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Old 10/08/09, 12:33 AM   #1906
bluedragon
Glass Joe
 
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Draenei Death Knight
 
Frostwolf
Originally Posted by GravityDK View Post
Thanks Blue. I assumed you are using Justicebringer since today your armory is dual-wielding.
Yes that was my weapon when I gave you my stats. Because of that I did have some ARP that's not listed in the XML, but since it's just one item and I imagine the idea is a general "stats of someone in roughly this gear" it shouldn't matter much.

The links to the XMLs appear to be broken. They are going to http://static.pwnwear.com/wp-content...Bluedragon.xml - I just have to remove the "static." and they work though.

Thanks for all the effort in the sims, it's helpful.

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Old 10/08/09, 2:22 AM   #1907
Goldengiff
Von Kaiser
 
Worgen Hunter
 
Tichondrius
Death Knight

* Item - Death Knight T10 Tank 2P Bonus - Increases the damage done by your Death and Decay ability by 20%.
* Item - Death Knight T10 Tank 4P Bonus - When you activate Blood Tap, you gain 12% damage reduction from all attacks for 10 sec.

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Old 10/08/09, 5:15 AM   #1908
mephster
Glass Joe
 
Draenei Shaman
 
Anachronos (EU)
not surprisingly they changed the 1H-version of stoneskin so it fits more into the original one

Runeforging
* Rune of the Nerubian Carapace now increase defense by 13 (down from 25) and stamina by 1%. (Down from 2%)

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Old 10/08/09, 5:23 AM   #1909
Pintofbrew
Hand Wind Only
 
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Orc Death Knight
 
Frostwhisper (EU)
Originally Posted by GravityDK View Post
Relevant changes in latest PTR push. Source.
Area-of-Effect Damage Caps: We’ve redesigned the way area damage is capped when hitting many targets. Instead of a hard cap on total damage done, the game now caps the total damage done at a value equal to the damage the spell would do if it hit 10 targets.
I think this shouldn't effect AOE tank threat, since all DPSers are effected equally.
I'm not certain that's accurate, it depends on whether the cap is being implemented as it was during BC (ie. cap = 10 x base spell damage) or if it's being factored in with gear augmentation (ie. cap = 10 x [the damage you do to one mob, fully buffed and geared] ). In this case it's a question of whether the coefficient from gear plus abilities/CDs is more prevalent than the DK's coeff. from gear plus threat modifiers.

There may be another side-effect depending on when the AoE damage is determined, for example, say the (capped) DnD would generate threat due to [# of targets] > 10, when the targets are reduced to <10 does the DnD tick remain at whatever it was determined as when cast, or does it modulate to accommodate? Because ant subsequent cast of a DPS AoE will be adjusted for cap upwards and may surpass the tps being generated.

As a mage, particularly given the new weapon enchant (proc of 250 haste) and the improvement to Arcane (which prefers haste), I'd be more tempted to start stacking haste procs and haste, which would circumvent the AoE cap and increase AoE TPS.


Originally Posted by mephster View Post
not surprisingly they changed the 1H-version of stoneskin so it fits more into the original one

Runeforging
* Rune of the Nerubian Carapace now increase defense by 13 (down from 25) and stamina by 1%. (Down from 2%)
Coincidentally, I was looking at the DK guide sticky yesterday and noticed how Stoneskin Gargoyle was unaffected by the Defence Diminishing Returns, the first thing I thought with the PTR version of the 1h enchant was it's either over-compensating for DW Tank parry-gib/lack of hit or it's an oversight.

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Old 10/08/09, 6:22 AM   #1910
Nodrak
Piston Honda
 
Human Paladin
 
Khaz Modan
Originally Posted by Pintofbrew View Post
I'm not certain that's accurate, it depends on whether the cap is being implemented as it was during BC (ie. cap = 10 x base spell damage) or if it's being factored in with gear augmentation (ie. cap = 10 x [the damage you do to one mob, fully buffed and geared] ). In this case it's a question of whether the coefficient from gear plus abilities/CDs is more prevalent than the DK's coeff. from gear plus threat modifiers.
GC posted on the forums about it, it is the latter.

What we're doing is making sure that your AE damage will always go up if you increase gear. If you do a fight where you AE a lot (cough Onyxia) you could very well be at the cap already which makes additional gear feel lame. With this change, the cap itself will scale with your damage.

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Old 10/08/09, 6:59 AM   #1911
rh8452
Piston Honda
 
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Worgen Mage
 
Kel'Thuzad
The T10 2-piece combined with the DnD glyph sounds like it may make DnD top even for single target threat, especially if they stack multiplicatively. Not sure if the 2-piece is available on the PTR for testing but if so someone should test it out.

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Old 10/08/09, 9:04 AM   #1912
Illu
Piston Honda
 
Worgen Death Knight
 
Earthen Ring (EU)
Yes wondering this as well, especially seeing as the other tanks got their bonus for singletarget and multitarget skills both. Do they truly expect us to always use DnD? I guess the problem lies in us having three different tank trees. But considering that we deducted a while back that DnD rotations are very close to a more uniform SS rotation, I am guessing this setbonus might push it to mandatory in Unholy tank rotations?

