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02/10/09, 7:20 AM
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#136
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Von Kaiser
Human Death Knight
Perenolde
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Originally Posted by bucknasty
Thanks, updated.
Also, I messed around last night to determine the viability of a diseaseless spec/rotation, and while successful, it felt gimped. I am evaluating other blood alternatives.
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I messed (hopefully doing more tonight) around with disealess blood as well, and I agree with the statement, but I also don't know if it is just not being used to it.
Blood Spec 46/8/17
I realize that I have Imp Icy Touch there, but I can't recall off my head where I really put those points (hopefully not there), and I will update it when I do. Edit: yep I put those points there, so there isanother mistake on the side of the spec...
The benefits that I see are Necrosis threat being added as well as SoD. Additionally after the patch, Outbreak's BB damage buff and Being able to reach UB will be major buffs to the spec's aoe tanking ability.
You will notice that I didn't bother to trade out my glyphs, I also didn't have RS macro'ed for most of it. I was using the Naxx Relic.
Rotations:
ST: HS HS OB OB Dump HS HS HS HS HS HS Dump
AoE: DnD(With Death Grip on the kill target) OB, Pest, Dump HS HS HS OB Pest Dump
Ran Her AN and had a little trouble with the aoe packs, but coming from unholy that is expected. From glancing at omen, it looked like I was averaging 2500 - 3k threat without runestrike. Had little trouble keeping aggro, DPS was of varying gear averaging out to 10 man level (I believe, they were guild alts and armory is down for maintenance ><), but I had recount turned off due to lagging issues, so I don't know what kind of damage they were putting out.
The healer was 25 man geared and said renew was more than enough to keep me up, I used VB once during the run and Rune Tap 2x.
Summary: My totally out gearing the instance had a major impact I am sure, but with the multiple and obvious mistakes I made during the run make me not able to outright dismiss it yet.
Last edited by Vlar : 02/10/09 at 9:25 AM.
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02/10/09, 7:44 AM
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#137
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Piston Honda
Blood Elf Warlock
Deathwing
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A quick question about Unholy Tanking Talents, from all the posts I've read (and I've read every post in this thread, the FAQ, the first 5 pages of the other tanking thread before I gave up) no one seems to make a mention of the best oh-shit button we have at our disposal, the ability to sac our ghoul for 40% health. It seems that none of the recommended Unholy builds have 'Master of Ghouls' which allows us to use this at any time instantly.
Now the only real reason I can think of is due to the fact that this one talent point would be wasted if you never had to sac the Ghoul in the fight, so circumstantial point not as good as stable point. Perhaps it would be different for tanks either not as well geared (irrelevant to this thread then) or for hard progression fights (may be coming in Ulduar).
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02/10/09, 8:23 AM
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#138
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Don Flamenco
Draenei Death Knight
Chants Eternels (EU)
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You don't have to spec for Master of gouls to use the sacrifice.
And as a tank, I don't have points for Ravenous dead and Night of the dead. That means that the goul will die in most fight. And in a fight where you need that kind of "hot shit" button, you will surely can't afford to keep an eye on it.
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02/10/09, 8:36 AM
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#139
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Piston Honda
Blood Elf Warlock
Deathwing
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Originally Posted by Afabar
You don't have to spec for Master of gouls to use the sacrifice.
And as a tank, I don't have points for Ravenous dead and Night of the dead. That means that the goul will die in most fight. And in a fight where you need that kind of "hot shit" button, you will surely can't afford to keep an eye on it.
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I wouldn't call it an Oh-Shit button if it requires you to use a spell that requires runes first.
I'm not sure why the Ghoul would die? You could put it in a safe place if there's AoE damage in melee range, if not you can have it with you attacking the boss.
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02/10/09, 9:02 AM
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#140
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Don Flamenco
Draenei Death Knight
Chants Eternels (EU)
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Raise dead don't consume any rune. Only a corpse dust if you didn't glyphed for it. So you can have this macro :
/cast raise dead
/cast Death Pact
You have it available one every 5 minutes.
why the Ghoul would die ?
