigation 190440.3771
Asari as armored on 1/30/2009
Stats in frost presence with blade barrier up;
Health 27731
Armor 16111
Dodge 26.45%
Parry 31.69%
Avoidance 58.14%
Chance to be hit 41.86%
Effective Health before mitigation 72871.71524
Mitigation 63.55%
% of damage taken 36.45%
Effective Health after Mitigation 199905.948
I hope this helps some people out there figure out how effective they are at taking damage. For avoidance tanks I think its very important for us to speak in terms of Effective Health. Avoidance is great, so are hit points. What is the most important is how much damage has to be thrown your way before you die.
If you can keep near the same effective health by gemming and enchanting for avoidance or max hit points then it boils down to your preference. I hope this helps people make a choice on how they want to gear / gem / enchant.
Once again I want to point out this is only half of tanking. If you don’t have agro, you won’t have healers for long. So no matter how much effective health you have, it won’t save you or your raid. Like most things in life moderation is important. But if you don’t have threat issues and you want to find your sweet spot for tanking. My suggestion is to calculate it in terms of Effective Health.
* if anything in this post is inaccurate please send me a PM on these forums and ill fix it. I don’t want to clutter this thread like the other tanking thread has been.