I guess we'll have to wait and see, they seem to be doing the updates in more defined segments for this patch.

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Old 10/08/09, 11:34 AM   #1913
Pyrius
Von Kaiser
 
Troll Druid
 
Proudmoore
Originally Posted by GravityDK View Post
I think the SS change should be a net gain in raid environment due to buffs.
Honestly, 10% more weapon damage, plus more per disease seems like pure win. Unholy's ST threat could finally start to compete again. I'm curious as to whether Black Ice could scale the bonus damage (though I really don't see any good way to fit it into a spec without dropping Bladed Armor/2h spec).

EDIT: After reading the UH dps thread, I think I may have overestimated benefit (if it exists at all). At the very least SS will scale better with weapon damage increases.

Last edited by Pyrius : 10/08/09 at 1:37 PM.

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Old 10/08/09, 5:15 PM   #1914
saiyajinmaster
Von Kaiser
 
Orc Death Knight
 
Ysondre
I'm really baffled about the 2 piece bonus, I like the 4 piece but...yeah DnD single target rotations work but it's clumsy with the rune system and I think I'd be seriously annoyed to be pushed into it just because our set bonus only supports that. Especially compared to the '+10% damage to your main attacks' bonuses other people are getting. If it was something like +10% rune strike (I know, we already had that) it'd be a bit more in line with our needs while still allowing versatility.

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Old 10/08/09, 5:45 PM   #1915
Goldengiff
Von Kaiser
 
Worgen Hunter
 
Tichondrius
Question: Has anyone tested whether Mark of Blood on Anub will proc from leeching swarm in phase 3?

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Old 10/08/09, 7:56 PM   #1916
athinker
Glass Joe
 
Orc Death Knight
 
Magtheridon (EU)
Endgame offtanking of multiple targets - Anub'arak heroic

This small exercise aims to glue 2 targets onto the tank ASAP in the most optimal way, while assuming no MD, no unnecessary use of DC or ERW and the environmental reality that those ads are not necessarily when 1st targeted within 10 yards of each other (for potential opening with HB in a Frost spec) or at position for immediate use of DnD.

This solution seems convenient though it may rely on a few seconds of low threat
- Target the 1st -> Icy Touch
- Target the 2nd -> Icy Touch
- Return to the 1st with 'target last target' or remain on the current and apply Plague Strike -> Pestilence
- Blood Boil

Alternatively, a perhaps more risky way but it should be higher threat faster:
- Target the 1st -> Icy Touch
- Target the 2nd -> Plague Strike
- DnD

I'm interested in optimized alternatives.

Last edited by athinker : 10/08/09 at 8:07 PM.

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Old 10/08/09, 8:19 PM   #1917
Lanlaorn
Piston Honda
 
Human Death Knight
 
Khadgar
Taunt one while dropping Death and Decay, Death Grip the other. Dark Command and DG aren't on the GCD and even if the target is immune to the pull of DG it's still a taunt. This will be absolutely the fastest way to go about it, and getting the DnD down first is the best idea threatwise as well.

At that point just PS->IT->Pestilence and continue as normal.

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Old 10/08/09, 10:23 PM   #1918
Illu
Piston Honda
 
Worgen Death Knight
 
Earthen Ring (EU)
I find having Death Coil (assuming non-frost, replace with FS) mouseover-macroed helps in this kind of tanking, simply DC the offtarget when you have the RP, there's times when it's worth the potential Rs threat loss on one target - it's also very excellent if it happens in the middle of a fight so you can plan a full rp bar, just like on Anub.

Also do utilize blood tap for an additional Bs or BB when you have to.

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Old 10/12/09, 5:14 PM   #1919
Suno
Never challenge the throne.
 
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Goblin Shaman
 
Mal'Ganis
Thanks very much to Fn for finishing the gear table up through ToGC. I'm been busy with work/vacation and such. It hasn't been entirely proofread, so feel free to provide any feedback.

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Old 10/12/09, 6:27 PM   #1920
pindle
Piston Honda
 
Blood Elf Paladin
 
Emeriss (EU)
Originally Posted by Lanlaorn View Post
Taunt one while dropping Death and Decay, Death Grip the other. Dark Command and DG aren't on the GCD and even if the target is immune to the pull of DG it's still a taunt. This will be absolutely the fastest way to go about it, and getting the DnD down first is the best idea threatwise as well.

At that point just PS->IT->Pestilence and continue as normal.
Aren't you afraid the healers might pull aggro if you put on diseases first? We have a paladin spamming hard after the 30% mark and I've seen him riding up my ass in threat when I was just getting the adds on me (we're bunched up so can't afford him to get hit). I normally start like you do (assuming all runes up) DnD, Grip+Command both on me, DS the one I have gripped + mark skull, then HS the other so the cleave hits both. I'll start diseases after that of course. Helped me manage a little better but YMMV.

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