Except Patchwerk, there is not a lot of combat where your pet do not take damage and as you can't afford to take talent point supporting you pet or glyph, it haven't a lot of chance of surviving.
You may ask your healer to heal it, but those heal would be more useful on you or someone else.
I don't see the advantage of this talent point for your survival comparing to the macro above.
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02/10/09, 9:21 AM
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#141
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Piston Honda
Blood Elf Warlock
Deathwing
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Originally Posted by Afabar
Raise dead don't consume any rune. Only a corpse dust if you didn't glyphed for it. So you can have this macro :
/cast raise dead
/cast Death Pact
You have it available one every 5 minutes.
why the Ghoul would die ?
Except Patchwerk, there is not a lot of combat where your pet do not take damage and as you can't afford to take talent point supporting you pet or glyph, it haven't a lot of chance of surviving.
You may ask your healer to heal it, but those heal would be more useful on you or someone else.
I don't see the advantage of this talent point for your survival comparing to the macro above.
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That is my bad. I had originally searched up Raise Dead on WoWWiki ( Raise Dead (death knight ability - WoWWiki - Your guide to the World of Warcraft)) and as you can see, it says that it costs 2 Unholy Runes. That makes sense now, thanks.
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02/10/09, 9:43 AM
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#142
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Von Kaiser
Orc Death Knight
Mannoroth (EU)
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Well, the sacrificing of the ghoul costs 40 RP which is quite high (especially in a fight where you would need it)
The only fight I was really able to use it was Sarth 3D after an unlucky Firebreath + Tsunami. But most of the time I'm eiterh 0% or 10% after a FB and I'm too busy timing the other cd/running out of voidzones/etc. to sacrifice my ghoul.
And I often forget to place it at the safe spot outside the flame wall range anyways.
Edit: By Unlucky Tsunami I mean a tsunami which causes my healer to get out of range for a short amount of time.
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02/10/09, 9:49 AM
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#143
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Von Kaiser
Gruumsh
Orc Death Knight
No WoW Account (EU)
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Originally Posted by crd
Not to derail this weird TPS competition we have going here but Shadownoob brings up a good point. The OP's unholy Sarth 3D spec was all the rage previously but I believe the blood variation I will link below is the new 'Flavor of the Week'.
Blood Sarth3D Spec: Wowhead talent calc
Granted there are a few points you can move around for personal preference. I tanked Sarth 3D 10man tonight with this spec and it went very well ( Duelist/Tortheldrin). Depending on gear and how much stam you can stack Vampiric Blood + a priest shield will usually keep you up assuming you are topped off and get more than a minimum resist. However, we generally stack our priest's Guardian Spirit cooldown with vamp blood (or nothing) depending on what CD's I had left at the time. Make sure you have the Vampiric Blood glyph and Stoneskin Gargoyle runeforged on your weapon. Some other advice would be to stop attacking when you have the twilight torment debuff and save your cooldowns until Vesperon's disciple has spawned inside the portal. Generally you will want to save rune tap (if possible) for two situations: You are about to get Flame Breath and you are using a cooldown which requires you to be topped off OR You just got Flame Breath and will not survive the next melee swing if you dont avoid it.
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I prefer this spec: Talent Calculator - World of Warcraft
Since threat is of no importance, this spec gets all the goodies to avoid/mitigate damage while having a huge hp pool.
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Originally Posted by notebook
RS is macro'ed to IT, PS (I don't use it, but I used to), BS, OB, HB, and FS. Once I get into my set rotation, I am constantly pressing the next button in my sequence. This is so that RS will always be queued assuming I have enough RP (I still need better RP management, however).
For example, once my rotation gets to:
HB/OB, OB, IT, BS ...
