Hit is pretty good, but strength is generally better.
The EP values for threat stats based
on Ulduar-level gear for
tanks . Sorry I didn't sort them in order of priority.
Blood
EP:50 | AttackPower | 1
EP:50 | Strength | 2.27
EP:50 | Agility | 1
EP:50 | CritRating | 1.55
EP:50 | HasteRating | 1.09
EP:50 | ArmorPenetrationRating | 1.73
EP:50 | ExpertiseRating | 2.27
EP:50 | ExpertiseRating After Dodge Cap | 0.91
EP:50 | BeforeMeleeHitCap<8% | 1.91
EP:50 | SpellHitRating | 0.35
Unholy (no reaping)
EP:50 | AttackPower | 1
EP:50 | Strength | 2.16
EP:50 | Agility | 0.8
EP:50 | CritRating | 1.28
EP:50 | HasteRating | 1.04
EP:50 | ArmorPenetrationRating | 0.8
EP:50 | ExpertiseRating | 1.68
EP:50 | ExpertiseRating After Dodge Cap | 0.72
EP:50 | BeforeMeleeHitCap<8% | 2
EP:50 | SpellHitRating | 0.62
Frost
EP:50 | AttackPower | 1
EP:50 | Strength | 2.17
EP:50 | Agility | 0.78
EP:50 | CritRating | 1.3
EP:50 | HasteRating | 0.61
EP:50 | ArmorPenetrationRating | 1.22
EP:50 | ExpertiseRating | 2.61
EP:50 | ExpertiseRating After Dodge Cap | 1.22
EP:50 | BeforeMeleeHitCap<8% | 2
EP:50 | SpellHitRating | 0.67
This is from the sims I've been doing, for which you can download my xml files
here.
Thoe "EP50" prefix can be ignored, it's just something the sim uses.
For rotations in the sim:
I have been using PS IT SS BS BS DC DC, but just did a quick test of only having
one DC in the sim and got slightly more threat (~0.5% to 1.4% depending on spec). This is because the sim does not yet know to save 20 RP for RS at all times, so the 2x DC could leave you starved. Because it's not a material difference in the sims, I won't redo all the figures I've given in
this post, but will use a single DC in future work, plus out of principle I'll put the IT first since that's more realistic to how tanks play.