I press them like this:
OB,OB,OB (obliterate hits), OB,OB,OB (obliterate hits), IT,IT,IT, (IT hits), BS,BS,BS....
About halfway through a PW fight, my left wrist/hand starts to burn LOL.
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That's the same for me, except for Frost Strike, since i wasn't sure how RP usage would happen with spamming FS while RS is "queued". I will see how FS+RS macro works out.
Concerning your efforts to evaluate HB vs OB:
I don't think those numbers are correct for a raid environment, since there is a plethora of buffs for each ability which need to be taken into consideration.
2% more physical dmg taken
13% more magical damage taken
5% spell/melee crit
2% spellcrit taken
3% spell+mele crit taken
minor and major armor reduction
and several stat-increasing buffs which mostly affect Attackpower but also Agility (=melee crit only)
and last but not least, those thumbrules you posted only apply to a set weapon-damage.
Maybe you noticed Tarask on WMO who did extreme TPS on almost every boss with Betrayer of Humanity in his hands.
The combatlog shows him using Mark of Norgannon, Greatness trinket and Fallen Crusader Rune.
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02/10/09, 11:35 AM
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#144
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Von Kaiser
Human Death Knight
Medivh
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OK just to make it clear I have been searching for quite a bit now and have found nothing on my question.
Blood Tanking
Has anyone done a comparison of Blood Gorged vs Necrosis if @ dodge expertise cap?
I'm under the impression that Necrosis being a static damage increase would be greater vs a situational damage increase (that would of course be higher if above 75%)
And than of course there is the added 5 expertise pushing you into the parry reduction portion of expertise which increases your # of actual hits to the target.
What I'm getting at is I'm looking for a single target TPS monster spec that will help me to keep my warlocks, that are hitting for 18k crits, alive.
I've always been frost, though I've admittedly tried all 3 cookie cutters.
so for reiteration
1. Is necrosis more TPS than blood-gorged if @ expertise cap.
2. Would the addition of Shadow of Death to Necrosis help to push it beyond the Blood-Gorged +1 elsewhere?
Spec with Necrosis and SoD Talent Calculator - World of Warcraft
Spec with Blood Gorged +1 Talent Calculator - World of Warcraft
And as far as the +1 is concerned (if we are trying to increase single target tps) I have NO IDEA where to put that last point for maxing out TPS.
Help?
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Icecicle - Human
Frost DeathKnight Tank
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02/10/09, 11:55 AM
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#145
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Banned
Orc Death Knight
Detheroc
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Originally Posted by Namuh
OK just to make it clear I have been searching for quite a bit now and have found nothing on my question.
Blood Tanking
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The highest (in my opinion) single-target blood spec is Talent Calculator - World of Warcraft and that means you will be using a IT>PS>OB>HS>HS//OB>OB>HS>HS// rotation. The "situational" 8% damage is up more often then you think, if you have 40k raid buffed HP you just need to be above 30k to get the extra 8% damage and with decent gear/healers that shouldn't be a problem on most fights.
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02/10/09, 12:45 PM
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#146
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Glass Joe
Undead Death Knight
Illidan
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Originally Posted by crd
Not to derail this weird TPS competition we have going here but Shadownoob brings up a good point. The OP's unholy Sarth 3D spec was all the rage previously but I believe the blood variation I will link below is the new 'Flavor of the Week'.
Blood Sarth3D Spec: Wowhead talent calc
Granted there are a few points you can move around for personal preference. I tanked Sarth 3D 10man tonight with this spec and it went very well ( Duelist/Tortheldrin). Depending on gear and how much stam you can stack Vampiric Blood + a priest shield will usually keep you up assuming you are topped off and get more than a minimum resist. However, we generally stack our priest's Guardian Spirit cooldown with vamp blood (or nothing) depending on what CD's I had left at the time. Make sure you have the Vampiric Blood glyph and Stoneskin Gargoyle runeforged on your weapon. Some other advice would be to stop attacking when you have the twilight torment debuff and save your cooldowns until Vesperon's disciple has spawned inside the portal. Generally you will want to save rune tap (if possible) for two situations: You are about to get Flame Breath and you are using a cooldown which requires you to be topped off OR You just got Flame Breath and will not survive the next melee swing if you dont avoid it.
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We are just starting 2/3d sath in my guild I did 2d 25man yesterday as unholy with AMS and AMZ but AMZ didnt seem to absorb the breaths (as in disappear after the breath). But I had very little problems tanking it at all (was a pug and we completed it on the 2nd attempt)
How vital to u feel spell deflection is to your build and what kind of rotation are you lookin at doing it this way? I was thinking more this way but I don't know how much obliterate is used in the build.
Talent Calculator - World of Warcraft
The World of Warcraft Armory is my current tank
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02/10/09, 2:48 PM
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#147
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Never challenge the throne.
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I'm not sure what's happening in your case, djt.
Regarding AMZ, I see numbers above the zone indicating how much was absorbed. It likely doesn't disappear because it's mitigation wasn't used up entirely. Were you taking damage AND it's not disappearing?
I believe that spell deflection, priests/pally shields and other mitigation abilities are discounted before the AMZ comes into effect, because quite often the shield remains after a S3D breath, which obviously hits for far more than the AMZ's capacity.
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02/10/09, 2:53 PM
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#148
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Von Kaiser
Night Elf Death Knight
Lightbringer
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I had tried unholy tanking on Sarth with no success, the bone shield isnt enough to mitigate a breath on its own, untalented magic shell is however. So speccing anything passed shadow of death for the extra stamina seemed a waste.
I took the usual toughness and Imp Icy touch in the frost tree, then just grab everything that helps keep the hit pool up in the blood tree. With an Imp I was over 42k before the debuff.
Vampiric blood plus the repelling charge will save you from a breath. You still have IBF and AMS plus all the perks of blood hp regen , rune tap, blood aura and blood worms , lets not forget wotn and spell deflection.
2 in row successful sarth 25man 3d and 1 sarth 10 man 3d I have to say this spec definitely has an advantage.
As mentioned before turning off attack when drake 3 has landed helps the healers a lot and threat really isnt an issue so just wait to resume dps.
I guess its preference but I'd say give it a shot and ask your healers if it helped.
edited for american english v english english
Last edited by Kyrié : 02/10/09 at 3:32 PM.
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02/10/09, 3:41 PM
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#149
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Glass Joe
Undead Death Knight
Illidan
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What kind of rotation are you looking at for these blood builds without annihilation?
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02/10/09, 3:56 PM
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#150
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Von Kaiser
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Originally Posted by Kyrié
I had tried unholy tanking on Sarth with no success, the bone shield isnt enough to mitigate a breath on its own, untalented magic shell is however. So speccing anything passed shadow of death for the extra stamina seemed a waste.
I took the usual toughness and Imp Icy touch in the frost tree, then just grab everything that helps keep the hit pool up in the blood tree. With an Imp I was over 42k before the debuff.
Vampiric blood plus the repelling charge will save you from a breath. You still have IBF and AMS plus all the perks of blood hp regen , rune tap, blood aura and blood worms , lets not forget wotn and spell deflection.
2 in row successful sarth 25man 3d and 1 sarth 10 man 3d I have to say this spec definitely has an advantage.
As mentioned before turning off attack when drake 3 has landed helps the healers a lot and threat really isnt an issue so just wait to resume dps.
I guess its preference but I'd say give it a shot and ask your healers if it helped.
edited for american english v english english
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I had been using boneshield by its self for a single breath cooldown. I don't know if its because of spell deflection but it has been seeming to work for me. I sit at around 42K hps buffed as well but I am using the spell dmg reduction meta don't know if that is a difference or not.
Also when turning your auto attack off make sure you are still putting your blood runes on cd to get blade barrier up to increase your chance to spell deflect and lower over all inc dmg.
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